Hearthstone Wiki
No edit summary
No edit summary
(One intermediate revision by the same user not shown)
Line 1: Line 1:
  +
{{Class define
<big>The '''{{iconspanclass|Paladin|x20px}}''' is one of the ten [[class]]es in ''[[Hearthstone]]'', represented by ''[[Uther Lightbringer]]'', ''[[Lady Liadrin]]'', ''[[Prince Arthas]]'', and ''[[Sir Annoy-O]]''.</big>
 
  +
|id=5
  +
|renderName=Paladin
  +
|icon=Paladin icon.png
  +
|iconBorder=Paladin icon border.png
  +
|iconHeader=Paladin - Header icon.png
  +
|heroDbfId=671
  +
}}
  +
:''Fearsome holy knights, Paladins make use of emboldened minions, healing spells, and Divine Shields to stand stalwart against their enemies and hold out for victory.''<ref name="PlayHearthstone">{{cite web|url=https://playhearthstone.com/en-us/heroes/paladin|title=Paladin - Heroes - Hearthstone|work=PlayHearthstone|accessdate=2021-06-20}}</ref>
  +
'''{{iconspanclass|{{PAGENAME}}|x24px}}''' is one of the ten<!--{{Number of classes}}--> [[class]]es in ''[[Hearthstone]]''.
   
 
==Heroes==
 
==Heroes==
  +
{{PAGENAME}} is represented by the following [[hero]]es.
{{tocright}}
 
  +
{{Class article heroes|Paladin}}
{{heroportrait|uther}} {{heroportrait|Lady Liadrin}} {{heroportrait|Prince Arthas}} {{heroportrait|Sir Annoy-O}}
 
 
{{heroportrait|Lightforged Uther}} {{heroportrait|Uther Lawbringer}} {{heroportrait|Judgement Uther}} {{heroportrait|Second War Uther}} {{heroportrait|Horseman Uther}} {{heroportrait|Guan Yu Uther}}
 
   
 
==Background==
 
==Background==
Line 14: Line 21:
   
 
==Hero Power==
 
==Hero Power==
{{Card|Reinforce}}
+
<div style="float:right">{{Card|Reinforce}}</div>
{{clrl}}
+
{{Main|Reinforce}}
  +
:''To my side, champions of the Light!''<ref name="PlayHearthstone" />
[[Hero Power]]s are unique abilities, specific to each class. Hero Powers cost 2 mana, and can be used once per [[turn]].
 
   
 
The paladin Hero Power is [[Reinforce]], which summons a 1/1 [[Silver Hand Recruit]]. This provides a cheap and unending supply of weak minions, which can be improved using spells like [[Blessing of Kings]], or simply used to bolster the player's forces.
 
The paladin Hero Power is [[Reinforce]], which summons a 1/1 [[Silver Hand Recruit]]. This provides a cheap and unending supply of weak minions, which can be improved using spells like [[Blessing of Kings]], or simply used to bolster the player's forces.
   
=== Replacement Hero Powers ===
+
===Replacement Hero Powers===
  +
{{Class article hero powers|Paladin}}
{{Card|The Silver Hand}}
 
  +
*[[The Silver Hand]] is the upgraded Hero Power.
{{Card|The Tidal Hand}}
 
 
*[[Vilefin Inquisitor]] Battlecry will replace the current Hero Power with [[The Tidal Hand]].
{{Card|The Four Horsemen (Hero Power)}}
 
 
*[[Uther of the Ebon Blade]] Battlecry will replace the current Hero Power with [[The Four Horsemen (Hero Power)|The Four Horsemen]], as well as replacing the hero.
{{Card|Emperor Wraps}}
 
 
*[[Making Mummies]] will replace the current Hero Power with [[Emperor Wraps]] once the Quest is completed.
{{clrl}}
 
[[Justicar Trueheart]] Battlecry and [[Baku the Mooneater]] Start of Game effect will replace Reinforce with [[The Silver Hand]].
 
   
  +
==Traits==
[[Vilefin Inquisitor]] Battlecry will replace the current Hero Power with [[The Tidal Hand]].
 
  +
===Divine Shield===
  +
:''The Light protects us! Paladins can bestow holy protection on their minions, canceling the next instance of damage against that minion.''<ref name="PlayHearthstone" />
  +
;Featured cards
  +
{{Div list cards|{{Card|Autodefense Matrix}}{{Card|Grimestreet Protector}}{{Card|Annoy-o-Module}}{{Card|Shirvallah, the Tiger}}}}
   
  +
===Silver Hand Recruits===
[[Uther of the Ebon Blade]] Battlecry will replace the current Hero Power with [[The Four Horsemen (Hero Power)|The Four Horsemen]], as well as replacing the hero.
 
