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The Paladin Paladin is one of the ten classes in Hearthstone, represented by Uther Lightbringer, Lady Liadrin, Prince Arthas, and Sir Annoy-O.

Heroes[edit | edit source]

Uther Lightbringer(257).png Lady Liadrin(31127).png Prince Arthas(63011).png Sir Annoy-O(90144).png

Lightforged Uther.png Uther Lawbringer(389179).png Judgement Uther(71065).png Second War Uther(330023).png Horseman Uther(330024).png Guan Yu Uther(442080).png

Background[edit | edit source]

Main article: Paladin

This is the call of the paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world. These holy warriors are equipped with plate armor so they can confront the toughest of foes, and the blessing of the Light allows them to heal wounds and, in some cases, even restore life to the dead. Ready to serve, paladins can defend their allies with sword and shield, or they can wield massive two-handed weapons against their enemies. The Light grants paladins additional power against the undead and demons, ensuring that these profane beings corrupt the world no longer.

Paladins are not only zealots, but also guardians of the righteous, and they bestow blessings on those the Light would shine upon. The Light radiates from paladins, and worthy allies who stand near them are emboldened by its power.[1]

Hero Power[edit | edit source]


Hero Powers are unique abilities, specific to each class. Hero Powers cost 2 mana, and can be used once per turn.

The paladin Hero Power is Reinforce, which summons a 1/1 Silver Hand Recruit. This provides a cheap and unending supply of weak minions, which can be improved using spells like Blessing of Kings, or simply used to bolster the player's forces.

Replacement Hero Powers[edit | edit source]

The Silver Hand(2740).png
The Tidal Hand(35276).png
The Four Horsemen(62913).png
Emperor Wraps(90725).png

Justicar Trueheart Battlecry and Baku the Mooneater Start of Game effect will replace Reinforce with The Silver Hand.

Vilefin Inquisitor Battlecry will replace the current Hero Power with The Tidal Hand.

Uther of the Ebon Blade Battlecry will replace the current Hero Power with The Four Horsemen, as well as replacing the hero.

Making Mummies will replace the current Hero Power with Emperor Wraps once the Quest is completed.

Strategy and gameplay[edit | edit source]

The paladin is a well-rounded class which focuses on strong minions and limiting your opponent's ability to use their own. Paladins have access to an array of cards that buff their minions with increased stats. Blessing of Kings, Seal of Champions, Spikeridged Steed, and Dinosize are just one of many cards that can power up their minions, and cards like Grimestreet Pawnbroker, Val'anyr, and Glowstone Technician buffs minions on their hand so that they enter the battlefield powered up. There are even cards that reward buffing your own minions like The Last Kaleidosaur and Lynessa Sunsorrow. Paladins also have cards that overrides a minion's stats, which can be just as effective on enemies. An Aldor Peacekeeper, Shrink Ray, or Sunkeeper Tarim can turn even the mightiest of minions into much more manageable threats.

The paladin's Hero Power, Reinforce, summons a 1/1 minion. This can be used together with cards that work well with more minions on the field like Raid Leader and Frostwolf Warlord, and cards that directly buff Silver Hand Recruits like Quartermaster and Level Up! can turn a mass of puny 1/1s into a swarm of bulky threats.

Many paladin decks contain multiple minions and spells that use the Divine Shield mechanic to summon minions which can't be killed without at least two instances of damage. Their Divine Shields coupled with Taunt can create hard-to-remove minions that protect your hero and other minions, such as Coghammer and Righteous Protector. They also have cards that directly benefit from and to minions with Divine Shield, such as Rallying Blade and Bolvar, Fireblood.

Paladins also have strong burst healing abilities which allow them to survive powerful blows dealt to their hero like Forbidden Healing, Ragnaros, Lightlord, and Nozari. Cards like Lesser Pearl Spellstone, The Glass Knight, Crystalsmith Kangor, and High Priest Thekal can further drive up the value off of their healing.

