Druids take nourishment from many things: the power of nature, the songbird's chirp, a chocolate cake.
CHOOSE_ONE
COLLECTIBLE
Nourish is a rare druid spell card, inducted into the Legacy set, formerly from the Classic set.
Contents
Other versions[]
How to get[]
Type | Source | Premium | Q. |
---|---|---|---|
Card packs | ![]() ![]() ![]() | Regular, Golden | 1~2 |
Crafting | 100 ![]() | Regular | 1 |
Crafting | 800 ![]() | Golden | 1 |
Core set[]
Two copies of regular Nourish are obtained for raising druid to level 6.
Two copies of golden Nourish (Core) are obtained for winning 100 games as druid.
Nourish (Core) is uncraftable and cannot be crafted or disenchanted.
Previous availability[]
- Regular Nourish could also be obtained as a first-time reward for first time reaching Silver 10 and Gold 10 in Ranked mode from March 26, 2020 to March 25, 2021 (or as a reward of Climbing the Ranks (2/10) and (4/10) achievements).
Choose One cards[]
Notes[]
- This spell's first Choose One effect grants its caster 2 filled Mana Crystals, that can be used that turn.[1]
- Unlike Wild Growth, Astral Communion and Pilfered Power, this card does not generate Excess Mana if played when you already have 10 Mana Crystals, since it still has a beneficial effect (the possibility to draw three cards instead).
- Rampant Growth will give Mana Crystals after deducting the card cost, which means when played at 10 mana, you will be left with 7 Mana after playing it.
Strategy[]
This is a Choose One card which provides the player with two options: to permanently gain 2 Mana Crystals, or to draw 3 cards.
Gain 2 mana crystals[]
This option grants the druid 2 additional mana crystals. These mana crystals are permanent, and are full when they are granted. This means that choosing this option in effect costs only 3 mana, although it still requires 5 mana to play.
Many people never choose the "gain 2 mana crystals" option because it costs 5 mana crystals. However, the advantage gained in earlier rounds by advancing your mana progression is substantial. In control vs control matchups, the mana gain can be a substantial boon, allowing the player to play huge threats or make efficient turns without the fear of falling behind tempo. Thanks to the addition of powerful high-cost draw and defensive catch-up cards like Branching Paths, Spreading Plague, and Ultimate Infestation, it's fairly easy to recover after playing Nourish for mana.
Used in combination with Innervate and Wild Growth, choosing this option can allow the druid to very quickly expand their mana pool, albeit it at the cost of other action. This will likely leave you taking damage and relying on quickly drawing something useful in order to make up for lost time and board control. Building a deck around such an unlikely amount of cards early in the game is not recommended: Astral Communion achieves much the same result.
Draw 3 cards[]
This option is much simpler: draw 3 cards. This is a powerful card draw effect, and can be very useful at any stage of the game.
Lore[]
- "Time for the harvest."
- —Dorn the Tranquil
Nourish is a Restoration druid direct healing ability from World of Warcraft that has synergy with several other druid healing effects.
Trivia[]
- The artwork for this card comes from the World of Warcraft Trading Card Game "Wrathgate" series, for the card Scent of Nature.
Gallery[]

Nourish, full art
Patch changes[]
Patch 23.0.0.135540 (2022-04-05): Now costs 5 mana (Down from 6).
Year of the Gryphon rotation (2021-03-30): Moved from Classic to Legacy set.
Patch 20.0.0.77662 (2021-03-25): Now has Nature spell school (previously: no spell school).
Patch 14.0.0.29933 (2019-04-04): A number of "Choose One" cards have had unique art added for each possible option.
Patch 13.0.3.28329 (2018-12-19): Cost increased from 5 to 6.
Patch 5.2.0.13619 (2016-07-12): Golden art and casting animation updated. Both hands and the leaves are now animated.
References[]
- ↑ Zeriyah on Twitter. (2014-12-03).