Prince Malchezaar

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Prince Malchezaar
Regular
Prince Malchezaar(42031).png
Scroll rightSwipe left to see other versions
Gold
Prince Malchezaar(42031) Gold.png
Set: One Night in Karazhan
Type: Minion
Minion type: Demon
Class: Neutral
Rarity: Legendary
Cost: 5 Mana icon.png
Attack: 5 Attack icon.png
Health: 6 Health
Abilities: Generate, Shuffle into deck, Start of Game
Tags: Deck-related, In-deck effect, Random, Rarity-related, Triggered effect
Artist: Joe Madureira & Grace Liu
Voice actor: David Sobolov

Start of Game: Add 5 extra Legendary minions to your deck.

He was super excited to acquire Gorehowl at a garage sale! Then super disappointed to find out it was a foam reproduction.

See this card on Hearthpwn

For the adventure bosses, see An Uninvited Guest and Free Medivh!.

Prince Malchezaar is a legendary neutral minion card, from the One Night in Karazhan set.

How to get[edit | edit source]

Regular Prince Malchezaar is obtained by completing The Spire, the fourth and final wing of One Night in Karazhan.

As a Wild format card, both regular and golden versions of Prince Malchezaar can also be crafted for the following amounts:

Card Crafting cost Disenchanting
Prince Malchezaar 1600 400
Golden Prince Malchezaar 3200 1600

Notes[edit | edit source]

  • At the start of the game, if the player has Prince Malchezaar in their deck, he will add 5 random collectible legendary cards to the player's deck. While the selection is random, only cards suitable for the player's class will be chosen, and he will not cause there to be more than 1 copy of any given legendary in the deck, thus abiding by the game's regular deck-building rules.[1]
  • This card's effect activates at the start of the game. It is not necessary to draw or play the card to activate its effect, only to have it included in the deck.
  • The effect activates after the mulligan.[2] This means the cards generated will not be included in the mulligan, but may be drawn at the start of the first turn.
  • Prince Malchezaar's effect is comparable, but very dissimilar, to that of Golden Monkey, which, in contrast, allows for duplicate copies as well as legendary cards from other classes.
  • If you somehow start the game with multiple Prince Malchezaars (such as in the Arena or a Tavern Brawl), each of them will have their expected effect, shuffling five Legendary minions into the deck per Malchezaar. However, only one animation is played of Prince Malchezaar shuffling five cards into the deck.[3] As with a single Malchezaar, each card added will be unique to the deck, with no duplicates.
  • Prince Malchezaar will shuffle in cards after other Start of Game effects activate. In case of Baku the Mooneater, you will obtain an upgraded Hero Power even if Prince Malchezaar shuffles in an ineligible card.

Strategy[edit | edit source]

  • Despite not having the ability to select what you receive, Malchezaar fills your deck with five extra Legendary minions, meaning that this card excels in slow games, where the extra minions are not only an extra threat to the other player, but an excellent delay for Fatigue.
    • Cards like Barnes work well with Malchezaar as some Legendary minions rely on their effects rather than their stats.
  • Most Legendary minions have high mana costs. This improves the chances of winning Jousts. It also favors a long game and makes your deck weaker to Aggro deck archetypes, so be sure to include ways to deal with early threats in your deck. Global removal such as Consecration, Holy Nova, Lightbomb, Twisting Nether, Fan of Knives / Blade Flurry, or Arcane Explosion/Blizzard/Flamestrike can be particularly useful in clearing the board and getting card advantage to set up for Malchezaar's "finds".
  • Prince Malchezaar himself has good stats, providing a 5/6 body for 5 mana. His ability only triggers at the beginning of a game, so after the game begins, he is functionally equivalent to a Pit Fighter - a creature without text or abilities. Unlike Pit Fighter though, Prince Malchezaar is a demon, which gives him a slight edge in warlock decks that rely on demon synergy,
  • Healing can help you survive long enough to utilize both Malchezaar and his RNG drops. For this reason, cards like Reno Jackson, Antique Healbot, or Tournament Medic, or playing the Priest class, all represent synergies tilting the game towards later rounds and maximizing the potential chance to utilize the Legendaries you draw. Taunt is also useful.
  • Malchezaar's "legions" are almost always powerful, but beware of cards like Nat, the Darkfisher or Millhouse Manastorm. Nat won't usually do you much good unless you're already playing Vanish Rogue, and Millhouse's Battlecry will lose you the game if your opponent has a few strong spells in hand.
  • Note that even though Prince Malchezaar works to delay fatigue, one should know that getting random Legendaries from Prince Malchezaar may serve to dilute your deck rather than aid it, without further assistance from other cards.