Consecration is a powerful, board-wide spell which damages all the opponent's minions and their hero. It can be played after an Equality to completely wipe the enemy field. A riskier strategy involves playing Equality while controlling a Wild Pyromancer, which will clear all minions on both sides. Paladins can use their most expensive, potent spells like Lay on Hands, Kangor's Endless Army, and Libram of Hope to gain a second wind and turn the battle around.

Paladins are one of few classes that can use Secrets. Paladin Secrets are fairly weak on their own, but by stacking several of them the Paladin keeps their minions protected through a web of Secrets that are difficult for the opponent to weave through. Cards like Mysterious Challenger, Bellringer Sentry, and Desperate Measures allows them to stack up Secrets quickly, while empowering cards that benefit from them like Mysterious Blade and Commander Rhyssa.

Paladins also have an affinity with murlocs, which goes well with their ability to quickly build a board and buff weak minions. Cards like Vilefin Inquisitor, Murgur Murgurgle and Grimscale Chum gave paladins an explosive early start. On the other hand Anyfin Can Happen contrastingly required finesse of playing a few murlocs, creating an army of Bluegill Warriors and Murloc Warleaders to deliver a lethal push late game.

Paladins received an odd range of synergy cards within their lifespan, such as mech cards that summon a swarm of smaller mechs than can be magnetized with other mechs to combine into an unstoppable killing machine, a range of cards that require Paladins to stay pure to their class, and Libram cards that permanently discount some very high-powered spells.

Counters[edit | edit source]

Clearing the board[edit | edit source]

Many archetypes of the paladin class are reliant on minions that stay on the board for more than one turn. With spells such as Blessing of Kings or Hand of Protection paladins can take advantage of the board with favourable trades. Silver Hand Recruits can specifically be buffed by minions such as Quartermaster, making them a formidable threat. This can be prevented by keeping the enemy's board clear. Depending on the class you are playing you can use AoE-spells such as Fan of Knives or Holy Nova.

Removing Divine Shields[edit | edit source]

A common mechanic of the paladin class is Divine Shield. Minions with Divine Shield can be tough to remove since the first damage taken is ignored. Hero powers that can deal 1 damage such as Fireblast or cheap spells such as Arcane Missiles can be used to get rid of enemy Divine Shields without damaging friendly minions. Blood Knight is also a very effective tool against minions with Divine Shield, while also potentially providing a big threat.

Transform / Silence effects[edit | edit source]

There are many buffing spells like Blessing of Kings in the Paladins arsenal. Removing the enchantment by silencing or transforming the minion can be devastating for the opponent's game plan. Against minions with strong abilities such as Tirion Fordring transforming spells like Hex or Polymorph are very effective by removing the card text and reducing the attack and health.

Tech cards[edit | edit source]

Depending on the paladin archetype there are cards that can be especially disruptive for the opponent's game plan. Minions such as Acidic Swamp Ooze or Harrison Jones can destroy weapons that are crucial for the paladin's tempo. Several Murlocs such as Murloc Knight or Hydrologist have been added to the paladin card pool. Hungry Crab is a cheap and effective tool against those cards and can provide a big tempo swing.

Spells[edit | edit source]

For Wild format listings, see Paladin/Wild format

See Spell. For a list of paladin Secrets, see Secret#Paladin.

