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The Priest Priest is one of the ten classes in Hearthstone, represented by Anduin Wrynn, Tyrande Whisperwind, Madame Lazul, and Xyrella.

Heroes[edit | edit source]

Anduin Wrynn(110).png Tyrande Whisperwind(42261).png Madame Lazul(54816).png

King Anduin.png Anduin of Prophecy(389191).png Transcendence Anduin(71066).png SI-7 Anduin(442081).png Zhuge Liang Anduin(442082).png

Survivor Xyrella(464450).png Shardseeker Xyrella(464451).png Lightweaver Xyrella(464452).png

Overview[edit | edit source]

Priests are masters of healing, and can heal themselves and their minions through their Hero Power and a range of healing spells, as well as boosting minions' health. Priests' healing theme is reinforced by synergies with spells such as Inner Fire, and minions such as Lightspawn. Priests are capable of strong defensive play, keeping a handful of minions alive against all odds, and quickly regenerating defenders between rounds.

However, these masters of the light also have their shadow side, and priests also command a number of darker abilities, including direct minion removal spells like Shadow Word: Pain and Shadow Word: Ruin. On top of their light-based minion-damaging spells like Holy Smite and Holy Nova, opponents will have a hard time holding onto a big board against a Priest.

Known for their ability to peer into the minds of their opponents, priests can use spells such as Mind Vision and Thoughtsteal to steal from their opponent's deck. Priests also feature a theme of mind control, seizing control of enemy minions through cards such as Cabal Shadow Priest, Shadow Madness and the infamous Mind Control.

Background[edit | edit source]

Main article: Priest

Priests are devoted to the spiritual, and express their unwavering faith by serving the people. For millennia they have left behind the confines of their temples and the comfort of their shrines so they can support their allies in war-torn lands. In the midst of terrible conflict, no hero questions the value of the priestly orders. These masters of the healing arts keep their companions fighting far beyond their normal capacities with an array of restorative powers and blessings. The divine forces at the priest’s command can also be turned against foes, smiting them with holy fury.

As light cannot exist without darkness, and darkness without light, some priests tap into shadow to better understand their own abilities, as well as the abilities of those who threaten them.[1]

Hero Power[edit | edit source]

Lesser Heal(479).png

Hero Powers are unique abilities, specific to each class. Hero Powers cost 2 mana, and can be used once per turn.

The default priest Hero Power is Lesser Heal, a powerful healing option which can be used on heroes or minions to restore Health. It can help restore damaged minions to full Health, keeping them alive and allowing them to trade against multiple enemies, leading to good card advantage. It can also be used to heal the hero itself, recovering Health lost to the opponent's attacks. A powerful defensive tool, Lesser Heal can allow the priest and its minions to survive long after they should have been defeated, and fits best with a slower strategy, outlasting and outmaneuvering opponents.

Replacement Hero Powers[edit | edit source]

Mind Spike(70).png
Mind Shatter(229).png
Obelisk's Eye(90797).png
Galakrond's Wit(127304).png

Justicar Trueheart Battlecry and Baku the Mooneater Start of Game effect will replace Lesser Heal with Heal.

Playing Shadowform will replace the current Hero Power with Mind Spike. Playing Shadowform for a second time will replace Mind Spike with Mind Shatter. Both of these are powerful damage-dealing alternatives to Lesser Heal, but deprive the priest of their healing utility.

Shadowreaper Anduin will replace the current Hero Power with Voidform, as well as replacing the hero.

Activate the Obelisk will replace the current Hero Power with Obelisk's Eye once the Quest is completed.

Galakrond, the Unspeakable will replace the current Hero Power with Galakrond's Wit, as well as replacing the hero.

Strategy and gameplay[edit | edit source]

The Priest is one of the most defense-oriented class in the game. Their ability to keep their own minions alive and destroy even the biggest army of minions is one of the best in the game, their ability to buff allies is only second to Paladins, and their copious sources of card generation allows them to keep up their momentum over the long run. This is countered by the Priest's low damage output, lacking strong high-Attack minions and methods of dealing burst damage. The Priest must win the game by gradually whittling away at the opponent's health through their very resilient minions. Priests heavily lean on the control playstyle as a result, although they can play the tempo game by making their early-game minions very stubborn to remove.