  +
:''Fledgling followers of the holy path, Silver Hand Recruits are minions unique to the Paladin class that can benefit from powerful effects or overwhelm the enemy using sheer perseverance.''<ref name="PlayHearthstone" />
  +
;Featured cards
  +
{{Div list cards|{{Card|Muster for Battle}}{{Card|Level Up!}}{{Card|Lost in the Jungle}}{{Card|Vinecleaver}}}}
   
  +
===Buffs===
[[Making Mummies]] will replace the current Hero Power with [[Emperor Wraps]] once the Quest is completed.
 
  +
:''Owing to their penchant for protecting the weak and bolstering allies, Paladins have access to an impressive amount of minion-enhancing buff cards.''<ref name="PlayHearthstone" />
  +
;Featured cards
  +
{{Div list cards|{{Card|Blessing of Kings}}{{Card|Desperate Stand}}{{Card|Blessing of Might}}{{Card|Spikeridged Steed}}}}
  +
 
==How to get cards==
 
===Core cards===
  +
Raising {{PAGENAME}} up to level 10 awards 16 [[Core]] {{PAGENAME}} cards (31 copies), while winning up to 500 games in [[Ranked]], [[Arena]] and [[Duels]] awards [[Golden card|golden]] copies of existing cards. All Core cards are [[uncraftable]] and cannot be crafted or disenchanted.
  +
;Starting cards
 
{{PAGENAME}} starts with the following cards:
  +
{{Div list cards
  +
|{{Card|Noble Sacrifice (Core)|origlink=1}}
  +
{{Card|Righteous Protector (Core)|origlink=1}}
  +
{{Card|Argent Protector (Core)|origlink=1}}
 
{{Card|Blessing of Kings (Core)|origlink=1}}
 
{{Card|Consecration (Core)|origlink=1}}
 
{{Card|Truesilver Champion (Core)|origlink=1}}
  +
{{Card|Stand Against Darkness (Core)|origlink=1}}
  +
}}
  +
;Levels 2-10
 
Up to level 10, reaching each level will award the player two copies (one at level 10) of a new Core {{PAGENAME}} card.
  +
{{Div list cards
  +
|{{Card|Warhorse Trainer (Core)|origlink=1|footer=Level 2}}
  +
{{Card|Avenge (Core)|origlink=1|footer=Level 3}}
  +
{{Card|Holy Light (Core)|origlink=1|footer=Level 4}}
  +
{{Card|Equality (Core)|origlink=1|footer=Level 5}}
 
{{Card|Guardian of Kings (Core)|origlink=1|footer=Level 6}}
  +
{{Card|Aldor Peacekeeper (Core)|origlink=1|footer=Level 7}}
 
{{Card|Pursuit of Justice|footer=Level 8}}
 
{{Card|Reckoning|footer=Level 9}}
  +
{{Card|Tirion Fordring (Core)|origlink=1|footer=Level 10}}
  +
}}
  +
===Expansion cards===
  +
[[File:{{PAGENAME}} - Card pack.png|200px|thumb|{{PAGENAME}} pack]]
  +
{{Main|Card pack}}
  +
{{PAGENAME}}'s [[expansion]] cards can be obtained mostly by obtaining corresponding card packs or {{PAGENAME}} class packs. The player can buy them in [[Shop]] with [[gold]] or real money, or get them through various sources. Some cards may be available through various promotions, like logging in to get them.
  +
  +
[[Mini-set]] cards, while can be obtained like expansion cards, can also be obtained by buying its bundle available in Shop for a limited-time. The player can buy the bundle with gold or real money.
  +
  +
Expansions cards are also craftable and can be obtained by crafting them with [[Arcane Dust]].
  +
  +
===Adventure cards===
  +
{{Main|Adventure}}
  +
Adventure cards can be obtained by completing their [[Adventure]]'s encounters. They are [[uncraftable]] until the player completes the Adventure or their set rotates to [[Wild format]]. The player can buy the Adventure with gold for each individual part, or real money for the whole of it.
  +
  +
==Cards==
  +
{{List cards formats}}
  +
Breakdown of {{PAGENAME}} cards in both Standard and Wild formats can be seen in the following table.
  +
{{Class article cards|Paladin}}
   
 
==Strategy and gameplay==
 
==Strategy and gameplay==
Line 65: Line 126:
 
Depending on the paladin archetype there are cards that can be especially disruptive for the opponent's game plan. Minions such as [[Acidic Swamp Ooze]] or [[Harrison Jones]] can destroy weapons that are crucial for the paladin's tempo. Several [[Murlocs]] such as [[Murloc Knight]] or [[Hydrologist]] have been added to the paladin card pool. [[Hungry Crab]] is a cheap and effective tool against those cards and can provide a big tempo swing.
 