Name / Desc Rarity School Class Cost Description
Avenge Common Holy Paladin 1 Secret: When one of your minions dies, give a random friendly minion +3/+2.
Conviction (Rank 1) Epic Holy Paladin 1 Give a random friendly minion +3 Attack. (Upgrades when you have 5 Mana.)
Conviction (Rank 2) Epic Holy Paladin 1 Give two random friendly minions +3 Attack. (Upgrades when you have 10 Mana.)
Conviction (Rank 3) Epic Holy Paladin 1 Give three random friendly minions +3 Attack.
First Day of School Common General Paladin 1 Add 2 random 1-Cost minions to your hand.
Galloping Savior Common General Paladin 1 Secret: After your opponent plays three cards in a turn, summon a 3/4 Steed with Taunt.
Humility Free General Paladin 1 Change a minion's Attack to 1.
Judgment of Justice Common Holy Paladin 1 Secret: When an enemy minion attacks, set its Attack and Health to 1.
Noble Sacrifice Common General Paladin 1 Secret: When an enemy attacks, summon a 2/1 Defender as the new target.
Oh My Yogg! Epic Shadow Paladin 1 Secret: When your opponent casts a spell, they instead cast a random one of the same Cost.
Reckoning Epic Holy Paladin 1 Secret: After an enemy minion deals 3 or more damage, destroy it.
Shield of Honor Common Holy 1 Give a damaged minion +3 Attack and Divine Shield.
Wave of Apathy Common General 1 Set the Attack of all enemy minions to 1 until your next turn.
Hand of A'dal Common Holy Paladin 2 Give a minion +2/+1. Draw a card.
Holy Light Rare Holy Paladin 2 Restore 8 Health to your hero.
Libram of Wisdom Rare Holy Paladin 2 Give a minion +1/+1 and "Deathrattle: Add a 'Libram of Wisdom' spell to your hand."
Pursuit of Justice Epic Holy Paladin 2 Give +1 Attack to Silver Hand Recruits you summon this game.
Snack Run Rare General Paladin 2 Discover a spell. Restore Health to your hero equal to its Cost.
Day at the Faire Common General Paladin 3 Summon 3 Silver Hand Recruits. Corrupt: Summon 5.
Day at the Faire Common General Paladin 3 Corrupted
Summon 5 Silver Hand Recruits.
Equality Rare Holy Paladin 3 Change the Health of ALL minions to 1.
Gift of Luminance Rare Holy 3 Give a minion Divine Shield, then summon a 1/1 copy of it.
Barricade Common General 4 Summon a 2/4 Guard with Taunt. If it's your only minion, summon another.
Blessing of Kings Common Holy Paladin 4 Give a minion +4/+4. (+4 Attack/+4 Health)
Consecration Common Holy Paladin 4 Deal 2 damage to all enemies.
Invigorating Sermon Common Holy Paladin 4 Give +1/+1 to all minions in your hand, deck, and battlefield.
Rally! Rare Holy 4 Resurrect a friendly 1-Cost, 2-Cost, and 3-Cost minion.
Blessing of Authority Rare Holy Paladin 5 Give a minion +8/+8. It can't attack heroes this turn.
Libram of Justice Common Holy Paladin 5 Equip a 1/4 weapon. Change the Health of all enemy minions to 1.
Stand Against Darkness Common General Paladin 5 Summon five 1/1 Silver Hand Recruits.
Commencement Rare General 7 Summon a minion from your deck. Give it Taunt and Divine Shield.
Party Up! Rare General Paladin 7 Summon five 2/2 Adventurers with random bonus effects.
Libram of Hope Epic Holy Paladin 9 Restore 8 Health. Summon an 8/8 Guardian with Taunt and Divine Shield.
Showing all 33 cards
Conviction (Rank 1)(487686).png
Conviction (Rank 2)(487692).png
Conviction (Rank 3)(487693).png
First Day of School(329863).png
Galloping Savior(464156).png
Judgment of Justice(62921).png
Noble Sacrifice(475054).png
Oh My Yogg!(388980).png
Shield of Honor(329967).png
Wave of Apathy(329985).png
Hand of A'dal(210760).png
Holy Light(475050).png
Libram of Wisdom(210756).png
Pursuit of Justice(475049).png
Snack Run(389044).png
Day at the Faire(378807).png
Day at the Faire(378810).png
Gift of Luminance(329914).png
Blessing of Kings(475045).png
Invigorating Sermon(487649).png
Blessing of Authority(329990).png
Libram of Justice(210755).png
Stand Against Darkness(475039).png
Party Up!(63102).png
Libram of Hope(210758).png


For Wild format listings, see Paladin/Wild format

The following spells are generated by other paladin cards or effects, and are uncollectible.