The Priest Hero Power, Lesser Heal, allows them to heal any target for 2 Health each turn. It can be very useful for not only keeping themselves alive, but also for regenerating defenders or for preventing a valuable minion from being worn down. Due to this, Priests may favour minions with higher health pools since they can survive attacks to get healed. To complement this, Priests have access to multiple cards that give a minion a sizable Health buff, such as Power Infusion, Kabal Talonpriest, and High Priest Amet. As a result, most opponents will struggle to remove the Priest's minions, which can trade and win against more fragile minions effortlessly and tank a removal spell, while increasing their capacity for healing.

The Priest's array of removal spells are potent. A Holy Smite, Penance, or Holy Nova can take care of weaker foes easily. Even high-health minions are at risk, with cards like Shadow Word: Pain and Shadow Word: Death being capable of outright destroying them. Even when the Priest is completely overwhelmed, they can wipe the board clean with cards like Shadow Word: Ruin, Mass Hysteria, and Plague of Death, even if it can cost them their own minions. These cards lets the Priest protect their minions while ahead or turn the game around when falling behind effectively. Priests are potent spellcasters as a result, and cards like Priest of the Feast and Lyra the Sunshard complements that.

The Priest's ability to read their opponent's mind translates to card generation. They can use cards like Psychic Conjurer, Thoughtsteal, and Archbishop Benedictus to copy cards from their opponent's deck to use their cards against them, and cards like Mind Vision, Chameleos, and Madame Lazul even lets them take a peek at their opponent's hand, giving them a strategic upper hand. Copying your opponent's cards can be great fun, and can provide you with some very unusual possibilities. They can find themselves suddenly hacking away at enemies with a Gorehowl, chucking Fireballs with Archmage Antonidas, or even turn into their opponent's class if they copied a Hero card.

Priest can also bend lesser minds to their will, mind controlling them to join their side. With Mind Control, they can take a valuable minion from their opponent of their choosing, able to single-handedly turn the game in their favor if the opponent was relying on them to win. On the less costly side of things, they have methods of temporary mind control too, such as Shadow Madness and Potion of Madness, using them to turn against their kin and destroy each other; even better if the controlled minion had a Deathrattle effect, which the Priest forcibly takes away from their opponent.

With multiple Priest cards having quirks that require a minion to be at a certain Attack level, they also have cards to manipulate a minion's Attack temporarily, such as Scarlet Subjugator and Lazul's Scheme, which combo well with cards like Cabal Shadow Priest, or at the very least help make more efficient trades.

Priests have the largest and most flexible silencing options of any class. The basic Silence spell costs 0 mana, and Mass Dispel is the only card that can silence multiple enemies. They can even use cards like Purify and Unsleeping Soul to Silence their own minions, turning normally useless minions with huge stats like an Ancient Watcher into powerful attackers.

When healing is not enough, Priests can also resurrect their fallen allies with cards like Mass Resurrection and Eternal Servitude. These cards can potentially summon minions that have a higher Mana cost than the spell that was used to resurrect them. Decks have been made to exploit this effect to their fullest by utilizing only expensive minions.

Complementing their ability to resurrect allies are Deathrattle effect. They control powerful Deathrattle minions like Obsidian Statue to their will, combined with cards like Shadowy Figure, Mirage Caller, and Awaken the Makers make their impact more significant.

Priests also have an affinity for dragons. Their strength and cost complement well with the Priest's playstyle, which are made even better with dragon synergy cards like Duskbreaker and Drakonid Operative.

Burst damage & combos[edit | edit source]

A playstyle that used to be associated with Priest was their ability to unleash combos that can one-shot the opponent. Mind Blast was once part of the Priest's arsenal, dealing direct damage to the hero for a small cost. Combined with Prophet Velen, who doubled healing and spell damage, this became even more potent, but by creating multiple copies of Prophet Velen in a variety of different ways, a simple 5-damage Mind Blast multiplied into loads of unavoidable damage. Even without Mind Blast, Priests were able to use other unconventional methods to one-turn-kill their opponent.

