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Prince Malchezaar
Regular
latest?cb=20190906070126
Start of Game:
Add 5 extra Legendary minions to your deck.
Flavor text

"He was super excited to acquire Gorehowl at a garage sale! Then super disappointed to find out it was a foam reproduction."

External links

Data pagePlayHearthstone

For the adventure bosses, see An Uninvited Guest and Free Medivh!.

Prince Malchezaar is a legendary neutral minion card, from the One Night in Karazhan set.

How to get[]

Regular Prince Malchezaar is obtained by completing The Spire, the fourth and final wing of One Night in Karazhan.

As a Wild format card, both regular and golden versions of Prince Malchezaar can also be crafted for the following amounts:

Card Crafting cost Disenchanting
Prince Malchezaar 1600 400
Golden Prince Malchezaar 3200 1600

Notes[]

  • At the start of the game, if the player has Prince Malchezaar in their deck, he will add 5 random collectible legendary cards to the player's deck. While the selection is random, only cards suitable for the player's class will be chosen, and he will not cause there to be more than 1 copy of any given legendary in the deck, thus abiding by the game's regular deck-building rules.[1]
  • This card's effect activates at the start of the game. It is not necessary to draw or play the card to activate its effect, only to have it included in the deck.
  • The effect activates after the mulligan.[2] This means the cards generated will not be included in the mulligan, but may be drawn at the start of the first turn.
  • Prince Malchezaar's effect is comparable, but very dissimilar, to that of Golden Monkey, which, in contrast, allows for duplicate copies as well as legendary cards from other classes.
  • If you somehow start the game with multiple Prince Malchezaars (such as in the Arena or a Tavern Brawl), each of them will have their expected effect, shuffling five Legendary minions into the deck per Malchezaar. However, only one animation is played of Prince Malchezaar shuffling five cards into the deck.[3] As with a single Malchezaar, each card added will be unique to the deck, with no duplicates.
  • Prince Malchezaar will shuffle in cards after other Start of Game effects activate. In case of Baku the Mooneater, you will obtain an upgraded Hero Power even if Prince Malchezaar shuffles in an ineligible card.

Strategy[]

  • Despite not having the ability to select what you receive, Malchezaar fills your deck with five extra Legendary minions, meaning that this card excels in slow games, where the extra minions are not only an extra threat to the other player, but an excellent delay for Fatigue.
    • Cards like Barnes work well with Malchezaar as some Legendary minions rely on their effects rather than their stats.
  • Most Legendary minions have high mana costs. This improves the chances of winning Jousts. It also favors a long game and makes your deck weaker to Aggro deck archetypes, so be sure to include ways to deal with early threats in your deck. Global removal such as Consecration, Holy Nova, Lightbomb, Twisting Nether, Fan of Knives / Blade Flurry, or Arcane Explosion/Blizzard/Flamestrike can be particularly useful in clearing the board and getting card advantage to set up for Malchezaar's "finds".
  • Prince Malchezaar himself has good stats, providing a 5/6 body for 5 mana. His ability only triggers at the beginning of a game, so after the game begins, he is functionally equivalent to a Pit Fighter - a creature without text or abilities. Unlike Pit Fighter though, Prince Malchezaar is a demon, which gives him a slight edge in warlock decks that rely on demon synergy,
  • Healing can help you survive long enough to utilize both Malchezaar and his RNG drops. For this reason, cards like Reno Jackson, Antique Healbot, or Tournament Medic, or playing the Priest class, all represent synergies tilting the game towards later rounds and maximizing the potential chance to utilize the Legendaries you draw. Taunt is also useful.
  • Malchezaar's "legions" are almost always powerful, but beware of cards like Nat, the Darkfisher or Millhouse Manastorm. Nat won't usually do you much good unless you're already playing Vanish Rogue, and Millhouse's Battlecry will lose you the game if your opponent has a few strong spells in hand.
  • Note that even though Prince Malchezaar works to delay fatigue, one should know that getting random Legendaries from Prince Malchezaar may serve to dilute your deck rather than aid it, without further assistance from other cards.