Name / Desc Rarity School Class Cost Description
Conviction (Rank 2) Epic Holy Paladin 1 Give two random friendly minions +3 Attack. (Upgrades when you have 10 Mana.)
Conviction (Rank 3) Epic Holy Paladin 1 Give three random friendly minions +3 Attack.
Day at the Faire Common General Paladin 3 Corrupted
Summon 5 Silver Hand Recruits.
Showing all 3 cards
Conviction (Rank 2)(487692).png
Conviction (Rank 3)(487693).png
Day at the Faire(378810).png

Minions[edit | edit source]

For Wild format listings, see Paladin/Wild format

All classes can also use neutral minions. See Minion.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Aldor Attendant Common General Paladin 1 1 3 Battlecry: Reduce the Cost of your Librams by (1) this game.
Imprisoned Sungill Rare Murloc Paladin 1 2 1 Dormant for 2 turns. When this awakens, summon two 1/1 Murlocs.
Knight of Anointment Common General Paladin 1 1 1 Battlecry: Draw a Holy spell.
Righteous Protector Common General Paladin 1 1 1 Taunt
Divine Shield
Argent Braggart Epic General Paladin 2 1 1 Battlecry: Gain Attack and Health to match the highest in the battlefield.
Argent Protector Common General Paladin 2 3 2 Battlecry: Give a friendly minion Divine Shield.
Murgur Murgurgle Legendary Murloc Paladin 2 2 1 Divine Shield
Deathrattle: Shuffle 'Murgurgle Prime' into your deck.
Redscale Dragontamer Common Murloc Paladin 2 2 3 Deathrattle: Draw a Dragon.
Soldier's Caravan Rare General Paladin 2 1 3 At the start of your turn, summon two 1/1 Silver Hand Recruits.
Aldor Peacekeeper Rare General Paladin 3 3 3 Battlecry: Change an enemy minion's Attack to 1.
Carnival Barker Rare General Paladin 3 3 2 Whenever you summon a 1-Health minion, give it +1/+2.
Goody Two-Shields Rare General Paladin 3 4 2 Divine Shield
Spellburst: Gain Divine Shield.
Imprisoned Celestial Rare General Paladin 3 4 5 Dormant for 2 turns. Spellburst: Give your minions Divine Shield.
Lord Barov Legendary General 3 3 2 Battlecry: Set the Health of all other minions to 1.
Deathrattle: Deal 1 damage to all minions.
Northwatch Commander Rare General Paladin 3 3 4 Battlecry: If you control a Secret, draw a minion.
Warhorse Trainer Common General Paladin 3 3 4 Your Silver Hand Recruits have +1 Attack.
Balloon Merchant Rare General Paladin 4 3 5 Battlecry: Give your Silver Hand Recruits +1 Attack and Divine Shield.
Cariel Roame Legendary General Paladin 4 4 3 Rush, Divine Shield
Whenever this attacks, reduce the Cost of Holy spells in your hand by (1).
Veteran Warmedic Epic General Paladin 4 3 5 After you cast a Holy spell, summon a 2/2 Medic with Lifesteal.
Aldor Truthseeker Rare General Paladin 5 4 6 Taunt. Battlecry: Reduce the Cost of your Librams by (2) this game.
Cannonmaster Smythe Legendary General Paladin 5 4 4 Battlecry: Transform your Secrets into 3/3 Soldiers. They transform back when they die.
Carousel Gryphon Common Mech Paladin 5 5 5 Divine Shield
Corrupt: Gain +3/+3 and Taunt.
High Abbess Alura Legendary General 5 3 6 Spellburst: Cast a spell from your deck (targets this if possible).
Lothraxion the Redeemed Legendary Demon Paladin 5 5 5 Battlecry: For the rest of the game, after you summon a Silver Hand Recruit, give it Divine Shield.
Devout Pupil Epic General 6 4 5 Divine Shield, Taunt
Costs (1) less for each spell you've cast on friendly characters this game.
Judicious Junior Common General Paladin 6 4 9 Lifesteal
Guardian of Kings Rare General Paladin 7 5 7 Taunt
Battlecry: Restore 6 Health to your hero.
Lady Liadrin Legendary General Paladin 7 4 6 Battlecry: Add a copy of each spell you cast on friendly characters this game to your hand.
High Exarch Yrel Legendary General Paladin 8 7 5 Battlecry: If your deck has no Neutral cards, gain Rush, Lifesteal, Taunt, and Divine Shield.
Tirion Fordring Legendary General Paladin 8 6 6 Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer.
Turalyon, the Tenured Legendary General Paladin 8 3 12 Rush. Whenever this attacks a minion, set the defender's Attack and Health to 3.
Showing all 31 cards
Aldor Attendant(210757).png
Imprisoned Sungill(210778).png
Knight of Anointment(464308).png
Righteous Protector(475052).png
Argent Braggart(329936).png
Argent Protector(475051).png
Murgur Murgurgle(210779).png
Redscale Dragontamer(389051).png
Soldier's Caravan(464307).png
Aldor Peacekeeper(475048).png
Carnival Barker(388989).png
Goody Two-Shields(329867).png
Imprisoned Celestial(442039).png
Lord Barov(329943).png
Northwatch Commander(464309).png
Warhorse Trainer(475046).png
Balloon Merchant(388941).png
Cariel Roame(487645).png
Veteran Warmedic(487647).png
Aldor Truthseeker(210759).png
Cannonmaster Smythe(487631).png
Carousel Gryphon(378846).png
High Abbess Alura(329941).png
Lothraxion the Redeemed(388950).png
Devout Pupil(329922).png
Judicious Junior(329986).png
Guardian of Kings(475036).png
Lady Liadrin(210732).png
High Exarch Yrel(388942).png
Tirion Fordring(475033).png
Turalyon, the Tenured(329913).png