Priest could also tap into their shadow powers with Shadowform to turn their Hero Power into a damage dealer, sacrificing their healing power for offense. What's more, Shadowreaper Anduin did more of the same but refreshed on playing a card, and with the help from the Kabal he could unleash loads of damage in a single turn. A more temporary solution was using Auchenai Soulpriest or Auchenai Phantasm to turn their healing into damage, which combined with burst healing like Circle of Healing was a potent removal or damage.

Divine Spirit is a Priest spell that doubles a minion's Health, making them twice as hard to kill. While it can be used to simply protect a minion from dying, it can also be used with Inner Fire to convert their health into big damage, and doubling an already double health minion was often enough to outright kill an opponent.

In the Year of the Phoenix, some of the Priest's core cards were replaced to distance the class's identity from burst damage combos, moving these tools to the Hall of Fame.

Spells[edit | edit source]

For Wild format listings, see Priest/Wild format

See Spell.

Name / Desc Rarity School Class Cost Description
Desperate Prayer Common Holy Priest 0 Restore 5 Health to each hero.
Raise Dead Common Shadow 0 Deal 3 damage to your hero. Return two friendly minions that died this game to your hand.
Draconic Studies Common General Priest 1 Discover a Dragon. Your next one costs (1) less.
Flash Heal Common Holy Priest 1 Restore 5 Health.
Focused Will Rare General Priest 1 Silence a minion, then give it +3 Health.
Holy Smite Common Holy Priest 1 Deal 3 damage to a minion.
Renew Common Holy Priest 1 Restore 3 Health. Discover a spell.
Wave of Apathy Common General 1 Set the Attack of all enemy minions to 1 until your next turn.
Condemn (Rank 1) Epic Holy Priest 2 Deal 1 damage to all enemy minions. (Upgrades when you have 5 Mana.)
Insight Common Shadow Priest 2 Draw a minion.
Corrupt: Reduce its Cost by (2).
Power Word: Feast Rare General Priest 2 Give a minion +2/+2. Restore it to full Health at the end of this turn.
Shadow Word: Death Common Shadow Priest 2 Destroy a minion with 5 or more Attack.
Shadowform Epic Shadow Priest 2 Your Hero Power becomes 'Deal 2 damage'.
Thrive in the Shadows Rare Shadow Priest 2 Discover a spell from your deck.
Apotheosis Common Holy Priest 3 Give a minion +2/+3 and Lifesteal.
Devouring Plague Common Shadow Priest 3 Lifesteal. Deal 4 damage randomly split among all enemy minions.
Gift of Luminance Rare Holy 3 Give a minion Divine Shield, then summon a 1/1 copy of it.
Palm Reading Rare Shadow Priest 3 Discover a spell. Reduce the Cost of spells in your hand by (1).
Auspicious Spirits Rare Shadow Priest 4 Summon a random 4-Cost minion.
Corrupt: Summon a 7-Cost minion instead.
Holy Nova Common Holy Priest 4 Deal 2 damage to all enemy minions. Restore 2 Health to all friendly characters.
Hysteria Rare Shadow 4 Choose an enemy minion. It attacks random minions until it dies.
Power Infusion Common Holy Priest 4 Give a minion +2/+6.
Rally! Rare Holy 4 Resurrect a friendly 1-Cost, 2-Cost, and 3-Cost minion.
Shadow Word: Ruin Epic Shadow Priest 4 Destroy all minions with 5 or more Attack.
Against All Odds Epic Holy Priest 5 Destroy ALL odd-Attack minions.
Psyche Split Rare Shadow Priest 5 Give a minion +1/+2. Summon a copy of it.
Initiation Rare Shadow Priest 6 Deal 4 damage to a minion. If that kills it, summon a new copy.
Soul Mirror Legendary Shadow Priest 7 Summon copies of enemy minions. They attack their copies.
Idol of Y'Shaarj Epic General Priest 8 Summon a 10/10 copy of a minion in your deck.
Power Word: Fortitude Common Holy Priest 8 Give a minion +3/+5. Costs (1) less for each spell in your hand.
Showing all 30 cards
Desperate Prayer(463929).png
Raise Dead(329974).png
Draconic Studies(329980).png
Flash Heal(475084).png
Focused Will(475087).png
Holy Smite(475096).png
Wave of Apathy(329985).png
Condemn (Rank 1)(487640).png
Power Word- Feast(329971).png
Shadow Word- Death(475122).png
Thrive in the Shadows(475132).png
Devouring Plague(464115).png
Gift of Luminance(329914).png
Palm Reading(388982).png
Auspicious Spirits(388972).png
Holy Nova(475152).png
Power Infusion(475155).png
Shadow Word- Ruin(475157).png
Against All Odds(63347).png
Psyche Split(210818).png
Soul Mirror(210804).png
Idol of Y'Shaarj(388990).png
Power Word- Fortitude(464113).png


