Hearthstone Wiki

Hearthstone Wiki is currently under major revamp. All articles that have card lists or queries may not function properly for now. Please check back later!

READ MORE

Hearthstone Wiki
Advertisement
Hearthstone Wiki
Questline
Starts in your hand. Complete for a reward, up to 3 times!

Questline is a spell ability introduced in United in Stormwind expansion. Similar to Quest, it grants a conditional reward, but it requires three conditions (steps, or tiers) instead of one. Right after the player completes a condition, the Questline immediately puts the next step into play. This process repeats until it reaches the final step, which rewards an uncollectible elite card.

Like Quest, Questlines are automatically included in the player's mulligan as the left-most card(s) and can be replaced. When played, Questlines are displayed above the controlling hero's portrait, take a Secret slot, can be seen its progress by both players, and only the controlling player can progress the Questline. Only one Questline can be in play.

Notes[]

Similar to Quest:

  • Questlines cannot be offered in Arena.
  • Questlines cannot be randomly generated.
  • Unlike Secrets, Questlines can be progressed during both players' turns.
  • Viewing a Questline in the Collection manager will display its final reward beside it.
  • If the condition for a Questline which gives a card as its reward is met when the owner's hand is full, the Quest completes but the reward is lost.
  • Only one Questline can be in play per hero at a time. Any Questline currently in play must be completed before a second Questline can be played.

There are also some notes unique to Questline:

  • Over-achieved progressions are not carried to the next questline's steps.[1]
    • For example, The Demon Seed has its progress 5/6. When you Life Tap, it progresses 1 more point, completing the first step with the reward activated, then immediately casts Establish the Link, which is the next step of The Demon Seed, initializing the progress as 0/7 instead of 1/7.
  • If you try to use a Quest card while a Questline card is active, you will get a "You already have a quest active!" error, and vice versa.
  • If you have both a Quest and Questline in your deck, the Quest card will always be your left most card in the mulligan, while the Questline will always be the second card.
  • Questlines activate Quest-related cards like Questing Explorer.

First questlines[]

These cards are collectible legendary spells that start in your hand.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Command the Elements Legendary Spell General SHAMAN 1 Questline: Play 3 cards
with Overload.
Reward: Unlock your
Overloaded Mana Crystals.
Defend the Dwarven District Legendary Spell General HUNTER 1 Questline: Deal damage with 2 spells. Reward: Your Hero Power can target minions.
Final Showdown Legendary Spell General DEMONHUNTER 1 Questline: Draw 4 cards in one turn. Reward: Reduce the Cost of the cards drawn by (1).
Find the Imposter Legendary Spell General ROGUE 1 Questline: Play 2
SI:7 cards.
Reward: Add a Spy Gizmo to your hand.
Lost in the Park Legendary Spell General DRUID 1 Questline: Gain 4 Attack with your hero. Reward: Gain 5 Armor.
Raid the Docks Legendary Spell General WARRIOR 1 Questline: Play 3 Pirates.
Reward: Draw a weapon.
Rise to the Occasion Legendary Spell General PALADIN 1 Questline: Play 3 different 1-Cost cards.
Reward: Equip a 1/4 Light's Justice.
Seek Guidance Legendary Spell General PRIEST 1 Questline: Play a 2, 3,
and 4-Cost card.
Reward: Discover a card
from your deck.
Sorcerer's Gambit Legendary Spell General MAGE 1 Questline: Cast a Fire, Frost, and Arcane spell. Reward: Draw a spell.
The Demon Seed Legendary Spell General WARLOCK 1 Questline: Take 8
damage on your turns.
Reward: Lifesteal. Deal 3
damage to the enemy hero.
Showing all 10 cards
Command the Elements(64322).png
Defend the Dwarven District(64637).png
Final Showdown(64375).png
Find the Imposter(64678).png
Lost in the Park(64291).png
Raid the Docks(64280).png
Rise to the Occasion(64308).png
Seek Guidance(64349).png
Sorcerer's Gambit(64488).png
The Demon Seed(64900).png

Second questlines[]

The following cards are generated by first questlines.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Create a Distraction Legendary Spell General WARRIOR 1 Questline: Play 2 Pirates.
Reward: Deal 2 damage
to a random enemy twice.
Defend the Squirrels Legendary Spell General DRUID 1 Questline: Gain 5 Attack with your hero. Reward: Gain 5 Armor and draw a card.
Discover the Void Shard Legendary Spell General PRIEST 1 Questline: Play a 5
and 6-Cost card.
Reward: Discover a card
from your deck.
Establish the Link Legendary Spell General WARLOCK 1 Questline: Take 8
damage on your turns.
Reward: Lifesteal. Deal 3
damage to the enemy hero.
Gain Momentum Legendary Spell General DEMONHUNTER 1 Questline: Draw 5 cards in one turn. Reward: Reduce the Cost of the cards drawn by (1).
Learn the Truth Legendary Spell General ROGUE 1 Questline: Play 2
SI:7 cards.
Reward: Add a Spy Gizmo to your hand.
Pave the Way Legendary Spell General PALADIN 1 Questline: Play 3 different 1-Cost cards.
Reward: Upgrade your Hero Power.
Stall for Time Legendary Spell General MAGE 1 Questline: Cast a Fire, Frost, and Arcane spell. Reward: Discover one.
Stir the Stones Legendary Spell General SHAMAN 1 Questline: Play 3 cards
with Overload.
Reward: Summon a 3/3
Elemental with Taunt.
Take the High Ground Legendary Spell General HUNTER 1 Questline: Deal damage
with 2 spells.
Reward: Set the Cost of
your Hero Power to (0).
Showing all 10 cards
Create a Distraction(64281).png
Defend the Squirrels(64333).png
Discover the Void Shard(64350).png
Establish the Link(64901).png
Gain Momentum(64376).png
Learn the Truth(64679).png
Pave the Way(64309).png
Stall for Time(64490).png
Stir the Stones(64323).png
Take the High Ground(64635).png