Uncollectible[edit | edit source]

For Wild format listings, see Paladin/Wild format

The following minions are generated by other paladin cards or effects, and are uncollectible.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Defender None General Paladin 1 2 1
Honor Student None General 1 1 1 Taunt
Silver Hand Recruit Free General Paladin 1 1 1
Sungill Streamrunner None Murloc Paladin 1 1 1
Battlefield Medic None General Paladin 2 2 2 Lifesteal
Holy Steed None Beast Paladin 3 3 4 Taunt
Northwatch Soldier None General Paladin 3 3 3 Deathrattle: Transform back into a Secret.
Race Guard None General 3 2 4 Taunt
Carousel Gryphon Common Mech Paladin 5 8 8 Corrupted
Divine Shield, Taunt
Holy Elemental None Elemental Paladin 6 6 6 Taunt
Ancient Guardian None General Paladin 8 8 8 Taunt
Divine Shield
Murgurgle Prime None Murloc Paladin 8 6 3 Divine Shield
Battlecry: Summon 4 random Murlocs. Give them Divine Shield.
Showing all 12 cards
Honor Student(330092).png
Silver Hand Recruit(268).png
Sungill Streamrunner(211050).png
Battlefield Medic(487660).png
Holy Steed(464157).png
Northwatch Soldier(487680).png
Race Guard(442249).png
Carousel Gryphon(378848).png
Holy Elemental(378833).png
Ancient Guardian(211056).png
Murgurgle Prime(211054).png

Weapons[edit | edit source]

For Wild format listings, see Paladin/Wild format

See Weapon.