Depending on the paladin archetype there are cards that can be especially disruptive for the opponent's game plan. Minions such as [[Acidic Swamp Ooze]] or [[Harrison Jones]] can destroy weapons that are crucial for the paladin's tempo. Several [[Murlocs]] such as [[Murloc Knight]] or [[Hydrologist]] have been added to the paladin card pool. [[Hungry Crab]] is a cheap and effective tool against those cards and can provide a big tempo swing.
   
==Spells==
+
==Trivia==
 
* During the game's early development, the paladin hero was [[Tirion Fordring]]. The hero can be seen in [[Design and development of Hearthstone#Gallery|screenshots]] from that period.
{{Wild format list}}
 
See [[Spell]]. For a list of paladin [[Secret]]s, see [[Secret#Paladin]].
 
{{List cards|format=standard|class=Paladin|type=Spell}}
 
{{List cards/Section|title=Uncollectible|text={{Wild format list}}
 
The following spells are generated by other paladin cards or effects, and are [[uncollectible]].|level=3|format=standard|class=Paladin|type=Spell|collectible=false}}
 
   
==Minions==
+
==Gallery==
  +
;Card frames
{{Wild format list}}
 
  +
<gallery widths="150">
All classes can also use [[neutral]] minions. See [[Minion]].
 
  +
frame-hero-paladin - Patch 18.0.png|Hero card
{{List cards|format=standard|class=Paladin|type=Minion|collectible=true}}
 
  +
frame-minion-paladin - Patch 18.0.png|Minion
  +
frame-spell-paladin - Patch 20.0.png|Spell
  +
frame-weapon-paladin - Patch 18.0.png|Weapon
  +
</gallery>
  +
;Dual-class
  +
<gallery widths="150">
  +
frame-minion-warrior-paladin - Patch 18.0.png|Warrior/Paladin Minion
  +
frame-spell-warrior-paladin - Patch 20.0.png|Warrior/Paladin Spell
  +
frame-weapon-warrior-paladin - Patch 18.0.png|Warrior/Paladin Weapon
  +
frame-minion-paladin-priest - Patch 18.0.png|Paladin/Priest Minion
  +
frame-spell-paladin-priest - Patch 20.0.png|Paladin/Priest Spell
  +
</gallery>
   
  +
;History
===Uncollectible===
 
  +
<gallery widths="150">
{{Wild format list}}
 
  +
frame-hero-paladin.png|Hero card prior to [[Patch 18.0.0.54613]]
The following minions are generated by other paladin cards or effects, and are [[uncollectible]].
 
  +
<!--frame-minion-paladin.png|Minion prior to Patch 18.0.0-->
{{List cards|format=standard|class=Paladin|type=Minion|collectible=false}}
 
  +
frame-spell-paladin.png|Spell prior to [[Patch 20.0.0.77662]]
 
  +
frame-weapon-paladin.png|Weapon prior to Patch 18.0.0
==Weapons==
 
  +
</gallery>
{{Wild format list}}
 
See [[Weapon]].
 
{{List cards|format=standard|class=Paladin|type=Weapon|collectible=true}}
 
 
===Uncollectible===
 
{{Wild format list}}
 
The following weapons are generated by other paladin cards or effects, and are [[uncollectible]].
 
{{List cards|format=standard|class=Paladin|type=Weapon|collectible=false}}
 
 
==Hero cards==
 
{{Wild format list}}
 
See [[Hero card]].
 
{{List cards|format=standard|class=Paladin|type=Hero card|collectible=true}}
 
{{List cards/Upcoming|format=standard|level=2|class=Paladin|collectible=true}}
 
 
==Leveling rewards==
 
As a hero reaches various [[level]]s they are awarded new cards, with each class having its own rewards. All cards awarded by gaining levels are [[uncraftable]], and cannot be [[crafted]] or disenchanted.
 
 
Levels up to 10 award new [[basic]] class cards, while levels after this award only [[golden]] versions of existing cards.
 
 
===Starting cards===
 
All paladins start with the following class cards.
 