Generated minions[edit | edit source]

The following table lists all collectible legendary minions currently available in Standard format, representing the range of cards that can be generated by Prince Malchezaar. For Wild format lists, see Legendary card list/Wild format.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Reliquary of Souls Legendary Minion General Priest 1 1 3 Lifesteal
Deathrattle: Shuffle 'Reliquary Prime' into your deck.
Astromancer Solarian Legendary Minion General Mage 2 3 2 Spell Damage +1
Deathrattle: Shuffle 'Solarian Prime' into your deck.
Bloodmage Thalnos Legendary Minion General Any 2 1 1 Spell Damage +1. Deathrattle: Draw a card.
E.T.C., God of Metal Legendary Minion General Warrior 2 1 4 After a friendly Rush minion attacks, deal 2 damage to the enemy hero.
Firemancer Flurgl Legendary Minion Murloc Shaman 2 2 3 After you play a Murloc, deal 1 damage to all enemies.
Kanrethad Ebonlocke Legendary Minion General Warlock 2 3 2 Your Demons cost (1) less.
Deathrattle: Shuffle 'Kanrethad Prime' into your deck.
Kor'vas Bloodthorn Legendary Minion General Demon Hunter 2 2 2 Charge, Lifesteal
After you play a card with Outcast, return this to your hand.
Murgur Murgurgle Legendary Minion Murloc Paladin 2 2 1 Divine Shield
Deathrattle: Shuffle 'Murgurgle Prime' into your deck.
Serena Bloodfeather Legendary Minion General Priest 2 1 1 Battlecry: Choose an enemy minion. Steal Attack and Health from it until this has more.
Shadowjeweler Hanar Legendary Minion General Rogue 2 1 4 After you play a Secret, Discover a Secret from a different class.
Tenwu of the Red Smoke Legendary Minion General Rogue 2 3 2 Battlecry: Return a friendly minion to your hand. It costs (1) this turn.
Vanessa VanCleef Legendary Minion General Rogue 2 2 3 Combo: Add a copy of the last card your opponent played to your hand.
Ace Hunter Kreen Legendary Minion General 3 2 4 Your other characters are Immune while attacking.
Akama Legendary Minion General Rogue 3 3 4 Stealth
Deathrattle: Shuffle 'Akama Prime' into your deck.
Archdruid Naralex Legendary Minion General Any 3 3 3 Dormant for 2 turns. While Dormant, add a Dream card to your hand at the end of your turn.
Archspore Msshi'fn Legendary Minion General Druid 3 3 4 Taunt
Deathrattle: Shuffle 'Msshi'fn Prime' into your deck.
Brightwing Legendary Minion Dragon Any 3 3 2 Battlecry: Add a random Legendary minion to your hand.
Grand Totem Eys'or Legendary Minion Totem Shaman 3 0 4 At the end of your turn, give +1/+1 to all other Totems in your hand, deck and battlefield.
Guff Runetotem Legendary Minion General Druid 3 2 4 After you cast a Nature spell, give another friendly minion +2/+2.
Instructor Fireheart Legendary Minion General Shaman 3 3 3 Battlecry: Discover a spell that costs (1) or more. If you play it this turn, repeat this effect.
King Mukla Legendary Minion Beast Any 3 5 5 Battlecry: Give your opponent 2 Bananas.
Lady Vashj Legendary Minion General Shaman 3 4 3 Spell Damage +1
Deathrattle: Shuffle 'Vashj Prime' into your deck.
Lord Barov Legendary Minion General 3 3 2 Battlecry: Set the Health of all other minions to 1.
Deathrattle: Deal 1 damage to all minions.
Mankrik Legendary Minion General Any 3 3 4 Battlecry: Help Mankrik find his wife! She was last seen somewhere in your deck.
Mindrender Illucia Legendary Minion General Priest 3 1 3 Battlecry: Swap hands and decks with your opponent until your next turn.
Professor Slate Legendary Minion General Hunter 3 3 4 Your spells are Poisonous.
Rokara Legendary Minion General Warrior 3 2 3 Rush
After a friendly minion attacks and survives, give it +1/+1.
Shan'do Wildclaw Legendary Minion General 3 3 3 Choose One - Give Beasts in your deck +1/+1; or Transform into a copy of a friendly Beast.
Speaker Gidra Legendary Minion General 3 1 4 Rush, Windfury
Spellburst: Gain Attack and Health equal to the spell's Cost.
Tamsin Roame Legendary Minion General Warlock 3 1 3 Whenever you cast a Shadow spell that costs (1) or more, add a copy to your hand that costs (0).
