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Questline
Starts in your hand. Complete for a reward, up to 3 times!

Questline is a spell ability introduced in United in Stormwind expansion. Similar to Quest, it grants a conditional reward, but it requires three conditions (steps, or tiers) instead of one. Right after the player completes a condition, the Questline immediately puts the next step into play. This process repeats until it reaches the final step, which rewards an uncollectible elite card.

Like Quest, Questlines are automatically included in the player's mulligan as the left-most card(s) and can be replaced. When played, Questlines are displayed above the controlling hero's portrait, take a Secret slot, can be seen its progress by both players, and only the controlling player can progress the Questline. Only one Questline can be in play.

Notes[]

Similar to Quest:

  • Questlines cannot be offered in Arena.
  • Questlines cannot be randomly generated.
  • Unlike Secrets, Questlines can be progressed during both players' turns.
  • Viewing a Questline in the Collection manager will display its final reward beside it.
  • If the condition for a Questline which gives a card as its reward is met when the owner's hand is full, the Quest completes but the reward is lost.
  • Only one Questline can be in play per hero at a time. Any Questline currently in play must be completed before a second Questline can be played.

There are also some notes unique to Questline:

  • Over-achieved progressions are not carried to the next questline's steps.[1]
    • For example, The Demon Seed has its progress 7/8. When you Life Tap, it progresses 1 more point, completing the first step with the reward activated, then immediately casts Establish the Link, which is the next step of The Demon Seed, initializing the progress as 0/8 instead of 1/8.
  • If you try to use a Quest card while a Questline card is active, you will get a "You already have a quest active!" error, and vice versa.
  • If you have both a Quest and Questline in your deck, the Quest card will always be your left most card in the mulligan, while the Questline will always be the second card.
  • Questlines activate Quest-related cards like Questing Explorer.

First questlines[]

These cards are collectible legendary spells that start in your hand.

Second questlines[]

The following cards are generated by first questlines.

Final questlines[]

The following cards are generated by second questlines.

Rewards[]

The following cards are generated by final questlines.

Related cards[]


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Licensed Adventurer Rare Minion General Any 2 3 2 Battlecry: If you control a Quest, add a Coin to your hand.
Questing Explorer Rare Minion General Any 2 2 3 Battlecry: If you control a Quest, draw a card.
Sky Gen'ral Kragg Legendary Minion Pirate Any 4 2 3 Taunt
Battlecry: If you've played a Quest this game, summon a 4/2 Parrot with Rush.
Showing all 3 cards
Licensed Adventurer(184980).png
Questing Explorer(90691).png
Sky Gen'ral Kragg(184662).png

==T

Trivia[]

Patch changes[]

References[]

 
  1. Alec Dawson on Twitter. (2021-07-01). 
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