Ramp Druid (also known as Big Druid) is a Druid deck type that takes advantage of Druid's unique ability to gain extra mana as a win condition. It usually builds a huge amount of high value minions and relies on late-game Taunts to stabilize and recover from its slow start. The deck can be very punishing against control decks due to the massive minions it can play, but suffers against fast aggro decks if not given time to stabilize.
The deck often aims to try to cheat out large threats very early through use of cards like Innervate, Giant Anaconda, and Strength in Numbers, as well as naturally being able to play them earlier due to its naturally faster mana growth thanks to Wild Growth, Jade Blossom and Overgrowth.
Ramp Druid is also the best host for the Journey to Un'Goro Druid Quest, Jungle Giants, which can be used to give an extra burst of tempo in the late game.
Common cards[]
The following cards are usually in the deck.
Core cards[]
The following cards are played in most or all versions of the deck:
Embiggen variant[]
The following cards are played in the faster Embiggen version.
Clown variant[]
The following cards are played in the Carnival Clown + Survival of the Fittest combo variant.
Optional cards[]
The following cards are played more than occasionally, but not always:
Wild cards[]
Wild cards that fit well into this deck type: