Passive
- Passive
A permanent effect for the current run.
"Passive" is an official term used to refer to cards that have no active use, but creating an Aura which provides a helping effect. Passive hero powers are also the main source of an Aura.
This ability can only be found in Duels and Solo Adventures. It was introduced with the Kobolds and Catacombs' Dungeon Run mode.
Passive Hero Powers also can be encountered in the regular play mode and Battlegrounds.
Contents
Notes[edit | edit source]
Cards[edit | edit source]
- Passive cards are cast on the start of a Solo Adventure or Duels match, and their effect will last until the end of the game.
- Passive cards have no mana costs to help them distinguishable from normal cards while viewing the deck.
- Passive cards have their effect via a specific enchantment.
Hero Powers[edit | edit source]
- Passive Hero Powers will have their effect disabled by Mindbreaker as usual.
- Activating a Passive Hero Power does not count as using your Hero Power and will not trigger Hero Power-related effects or Inspire.
Cards[edit | edit source]
Wild format

Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bewitch | None | Hero Power | Shaman | Passive Hero Power After you play a minion, add a random Shaman spell to your hand. | |||||||||||||||
Death's Shadow | None | Hero Power | Rogue | Passive Hero Power During your turn, add a 'Shadow Reflection' to your hand. | |||||||||||||||
Ossirian Tear | None | Hero Power | Druid | Passive Hero Power Your Choose One cards have both effects combined. | |||||||||||||||
What Does This Do? | None | Hero Power | Mage | Passive Hero Power At the start of your turn, cast a random spell. | |||||||||||||||
Showing all 4 cards |
Duels cards[edit | edit source]
Name / Desc | Rarity | School | Class | Cost | Description | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
All Shall Serve | None | General | Any | Passive Whenever a Demon dies, draw a card and deal 1 damage to your hero. | |||||||||||||||
All Together Now | None | General | Any | Passive Your Battlecry cards cost (1) less, but not less than (1). | |||||||||||||||
Arcane Flux | None | General | Any | Passive After you cast your first Arcane spell in a turn, Discover a card from your class. | |||||||||||||||
Arcanite Crystal | None | General | Any | Passive After you cast an Arcane spell, reduce the cost of a card in your hand by (1), but not less than (1). | |||||||||||||||
Arctic Armor | None | General | Any | Passive Whenever you Freeze an enemy, gain 1 Armor. | |||||||||||||||
Avenging Armaments | None | General | Any | Passive After a friendly minion loses its Divine Shield, give it +2/+2. | |||||||||||||||
Band of Bees | None | General | Any | Passive Your minions that cost (2) or less have Poisonous. | |||||||||||||||
Battle Totem | None | General | Any | Passive Your Battlecries trigger twice. | |||||||||||||||
Book of Wonders | None | General | Any | Passive At the start of the game, shuffle 10 'Scrolls of Wonder' into your deck. | |||||||||||||||
Caltrops | None | General | Any | Passive After your opponent plays a minion, deal 1 damage to it. | |||||||||||||||
Cannibalism | None | General | Any | Passive Whenever a friendly minion dies, give your minions +1 Attack. | |||||||||||||||
Captured Flag | None | General | Any | Passive Your minions have +1/+1. | |||||||||||||||
Conduit of the Storms | None | General | Any | Passive At the start of your turn, if you are Overloaded, gain +2 Attack this turn. | |||||||||||||||
Corrupted Felstone | None | General | Any | Passive Whenever you cast a Fel spell, give a minion in your hand +2/+2. | |||||||||||||||
Crystal Gem | None | General | Any | Passive On your first two turns, you have 1 extra Mana Crystal. | |||||||||||||||
Disks of Legend | None | General | Any | Passive After you play a Legendary minion, summon a copy of it. | |||||||||||||||
Divine Illumination | None | General | Any | Passive After you cast your first Holy spell in a turn, Discover a card from your class. | |||||||||||||||
Double Time | None | General | Any | Passive After you cast your first spell in a turn, cast a copy of it (targets chosen randomly). | |||||||||||||||
Dragon Affinity | None | General | Any | Passive Your Dragons cost (2) less. | |||||||||||||||
Dragonblood | None | General | Any | Passive After a friendly Dragon dies, give your minions +1/+1. | |||||||||||||||
Dragonbone Ritual | None | General | Any | Passive After you play a Dragon, give it Deathrattle: Go dormant. Revive in three turns. | |||||||||||||||
Elixir of Vigor | None | General | Any | Passive After you play a minion, shuffle two copies of it into your deck. They cost (1). | |||||||||||||||
Emerald Goggles | None | General | Any | Passive The left-most card in your hand costs (2) less but not less than (1). | |||||||||||||||