For Wild format listings, see Priest/Wild format

The following spells are generated by other priest cards or effects, and are uncollectible.

Name / Desc Rarity School Class Cost Description
Condemn (Rank 2) Epic Holy Priest 2 Deal 2 damage to all enemy minions. (Upgrades when you have 10 Mana.)
Condemn (Rank 3) Epic Holy Priest 2 Deal 3 damage to all enemy minions.
Insight Common Shadow Priest 2 Corrupted
Draw a minion.
Reduce its Cost by (2).
Auspicious Spirits Rare Shadow Priest 4 Corrupted
Summon a random 7-Cost minion.
Showing all 4 cards
Condemn (Rank 2)(500133).png
Condemn (Rank 3)(500134).png
Auspicious Spirits(388973).png

Minions[edit | edit source]

For Wild format listings, see Priest/Wild format

All classes can also use neutral minions in their decks. See Minion.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Cleric of An'she Common General Priest 1 1 2 Battlecry: If you've restored Health this turn, Discover a spell from your deck.
Crimson Clergy Rare General Priest 1 1 3 After a friendly character is healed, gain +1 Attack.
Frazzled Freshman Common General Priest 1 1 4
Imprisoned Homunculus Common Demon Priest 1 2 5 Dormant for 2 turns.
Psychic Conjurer Common General Priest 1 1 1 Battlecry: Copy a card in your opponent's deck and add it to your hand.
Reliquary of Souls Legendary General Priest 1 1 3 Lifesteal
Deathrattle: Shuffle 'Reliquary Prime' into your deck.
Dragonmaw Sentinel Rare General Priest 2 1 4 Battlecry: If you're holding a Dragon, gain +1 Attack and Lifesteal.
Kul Tiran Chaplain Rare General Priest 2 2 3 Battlecry: Give a friendly minion +2 Health.
Serena Bloodfeather Legendary General Priest 2 1 1 Battlecry: Choose an enemy minion. Steal Attack and Health from it until this has more.
Sethekk Veilweaver Epic General Priest 2 2 3 After you cast a spell on a minion, add a Priest spell to your hand.
Soothsayer's Caravan Rare General Priest 2 1 3 At the start of your turn, copy a spell from your opponent's deck to your hand.
Devout Dungeoneer Rare General Priest 3 2 3 Battlecry: Draw a spell. If it's a Holy spell, reduce its Cost by (2).
Dragonmaw Overseer Rare General Priest 3 2 2 At the end of your turn, give another friendly minion +2/+2.
Fairground Fool Common General Priest 3 4 3 Taunt
Corrupt: Gain +4 Health.
Lightspawn Common Elemental Priest 3 0 4 This minion's Attack is always equal to its Health.
Mindrender Illucia Legendary General Priest 3 1 3 Battlecry: Swap hands and decks with your opponent until your next turn.
Nazmani Bloodweaver Rare General Priest 3 2 5 After you cast a spell, reduce the cost of a random card in your hand by (1).
Shadowed Spirit Common General Priest 3 4 3 Deathrattle: Deal 3 damage to the enemy hero.
Brittlebone Destroyer Rare General 4 3 3 Battlecry: If your hero's Health changed this turn, destroy a minion.
Cabal Acolyte Epic General Priest 4 2 4 Taunt
Spellburst: Gain control of a random enemy minion with 2 or less Attack.
Disciplinarian Gandling Legendary General 4 3 6 After you play a minion, destroy it and summon a 4/4 Failed Student.
Lightsteed Rare Elemental Priest 4 3 6 Your healing effects also give affected minions +2 Health.
The Nameless One Legendary General Priest 4 4 4 Battlecry: Choose a minion. Become a 4/4 copy of it, then Silence it.
Void Flayer Rare General Priest 4 3 4 Battlecry: For each spell in your hand, deal 1 damage to a random enemy minion.
