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Patch 21.3.0.93849 is a Hearthstone patch released on September 21, 2021. It is a minor patch, containing card changes for Constructed, Arena, Battlegrounds and Duels.

Patch notes[]

The 21.3 patch, releasing tomorrow, includes several updates across Standard, Wild, Battlegrounds, Duels, and Arena.

Standard and Wild Updates

The following cards have been adjusted down in power level.

Irebound Brute

  • Old: [Costs 7] New: [Costs 8]

Dev Comment: Irebound Brute was playable a bit earlier than intended on average. Pushing it back a turn should soften extreme turns.

Mindrender Illucia

Dev Comment: With the refinement of Shadow Priest in recent weeks, Mindrender Illucia has been overperforming in the archetype, in an unintended way. Instead of being used as a late game disruption tool, Shadow Priests have been using Illucia as an early game play to essentially skip the opponent’s turn. This change is aimed at removing that problematic gameplay from Illucia, while still keeping her in a similar space with her effect.

Perpetual Flame

  • Old: [Costs 1] New: [Costs 2]

Dev Comment: Perpetual Flame is a very efficient removal tool for Questline Shaman. Going up one mana here will give board-based decks a better shot against Shaman in the early- and mid-game.

Command the Elements

Dev Comment: Slowing down the speed at which Questline Shamans can get their final reward should open up more room for counterplay, particularly from slower strategies.

The Demon Seed

  • The Demon Seed (part 1 of the Questline)
    • Old: Take 6 damage on your turns. Reward: Lifesteal. Deal 3 damage to the enemy hero. New: Take 8 damage on your turns. Reward: Lifesteal. Deal 3 damage to the enemy hero.
  • Establish the Link (part 2 of the Questline)
    • Old: Take 7 damage on your turns. Reward: Lifesteal. Deal 3 damage to the enemy hero. New: Take 8 damage on your turns. Reward: Lifesteal. Deal 3 damage to the enemy hero.
  • Additionally, The Demon Seed is now banned in Wild.

Dev Comment: After monitoring both Standard and Wild since the release of Stormwind, we’ve decided to both increase the damage required on the first two steps for Standard and ban the Questline in Wild. In Standard, we are slightly upping the amount of damage needed to complete the Questline to slow down the speed at which Tamsin locks up games. In Wild, where there are many more efficient self-damaging cards, The Demon Seed can be completed at an unintentionally fast rate. We are banning the card to protect the format from the problematic gameplay it created. When The Demon Seed rotates to Wild, we will unban it and reposition the card to be more appropriate for the format.

Runed Mithril Rod

  • Old: [Costs 3] New: [Costs 4]

Dev Comment: Runed Mithril Rod is overperforming relative to mana-generation sources in other classes, mainly due to Warlock’s card draw potential. Going up one mana will bring Runed Mithril Rod’s power level more in line with what other classes have access to.

The cards listed above will be eligible for a full dust refund for 2 weeks after the 21.3 patch goes live.


The following cards have been adjusted up in power level.

Dev Comments: We’re looking at opening up a few more strategies for some of the less-diverse classes and underrepresented archetypes in the Standard metagame. These buffs are aimed at some of the weaker archetypes to make them more appealing options to play with. Some of these changes are on the lighter side, in anticipation of the mini-set coming in the next major patch after the patch launching Mercenaries.

Leatherworking Kit

  • Old: [Costs 2] New: [Costs 1]

Selective Breeder

Wildfire

  • Old: [Costs 2] New: [Costs 1]

Mordresh Fire Eye

  • Old: [Costs 10] 10 Attack, 10 Health New: [Costs 8] 8 Attack, 8 Health

Stormwind Freebooter

  • Old: 3 Attack, 3 Health New: 3 Attack, 4 Health

Stonemaul Anchorman

  • Old: 4 Attack, 5 Health New: 4 Attack, 6 Health

Bloodsail Deckhand

  • Old: 2 Attack, 1 Health New: 2 Attack, 2 Health

Battlegrounds Updates

GENERAL UPDATE

  • Turn lengths have been reverted to their pre-21.2 times (turns 3-9 have been reduced by 5 seconds after they were temporarily increased by 5 seconds in Patch 21.2).

HERO UPDATES

Battlegrounds/Shudderwock

Battlegrounds/Galewing

Battlegrounds/Master Nguyen

MINION UPDATES

Battlegrounds/Impatient Doomsayer

  • Old: [Tavern Tier 3] Avenge (3): Add a random Demon to your hand. New: [Tavern Tier 4] Avenge (4): Add a random Demon to your hand.

Battlegrounds/Kathra’natir

  • Old: [Tavern Tier 4] 7 Attack, 5 Health. Your other Demons have +3 Attack. Your Hero is Immune. New: [Tavern Tier 3] 5 Attack, 4 Health. Your other Demons have +2 Attack. Your Hero is Immune.

Battlegrounds/Leapfrogger

  • Old: Deathrattle: Give a friendly Beast +2/+2 and this Deathrattle. New: Give a friendly Beast +1/+1 and this Deathrattle.

Battlegrounds/Monstrous Macaw

  • Old: After this attacks, trigger a random friendly minion’s Deathrattle. New: After this attacks, trigger another friendly minion’s Deathrattle.

Battlegrounds/Reanimating Rattler

  • Old: [Tavern Tier 4] 6 Attack, 2 Health. New: [Tavern Tier 5] 7 Attack, 3 Health.

Battlegrounds/Whelp Smuggler

  • Old: 2 Attack, 4 Health. After a friendly Dragon gains Attack, give it +2 Health. New: 2 Attack, 5 Health. After a friendly Dragon gains Attack, give it +1 Health.

Battlegrounds/Impulsive Trickster

  • Old: Deathrattle: Give this minion’s maximum Health to a friendly minion. New: Deathrattle: Give this minion’s maximum Health to another friendly minion.

Battlegrounds/Master of Realities

  • Old: [Tavern Tier 6]. New: [Tavern Tier 5].

Battlegrounds/Peggy Brittlebone

  • Old: 5 Attack, 3 Health. After a card is added to your hand, give another random Pirate +1/+1 New: 6 Attack, 5 Health. After a card is added to your hand, give another friendly Pirate +1/+1.

Dev Comment: The text change portion of this change is just to clarify the card’s current, intended functionality. It does not represent any functional change.

Battlegrounds/Goldgrubber

  • Old: 2 Attack, 2 Health. New: 4 Attack, 4 Health.

Battlegrounds/Salty Looter

  • Old: 4 Attack, 4 Health. New: 4 Attack, 5 Health.

Battlegrounds/Prophet of the Boar

  • Old: 2 Attack, 3 Health. New: 3 Attack, 3 Health.

Battlegrounds/Roadboar

  • Old: 1 Attack, 4 Health. New: 2 Attack, 4 Health.

Battlegrounds/Bristleback Brute

  • Old: 3 Attack, 3 Health. New: 4 Attack, 4 Health.

Battlegrounds/Dynamic Duo

  • Old: 3 Attack, 4 Health. New: 4 Attack, 5 Health.

Battlegrounds/Charlga

  • Old: At the end of your turn, play a Battlegrounds/Blood Gem on all other friendly minions. New: At the end of your turn, play a Blood Gem on all friendly minions.

Duels Updates

Arena Updates

Ramming Mount will no longer be draftable in Arena. Additionally, we discovered a bug with some card offering rates. We’ve addressed that bug and will be re-adjusting the offering rates to match the intended rates, which should help move all classes closer to the 50% class winrate.

Bug Fixes & Game Improvements

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