Endurance Training | None | General | Any | Passive Your Taunt minions cost (2) less, but not less than (1). | |||||||||||||||
Ever-Changing Elixir | None | General | Any | Passive At the end of your turn, transform a friendly minion into one that costs (1) more. | |||||||||||||||
Firekeeper's Idol | None | General | Any | Passive After you cast a Fire spell, summon a 1/2 Flame Elemental. | |||||||||||||||
Fireshaper | None | General | Any | Passive After you cast a spell, deal 1 damage to a random enemy. | |||||||||||||||
Flame Waves | None | General | Any | Passive At the end of your turn, deal damage to all enemies for each Fire spell you've cast this turn. | |||||||||||||||
Freeze Solid | None | General | Any | Passive Whenever damage is dealt to a Frozen enemy minion, destroy it. | |||||||||||||||
From the Swamp | None | General | Any | Passive Whenever an enemy dies, raise a 1/1 Bloated Zombie. | |||||||||||||||
Grommash's Armguards | None | General | Any | Passive Your Weapons cost (1) less. | |||||||||||||||
Hagatha's Embrace | None | General | Any | Passive At the start of your turn, give a random minion in your hand +1/+1. | |||||||||||||||
Hold the Line | None | General | Any | Passive Your Taunt minions have +2 Attack during your opponent's turn. | |||||||||||||||
Invigorating Light | None | General | Any | Passive After you play a Holy spell, restore 1 Health to all friendly characters. | |||||||||||||||
Khadgar's Scrying Orb | None | General | Any | Passive Your spells cost (1) less. | |||||||||||||||
Manastorm | None | General | Any | Passive Players start with 10 Mana Crystals. | |||||||||||||||
Mending Pools | None | General | Any | Passive Whenever you play a Nature spell, restore 2 Health to your hero. | |||||||||||||||
Mummy Magic | None | General | Any | Passive After you play a Deathrattle minion, give it Reborn. | |||||||||||||||
Mysterious Tome | None | General | Any | Passive At the start of the game, play 2 random Secrets. | |||||||||||||||
Open the Doorways | None | General | Any | Passive After your first Discover in a turn, get another copy of that card. | |||||||||||||||
Orb of Revelation | None | General | Any | Passive After your first Discover in a turn, reduce the cost of spells in your hand by (2), but not less than (1). | |||||||||||||||
Pillage the Fallen | None | General | Any | Passive Whenever your weapon is destroyed, equip a random weapon of the same cost. | |||||||||||||||
Plaguebringer | None | General | Any | Passive Your spells Overload (1) and cost (2) less, but not less than (1). | |||||||||||||||
Potion of Sparking | None | General | Any | Passive After a friendly Rush minion attacks an enemy minion, deal 1 damage to adjacent enemy minions. | |||||||||||||||
Rally the Troops | None | General | Any | Passive After you play your first Battlecry card in a turn, draw a card. It costs (5) less. | |||||||||||||||
Recycling | None | General | Any | Passive After a friendly minion dies, gain 1 armor. | |||||||||||||||
Rhonin's Scrying Orb | None | General | Any | Passive The first spell you cast each turn costs (1) less. | |||||||||||||||
Righteous Reserves | None | General | Any | Passive After you play a minion with Divine Shield, give a random friendly minion Divine Shield. | |||||||||||||||
Robe of the Apprentice | None | General | Any | Passive Spell Damage +1 | |||||||||||||||
Robe of the Magi | None | General | Any | Passive Spell Damage +3 | |||||||||||||||
Robes of Shrinking | None | General | Any | Passive After you draw a spell, reduce its Cost by (1) this turn. | |||||||||||||||
Rocket Backpacks | None | General | Any | Passive The first minion you play each turn has Rush. | |||||||||||||||
Sandy Surprise | None | General | Any | Passive After you play a minion that costs 3 or less, give it Stealth. | |||||||||||||||
Scattered Caltrops | None | General | Any | Passive After your opponent plays their first minion each turn, deal 1 damage to it. | |||||||||||||||
Scepter of Summoning | None | General | Any | Passive Your minions that cost (5) or more cost (5). | |||||||||||||||
Small Pouches | None | General | Any | Passive At the start of the game, draw 1 card. | |||||||||||||||
Special Delivery | None | General | Any | Passive After you play a Rush minion, summon a copy with 1 Health remaining. | |||||||||||||||
Spreading Saplings | None | General | Any | Passive After you cast a Nature spell, summon a 2/2 Treant. | |||||||||||||||
Staff of Pain | None | General | Any | Passive After you cast a Shadow spell, deal 2 damage to each hero. | |||||||||||||||
Staking A Claim | None | General | Any | Passive Whenever you play a Discover card, all friendly minions gain +1/+1. | |||||||||||||||
Stargazing | None | General | Any | Passive You can use your Hero Power twice each turn. It costs (1) less. | |||||||||||||||
Starving | None | General | Any | Passive Whenever a friendly Beast dies, draw a card. | |||||||||||||||