Final questlines[]

The following cards are generated by second questlines.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Avenge the Fallen Legendary Spell General PALADIN 1 Questline: Play 3 different 1-Cost cards.
Reward: Lightborn Cariel.
Close the Portal Legendary Spell General DEMONHUNTER 1 Questline: Draw 5 cards in one turn.
Reward: Demonslayer Kurtrus.
Complete the Ritual Legendary Spell General WARLOCK 1 Questline: Take 8
damage on your turns.
Reward: Blightborn
Tamsin.
Feral Friendsy Legendary Spell General DRUID 1 Questline: Gain 6
Attack with your hero.
Reward: Guff the Tough.
Illuminate the Void Legendary Spell General PRIEST 1 Questline: Play a 7
and 8-Cost card.
Reward: Xyrella,
the Sanctified.
Knock 'Em Down Legendary Spell General HUNTER 1 Questline: Deal
damage with 2 spells.
Reward: Tavish,
Master Marksman.
Marked a Traitor Legendary Spell General ROGUE 1 Questline: Play 2
SI:7 cards.
Reward: Spymaster Scabbs.
Reach the Portal Room Legendary Spell General MAGE 1 Questline: Cast a Fire,
Frost, and Arcane spell.
Reward: Arcanist
Dawngrasp.
Secure the Supplies Legendary Spell General WARRIOR 1 Questline: Play 2 Pirates.
Reward: Cap'n Rokara.
Tame the Flames Legendary Spell General SHAMAN 1 Questline: Play 3 cards
with Overload.
Reward: Stormcaller
Bru'kan.
Showing all 10 cards
Avenge the Fallen(64310).png
Close the Portal(65243).png
Complete the Ritual(65160).png
Feral Friendsy(64335).png
Illuminate the Void(64352).png
Knock 'Em Down(64636).png
Marked a Traitor(64680).png
Reach the Portal Room(64491).png
Secure the Supplies(64282).png
Tame the Flames(64324).png

Rewards[]

The following cards are generated by final questlines.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Arcanist Dawngrasp Minion General MAGE 5 7 7 Battlecry: For the rest
of the game, you have
Spell Damage +3.
Blightborn Tamsin Minion General WARLOCK 5 7 7 Battlecry: For the rest of
the game, damage you take
on your turn damages your
  opponent instead.
Cap'n Rokara Minion PIRATE WARRIOR 5 7 7 Battlecry: Summon The Juggernaut!
Demonslayer Kurtrus Minion General DEMONHUNTER 5 7 7 Battlecry: For the rest of the game, cards you draw cost (2) less.
Guff the Tough Minion BEAST DRUID 5 8 8 Taunt. Battlecry: Give your
hero +8 Attack this turn.
Gain 8 Armor.
Lightborn Cariel Minion General PALADIN 5 7 7 Battlecry: For the rest of the
game, your Silver Hand
Recruits have +2/+2.
Spymaster Scabbs Minion General ROGUE 5 7 7 Battlecry: Add one of
each Spy Gizmo to
your hand.
Stormcaller Bru'kan Minion General SHAMAN 5 7 7 Battlecry: For the rest of
the game, your spells
cast twice.
Tavish, Master Marksman Minion General HUNTER 5 7 7 Battlecry: For the rest of
the game, spells you cast
refresh your Hero Power.
Xyrella, the Sanctified Minion General PRIEST 5 7 7 Taunt
Battlecry: Shuffle the
Purified Shard into
your deck.
Showing all 10 cards
Arcanist Dawngrasp(67550).png
Blightborn Tamsin(67547).png
Cap'n Rokara(67551).png
Demonslayer Kurtrus(67541).png
Guff the Tough(67884).png
Lightborn Cariel(67610).png
Spymaster Scabbs(65436).png
Stormcaller Bru'kan(67752).png
Tavish, Master Marksman(67560).png
Xyrella, the Sanctified(65723).png

Related cards[]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Entrapped Sorceress Rare Minion General Any 3 3 4 Battlecry: If you control a
 Quest, Discover a spell.
Showing the only card
Entrapped Sorceress(63821).png


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Licensed Adventurer Rare Minion General Any 2 3 2 Battlecry: If you control a Quest, add a Coin to your hand.
Questing Explorer Rare Minion General Any 2 2 3 Battlecry: If you control a Quest, draw a card.
Sky Gen'ral Kragg Legendary Minion Pirate Any 4 2 3 Taunt
Battlecry: If you've played a Quest this game, summon a 4/2 Parrot with Rush.
Showing all 3 cards
Licensed Adventurer(184980).png
Questing Explorer(90691).png
Sky Gen'ral Kragg(184662).png

Trivia[]

Patch changes[]

References[]

 
  1. Alec Dawson on Twitter. (2021-07-01). 
Advertisement