Nexus-Champion Saraad

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Nexus-Champion Saraad
Regular
Nexus-Champion Saraad(22264).png
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Gold
Nexus-Champion Saraad(22264) Gold.png
Set: The Grand Tournament
Type: Minion
Rarity: Legendary
Cost: 5 Mana icon.png
Attack: 4 Attack icon.png
Health: 5 Health
Abilities: Generate, Inspire
Tags: Hero Power-related, Random, Spell-generating
Artist: Marcelo Vignali

Inspire: Add a random spell to your hand.

The ethereals have their own jousting tournament, and Saraad is the reigning champion. Also he won the ethereal hot dog eating contest.

See this card on Hearthpwn


Nexus-Champion Saraad is a legendary neutral minion card, from the Grand Tournament set.

How to get[edit | edit source]

Nexus-Champion Saraad can be obtained through The Grand Tournament card packs, or through crafting.

Card Crafting cost Disenchanting
Nexus-Champion Saraad 1600 400
Golden Nexus-Champion Saraad 3200 1600

Notes[edit | edit source]

Strategy[edit | edit source]

Strong with Inspire-synergy cards such as Maiden of the Lake and Fencing Coach. An interesting option for Raza Priest.

Potential spells[edit | edit source]

As of The Grand Tournament, there are 214 collectible spells in the game, giving each spell less than a 0.5% chance of being generated. The average mana cost of a spell is 2.8.