Xyrella Legendary General Priest 4 4 4 Battlecry: If you've restored Health this turn, deal that much damage to all enemy minions.
Dark Inquisitor Xanesh Legendary General Priest 5 3 5 Battlecry: Reduce the Cost of all Corrupt and Corrupted cards in your hand and deck by (2).
Fortune Teller Common Mech Priest 5 3 3 Taunt
Battlecry: Gain +1/+1 for each spell in your hand.
High Abbess Alura Legendary General 5 3 6 Spellburst: Cast a spell from your deck (targets this if possible).
Priest of An'she Epic General Priest 5 5 5 Taunt. Battlecry: If you've restored Health this turn, gain +3/+3.
Temple Enforcer Common General Priest 5 5 6 Battlecry: Give a friendly minion +3 Health.
Devout Pupil Epic General 6 4 5 Divine Shield, Taunt
Costs (1) less for each spell you've cast on friendly characters this game.
Lightshower Elemental Rare Elemental Priest 6 6 6 Taunt
Deathrattle: Restore 8 Health to all friendly characters.
Skeletal Dragon Epic Dragon Priest 7 4 9 Taunt
At the end of your turn, add a Dragon to your hand.
Flesh Giant Epic General 8 8 8 Costs 1 less for each time your hero's Health changed during your turns.
G'huun the Blood God Legendary General Priest 8 8 8 Battlecry: Draw 2 cards. They cost Health instead of Mana.
Natalie Seline Legendary General Priest 8 8 1 Battlecry: Destroy a minion and gain its Health.
Blood of G'huun Epic Elemental Priest 9 8 8 Taunt
At the end of your turn, summon a 5/5 copy of a minion in your deck.
Showing all 37 cards
Cleric of An'she(63464).png
Crimson Clergy(475083).png
Frazzled Freshman(329874).png
Imprisoned Homunculus(210801).png
Psychic Conjurer(475109).png
Reliquary of Souls(210805).png
Dragonmaw Sentinel(210802).png
Kul Tiran Chaplain(475116).png
Serena Bloodfeather(487698).png
Sethekk Veilweaver(210748).png
Soothsayer's Caravan(464116).png
Devout Dungeoneer(63346).png
Dragonmaw Overseer(210707).png
Fairground Fool(388997).png
Mindrender Illucia(329978).png
Nazmani Bloodweaver(388991).png
Shadowed Spirit(475148).png
Brittlebone Destroyer(329882).png
Cabal Acolyte(329889).png
Disciplinarian Gandling(329885).png
The Nameless One(378844).png
Void Flayer(464112).png
Dark Inquisitor Xanesh(442066).png
Fortune Teller(378806).png
High Abbess Alura(329941).png
Priest of An'she(487657).png
Temple Enforcer(475158).png
Devout Pupil(329922).png
Lightshower Elemental(487638).png
Skeletal Dragon(210820).png
Flesh Giant(329888).png
G'huun the Blood God(389002).png
Natalie Seline(475159).png
Blood of G'huun(388998).png

Uncollectible[edit | edit source]

For Wild format listings, see Priest/Wild format

The following minions are generated by other priest cards, and are uncollectible.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Shadow of Nothing None General Priest 0 0 1 Mindgames whiffed! Your opponent had no minions!
Fairground Fool Common General Priest 3 4 7 Corrupted
Failed Student None General 4 4 4
Reliquary Prime None General Priest 7 6 8 Taunt, Lifesteal
Only you can target this with spells and Hero Powers.
Showing all 4 cards
Shadow of Nothing(582).png
Fairground Fool(389105).png
Failed Student(330028).png
Reliquary Prime(211093).png

Leveling rewards[edit | edit source]

As a hero reaches various levels they are awarded new cards, with each class having its own rewards. All cards awarded by gaining levels are soulbound, and cannot be crafted or disenchanted.

