Ongoing effects are minion, weapon, and boss Hero Power abilities which grant special effects on an ongoing basis. Ongoing effects are often referred to as auras, particularly those which grant temporary enchantments to other targets.
Ongoing effects are distinguished from regular minion abilities such as Taunt in that their effects directly affect the state of other game elements, and/or are toggled on and off in response to the state of other game elements. This makes ongoing effects dynamic and synergistic abilities, capable of directly altering the function of the game, or manifesting additional abilities in response to the wider state of the game. Ongoing effects are also distinguished from abilities such as Enrage which are activated solely through personal state changes, and effects which grant one-time enchantments. Ongoing effects are contrasted with triggered effects, which only take effect in response to specific events.
Minions with ongoing effects are indicated on the battlefield by a pool of light periodically welling from beneath them. There are exceptions, such as Old Murk-Eye and Prophet Velen, which do not have such pulsing pools of light. Any enchantments granted by ongoing effects are listed on affected minions, and not on the generating minion.
Ongoing effects which grant temporary enchantments or buffs to other minions are referred to as auras. Some notable examples of cards which provide persistent auras are Stormwind Champion and Murloc Warleader. Auras may affect all friendly minions, or all minions of a specific type. Auras usually take effect on the player's entire side of the board, but some auras only affect adjacent minions, such as Dire Wolf Alpha and Flametongue Totem. The key distinction between aura buffs and minion-specific buffs is that auras grant their effects only for as long as the aura-generating card remains in play. For example, Defender of Argus and Shattered Sun Cleric are examples of minions that give minion-specific buffs, but not auras. In Hearthstone, auras can be defined as continuously ongoing effects that are provided only by the presence of another card in play.
Auras, unlike permanent enchantments, cannot be removed by silencing the minion being affected by the aura, but only by neutralizing the minion generating the aura. Silencing or removing an aura-generating minion will remove its aura generation, and remove its aura effect from all affected minions. However, silencing the same minion will not prevent it from being affected by the auras of other minions.
If an aura minion meets the requirements for its own aura, it will benefit from it. For example, Tundra Rhino will gain Charge due to its own aura, and Warsong Commander will grant itself +1 Attack if you cast Potion of Madness on it.
While enchantments are normally applied to minions in the order in which they were granted, enchantments from auras and ongoing effects appear to be granted after all other enchantments have been applied, even if the aura was in place prior to the other buffs being gained. For the most part this prevents auras from being included in the calculations of other enchantments, but still allows them to be included in effect calculations such as Reversing Switch. For more details, see Advanced rulebook#Enchantments.
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Cogmaster||Common||Minion||General||Any||1||1||2||Has +2 Attack while you have a Mech.|
|Illidari Studies||Common||Spell||General||Demon Hunter||1||Discover an Outcast card. Your next one costs (1) less.|
|Kolek||Minion||Demon||1||1||2||Your other minions have +1 Attack.|
|Nature Studies||Common||Spell||Nature||Druid||1||Discover a spell. Your next one costs (1) less.|
|Spiked Wheel||Common||Weapon||Warrior||1||0||2||Has +3 Attack while your hero has Armor.|
|Dire Wolf Alpha||Common||Minion||Beast||Any||2||2||2||Adjacent minions have +1 Attack.|
|Fallen Hero||Rare||Minion||General||Mage||2||3||2||Your Hero Power deals 1 extra damage.|
|Felfire Deadeye||Common||Minion||General||2||2||3||Your Hero Power costs (1) less.|
|Game Master||Common||Minion||General||Mage||2||2||3||The first Secret you play each turn costs (1).|
|Kanrethad Ebonlocke||Legendary||Minion||General||Warlock||2||3||2||Your Demons cost (1) less.|
Deathrattle: Shuffle 'Kanrethad Prime' into your deck.
