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Put into hand effects are abilities which draw specific cards from the player's deck and place them into their hand.

Unlike card draw effects, put into hand effects require specific card types, and often have no effect if no cards of that type are present in the player's deck. However, while the type is specified, the specific card is usually random.

Notes[]

Put into hand and put into battlefield effects select eligible cards randomly, not based on their order in the deck.[1][2] This means that the distribution of such cards throughout the deck is randomly altered by such effects, rather than creating any sort of bias, such as by always drawing the top-most eligible card. As a result, and due to the random ordering of each deck, no significant ordering change is made by such effects.

Cards[]

For Wild format listings, see Put into hand/Wild format

Collectible[]


Swipe left or right to see the cards.
TSC 654
JAM 001
REV 938
TTN 951
ETC 359
RLK 601
ETC 375
RLK 715
CORE DS1 184
NX2 014
RLK 817
CORE UNG 020
TID 704
RLK 511
ETC 418
TTN 735
TTN 728
TSC 079
CS3 028
TSC 642
TSC 608
ETC 364
TSC 072
TSC 826
TSC 085
ETC 422
ETC 200
TSC 055
REV 948
TTN 712
TTN 468
TSC 702
CORE LOOT 211
RLK 553
ETC 205
REV 318
TSC 034
ETC 026
ETC 376
CS3 024
TTN 723
REV 310
TTN 800
TTN 415
TTN 487
NX2 023
TTN 858
REV 319
RLK 830
CS3 034
ETC 840

Uncollectible[]

The following minions are generated by other cards or effects, and are uncollectible.


Swipe left or right to see the cards.
TTN 858t1
TTN 800t3
TTN 415t
REV 938t
TTN 951t
ETC 375a
ETC 085t2

References[]

 
  1. Ben Brode on Twitter. (2015-01-19). 
  2. Ben Brode on Twitter. (2015-02-16). 
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