Levels up to 10 award new basic class cards, while levels after this award only golden versions of existing cards.

Starting cards[edit | edit source]

All priests start with the following class cards.

Power Word- Shield(431).png
Holy Smite(409).png
Psychic Conjurer(210653).png
Shadow Word- Pain(315).png

Level 2-10[edit | edit source]

Up to level 10, reaching each even-numbered level will award the player two copies of a new Basic class card. These cards are not obtainable through any other means.

Power Infusion(210652).png

Level 2
Mind Vision(438).png

Level 4
Holy Nova(671).png

Level 6
Shadow Word- Death(547).png

Level 8
Mind Control(401).png

Level 10

Level 11-60[edit | edit source]

Above level 10, reaching certain levels will award golden versions of existing Basic cards. As they are uncraftable, it is not possible to disenchant these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden Basic class cards, whereas levels after 50 award golden Basic neutral minion cards.

Radiance(90682) Gold.png

Level 15/20
Holy Smite(409) Gold.png

Level 23/26
Power Infusion(210652) Gold.png

Level 28/30
Mind Vision(438) Gold.png

Level 32/34
Shadow Word- Pain(315) Gold.png

Level 36/38
Psychic Conjurer(210653) Gold.png

Level 40/42
Shadow Word- Death(547) Gold.png

Level 43/44
Holy Nova(671) Gold.png

Level 45/46
Power Word- Shield(431) Gold.png

Level 47/48
Mind Control(401) Gold.png

Level 49/50
Murloc Raider(55) Gold.png

Level 51/52
Shattered Sun Cleric(434) Gold.png

Level 53/54
Darkscale Healer(84) Gold.png

Level 55/56
Gnomish Inventor(246) Gold.png

Level 57/58
Lord of the Arena(414) Gold.png

Level 59/60

Trivia[edit | edit source]

  • The priest class is infamous for its slow plays and a bias toward control decks. In April 2016, the official Twitter account described priest as "Arguably the most time consuming golden hero" to obtain.[2]
  • "Priest turn" is a phrase used to describe turns when the optimal play is simply to do nothing. The term is usually applied to late game turns where total inaction is far less common, and typically refers to priests, but can also be used for other classes. The term first arose due to the play-style of many control priest decks, which frequently saw late game turns with full mana, several cards in hand, and yet the priest taking no action, except perhaps to use Lesser Heal on themselves.
  • Some priests, when unable to take any action on turn 2, will use their mana to cast a Lesser Heal on their opponent. Since no other action can be taken, and assuming that no damage has yet been dealt, there is neither any advantage nor disadvantage to this act (unless the player's deck includes Frost Giants). Thanks may be offered, or when a pair of priests is involved, the gesture may be reciprocated. The Hero Power is sometimes accompanied by Anduin's threaten emote - "The Light shall burn you!" - suggesting the healing is in fact a somewhat ineffective attempt to destroy the opponent.
  • At one point during the game's alpha, the priest's Hero Power did not heal targets, but rather gave +1 Health to the next minion the priest played. The effect stacked if it was not consumed, meaning that if the priest used the ability several times (over several turns) without summoning a minion, the next minion summoned would gain several points of bonus Health. This design was eventually removed, primarily due to concerns over UI and mechanic complexity, and because the developers felt that it strayed too far from the priest's healing-based nature.[3]
  • Tyrande Whisperwind appears to have been an earlier prototype for the priest class during the game's alpha, prior to the arrival of Anduin.[4][5]

Patch changes[edit | edit source]

  • Whispers of the Old Gods logo.png Patch (2016-07-12): Golden Priest, Rogue, and Neutral cards are now easier to tell apart. [The ribbon at the tops and bottoms of golden cards are now black for Rogue, and white for Priest.]

References[edit | edit source]