Sticky Fingers | None | General | Any | Passive Cards that didn't start in your deck cost (1) less, but not less than (1). | |||||||||||||||
The Floor is Lava | None | General | Any | Passive After you play a minion, deal 1 damage to it and give it +1 Attack. | |||||||||||||||
Totem of the Dead | None | General | Any | Passive Your Deathrattles trigger twice. | |||||||||||||||
Unlocked Potential | None | General | Any | Passive At the start of the game, set the Attack of each of your minions equal to its Health. | |||||||||||||||
Showing all 66 cards |
Duels hero powers[edit | edit source]
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Connections | None | Hero Power | Rogue | Passive Hero Power At the start of your turn, add a 1/1 Informant to your hand. | |||||||||||||||
Magnetic Mines | None | Hero Power | Warrior | Passive Hero Power At the end of your turn, shuffle a bomb into your opponent's deck if you have any armor. | |||||||||||||||
Mind Tether | None | Hero Power | Priest | Passive Hero Power After you play a spell, deal 1 damage to the enemy hero. | |||||||||||||||
Savage Secrets | None | Hero Power | Hunter | Passive Hero Power After a friendly Secret is revealed, add a 2-Cost Beast to your hand. | |||||||||||||||
Soulcial Studies | None | Hero Power | Warlock | Passive Hero Power When you play a card that generates Soul Fragments, summon a Flame Imp. | |||||||||||||||
Stormcatcher | None | Hero Power | Shaman | Passive Hero Power You can't be Overloaded. | |||||||||||||||
Showing all 6 cards |
Battlegrounds hero powers[edit | edit source]
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A Tale of Kings | None | Hero Power | Any | Passive Hero Power Whenever you buy a minion of a specific type, give it +2/+2. Swaps type each turn. | |||||||||||||||
Adventure! | None | Hero Power | Any | Passive Hero Power At the start of the game, Discover a Hero Power. | |||||||||||||||
All Patched Up | None | Hero Power | Any | Passive Hero Power Start with 55 Health instead of 40. | |||||||||||||||
ALL Will Burn! | None | Hero Power | Any | Passive Hero Power ALL minions have +2 Attack. | |||||||||||||||
Avalanche | None | Hero Power | Any | Hero Power After you play 3 Elementals, reduce the cost of upgrading Bob's Tavern by (3). | |||||||||||||||
Clairvoyance | None | Hero Power | Any | Passive Hero Power Your first Refresh each turn costs (0). | |||||||||||||||
Come One, Come All! | None | Hero Power | Any | Passive Hero Power Darkmoon Tickets are in the Tavern! Get 3 to Discover a minion from your Tavern Tier. | |||||||||||||||
Demon Hunter Training | None | Hero Power | Any | Passive Hero Power After you Refresh 5 times, Bob always has 7 minions. (5 left!) | |||||||||||||||
DIE, INSECTS! | None | Hero Power | Any | Hero Power After you kill 25 enemy minions, get Sulfuras. (25 left!) | |||||||||||||||
Dream Portal | None | Hero Power | Any | Passive Hero Power Bob always offers an extra Dragon whenever the Tavern is refreshed. | |||||||||||||||
Everbloom | None | Hero Power | Any | Passive Hero Power After you upgrade Bob's Tavern, gain 2 Gold this turn only. | |||||||||||||||
Evolving Electricity | None | Hero Power | Any | Passive Hero Power After you upgrade Bob's Tavern, replace his minions with ones of a higher Tier. | |||||||||||||||
Gone Fishing | None | Hero Power | Any | Passive Hero Power After you sell a Murloc, add a random Murloc to Bob's Tavern. | |||||||||||||||
Hat Trick | None | Hero Power | Any | Passive Hero Power After you sell a minion, randomly give two minions in Bob's Tavern +1/+1. | |||||||||||||||
Kel'Thuzad's Kitty | None | Hero Power | Any | Passive Hero Power When a player dies, Discover a minion from their warband. It keeps any enchantments. | |||||||||||||||
King of Beasts | None | Hero Power | Any | Passive Hero Power Whenever you buy a Beast, give it +2/+2. Swaps type each turn. | |||||||||||||||
King of Demons | None | Hero Power | Any | Passive Hero Power Whenever you buy a Demon, give it +2/+2. Swaps type each turn. | |||||||||||||||
King of Dragons | None | Hero Power | Any | Passive Hero Power Whenever you buy a Dragon, give it +2/+2. Swaps type each turn. | |||||||||||||||
King of Elementals | None | Hero Power | Any | Passive Hero Power Whenever you buy an Elemental, give it +2/+2. Swaps type each turn. | |||||||||||||||
King of Mechs | None | Hero Power | Any | Passive Hero Power Whenever you buy a Mech, give it +2/+2. Swaps type each turn. | |||||||||||||||
King of Murlocs | None | Hero Power | Any | Passive Hero Power Whenever you buy a Murloc, give it +2/+2. Swaps type each turn. | |||||||||||||||
King of Pirates | None | Hero Power | Any | Passive Hero Power Whenever you buy a Pirate, give it +2/+2. Swaps type each turn. | |||||||||||||||
Lead Explorer | None | Hero Power | Any | Passive Hero Power When you upgrade Bob's Tavern get a 'Recruitment Map'. | |||||||||||||||