Tavish Stormpike Legendary Minion General Hunter 3 2 5 After a friendly Beast attacks, summon a Beast from your deck that costs (1) less.
Teron Gorefiend Legendary Minion General Any 3 3 4 Battlecry: Destroy all other friendly minions.
Deathrattle: Resummon them with +1/+1.
Zixor, Apex Predator Legendary Minion Beast Hunter 3 2 4 Rush
Deathrattle: Shuffle 'Zixor Prime' into your deck.
Apothecary Helbrim Legendary Minion General Rogue 4 3 2 Battlecry and Deathrattle: Add a random Poison to your hand.
Baron Rivendare Legendary Minion General Any 4 1 7 Your minions trigger their Deathrattles twice.
Blademaster Samuro Legendary Minion General Any 4 1 6 Rush
Frenzy: Deal damage equal to this minion's Attack to all enemy minions.
Bru'kan Legendary Minion General Shaman 4 5 4 Nature Spell Damage +3
Cariel Roame Legendary Minion General Paladin 4 4 3 Rush, Divine Shield
Whenever this attacks, reduce the Cost of Holy spells in your hand by (1).
Disciplinarian Gandling Legendary Minion General 4 3 6 After you play a minion, destroy it and summon a 4/4 Failed Student.
Il'gynoth Legendary Minion General Demon Hunter 4 2 6 Lifesteal
Your Lifesteal damages the enemy hero instead of healing you.
Infiltrator Lilian Legendary Minion General Rogue 4 4 2 Stealth
Deathrattle: Summon a 4/2 Forsaken Lilian that attacks a random enemy.
Kargath Bladefist Legendary Minion General Warrior 4 4 4 Rush
Deathrattle: Shuffle 'Kargath Prime' into your deck.
Kayn Sunfury Legendary Minion General Demon Hunter 4 3 4 Charge
All friendly attacks ignore Taunt.
Kazakus, Golem Shaper Legendary Minion General Any 4 3 3 Battlecry: If your deck has no 4-Cost cards, build a custom Golem.
Kiri, Chosen of Elune Legendary Minion General Druid 4 2 2 Battlecry: Add a Solar Eclipse and Lunar Eclipse to your hand.
Kurtrus Ashfallen Legendary Minion General Demon Hunter 4 3 4 Battlecry: Attack the left and right-most enemy minions. Outcast: Immune this turn.
Magtheridon Legendary Minion Demon Any 4 12 12 Dormant. Battlecry: Summon three 1/3 enemy Warders. When they die, destroy all minions and awaken.
Maiev Shadowsong Legendary Minion General Any 4 4 3 Battlecry: Choose a minion. It goes Dormant for 2 turns.
Plaguemaw the Rotting Legendary Minion Quilboar Druid 4 3 4 After a friendly minion with Taunt dies, summon a new copy of it without Taunt.
Scabbs Cutterbutter Legendary Minion General Rogue 4 3 3 Combo: The next two cards you play this turn cost (3) less.
Star Student Stelina Legendary Minion General Demon Hunter 4 4 3 Outcast: Look at 3 cards in your opponent's hand. Shuffle one of them into their deck.
The Nameless One Legendary Minion General Priest 4 4 4 Battlecry: Choose a minion. Become a 4/4 copy of it, then Silence it.
Varden Dawngrasp Legendary Minion General Mage 4 3 3 Battlecry: Freeze all enemy minions. If any are already Frozen, deal 4 damage to them instead.
Xyrella Legendary Minion General Priest 4 4 4 Battlecry: If you've restored Health this turn, deal that much damage to all enemy minions.
Aegwynn, the Guardian Legendary Minion General Mage 5 5 5 Spell Damage +2
Deathrattle: The next minion you draw inherits these powers.
Al'ar Legendary Minion Elemental Any 5 7 3 Deathrattle: Summon a 0/3 Ashes of Al'ar that resurrects this minion on your next turn.
Barak Kodobane Legendary Minion General Hunter 5 3 5 Battlecry: Draw a 1, 2, and 3-Cost spell.
Cannonmaster Smythe Legendary Minion General Paladin 5 4 4 Battlecry: Transform your Secrets into 3/3 Soldiers. They transform back when they die.
Dark Inquisitor Xanesh Legendary Minion General Priest 5 3 5 Battlecry: Reduce the Cost of all Corrupt and Corrupted cards in your hand and deck by (2).
Doctor Krastinov Legendary Minion General 5 4 4 Rush
Whenever this attacks, give your weapon +1/+1.
Envoy Rustwix Legendary Minion Demon Warlock 5 5 4 Deathrattle: Shuffle 3 random Prime Legendary minions into your deck.
Greybough Legendary Minion General Druid 5 4 6 Taunt
