- Overheal
A bonus if restored past full Health.
Overheal is a mechanic introduced in Festival of Legends and the Year of the Wolf Core set. Overheal is a triggered effect that activates whenever a minion is healed past its maximum health. Cards with this mechanic are limited to the priest class and is planned to be a permanent addition to the class.
Notes[]
- Overheal is a continuous triggered effect, indicated by the "lightning bolt" icon on the bottom of the Overheal minion. It triggers every time the minion is restored past max health.
- A minion does not need to be damaged for an Overheal effect to trigger. It can even be at full health.[1]
- Oveheal looks at a card's current maximum health. If a card's max health is increased, e.g. from 3 to 5, it needs to be healed past 5 health for the Overheal to trigger.
- Overheal itself does not increase a minion's maximum health when it is healed. It simply checks whether a healing effect heals for more than a minion's max health.[2]
Cards with Overheal[]
- For Wild format listings, see Overheal/Wild format
Collectible[]
THIS IS THE OLD WIKI. There will be outdated information. See this page in the new wiki
Related cards[]
- For Wild format listings, see Overheal/Wild format
THIS IS THE OLD WIKI. There will be outdated information. See this page in the new wiki
Achievements[]
Category | Name | Description | Rewards | |
---|---|---|---|---|
![]() | Gameplay - Core (Wolf) - Classes | Thank Your Healers | Trigger 200 Overheal effects. | 10 ![]() |
![]() | Gameplay - Core (Wolf) - Classes | Thank Your Healers | Trigger 400 Overheal effects. | 20 ![]() |
Patch changes[]
Patch 26.0.0.170824 (2023-04-04): Added.
References[]
- ↑ Leo Robles on Twitter. (2023-14-03).
- ↑ Leo Robles on Twitter. (2023-14-03).