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Patch23.4.3.141643
"Voyage to the Sunken City"
Patch banner - Patch 23.4.3.jpg
Ann. date:June 16, 2022
Release date:June 16, 2022
Version:23.4.3
Build:141643
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Patch 23.4.3.141643 is a Hearthstone patch released on June 16, 2022. It's a minor patch, containing card changes for Constructed, Battlegrounds and Mercenaries.

Patch notes[]

Patch 23.4.3, launching June 16, includes balance changes to Standard, Battlegrounds, and Mercenaries, plus more!

Card Updates

Dev Comments: We have a lot of big Standard balance changes coming this patch (and one for Wild!) which are attempting to accomplish a few different goals. First, we want to lower the power level of the most powerful decks in the current metagame - Fel Demon Hunter and Control Warrior variants. Roughly half of the changes in this patch are balance-motivated and intended to target the winrates of these decks directly.

The rest of the changes in this patch are not primarily motivated by power level, but are instead focused on improving the play-against experience of some of the more polarizing cards in the game.

The following cards have been adjusted to have their power reduced:

Fractured in Alterac ValleyShield Shatter

  • Old: Deal 5 damage to all minions. Costs (1) less for each Armor you have. New: Deal 4 damage to all minions. Costs (1) less for each Armor you have.

Voyage to the Sunken CityTidal Revenant

  • Old: Battlecry: Deal 5 damage. Gain 8 Armor. New: Battlecry: Deal 5 damage. Gain 5 Armor.

Voyage to the Sunken CityNellie's Pirate Ship (the Colossal appendage summoned by Voyage to the Sunken CityNellie, the Great Thresher)

  • Old: Taunt. Deathrattle: Add Nellie's Pirate crew to your hand. They cost (1). New: Taunt. Deathrattle: Add Nellie's Pirate crew to your hand. They cost (1) less.

Voyage to the Sunken CityFrom the Depths

  • Old: [Costs 3] → New: [Costs 4]

Dev Comment: Both Charge Warrior and Control Warrior variants have been overperforming on the ladder, and trend towards higher and higher winrates the further up the ladder you climb. These decks share several key cards, and this batch of changes is intended to lower the winrates of both those archetypes. We don't want or expect these decks to disappear entirely after the changes, but we do hope that some of the more frustrating plays that they are capable of (such as Nellie creating 1-cost Mr. Smite) will be removed or weakened going forward.

Fractured in Alterac ValleyCaria Felsoul

  • Old: [Costs 6] 6 Attack, 6 Health. Battlecry: Transform into a 6/6 copy of a Demon in your deck. New: [Costs 7] 7 Attack, 7 Health. Battlecry: Transform into a 7/7 copy of a Demon in your deck.

Fractured in Alterac ValleyBattleworn Vanguard

  • Old: 2 Attack, 2 Health → New: 2 Attack, 1 Health

Dev Comment: Demon Hunter has been the other standout winrate class since the release of the latest mini-set. Although we're happy to see the new and improved Xhilag making a splash, we aren't as excited about Caria being used to cheat out a copy of Xhilag ahead of schedule. In addition to slowing down that interaction, we've shaving one Health off Battleworn Vanguard in order to lower the odds that it sticks early and snowballs the game.

Fractured in Alterac ValleyWildpaw Gnoll

  • Old: 4 Attack, 5 Health → New: 3 Attack, 5 Health

Dev Comment: Rogue has been one of the most played classes in Standard, and it didn't feel right for us to hit the other popular classes without taking a small amount of power out of Rogue. Wildpaw Gnoll has been a tricky card for us to get right, but we're optimistic that the latest change to it will leave both the card and the class in the right place.

Fractured in Alterac ValleyLightforged Cariel

  • Old: [Costs 7] → New: [Costs 8]

Dev Comment: We are happy to see hero cards pack a late game punch for their classes, but felt like Cariel was providing that power a turn earlier than she should have been. Paladin is in a pretty healthy spot in the current metagame, and with the rest of the changes we are seeing in this patch, we expect things to stay that way.

Voyage to the Sunken CitySpitelash Siren

  • Old: [Costs 4] 2 Attack, 5 Health → New: [Costs 5] 2 Attack, 6 Health

Dev Comment: Spitelash Siren is a fun and interesting card for Naga mage decks, but we felt that it was capable of effectively ending games in a way that didn't leave enough room for counterplay. We are hoping that by moving this effect back one turn, opponents of the card will have more time to interact with the wide boards it is capable of generating.

Journey to Un'GoroEarthen Scales

  • Old: [Costs 1] → New: [Costs 2]

Dev Comment: Druid hasn't been a dominant class since the mini-set, but it can still be quite frustrating to lose to. We felt Earthen Scales was doing too much for a one-mana card, and that increasing its cost by 1 the class should be a little easier to attack in the mid-game.

Scholomance AcademyLightning Bloom

  • Old: Gain 2 Mana Crystals this turn only. Overload: (2). → New: Refresh 2 Mana Crystals. Overload: (2).

Dev Comment: As we tracked gameplay following the mini-set, we noticed concerns about game experiences in Wild, particularly when it comes to Big Shaman decks. These decks can sometimes ramp out big threats very early, which could make games feel like non-games. We quickly identified Lightning Bloom as the card which was creating the most problems for the format both in the short-term and long-term, so we are making an aggressive adjustment to it.