Deathrattle: Give a random friendly minion "Deathrattle: Summon Greybough."
Headmaster Kel'Thuzad Legendary Minion General Any 5 4 6 Spellburst: If the spell destroys any minions, summon them.
High Abbess Alura Legendary Minion General 5 3 6 Spellburst: Cast a spell from your deck (targets this if possible).
Inara Stormcrash Legendary Minion General Shaman 5 4 5 On your turn, your hero has +2 Attack and Windfury
Keywarden Ivory Legendary Minion General 5 4 5 Battlecry: Discover a Dual Class spell from any class. Spellburst: Get another copy.
Lorekeeper Polkelt Legendary Minion General Any 5 4 5 Battlecry: Reorder your deck from the highest Cost card to the lowest Cost card.
Lothraxion the Redeemed Legendary Minion Demon Paladin 5 5 5 Battlecry: For the rest of the game, after you summon a Silver Hand Recruit, give it Divine Shield.
Moonfang Legendary Minion Beast Any 5 6 3 Can only take 1 damage at a time.
Mozaki, Master Duelist Legendary Minion General Mage 5 3 8 After you cast a spell, gain Spell Damage +1.
Neeru Fireblade Legendary Minion General Warlock 5 5 5 Battlecry: If your deck is empty, open a portal that fills your board with 3/2 Imps each turn.
Overlord Runthak Legendary Minion General Any 5 3 6 Rush. Whenever this attacks, give +1/+1 to all minions in your hand.
Ras Frostwhisper Legendary Minion General 5 3 6 At the end of your turn, deal 1 damage to all enemies (improved by Spell Damage).
Ringmaster Whatley Legendary Minion General Warrior 5 3 5 Battlecry: Draw a Mech, Dragon, and Pirate.
Shadow Hunter Vol'jin Legendary Minion General Any 5 3 6 Battlecry: Choose a minion. Swap it with a random one in its owner's hand.
Taelan Fordring Legendary Minion General Any 5 3 3 Taunt, Divine Shield
Deathrattle: Draw your highest-Cost minion.
Vectus Legendary Minion General Any 5 4 4 Battlecry: Summon two 1/1 Whelps. Each gains a Deathrattle from your minions that died this game.
Zai, the Incredible Legendary Minion General Demon Hunter 5 5 3 Battlecry: Copy the left- and right-most cards in your hand.
Cairne Bloodhoof Legendary Minion General Any 6 5 5 Deathrattle: Summon a 5/5 Baine Bloodhoof.
Forest Warden Omu Legendary Minion General Druid 6 5 4 Spellburst: Refresh your Mana Crystals.
Grand Empress Shek'zara Legendary Minion General Rogue 6 5 7 Battlecry: Discover a card in your deck and draw all copies of it.
High Inquisitor Whitemane Legendary Minion General Any 6 5 7 Battlecry: Summon all friendly minions that died this turn.
Jandice Barov Legendary Minion General 6 2 1 Battlecry: Summon two random 5-Cost minions. Secretly pick one that dies when it takes damage.
Keli'dan the Breaker Legendary Minion General Warlock 6 3 3 Battlecry: Destroy a minion. If drawn this turn, instead destroy all minions except this one.
Kresh, Lord of Turtling Legendary Minion Beast Warrior 6 3 9 Frenzy: Gain 8 Armor.
Deathrattle: Equip a 2/5 Turtle Spike.
Lady Anacondra Legendary Minion General Druid 6 3 7 Your Nature spells cost (2) less.
Maxima Blastenheimer Legendary Minion General Hunter 6 4 4 Battlecry: Summon a minion from your deck. It attacks the enemy hero, then dies.
Sayge, Seer of Darkmoon Legendary Minion General Mage 6 5 5 Battlecry: Draw 1 card.
(Upgraded for each friendly Secret that has triggered this game!)
The Lurker Below Legendary Minion Beast Shaman 6 6 5 Battlecry: Deal 3 damage to an enemy minion. If it dies, repeat on one of its neighbors.
Tickatus Legendary Minion Demon Warlock 6 8 8 Battlecry: Remove the top 5 cards from your deck. Corrupt: Your opponent's deck instead.
Baron Geddon Legendary Minion Elemental Any 7 7 7 At the end of your turn, deal 2 damage to ALL other characters.
Death Speaker Blackthorn Legendary Minion Quilboar Demon Hunter 7 3 6 Battlecry: Summon 3 Deathrattle minions that cost (5) or less from your deck.
Kael'thas Sunstrider Legendary Minion General Any 7 4 7 Every third spell you cast each turn costs (1).
Kargal Battlescar Legendary Minion General Any 7 5 5 Battlecry: Summon a 5/5 Lookout for each Watch Post you've summoned this game.