Manastorm | None | Hero Power | Any | Passive Hero Power Minions cost 2 Gold. Refresh costs 2 Gold. Tavern Tiers cost (1) more. | |||||||||||||||
Menagerist | None | Hero Power | Any | Passive Hero Power Start the game with a 1/2 Amalgam with all minion types. | |||||||||||||||
Prize Wall | None | Hero Power | Any | Passive Hero Power Every 4 turns, Discover a Darkmoon Prize. (0 turns left!) | |||||||||||||||
Procrastinate | None | Hero Power | Any | Passive Hero Power Skip your first two turns. Start with two minions from Tavern Tier 3. | |||||||||||||||
Queen of Dragons | None | Hero Power | Any | Passive Hero Power After you upgrade Bob's Tavern to Tavern Tier 5, Discover two Dragons. | |||||||||||||||
Skilled Bartender | None | Hero Power | Any | Passive Hero Power Reduce the Cost of Tavern Tiers by (1). | |||||||||||||||
Spectral Sight | None | Hero Power | Any | Passive Hero Power Bob's Tavern refreshes with 7 minions. | |||||||||||||||
Sprout It Out! | None | Hero Power | Any | Passive Hero Power Give +1/+2 and Taunt to minions you summon during combat. | |||||||||||||||
Stay Frosty | None | Hero Power | Any | Passive Hero Power At the end of your turn, Frozen minions get +2/+1. | |||||||||||||||
Sulfuras | None | Hero Power | Any | Passive Hero Power At the end of your turn, give your left- and right-most minions +3/+3. | |||||||||||||||
Swatting Insects | None | Hero Power | Any | Passive Hero Power Start of Combat: Give your left-most minion Windfury, Divine Shield, and Taunt. | |||||||||||||||
Tinker | None | Hero Power | Any | Passive Hero Power Mechs in Bob's Tavern have +2 Attack. | |||||||||||||||
Verdant Spheres | None | Hero Power | Any | Passive Hero Power Every third minion you buy gains +2/+2. | |||||||||||||||
Wingmen | None | Hero Power | Any | Passive Hero Power Start of Combat: Your left and right-most minions attack immediately. | |||||||||||||||
Showing all 37 cards |
Boss cards[edit | edit source]
Below are all current boss cards with the Passive ability.
Name / Desc | Rarity | School | Class | Cost | Description | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A Prince's Ring | None | General | Any | Passive Replace your starting Hero Power with a random Death Knight one. | |||||||||||||||
Alchemist's Stone | None | General | Any | Passive After you play an odd-Cost card, reduce the Cost of cards in your hand by (1). | |||||||||||||||
Band of Bees | None | General | Any | Passive Your minions that cost (2) or less have Poisonous. | |||||||||||||||
Band of Scarabs | None | General | Any | Passive Enemy minions have -1 Attack. | |||||||||||||||
Battle Totem | None | General | Any | Passive Your Battlecries trigger twice. | |||||||||||||||
Book of Wonders | None | General | Any | Passive At the start of the game, shuffle 10 'Scrolls of Wonder' into your deck. | |||||||||||||||
Boon Reaper | None | General | Any | Passive Your Shrines have "Deathrattle: Draw cards until your hand is full." | |||||||||||||||
Caltrops | None | General | Any | Passive After your opponent plays a minion, deal 1 damage to it. | |||||||||||||||
Captured Flag | None | General | Any | Passive Your minions have +1/+1. | |||||||||||||||
Cloak of Invisibility | None | General | Any | Passive Your minions have permanent Stealth. | |||||||||||||||
Companionship | None | General | Any | Passive Your Bloodhounds have +2 Attack. | |||||||||||||||
Crook and Flail | None | General | Any | Passive After you cast a spell, put a minion from your deck into the battlefield. | |||||||||||||||
Crystal Gem | None | General | Any | Passive Start with an extra Mana Crystal. | |||||||||||||||
Cult of the Wolf | None | General | Any | Passive You can use your Hero Power twice each turn. It costs (1) less. | |||||||||||||||
Darklight Torch | None | General | Any | Passive After you play an even-Cost card, refresh your hero power. It costs (0) this turn. | |||||||||||||||
Disks of Legend | None | General | Any | Passive After you play a Legendary minion, summon a copy of it. | |||||||||||||||
Disks of Swiftness | None | General | Any | Passive Your opponent must pass their first 2 turns. | |||||||||||||||
Double Time | None | General | Any | Passive After you cast your first spell in a turn, cast a copy of it (targets chosen randomly). | |||||||||||||||
Dr. Boom's Remote | None | General | Any | Passive At the start of the game, summon three 1/1 Boom Bots. | |||||||||||||||
Dragonfire Ammo | None | General | Any | Passive Your Cannons do 1 extra damage. | |||||||||||||||
Elixir of Vigor | None | General | Any | Passive After you play a minion, shuffle two copies of it into your deck. They cost (1). | |||||||||||||||
Elixir of Vile | None | General | Any | Passive Your spells cost Health instead of Mana. | |||||||||||||||
Elixir of Vim | None | General | Any | Passive You draw an additional two cards each turn. You are Immune to Fatigue. | |||||||||||||||
