Power of the Wild

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Power of the Wild
Power of the Wild(165).png
Scroll rightSwipe left to see other versions
Power of the Wild(165) Gold.png
Type: Spell
Class: Druid
Rarity: Common
Cost: 2 Mana icon.png
Abilities: Choose One, Increment attribute, Summon
Tags: Area of Effect, Beast-generating
Artist: Steve Tappin

Choose One - Give your minions +1/+1; or Summon a 3/2 Panther.

Never look a panther in the eye. Or is it 'Always look a panther in the eye'? Well, it's one of those.

See this card on PlayHearthstone

See this card on Hearthpwn

Power of the Wild is a common druid spell card, inducted into the Legacy set, formerly from the Classic set.

Other versions[edit | edit source]

How to get[edit | edit source]

Power of the Wild can be obtained through Classic card packs, or through crafting.

Card Crafting cost Disenchanting
Power of the Wild 40 5
Golden Power of the Wild 400 50

Core set[edit | edit source]

Two copies of regular Power of the Wild (Core) are obtained for raising druid to level 1.

Two copies of golden Power of the Wild (Core) are obtained for winning 50 games as druid.

Power of the Wild (Core) is uncraftable and cannot be crafted or disenchanted.

Choose One cards[edit | edit source]

Leader of the Pack(204).png
Summon a Panther(219).png
Summoned minions

Strategy[edit | edit source]

As a Choose One card, druids can choose one of two effects for the card. What to choose depends on the situation at hand.

  • Summon a Panther - The Panther minion is a reasonable if unexciting 3/2 body for 2 mana, and can prove valuable if you are in quick need of a minion. If you have an empty board, drop the panther down. It is worth noting that the Panther is a Beast, which allows for Beast synergy effects.
  • Leader of the Pack - This is potentially a powerful buff, affecting all your current minions. However, its benefit depends on how many minions you currently have, as well as the specific details of their value in terms of the current board situation. This effect is very useful for buffing the survivability of fragile minions or to make a game ending attack on the enemy hero. It has great synergy with aggro decks aiming to fill the board with as many minions as possible.

Leader of the Pack is potentially far more powerful than Summon a Panther, but depends on your current minions to be of use. The Panther is underwhelming in comparison, but adds versatility to this card when you have few or no minions.

While Mark of the Lotus is more efficient for solely buffing your minions, it is more flexible to use since you can it to summon a Panther instead if you don't have a large board built up.

Ideally, use Leader of the Pack to improve the survivability of fragile minions, to allow weaker minions to overpower mighty adversaries, or use it when you have a full board of minions and reap a combined +7/+7 benefit from this 2 mana card. Alternatively, the Panther makes a fine weaker minion when your side of the board is empty.

Trivia[edit | edit source]

Gallery[edit | edit source]

Power of the Wild, full art

Patch changes[edit | edit source]