United in StormwindMr. Smite

  • Old: [Costs 6] → New: [Costs 7]

Dev Comment: Mr. Smite is a powerful, game-ending card that doesn't need to be quite as powerful as he is on curve. This change will hopefully make the card a little more tolerable in the mid-game, while also slowing down the various combos he is involved in.

Voyage to the Sunken CitySchool Teacher

  • Old: 5 Attack, 4 Health → New: 4 Attack, 3 Health

Dev Comment: Though we're generally happy with the kinds of gameplay that School Teacher provides, a card with a premium Battlecry effect doesn't also need to have premium stats. We expect this card to still see plenty of play, but we hope that it won't be quite as ubiquitous as it is now.

Any craftable versions of the cards listed above will be eligible for full dust refunds for two weeks following Patch 23.4.3 (Core Set versions of cards that are in the Core Set, and the Golden versions of School Teacher that were given as part of the Voyage to the Sunken City Rewards Track, are not craftable).

Battlegrounds Updates

Hero Power Updates

Battlegrounds - PNG logo.pngOnyxiaBattlegrounds - PNG logo.pngBroodmother

  • Old: Avenge (4): Summon a 2/1 Whelp. It attacks immediately. →  New: Avenge (4): Summon a 3/1 Whelp. It attacks immediately.

Battlegrounds - PNG logo.pngOzumatBattlegrounds - PNG logo.pngTentacular

  • Old: Passive. Start of Combat: Summon a 2/2 Tentacle with Taunt. (Upgrades after you sell a minion!) → New: Passive. Start of Combat: Summon a 2/2 Tentacle with Taunt. (Gains +1/+1 after you sell a minion!)

Dev Comment: This is not a functional change; this change is just for clarity.

Battlegrounds - PNG logo.pngPyramadBattlegrounds - PNG logo.pngBrick by Brick

  • Old: [Costs 1] Give a random friendly minion +4 Health. →  New: [Costs 0] Give a minion +2 Health. (Gains +1 Health each turn you don't use this!)

Battlegrounds - PNG logo.pngTamsin RoameBattlegrounds - PNG logo.pngFragrant Phylactery

  • Old: Start of Combat: Destroy your lowest Health minion. Give its stats to four friendly minions. → New: Start of Combat: Destroy your lowest Health minion. Give its stats to five friendly minions.

Armor Tier Updates

The following heroes were adjusted to have more armor, and are now in the following armor tiers:

The following heroes were adjusted to have less armor, and are now in the following armor tiers:

Minion Updates

Battlegrounds - PNG logo.pngBubblette

  • Old: 2 Attack, 5 Health → New: 5 Attack, 4 Health

Battlegrounds - PNG logo.pngTarecgosa

  • Old: Tavern Tier 4 → New: Tavern Tier 3

Battlegrounds - PNG logo.pngColdlight Seer

  • Old: Tavern Tier 4 → New: Tavern Tier 3

Battlegrounds - PNG logo.pngShoal Commander

  • Old: 1 Attack, 2 Health → New: 2 Attack, 2 Health

Battlegrounds - PNG logo.pngWaverider

  • Old: Spellcraft: Give a minion +1/+1 and Windfury until next turn. → New: Spellcraft: Give a minion +2/+2 and Windfury until next turn.

Battlegrounds - PNG logo.pngCritter Wrangler

  • Old: 5 Attack, 6 Health. After you cast a Spellcraft spell on a minion, give it +2/+1. → New: 5 Attack, 7 Health. After you cast a Spellcraft spell on a minion, give it +2/+2.

Battlegrounds - PNG logo.pngCorrupted Myrmidon

  • Old: 2 Attack, 2 Health → New: 3 Attack, 3 Health

Battlegrounds - PNG logo.pngTidemistress Athissa

  • Old: 7 Attack, 3 Health → New: 7 Attack, 8 Health

Mercenaries Updates

Role3 Premium0.pngAlexstrasza:

  • Dragonqueen's Gambit
    • Old: Cooldown 2 → New: Cooldown 1

Role3 Premium0.pngThe Lich King

  • Death Coil
    • Old: Cooldown 1 → New: Cooldown 0

Role3 Premium0.pngYu'lon:

  • Jadeflame Buffet
    • Old: Cooldown 1 → New: Cooldown 0

Role3 Premium0.pngTidemistress Athissa:

  • Wave Crush
    • Old: Speed 7 → New: Speed 6
  • Riptide:
    • Old: Cooldown 1 → New: Cooldown: 0

Role2 Premium0.pngRexxar:

  • Old: 11/72 Maxed Stats → New: 11/82 Maxed Stats

Role2 Premium0.pngXuen

  • Equalizing Strike
    • Old: Speed 7 → New: Speed 5

Role1 Premium0.pngCaptain Hooktusk

  • Cutthroat Negotiation
    • Old: Speed 7 → New: Speed 2

Mercenaries/Uther

  • Blessing of Protection
    • Old: Speed 3 → New: Speed 1

Bug Fixes and Game Improvements

  • Role1 Premium0.pngZar'jira, the Sea Witch's Upstart Acolyte Equipment Freeze effect will no longer trigger if the entire enemy board is already Frozen. This will be a temporary fix until the effect can be updated to read “The first time a friendly character is frozen each turn, Freeze a random enemy.”
  • Fixed a bug causing Role1 Premium0.pngReno Jackson's Treasure Inspector Equipment to occasionally have no effect.
  • Addressed miscellaneous localization issues across modes and languages.
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