Emerald Goggles | None | General | Any | Passive The left-most card in your hand costs (2) less. | |||||||||||||||
Entrenchment | None | General | Any | Passive Your minions have +2 Health. | |||||||||||||||
Ever-Changing Elixir | None | General | Any | Passive At the end of your turn, transform a friendly minion into one that costs (1) more. | |||||||||||||||
Everlasting Devotion | None | General | Any | Passive Start the game with a copy of your Shrine. | |||||||||||||||
Expedite | None | General | Any | Passive Your minions cost (1) less. | |||||||||||||||
Favor of the Gods | None | General | Any | Passive Minions adjacent to your Shrines have Taunt. | |||||||||||||||
First Aid Kit | None | General | Any | Passive At the end of your turn, restore 2 Health to all friendly characters. | |||||||||||||||
Glyph of Warding | None | General | Any | Passive Enemy minions cost (1) more. | |||||||||||||||
Grommash's Armguards | None | General | Any | Passive Your weapons cost (1). | |||||||||||||||
Hagatha's Embrace | None | General | Any | Passive At the start of your turn, give a random minion in your hand +1/+1. | |||||||||||||||
Justicar's Ring | None | General | Any | Passive Your Hero Power is upgraded and costs (1). | |||||||||||||||
Khadgar's Scrying Orb | None | General | Any | Passive Your spells cost (1) less. | |||||||||||||||
Lucky Spade | None | General | Any | Passive After you Discover a card, add 2 copies of it to your hand. They all cost (2) less. | |||||||||||||||
Lunar Signet | None | General | Any | Passive After you play a minion, trigger its Deathrattle effect. | |||||||||||||||
Mummy Magic | None | General | Any | Passive After you play a Deathrattle minion, give it Reborn. | |||||||||||||||
Mysterious Tome | None | General | Any | Passive At the start of the game, play 3 random Secrets. | |||||||||||||||
Pact with the Loa | None | General | Any | Passive Your Shrine revive in 2 turns instead of 3. | |||||||||||||||
Pillage the Fallen | None | General | Any | Passive Whenever your weapon is destroyed, equip a random weapon. | |||||||||||||||
Potion of Vitality | None | General | Any | Passive Double your starting Health. | |||||||||||||||
Primordial Bulwark | None | General | Any | Passive Block lethal damage and deal 20 damage to the enemy hero (once per game). | |||||||||||||||
Recycling | None | General | Any | Passive After a friendly minion dies, gain 2 armor. | |||||||||||||||
Resourcefulness | None | General | Any | Passive At the start of the game, equip a random weapon. Give it +1/+1. | |||||||||||||||
Rewind | None | General | Any | Passive When your hero dies, restart the game and remove this from your Dungeon Deck. | |||||||||||||||
Robe of the Magi | None | General | Any | Passive Spell Damage +3 | |||||||||||||||
Robes of Diminishing | None | General | Any | Passive After you draw a spell, reduce its Cost to (0) this turn. | |||||||||||||||
Robes of Gaudiness | None | General | Any | Passive Your cards cost half, but you can only play two cards each turn. | |||||||||||||||
Rocket Backpacks | None | General | Any | Passive Your minions have Rush. | |||||||||||||||
Sacred Ritual | None | General | Any | Passive Your Shrines have "Your spells cost (1) less." | |||||||||||||||
Scepter of Summoning | None | General | Any | Passive Your minions that cost (5) or more cost (5). | |||||||||||||||
Scroll of Nonsense | None | General | Any | Passive Spell Damage +10. At the end of your turn, this loses 1 Spell Damage. | |||||||||||||||
Small Backpacks | None | General | Any | Passive At the start of the game, draw 2 cards. | |||||||||||||||
Stargazing | None | General | Any | Passive You can use your Hero Power twice each turn. It costs (1) less. | |||||||||||||||
Sticky Fingers | None | General | Any | Passive Cards that didn't start in your deck cost (1) less. | |||||||||||||||
Tactical Reinforcements | None | General | Any | Passive Whenever you fire your Cannons, reduce the cost of a card in your hand by (2). | |||||||||||||||
The Hand of Rafaam | None | General | Any | Passive At the start of the game, give your opponent two 'Cursed!' cards. | |||||||||||||||
Titanic Ring | None | General | Any | Passive Your minions have +1 Health and Taunt. | |||||||||||||||
Togwaggle's Dice | None | General | Any | Passive At the end of your turn, randomize the cost of all cards in your hand. | |||||||||||||||
Totem of the Dead | None | General | Any | Passive Your Deathrattles trigger twice. | |||||||||||||||
Unlocked Potential | None | General | Any | Passive At the start of the game, set the Attack of each of your minions equal to its Health. | |||||||||||||||
Victorious Rally | None | General | Any | Passive Whenever you fire your Cannons, give your minions +1 Attack this turn. | |||||||||||||||
VIP Membership | None | General | Any | Passive Taverns you visit are upgraded! | |||||||||||||||