Generated minions[]

The following table lists all collectible legendary minions currently available in Standard format, representing the range of cards that can be generated by Prince Malchezaar. For Wild format lists, see Legendary card list/Wild format.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Auctioneer Jaxon Legendary Minion General Any 2 2 3 Whenever you Trade,
Discover a card from your
 deck to draw instead.
Bolner Hammerbeak Legendary Minion General SHAMAN 2 1 4 After you play a Battlecry
minion, repeat the first
  Battlecry played this turn. 
Maestra of the Masquerade Legendary Minion General ROGUE 2 3 2 You start the game as a different class until you play a Rogue card.
Flightmaster Dungar Legendary Minion General Any 3 3 3 Battlecry: Choose a
flightpath and go Dormant.
Awaken with a bonus
  when you complete it!
Mindrender Illucia Legendary Minion General PRIEST 3 1 3 Battlecry: Replace
your hand with a copy of
your opponent's until
end of turn.
Darkbishop Benedictus Legendary Minion General PRIEST 5 5 6 Start of Game: If the spells in your deck are all Shadow, enter Shadowform.
Anetheron Legendary Minion DEMON WARLOCK 6 8 6 Costs (1) if your hand is full.
Il'gynoth Legendary Minion General DEMONHUNTER 6 4 8 Lifesteal
Your Lifesteal damages
the enemy hero instead
of healing you.
Lady Prestor Legendary Minion General Any 6 6 7 Battlecry: Transform minions
in your deck into random
Dragons. (They keep their
  original stats and Cost.)
Grand Magus Antonidas Legendary Minion General MAGE 8 6 6 Battlecry: If you've cast a
Fire spell on each of your last
three turns, cast 3 Fireballs at
   random enemies.
Jace Darkweaver Legendary Minion General DEMONHUNTER 8 7 5 Battlecry: Cast all Fel spells you've played this game (targets enemies if possible).
Mordresh Fire Eye Legendary Minion General MAGE 8 8 8 Battlecry: If you've dealt 10
damage with your Hero Power
this game, deal 10 damage
to all enemies.
Sheldras Moontree Legendary Minion General DRUID 8 5 5 Battlecry: The next 3
spells you draw are
Cast When Drawn.
Varian, King of Stormwind Legendary Minion General Any 8 7 7 Battlecry: Draw a Rush
minion to gain Rush.
Repeat for Taunt and
Divine Shield.
Showing all 14 cards


Quotes[]

Others

Lore[]

Prince Malchezaar is a corrupted eredar and prince of the Burning Legion. He is encountered by Medivh during the adventure's first wing, The Prologue.

Following Malchezaar's defeat, his imp appears to be on the look-out for a new master.

In World of Warcraft[]

"You face not Malchezaar alone, but the legions I command!"
Wowpedia icon.pngThis section uses content from Wowpedia.
Prince Malchezaar is a raid boss located at the very top of Karazhan. He can be encountered after the Chess event and controls all of the trash between the Game Room and Netherspace.
Little is known about Malchezaar, except that he is a man'ari eredar, he claims to be a prince, and he is a member of the Burning Legion. It is unknown how or when he arrived at Karazhan or what his purpose there is. He apparently arrived while some agents of the Violet Eye were still alive inside Karazhan, notably Keanna. It was likely shortly before Karazhan was sealed, as the Violet Eye were aware of Keanna's death.

Trivia[]

  • This card's flavor text references Gorehowl's appearance as an item in World of Warcraft, where it is obtainable as a drop from Prince Malchezaar in his appearance as a boss in Karazhan. There is no known lore explanation for how Gorehowl came into his possession, although it has been theorized by some players that Malchezaar obtained it from an alternate universe, as his quotes boast that he has access to "all realities, all dimensions". Gorehowl's flavor text references this: Grommash Hellscream's famous axe. Somehow this ended up in Prince Malchezaar's possession. Quite the mystery!
  • Prince Malchezaar is envious of Lord Jaraxxus, for no other reason than the latter being invited to Medivh's parties at Karazhan, as well as being furious at Medivh for refusing to invite him. This is regardless of the fact that he is banned from Karazhan for good reason: the last time he attended a party, he destroyed the tower's library.
    • This jealousy is displayed in the One Night in Karazhan adventure, in which Malchezaar assaults Medivh for refusing to invite him to the party, only to be defeated and sent back to his home realm. However, before he is forced through the portal, he grabs onto Medivh, taking the guardian with him and ultimately causing the events of the adventure.

Gallery[]

Prince Malchezaar, full art

Prince Malchezaar WoW art.jpg

Patch changes[]

  • Forged in the Barrens logo.pngPatch 20.0.0.77662 (2021-03-25): Fixed a Duels bug where Prince Malchezaar’s start of game effect would not activate if Prince Malchezaar was drawn from Small Pouches.
  • The Witchwood logo.png Patch 11.0.0.23966 (2018-04-10): (Undocumented) Now reads: Start of Game: Add 5 extra Legendary minions to your deck. (previously: When the game starts, add 5 extra Legendary minions to your deck.).
  • Journey to Un'Goro logo.png Patch 8.2.2.19632 (2017-06-13): Once again announces his arrival.
  • One Night in Karazhan logo full2.png Patch 6.0.0.13921 (2016-08-09): Added.

References[]

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