 
{{Card|Blessing of Might|type=Spell}}
 
{{Card|Hammer of Wrath}}
 
{{Card|Hand of Protection}}
 
{{Card|Holy Light}}
 
{{Card|Light's Justice}}
 
 
===Level 2-10===
 
Up to level 10, reaching each even-numbered level will award the player two copies of a new [[Basic]] class card. These cards are not obtainable through any other means.
 
 
{{Card div|Truesilver Champion|Level 2}}
 
{{Card div|Consecration|Level 4}}
 
{{Card div|Humility|Level 6}}
 
{{Card div|Guardian of Kings|Level 8}}
 
{{Card div|Blessing of Kings|Level 10}}
 
 
===Level 11-60===
 
Above level 10, reaching certain levels will award [[golden]] versions of existing Basic cards. As they are [[uncraftable]], it is not possible to [[disenchant]] these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden Basic class cards, whereas levels after 50 award golden Basic [[neutral]] minion cards.
 
 
{{Card div|Holy Light|Level 15/20|gold}}
 
{{Card div|Hand of Protection|Level 23/26|gold}}
 
{{Card div|Humility|Level 28/30|gold}}
 
{{Card div|Hammer of Wrath|Level 32/34|gold}}
 
{{Card div|Light's Justice|Level 36/38|gold}}
 
{{Card div|Truesilver Champion|Level 40/42|gold}}
 
{{Card div|Consecration|Level 43/44|gold}}
 
{{Card div|Blessing of Might|Level 45/46|gold}}
 
{{Card div|Guardian of Kings|Level 47/48|gold}}
 
{{Card div|Blessing of Kings|Level 49/50|gold}}
 
{{Card div|Stormpike Commando|Level 51/52|gold}}
 
{{Card div|Bluegill Warrior|Level 53/54|gold}}
 
{{Card div|Stormwind Knight|Level 55/56|gold}}
 
{{Card div|Goldshire Footman|Level 57/58|gold}}
 
{{Card div|Stormwind Champion|Level 59/60|gold}}
 
 
==Trivia==
 
* During the game's early development, the paladin hero was [[Tirion Fordring]]. The hero can be seen in [[Design and development of Hearthstone#Gallery|screenshots]] from that period.
 
* As of the [[Year of the Dragon]], Paladin is tied with Shaman for the most amount of heroes at 4, with Mage, Warlock, Priest, and Druid coming in second at 3. Paladin is also the only class to have two free promotional heroes.
 
   
 
==References==
 
==References==
  +
{{reflist}}
<references />
 
 
   
 
{{classes}}
 
{{classes}}

Revision as of 21:16, 20 June 2021

Fearsome holy knights, Paladins make use of emboldened minions, healing spells, and Divine Shields to stand stalwart against their enemies and hold out for victory.[1]

Paladin icon Paladin is one of the ten classes in Hearthstone.

Heroes

Paladin is represented by the following heroes. Uther Lightbringer is the default hero of Paladin.

Heroes
HERO 04
HERO 04a
HERO 04b
HERO 04c
HERO 04l
HERO 04o
HERO 04u
HERO 04w
Alternate portraits
HERO 04d
HERO 04e
HERO 04f
HERO 04g
HERO 04h
HERO 04i
HERO 04k
HERO 04m
HERO 04n
HERO 04p
HERO 04q
HERO 04r
HERO 04s
HERO 04v
HERO 04x
HERO 04y
HERO 04z
HERO 04aa
HERO 04ab
HERO 04ac
HERO 04ad
HERO 04ae
HERO 04af
HERO 04ag
HERO 04ah


Background

Main article: Paladin

This is the call of the paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world. These holy warriors are equipped with plate armor so they can confront the toughest of foes, and the blessing of the Light allows them to heal wounds and, in some cases, even restore life to the dead. Ready to serve, paladins can defend their allies with sword and shield, or they can wield massive two-handed weapons against their enemies. The Light grants paladins additional power against the undead and demons, ensuring that these profane beings corrupt the world no longer.

Paladins are not only zealots, but also guardians of the righteous, and they bestow blessings on those the Light would shine upon. The Light radiates from paladins, and worthy allies who stand near them are emboldened by its power.[2]

Hero Power

Reinforce
Main article: LegacyReinforce
To my side, champions of the Light![1]

The paladin Hero Power is LegacyReinforce, which summons a 1/1 LegacySilver Hand Recruit. This provides a cheap and unending supply of weak minions, which can be improved using spells like LegacyBlessing of Kings, or simply used to bolster the player's forces.