Windfall Blessing | None | General | Any | Your Shrines have "Deathrattle: Give minions in your deck +1/+1." | |||||||||||||||
Wondrous Wisdomball | None | General | Any | Passive Occasionally gives helpful advice. | |||||||||||||||
Wrath of the Loas | None | General | Any | Passive Your Shrines have "Deathrattle: Destroy all enemies Shrines." | |||||||||||||||
Wondrous Wisdomball | None | General | Any | 0 | Passive ALWAYS gives helpful advice. | ||||||||||||||
Showing all 68 cards |
Boss hero powers[edit | edit source]
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Alarm | None | Hero Power | Any | Passive Hero Power Whenever you reveal a Secret, summon a 3/3 Sawblade. | |||||||||||||||
All Shall Serve | None | Hero Power | Any | Passive Hero Power After a Demon dies, draw a card and restore 10 Health to your hero. | |||||||||||||||
Assembly | None | Hero Power | Any | Passive Hero Power After you draw a minion, summon a 1/1 copy of it. | |||||||||||||||
Assembly | None | Hero Power | Any | Passive Hero Power After a player draws a minion, they summon a 1/1 copy of it. | |||||||||||||||
Backstabber | None | Hero Power | Any | Passive Hero Power Whenever a Stealthed minion is summoned, give it +2 Attack. | |||||||||||||||
Backstabber | None | Hero Power | Any | Passive Hero Power Whenever a Stealthed minion is summoned, give it +1 Attack. | |||||||||||||||
Battle Totem | None | Hero Power | Any | Passive Hero Power All Battlecries trigger twice. | |||||||||||||||
Beam Me Up! | None | Hero Power | Any | Passive Hero Power At the end of your turn, add a Beam to your hand. | |||||||||||||||
Blessing of Elune | None | Hero Power | Any | Passive Hero Power All healing is doubled. | |||||||||||||||
Broken Phylactery | None | Hero Power | Mage | Passive Hero Power You take double damage from fatigue. | |||||||||||||||
Burning Rage | None | Hero Power | Any | Passive Hero Power After your hero attacks, deal 1 damage to all enemies. | |||||||||||||||
Burning Rage | None | Hero Power | Warlock | Passive Hero Power After your hero attacks, deal 1 damage to all enemies. | |||||||||||||||
Cannibalism | None | Hero Power | Any | Passive Hero Power Whenever a minion dies, give the adjacent minions +1 Attack. | |||||||||||||||
Charrrrrge! | None | Hero Power | Any | Passive Hero Power After you play a minion, give it Charge. | |||||||||||||||
Chronomical Distortion | None | Hero Power | Mage | Passive Hero Power You take two turns instead of one. | |||||||||||||||
Cold Water | None | Hero Power | Any | Passive Hero Power After a minion attacks you, Freeze it. | |||||||||||||||
Cold Water | None | Hero Power | Any | Passive Hero Power Freeze the first minion that attacks you each turn. | |||||||||||||||
Corrupted by Rust | None | Hero Power | Rogue | Passive Hero Power After you play a minion, give it Stealth or Poisonous. | |||||||||||||||
Darken | None | Hero Power | Any | Passive Hero Power Your opponent's minions have -1 Attack. | |||||||||||||||
Death's Embrace | None | Hero Power | Priest | Passive Hero Power The first minion for each player that dies in a turn has Reborn. | |||||||||||||||
Desert Warfare | None | Hero Power | Hunter | Passive Hero Power After your hero attacks, add a random Hunter card to your hand. | |||||||||||||||
Digest Magic | None | Hero Power | Any | Passive Hero Power Whenever your opponent casts a spell, summon a Tunnel Trogg. | |||||||||||||||
Dragon Affinity | None | Hero Power | Mage | Passive Hero Power Your Dragons cost (1) less. After you play a Dragon, swap Hero Powers. | |||||||||||||||
Dragonblood | None | Hero Power | Paladin | Passive Hero Power After a friendly Dragon dies, give ALL minions +1/+1. | |||||||||||||||
Dragonbone Ritual | None | Hero Power | Warlock | Passive Hero Power After you play a Dragon, give it "Deathrattle: Go dormant. Revive in three turns." | |||||||||||||||
E.V.I.L. Promotion | None | Hero Power | Warrior | Passive Hero Power After you play a Lackey, give it +1/+1 (upgrades each time you play a Lackey). | |||||||||||||||
Echoes of the Witchwood | None | Hero Power | Any | Passive Hero Power All spells have Echo. | |||||||||||||||
Fel Lightning | None | Hero Power | Shaman | Passive Hero Power After you play a card with Overload, cast a random Lightning spell! | |||||||||||||||
Felstorm Tornado | None | Hero Power | Any | Passive Hero Power Angry minions are falling out of the Felstorm! | |||||||||||||||
Firemancy | None | Hero Power | Any | Passive Hero Power After you cast a spell, add a Fireball to your deck. It costs (2) more. | |||||||||||||||
Fireshaper | None | Hero Power | Mage | Passive Hero Power After you cast a spell, deal 2 damage randomly split among all enemies. | |||||||||||||||
Flame Affinity | None | Hero Power | Mage | Passive Hero Power Your spells cost (1) less. After you play a spell, swap Hero Powers. | |||||||||||||||