Keymaster Alabaster Legendary Minion General Any 7 6 8 Whenever your opponent draws a card, add a copy to your hand that costs (1).
Lady Liadrin Legendary Minion General Paladin 7 4 6 Battlecry: Add a copy of each spell you cast on friendly characters this game to your hand.
Mutanus the Devourer Legendary Minion Murloc Any 7 4 4 Battlecry: Eat a minion in your opponent's hand. Gain its stats.
Nozdormu the Eternal Legendary Minion Dragon Any 7 8 8 Start of Game: If this is in BOTH players' decks, turns are only 15 seconds long.
Overlord Saurfang Legendary Minion General Warrior 7 5 4 Battlecry: Resurrect 2 friendly Frenzy minions. Deal 1 damage to all other minions.
Silas Darkmoon Legendary Minion General Any 7 4 4 Battlecry: Choose a direction to rotate all minions.
Soulciologist Malicia Legendary Minion General 7 5 5 Battlecry: For each Soul Fragment in your deck, summon a 3/3 Soul with Rush.
Tak Nozwhisker Legendary Minion General Rogue 7 6 6 Whenever you shuffle a card into your deck, add a copy to your hand.
Al'Akir the Windlord Legendary Minion Elemental Shaman 8 3 6 Charge, Divine Shield, Taunt, Windfury
Archwitch Willow Legendary Minion General Warlock 8 5 5 Battlecry: Summon a random Demon from your hand and deck.
Beastmaster Leoroxx Legendary Minion General Hunter 8 5 5 Battlecry: Summon 3 Beasts from your hand.
Cenarius Legendary Minion General Druid 8 5 8 Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt.
G'huun the Blood God Legendary Minion General Priest 8 8 8 Battlecry: Draw 2 cards. They cost Health instead of Mana.
Grommash Hellscream Legendary Minion General Warrior 8 4 9 Charge
Has +6 Attack while damaged.
Gruul Legendary Minion General Any 8 7 7 At the end of each turn, gain +1/+1 .
High Exarch Yrel Legendary Minion General Paladin 8 7 5 Battlecry: If your deck has no Neutral cards, gain Rush, Lifesteal, Taunt, and Divine Shield.
Natalie Seline Legendary Minion General Priest 8 8 1 Battlecry: Destroy a minion and gain its Health.
Tirion Fordring Legendary Minion General Paladin 8 6 6 Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer.
Turalyon, the Tenured Legendary Minion General Paladin 8 3 12 Rush. Whenever this attacks a minion, set the defender's Attack and Health to 3.
Alexstrasza Legendary Minion Dragon Any 9 8 8 Battlecry: Set a hero's remaining Health to 15.
Alexstrasza the Life-Binder Legendary Minion Dragon Any 9 8 8 Battlecry: Choose a character. If it's friendly, Restore 8 Health. If it's an enemy, deal 8 damage.
King Krush Legendary Minion Beast Hunter 9 8 8 Charge
Malygos the Spellweaver Legendary Minion Dragon Any 9 4 12 Battlecry: Draw spells until your hand is full.
N'Zoth, God of the Deep Legendary Minion General Any 9 5 7 Battlecry: Resurrect a friendly minion of each minion type.
Onyxia the Broodmother Legendary Minion Dragon Any 9 8 8 At the end of each turn, fill your board with 1/1 Whelps.
Rattlegore Legendary Minion General Warrior 9 9 9 Deathrattle: Resummon this with -1/-1.
Ysera the Dreamer Legendary Minion Dragon Any 9 4 12 Battlecry: Add one of each Dream card to your hand.
Ysiel Windsinger Legendary Minion General Druid 9 5 5 Your spells cost (1).
C'Thun, the Shattered Legendary Minion General Any 10 6 6 Start of Game: Break into pieces. Battlecry: Deal 30 damage randomly split among all enemies.
Deathwing the Destroyer Legendary Minion Dragon Any 10 12 12 Battlecry: Destroy all other minions. Discard a card for each destroyed.
Mordresh Fire Eye Legendary Minion General Mage 10 10 10 Battlecry: If you've dealt 10 damage with your Hero Power this game, deal 10 damage to all enemies.
Y'Shaarj, the Defiler Legendary Minion General Any 10 10 10 Battlecry: Add a copy of each Corrupted card you've played this game to your hand. They cost (0) this turn.
Yogg-Saron, Master of Fate Legendary Minion General Any 10 7 5 Battlecry: If you've cast 10 spells this game, spin the Wheel of Yogg-Saron.
Showing all 127 cards