Replacement Hero Powers

The Silver Hand
The Tidal Hand
The Four Horsemen
Emperor Wraps
Blessing of Queens

Traits

Divine Shield

The Light protects us! Paladins can bestow holy protection on their minions, canceling the next instance of damage against that minion.[1]
Featured cards
Autodefense Matrix
Grimestreet Protector
Annoy-o-Module
Shirvallah, the Tiger

Silver Hand Recruits

Fledgling followers of the holy path, Silver Hand Recruits are minions unique to the Paladin class that can benefit from powerful effects or overwhelm the enemy using sheer perseverance.[1]
Featured cards
Muster for Battle
Level Up!
Lost in the Jungle
Vinecleaver

Buffs

Owing to their penchant for protecting the weak and bolstering allies, Paladins have access to an impressive amount of minion-enhancing buff cards.[1]
Featured cards
Blessing of Kings
Desperate Stand
Blessing of Might
Spikeridged Steed

How to get cards

Core cards

Raising Paladin up to level 10 awards 16 Core Paladin cards (31 copies), while winning up to 500 games in Ranked, Arena and Duels awards golden copies of existing cards. All Core cards are uncraftable and cannot be crafted or disenchanted.

Starting cards

Paladin starts with the following cards:

Noble Sacrifice
Righteous Protector
Argent Protector
Blessing of Kings
Consecration
Truesilver Champion
Stand Against Darkness
Levels 2-10

Up to level 10, reaching each level will award the player two copies (one at level 10) of a new Core Paladin card.

Warhorse Trainer
Level 2
Avenge
Level 3
Holy Light
Level 4
Equality
Level 5
Guardian of Kings
Level 6
Aldor Peacekeeper
Level 7
Pursuit of Justice
Level 8
Reckoning
Level 9
Tirion Fordring
Level 10

Expansion cards

Paladin - Card pack

Paladin pack

Main article: Card pack

Paladin's expansion cards can be obtained mostly by obtaining corresponding card packs or Paladin class packs. The player can buy them in Shop with gold or real money, or get them through various sources. Some cards may be available through various promotions, like logging in to get them.

Mini-set cards, while can be obtained like expansion cards, can also be obtained by buying its bundle available in Shop for a limited-time. The player can buy the bundle with gold or real money.

Expansions cards are also craftable and can be obtained by crafting them with Arcane Dust.

Adventure cards

Main article: Adventure

Adventure cards can be obtained by completing their Adventure's encounters. They are uncraftable until the player completes the Adventure or their set rotates to Wild format. The player can buy the Adventure with gold for each individual part, or real money for the whole of it.

Cards

List cards subpages
Main

Breakdown of Paladin cards in both Standard and Wild formats can be seen in the following table.

PaladinPaladin card statistics
Rarity Hero Minion Spell Weapon Location Anomaly
Free 0 2 14 4 0 0
CommonCommon 0 52 65 6 1 0
RareRare 0 53 45 9 1 0
EpicEpic 0 25 32 9 0 0
LegendaryLegendary 3 45 5 1 0 0

Strategy and gameplay

The paladin is a well-rounded class which focuses on strong minions and limiting your opponent's ability to use their own. Paladins have access to an array of cards that buff their minions with increased stats. LegacyBlessing of Kings, The Grand TournamentSeal of Champions, Journey to Un'GoroSpikeridged Steed, and Journey to Un'GoroDinosize are just one of many cards that can power up their minions, and cards like Mean Streets of GadgetzanGrimestreet Pawnbroker, Kobolds & CatacombsVal'anyr, and The Boomsday ProjectGlowstone Technician buffs minions on their hand so that they enter the battlefield powered up. There are even cards that reward buffing your own minions like Journey to Un'GoroThe Last Kaleidosaur and Kobolds & CatacombsLynessa Sunsorrow. Paladins also have cards that overrides a minion's stats, which can be just as effective on enemies. An LegacyAldor Peacekeeper, The Boomsday ProjectShrink Ray, or Journey to Un'GoroSunkeeper Tarim can turn even the mightiest of minions into much more manageable threats.

The paladin's Hero Power, LegacyReinforce, summons a 1/1 minion. This can be used together with cards that work well with more minions on the field like LegacyRaid Leader and LegacyFrostwolf Warlord, and cards that directly buff Silver Hand Recruits like Goblins vs GnomesQuartermaster and Kobolds & CatacombsLevel Up! can turn a mass of puny 1/1s into a swarm of bulky threats.