Name / Desc Rarity Class Cost Atk HP Description
Sword of the Fallen Weapon Paladin 2 1 2 After your hero attacks, cast a Secret from your deck.
Ceremonial Maul Epic 3 2 2 Spellburst: Summon a Student with Taunt and stats equal to the spell's Cost.
Seedcloud Buckler Common Paladin 3 2 3 Deathrattle: Give your minions Divine Shield.
Underlight Angling Rod Epic Paladin 3 3 2 After your Hero attacks, add a random Murloc to your hand.
Truesilver Champion Common Paladin 4 4 2 Whenever your hero attacks, restore 2 Health to it.
Hammer of the Naaru Epic Paladin 6 3 3 Battlecry: Summon a 6/6 Holy Elemental with Taunt.
Libram of Judgment Common Paladin 7 5 3 Corrupt: Gain Lifesteal.
Showing all 7 cards
Sword of the Fallen(500135).png
Ceremonial Maul(329892).png
Seedcloud Buckler(63099).png
Underlight Angling Rod(210711).png
Truesilver Champion(475041).png
Hammer of the Naaru(378828).png
Libram of Judgment(442070).png

Uncollectible[edit | edit source]

For Wild format listings, see Paladin/Wild format

The following weapons are generated by other paladin cards or effects, and are uncollectible.

Name / Desc Rarity Class Cost Atk HP Description
Overdue Justice None Paladin 1 1 4
Ashbringer None Paladin 5 5 3
Libram of Judgment Common Paladin 7 5 3 Corrupted
Showing all 3 cards
Overdue Justice(211053).png
Libram of Judgment(442252).png

Hero cards[edit | edit source]

For Wild format listings, see Paladin/Wild format

See Hero card.

Leveling rewards[edit | edit source]

As a hero reaches various levels they are awarded new cards, with each class having its own rewards. All cards awarded by gaining levels are uncraftable, and cannot be crafted or disenchanted.

Levels up to 10 award new basic class cards, while levels after this award only golden versions of existing cards.

Starting cards[edit | edit source]

All paladins start with the following class cards.

Blessing of Might(394).png
Hammer of Wrath(350).png
Hand of Protection(499).png
Holy Light(108).png
Light's Justice(250).png

Level 2-10[edit | edit source]

Up to level 10, reaching each even-numbered level will award the player two copies of a new Basic class card. These cards are not obtainable through any other means.

Truesilver Champion(293).png

Level 2

Level 4

Level 6
Guardian of Kings(283).png

Level 8
Blessing of Kings(29).png

Level 10

Level 11-60[edit | edit source]

Above level 10, reaching certain levels will award golden versions of existing Basic cards. As they are uncraftable, it is not possible to disenchant these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden Basic class cards, whereas levels after 50 award golden Basic neutral minion cards.

Holy Light(108) Gold.png

Level 15/20
Hand of Protection(499) Gold.png

Level 23/26
Humility(189) Gold.png

Level 28/30
Hammer of Wrath(350) Gold.png

Level 32/34
Light's Justice(250) Gold.png

Level 36/38
Truesilver Champion(293) Gold.png

Level 40/42
Consecration(260) Gold.png

Level 43/44
Blessing of Might(394) Gold.png

Level 45/46
Guardian of Kings(283) Gold.png

Level 47/48
Blessing of Kings(29) Gold.png

Level 49/50
Stormpike Commando(325) Gold.png

Level 51/52
Bluegill Warrior(289) Gold.png

Level 53/54
Stormwind Knight(603) Gold.png

Level 55/56
Goldshire Footman(564) Gold.png

Level 57/58
Stormwind Champion(310) Gold.png

Level 59/60

Trivia[edit | edit source]

  • During the game's early development, the paladin hero was Tirion Fordring. The hero can be seen in screenshots from that period.
  • As of the Year of the Dragon, Paladin is tied with Shaman for the most amount of heroes at 4, with Mage, Warlock, Priest, and Druid coming in second at 3. Paladin is also the only class to have two free promotional heroes.

References[edit | edit source]