Flap-plosion | None | Hero Power | Mage | Passive Hero Power Spell Damage +2. Your spells cast twice. | |||||||||||||||
Flying! | None | Hero Power | Any | Passive Hero Power Belnaara will land in 2 turns. (2 turns remaining) | |||||||||||||||
From My Oil Comes Rust | None | Hero Power | Any | Passive Hero Power After your hero takes damage on your turn, summon a 2/2 Rusted Fel Orc. | |||||||||||||||
From the Swamp | None | Hero Power | Any | PassiveHero Power Whenever an enemy dies, raise a 1/3 Bloated Zombie. | |||||||||||||||
Frumiousity | None | Hero Power | Any | Passive Hero Power All Battlecries trigger twice. | |||||||||||||||
Galakrond's Vanguard | None | Hero Power | Warrior | Passive Hero Power Whenever you Invoke Galakrond, give your hero +3 Attack and Lifesteal this turn. | |||||||||||||||
Gatling Magic | None | Hero Power | Mage | Passive Hero Power After you cast a spell, cast a random spell of the same cost. | |||||||||||||||
Grease Monkey | None | Hero Power | Any | Passive Hero Power After ANY Mech dies, give both players a Spare Part. | |||||||||||||||
Greed is Good | None | Hero Power | Any | Passive Hero Power Buy a copy of the first card your opponent plays each turn for a Coin. | |||||||||||||||
Harvest of Souls | None | Hero Power | Any | Passive Hero Power You are Immune if you control a Trapped Soul. | |||||||||||||||
Healing Hands | None | Hero Power | Any | Passive Hero Power At the start of your turn, restore all friendly minions to full Health. | |||||||||||||||
Healing Hands | None | Hero Power | Any | Passive Hero Power At the start of your turn, restore 2 Health to all friendly minions. | |||||||||||||||
Heart of Y'Shaarj | None | Hero Power | Any | Passive Hero Power At the end of your turn, put a minion from your deck into your hand. It costs (0). | |||||||||||||||
Hulking Monstrosity | None | Hero Power | Warrior | Passive Hero Power Your minions have +2 Attack. Fel Reavers have +10 Attack instead. | |||||||||||||||
Immolation Aura | None | Hero Power | Any | Passive Hero Power After a minion attacks you, deal 3 damage to it. | |||||||||||||||
Immolation Aura | None | Hero Power | Any | Passive Hero Power After a minion attacks you, deal 2 damage to it. | |||||||||||||||
Impervious | None | Hero Power | Any | Passive Hero Power Your hero can only take up to 3 damage at a time. | |||||||||||||||
Kaironomaly | None | Hero Power | Any | Passive Hero Power Your opponent has 25 seconds to take their turn. | |||||||||||||||
Mad Science | None | Hero Power | Any | Passive Hero Power All Secrets cost (0). | |||||||||||||||
Madder Science | None | Hero Power | Any | Passive Hero Power All weapons cost (1). | |||||||||||||||
Maddest Science | None | Hero Power | Any | Passive Hero Power All cards cost (5). Because SCIENCE! | |||||||||||||||
Made of Coins | None | Hero Power | Any | Passive Hero Power Whenever you take damage, add a Coin to your hand. | |||||||||||||||
Manastorm | None | Hero Power | Any | Passive Hero Power Players start with 10 Mana Crystals. | |||||||||||||||
Mega Portal | None | Hero Power | Any | Passive Hero Power After you cast a spell, summon a random minion of the same cost. | |||||||||||||||
Merry Go Round | None | Hero Power | Any | Passive Hero Power At the end of your turn, merrily rotate all minions around the board. | |||||||||||||||
Metabolized Magic | None | Hero Power | Any | Passive Hero Power Whenever your opponent casts a spell, draw a card. It costs (1). | |||||||||||||||
Mini Portal | None | Hero Power | Any | Passive Hero Power After you cast a spell, summon a random 1-cost minion. | |||||||||||||||
Mistress of Magic | None | Hero Power | Mage | Passive Hero Power Whenever a player casts their first spell, add a copy to their hand. | |||||||||||||||
Monstrous Aura | None | Hero Power | Any | Passive Hero Power Your minions have +1/+1. | |||||||||||||||
Mother of Sand | None | Hero Power | Shaman | Passive Hero Power After you Overload, summon a Dust Devil. | |||||||||||||||
Murmurs of Mortality | None | Hero Power | Rogue | Passive Hero Power After a friendly minion dies, destroy a random enemy minion. | |||||||||||||||
Murmurs of Mortality | None | Hero Power | Rogue | Passive Hero Power After a friendly minion dies, bring an enemy minion to 1 Health. | |||||||||||||||
Nathrezim's Favor | None | Hero Power | Warlock | Passive Hero Power At the end of your turn, give your left and right-most minions +3/+3. | |||||||||||||||
Of Fel and Hatred | None | Hero Power | Warlock | Passive Hero Power At the end of your turn, increase the power of your Reactors. | |||||||||||||||
Parry and Riposte | None | Hero Power | Warrior | Passive Hero Power The first time you are damaged each turn, prevent it and counterattack! | |||||||||||||||
Plaguebringer | None | Hero Power | Shaman | Passive Hero Power Your spells Overload (1) but cost (2) less. | |||||||||||||||