Many paladin decks contain multiple minions and spells that use the Divine Shield mechanic to summon minions which can't be killed without at least two instances of damage. Their Divine Shields coupled with Taunt can create hard-to-remove minions that protect your hero and other minions, such as Goblins vs GnomesCoghammer and Knights of the Frozen ThroneRighteous Protector. They also have cards that directly benefit from and to minions with Divine Shield, such as Whispers of the Old GodsRallying Blade and Knights of the Frozen ThroneBolvar, Fireblood.

Paladins also have strong burst healing abilities which allow them to survive powerful blows dealt to their hero like Whispers of the Old GodsForbidden Healing, Whispers of the Old GodsRagnaros, Lightlord, and Rise of ShadowsNozari. Cards like Kobolds & CatacombsLesser Pearl Spellstone, The WitchwoodThe Glass Knight, The Boomsday ProjectCrystalsmith Kangor, and Rastakhan's RumbleHigh Priest Thekal can further drive up the value off of their healing.

LegacyConsecration is a powerful, board-wide spell which damages all the opponent's minions and their hero. It can be played after an LegacyEquality to completely wipe the enemy field. A riskier strategy involves playing LegacyEquality while controlling a LegacyWild Pyromancer, which will clear all minions on both sides. Paladins can use their most expensive, potent spells like LegacyLay on Hands, The Boomsday ProjectKangor's Endless Army, and Ashes of OutlandLibram of Hope to gain a second wind and turn the battle around.

Paladins are one of few classes that can use Secrets. Paladin Secrets are fairly weak on their own, but by stacking several of them the Paladin keeps their minions protected through a web of Secrets that are difficult for the opponent to weave through. Cards like The Grand TournamentMysterious Challenger, The WitchwoodBellringer Sentry, and Rise of ShadowsDesperate Measures allows them to stack up Secrets quickly, while empowering cards that benefit from them like Rise of ShadowsMysterious Blade and Rise of ShadowsCommander Rhyssa.

Paladins also have an affinity with murlocs, which goes well with their ability to quickly build a board and buff weak minions. Cards like Whispers of the Old GodsVilefin Inquisitor, Ashes of OutlandMurgur Murgurgle and Mean Streets of GadgetzanGrimscale Chum gave paladins an explosive early start. On the other hand The League of ExplorersAnyfin Can Happen contrastingly required finesse of playing a few murlocs, creating an army of Bluegill Warriors and Murloc Warleaders to deliver a lethal push late game.

Paladins received an odd range of synergy cards within their lifespan, such as mech cards that summon a swarm of smaller mechs than can be magnetized with other mechs to combine into an unstoppable killing machine, a range of cards that require Paladins to stay pure to their class, and Libram cards that permanently discount some very high-powered spells.

Counters

Clearing the board

Many archetypes of the paladin class are reliant on minions that stay on the board for more than one turn. With spells such as LegacyBlessing of Kings or LegacyHand of Protection paladins can take advantage of the board with favourable trades. Silver Hand Recruits can specifically be buffed by minions such as Goblins vs GnomesQuartermaster, making them a formidable threat. This can be prevented by keeping the enemy's board clear. Depending on the class you are playing you can use AoE-spells such as LegacyFan of Knives or LegacyHoly Nova.

Removing Divine Shields

A common mechanic of the paladin class is Divine Shield. Minions with Divine Shield can be tough to remove since the first damage taken is ignored. Hero powers that can deal 1 damage such as LegacyFireblast or cheap spells such as LegacyArcane Missiles can be used to get rid of enemy Divine Shields without damaging friendly minions. LegacyBlood Knight is also a very effective tool against minions with Divine Shield, while also potentially providing a big threat.

Transform / Silence effects

There are many buffing spells like Blessing of Kings in the Paladins arsenal. Removing the enchantment by silencing or transforming the minion can be devastating for the opponent's game plan. Against minions with strong abilities such as LegacyTirion Fordring transforming spells like LegacyHex or LegacyPolymorph are very effective by removing the card text and reducing the attack and health.

Tech cards

Depending on the paladin archetype there are cards that can be especially disruptive for the opponent's game plan. Minions such as LegacyAcidic Swamp Ooze or LegacyHarrison Jones can destroy weapons that are crucial for the paladin's tempo. Several Murlocs such as The Grand TournamentMurloc Knight or Journey to Un'GoroHydrologist have been added to the paladin card pool. LegacyHungry Crab is a cheap and effective tool against those cards and can provide a big tempo swing.

Trivia

Gallery

Card frames
Dual-class
History

References