|Mo'arg Artificer||Epic||Minion||Demon||Any||2||2||4||All minions take double damage from spells.|
|Razormane Battleguard||Rare||Minion||Quilboar||Druid||2||2||3||The first Taunt minion you play each turn costs (2) less.|
|Ace Hunter Kreen||Legendary||Minion||General||3||2||4||Your other characters are Immune while attacking.|
|Arcane Luminary||Epic||Minion||Elemental||Mage||3||4||3||Cards that didn't start in your deck cost (2) less, but not less than (1).|
|Barrens Trapper||Common||Minion||General||Any||3||2||4||Your Deathrattle cards cost (1) less.|
|Darkmoon Statue||Common||Minion||General||Any||3||0||5||Your other minions have +1 Attack. Corrupt: This gains +4 Attack.|
Your other minions have +1 Attack.
|Deathwarden||Epic||Minion||General||Any||3||2||5||Deathrattles can't trigger.|
|Eye Beam||Epic||Spell||Fel||Demon Hunter||3||Lifesteal. Deal 3 damage to a minion.|
Outcast: This costs (1).
|Leokk||Common||Minion||Beast||Hunter||3||2||4||Your other minions have +1 Attack.|
|Lightspawn||Common||Minion||Elemental||Priest||3||0||4||This minion's Attack is always equal to its Health.|
|Line Hopper||Common||Minion||General||Demon Hunter||3||3||4||Your Outcast cards cost (1) less.|
While at full Health, this has +2 Attack.
|Professor Slate||Legendary||Minion||General||Hunter||3||3||4||Your spells are Poisonous.|
|Raid Leader||Common||Minion||General||Any||3||2||3||Your other minions have +1 Attack.|
|Robes of Protection||Rare||Minion||General||Any||3||2||4||Your minions have "Can't be targeted by spells or Hero Powers."|
|Southsea Captain||Epic||Minion||Pirate||Any||3||3||3||Your other Pirates have +1/+1.|
|Vulpera Toxinblade||Common||Minion||General||Rogue||3||3||3||Your weapon has +2 Attack.|
|Warhorse Trainer||Common||Minion||General||Paladin||3||3||4||Your Silver Hand Recruits have +1 Attack.|
Has Poisonous while you have no other minions.
|Baron Rivendare||Legendary||Minion||General||Any||4||1||7||Your minions trigger their Deathrattles twice.|
|Felsaber||Common||Minion||Demon||Demon Hunter||4||5||6||Can only attack if your hero attacked this turn.|
|Kayn Sunfury||Legendary||Minion||General||Demon Hunter||4||3||4||Charge|
All friendly attacks ignore Taunt.
|Inara Stormcrash||Legendary||Minion||General||Shaman||5||4||5||On your turn, your hero has +2 Attack and Windfury|
|Malevolent Strike||Epic||Spell||General||Rogue||5||Destroy a minion. Costs (1) less for each card in your deck that didn't start there.|
|Akama Prime||Minion||General||Rogue||6||6||5||Permanently Stealthed.|
|Bladed Lady||Rare||Minion||Demon||Demon Hunter||6||6||6||Rush|
Costs (1) if your hero has 6 or more Attack.
|Coldarra Drake||Epic||Minion||Dragon||Mage||6||6||7||You can use your Hero Power any number of times.|
|Floecaster||Common||Minion||General||Mage||6||5||5||Costs (2) less for each Frozen enemy.|
|Lady Anacondra||Legendary||Minion||General||Druid||6||3||7||Your Nature spells cost (2) less.|
Costs (1) less for each damaged minion.
|Stormwind Champion||Common||Minion||General||Any||7||7||7||Your other minions have +1/+1.|
Costs (1) less for each spell you've cast this game.
|Flesh Giant||Epic||Minion||General||8||8||8||Costs 1 less for each time your hero's Health changed during your turns.|
|Taintheart Tormenter||Rare||Minion||Demon||Demon Hunter||8||8||8||Taunt|
Your opponent's spells cost (2) more.
|Ysiel Windsinger||Legendary||Minion||General||Druid||9||5||5||Your spells cost (1).|
|Clockwork Giant||Epic||Minion||Mech||Any||12||8||8||Costs (1) less for each card in your opponent's hand.|
|Showing all 47 cards|
- Patch 220.127.116.1144 (2014-03-11): The visual effect for ongoing effects has been adjusted and now occurs more frequently.
|By minion type|
|By spell school|
|By ability||Evergreen keywords|
|By effect type|
|By card set||Standard|