Poisoned Drink | None | Hero Power | Any | Passive Hero Power Whenever a player draws a card, deal 1 damage to them. | |||||||||||||||
Pyromancy | None | Hero Power | Warlock | Passive Hero Power After you cast a spell, add a Pyroblast to your deck. It costs (5) less. | |||||||||||||||
Reliquary's Relics | None | Hero Power | Paladin | Passive Hero Power After your opponent casts a Spell, put a copy of it into your hand. | |||||||||||||||
Rocket Wings | None | Hero Power | Warrior | Passive Hero Power Your minions have Rush and Windfury. | |||||||||||||||
Sandy Surprise | None | Hero Power | Hunter | Passive Hero Power After you play a 1-Cost minion, give it Stealth. | |||||||||||||||
Scroll Savvy | None | Hero Power | Any | Passive Hero Power Spells cost (0) the turn they are drawn. | |||||||||||||||
Shadow Volley | None | Hero Power | Warlock | Passive Hero Power Deal 2 damage to the enemy hero and discard the lowest cost card in their hand. | |||||||||||||||
Shhh! | None | Hero Power | Any | Passive Hero Power After a minion is summoned, Silence it. | |||||||||||||||
Shockwave | None | Hero Power | Warrior | Passive Hero Power All your minions have Rush. | |||||||||||||||
Shrouded in Mystery | None | Hero Power | Rogue | Passive Hero Power At the start of your turn, give a Silent Shadow +1 Attack. | |||||||||||||||
Soul Pyre | None | Hero Power | Warlock | Passive Hero Power After a player plays a card, they take damage equal to its Cost. | |||||||||||||||
Spectral Swordsman | None | Hero Power | Rogue | Passive Hero Power Your hero is Stealthed while you have a weapon equipped. | |||||||||||||||
Spell Lock | None | Hero Power | Any | Passive Hero Power Spells Overload for their cost. | |||||||||||||||
Staking A Claim | None | Hero Power | Paladin | Passive Hero Power Whenever a Discover card is played, all minions gain +1/+1. | |||||||||||||||
Starving | None | Hero Power | Any | Passive Hero Power Whenever a friendly Beast dies, draw a card. | |||||||||||||||
Steelskin | None | Hero Power | Any | Passive Hero Power You can't damage yourself. | |||||||||||||||
Stormswell | None | Hero Power | Any | Passive Hero Power Your spells with Overload cast thrice. | |||||||||||||||
Stormswell | None | Hero Power | Any | Passive Hero Power Your spells with Overload cast twice. | |||||||||||||||
Street Smarts | None | Hero Power | Any | Passive Hero Power Whenever a player plays a Coin, draw a card. | |||||||||||||||
Street Smarts | None | Hero Power | Any | Passive Hero Power Whenever you play a Coin, draw a card. | |||||||||||||||
Summon Galakrond | None | Hero Power | Warlock | Passive Hero Power Invoke Galakrond 5 times to finish the ritual. | |||||||||||||||
Summon Galakrond | None | Hero Power | Warlock | Passive Hero Power Invoke Galakrond 5 times to finish the ritual. | |||||||||||||||
Supreme Acumen | None | Hero Power | Any | Passive Hero Power Your spells cast twice. | |||||||||||||||
Take Flight! | None | Hero Power | Any | Passive Hero Power After taking 15 damage, Belnaara will take flight. (15 damage remaining) | |||||||||||||||
Tangled Wrath | None | Hero Power | Any | Passive Hero Power Whenever your opponent casts a spell, draw a spell from your deck. | |||||||||||||||
The Feast | None | Hero Power | Any | Passive Hero Power After you cast a spell, restore 5 Health to your hero. | |||||||||||||||
The Feast | None | Hero Power | Any | Passive Hero Power After you cast a spell, restore 3 Health to your hero. | |||||||||||||||
The Floor is Lava | None | Hero Power | Any | Passive Hero Power After a minion is played, deal 2 damage to it. | |||||||||||||||
Together Forever | None | Hero Power | Any | Passive Hero Power Whenever a friendly minion dies, shuffle a copy into your deck. | |||||||||||||||
Tol'vir Necromancy | None | Hero Power | Priest | Passive Hero Power After a minion is Reborn, restore its Health to full. | |||||||||||||||
Totem of Chaos | None | Hero Power | Any | Passive Hero Power All Battlecries and Deathrattles trigger twice. | |||||||||||||||
Totem of the Dead | None | Hero Power | Any | Passive Hero Power All Deathrattles trigger twice. | |||||||||||||||
Twin Paths | None | Hero Power | Any | Passive Hero Power Your Choose One cards and powers have both effects combined. | |||||||||||||||
Twisted Reflection | None | Hero Power | Any | Passive Hero Power After an enemy minion dies, restore 5 Health to your hero. | |||||||||||||||
Uncontrollable Energy | None | Hero Power | Any | Passive Hero Power After you cast a spell, deal 2 damage to all enemies. | |||||||||||||||
Uncontrollable Energy | None | Hero Power | Any | Passive Hero Power After you cast a spell, deal 1 damage to all enemies. | |||||||||||||||
Unleash Galakrond | None | Hero Power | Any | Passive Hero Power Invoke Galakrond to summon an 8/8 Dragon with Taunt and unleash a Devastation. | |||||||||||||||
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