Quotes[edit | edit source]

Summon
Attack
Death

Lore[edit | edit source]

Prince Malchezaar is a corrupted eredar and prince of the Burning Legion. He is encountered by Medivh during the adventure's first wing, The Prologue.

Following Malchezaar's defeat, his imp appears to be on the look-out for a new master.

In World of Warcraft[edit | edit source]

"You face not Malchezaar alone, but the legions I command!"
Wowpedia icon.pngThis section uses content from Wowpedia.
Prince Malchezaar is a raid boss located at the very top of Karazhan. He can be encountered after the Chess event and controls all of the trash between the Game Room and Netherspace.
Little is known about Malchezaar, except that he is a man'ari eredar, he claims to be a prince, and he is a member of the Burning Legion. It is unknown how or when he arrived at Karazhan or what his purpose there is. He apparently arrived while some agents of the Violet Eye were still alive inside Karazhan, notably Keanna. It was likely shortly before Karazhan was sealed, as the Violet Eye were aware of Keanna's death.

Trivia[edit | edit source]

  • This card's flavor text references Gorehowl's appearance as an item in World of Warcraft, where it is obtainable as a drop from Prince Malchezaar in his appearance as a boss in Karazhan. There is no known lore explanation for how Gorehowl came into his possession, although it has been theorized by some players that Malchezaar obtained it from an alternate universe, as his quotes boast that he has access to "all realities, all dimensions". Gorehowl's flavor text references this: Grommash Hellscream's famous axe. Somehow this ended up in Prince Malchezaar's possession. Quite the mystery!
  • Prince Malchezaar is envious of Lord Jaraxxus, for no other reason than the latter being invited to Medivh's parties at Karazhan, as well as being furious at Medivh for refusing to invite him. This is regardless of the fact that he is banned from Karazhan for good reason: the last time he attended a party, he destroyed the tower's library.
    • This jealousy is displayed in the One Night in Karazhan adventure, in which Malchezaar assaults Medivh for refusing to invite him to the party, only to be defeated and sent back to his home realm. However, before he is forced through the portal, he grabs onto Medivh, taking the guardian with him and ultimately causing the events of the adventure.

Gallery[edit | edit source]

Prince Malchezaar, full art
Prince Malchezaar WoW art.jpg

Patch changes[edit | edit source]

  • Forged in the Barrens logo.pngPatch 20.0.0.77662 (2021-03-25): Fixed a Duels bug where Prince Malchezaar’s start of game effect would not activate if Prince Malchezaar was drawn from Small Pouches.
  • The Witchwood logo.png Patch 11.0.0.23966 (2018-04-10): (Undocumented) Now reads: Start of Game: Add 5 extra Legendary minions to your deck. (previously: When the game starts, add 5 extra Legendary minions to your deck.).
  • Journey to Un'Goro logo.png Patch 8.2.2.19632 (2017-06-13): Once again announces his arrival.
  • One Night in Karazhan logo full2.png Patch 6.0.0.13921 (2016-08-09): Added.

References[edit | edit source]