Name / Desc Rarity School Class Cost Description
Shifting Scroll Common Arcane Mage Each turn this is in your hand, transform it into a random Mage spell.
Ancestral Healing Free Nature Shaman 0 Restore a minion to full Health and give it Taunt.
Ancestral Healing Free General Shaman 0 Restore a minion to full Health and give it Taunt.
Backstab Free General Rogue 0 Deal 2 damage to an undamaged minion.
Backstab Common General Rogue 0 Deal 2 damage to an undamaged minion.
Backstab Free General Rogue 0 Deal 2 damage to an undamaged minion.
Beakered Lightning Common Nature Shaman 0 Deal 1 damage to all minions. Overload: (2)
Blur Common General Demon Hunter 0 Your hero can't take damage this turn.
Circle of Healing Common Holy Priest 0 Restore 4 Health to ALL minions.
Circle of Healing Common General Priest 0 Restore 4 Health to ALL minions.
Counterfeit Coin Rare General Rogue 0 Gain 1 Mana Crystal this turn only.
Desperate Prayer Common Holy Priest 0 Restore 5 Health to each hero.
Elemental Evocation Common Fire Mage 0 The next Elemental you play this turn costs (2) less.
Embiggen Epic Nature Druid 0 Give all minions in your deck +2/+2. They cost (1) more (up to 10).
Flurry (Rank 1) Rare Frost Mage 0 Freeze a random enemy minion. (Upgrades when you have 5 Mana.)
Forbidden Flame Epic Fire Mage 0 Spend all your Mana. Deal that much damage to a minion.
Forbidden Healing Epic Holy Paladin 0 Spend all your Mana. Heal for double the mana you spent.
Forbidden Ritual Rare Shadow Warlock 0 Spend all your Mana. Summon that many 1/1 Tentacles.
Forbidden Shaping Epic Shadow Priest 0 Spend all your Mana. Summon a random minion that costs that much.
Forbidden Words Rare Shadow Priest 0 Spend all your Mana. Destroy a minion with that much Attack or less.
Freezing Potion Common Frost Mage 0 Freeze an enemy.
Hunter's Mark Free General Hunter 0 Change a minion's Health to 1.
Inner Rage Common General Warrior 0 Deal 1 damage to a minion and give it +2 Attack.
Inner Rage Common General Warrior 0 Deal 1 damage to a minion and give it +2 Attack.
Innervate Free Nature Druid 0 Gain 1 Mana Crystal this turn only.
Innervate Rare Nature Druid 0 Gain 1 Mana Crystal this turn only.
Innervate Free General Druid 0 Gain 2 Mana Crystals this turn only.
Lazul's Scheme Epic Shadow Priest 0 Reduce the Attack of an enemy minion by 1 until your next turn.
(Upgrades each turn!)
Lightning Bloom Common Nature 0 Gain 2 Mana Crystals this turn only.
Overload: (2)
Moonfire Free Arcane Druid 0 Deal 1 damage.
Moonfire Free General Druid 0 Deal 1 damage.
Mutate Common Nature Shaman 0 Transform a friendly minion into a random one that costs (1) more.
Pounce Common General Druid 0 Give your hero +2 Attack this turn.
Pounce Common General Druid 0 Give your hero +2 Attack this turn.
Preparation Epic General Rogue 0 The next spell you cast this turn costs (2) less.
Preparation Epic General Rogue 0 The next spell you cast this turn costs (2) less.
Preparation Epic General Rogue 0 The next spell you cast this turn costs (3) less.
Raise Dead Common Shadow 0 Deal 3 damage to your hero. Return two friendly minions that died this game to your hand.
Regenerate Common Holy Priest 0 Restore 3 Health.
Ritual of Doom Rare Shadow Warlock 0 Destroy a friendly minion. If you had 5 or more, summon a 5/5 Demon.
Sacrificial Pact Free Shadow Warlock 0 Destroy a friendly Demon. Restore 5 Health to your hero.
Sacrificial Pact Free General Warlock 0 Destroy a Demon. Restore 5 Health to your hero.
Serpentbloom Common General Hunter 0 Give a friendly Beast Poisonous.
Shadowstep Common Shadow Rogue 0 Return a friendly minion to your hand. It costs (2) less.
Shadowstep Common Shadow Rogue 0 Return a friendly minion to your hand. It costs (2) less.
Shadowstep Common General Rogue 0 Return a friendly minion to your hand. It costs (2) less.
Sigil of Silence Rare Shadow Demon Hunter 0 At the start of your next turn, Silence all enemy minions.
Silence Common Shadow Priest 0 Silence a minion.
Silence Common General Priest 0 Silence a minion.
Soulfire Free General Warlock 0 Deal 4 damage.
Discard a random card.
Topsy Turvy Common General Priest 0 Swap a minion's Attack and Health.
Totemic Might Free General Shaman 0 Give your Totems +2 Health.
Totemic Might Free General Shaman 0 Give your Totems +2 Health.
Totemic Surge Common Nature Shaman 0 Give your Totems +2 Attack.
Whispers of EVIL Common General Priest 0 Add a Lackey to your hand.
Zap! Common Nature Shaman 0 Deal 2 damage to a minion. Overload: (1)
Activate the Obelisk Legendary General Priest 1 Quest: Restore 15 Health.
Reward: Obelisk's Eye.
Adaptation Common General Paladin 1 Adapt a friendly minion.
Adorable Infestation Common General 1 Give a minion +1/+1. Summon a 1/1 Cub. Add a Cub to your hand.
Altar of Fire Epic Fire Warlock 1 Destroy the top 3 cards of each deck.
Arcane Blast Epic Arcane Mage 1 Deal 2 damage to a minion. This spell gets double bonus from Spell Damage.
Arcane Breath Rare Arcane Mage 1 Deal 2 damage to a minion. If you're holding a Dragon, Discover a spell.
Arcane Missiles Free Arcane Mage 1 Deal 3 damage randomly split among all enemies.
Arcane Missiles Free General Mage 1 Deal 3 damage randomly split among all enemy characters.
Arcane Shot Free Arcane Hunter 1 Deal 2 damage.
Arcane Shot Rare Arcane Hunter 1 Deal 2 damage.
Arcane Shot Free General Hunter 1 Deal 2 damage.
Athletic Studies Common General Warrior 1 Discover a Rush minion. Your next one costs (1) less.
Autodefense Matrix Common General Paladin 1 Secret: When one of your minions is attacked, give it Divine Shield.
Avenge Common Holy Paladin 1 Secret: When one of your minions dies, give a random friendly minion +3/+2.
Avenge Common Holy Paladin 1 Secret: When one of your minions dies, give a random friendly minion +3/+2.
Awaken the Makers Legendary General Priest 1 Quest: Summon 7 Deathrattle minions.
Reward: Amara, Warden of Hope.
Barkskin Common Nature Druid 1 Give a minion +3 Health. Gain 3 Armor.
Bazaar Burglary Legendary General Rogue 1 Quest: Add 4 cards from other classes to your hand.
Reward: Ancient Blades.
Bestial Wrath Epic General Hunter 1 Give a friendly Beast +2 Attack and Immune this turn.
Bestial Wrath Epic General Hunter 1 Give a Beast +2 Attack and Immune this turn.
Binding Heal Common Holy Priest 1 Restore 5 Health to a minion and your hero.
Biology Project Common Nature Druid 1 Each player gains 2 Mana Crystals.
Blazing Invocation Rare Fire Shaman 1 Discover a Battlecry minion.
Blessing of Might Free Holy Paladin 1 Give a minion +3 Attack.
Blessing of Might Free General Paladin 1 Give a minion +3 Attack.
Blessing of Wisdom Common Holy Paladin 1 Choose a minion. Whenever it attacks, draw a card.
Blessing of Wisdom Common General Paladin 1 Choose a minion. Whenever it attacks, draw a card.
Blood To Ichor Rare General Warrior 1 Deal 1 damage to a minion. If it survives, summon a 2/2 Slime.
Boom Squad Common General Warrior 1 Discover a Lackey, Mech, or Dragon.
Brain Freeze Rare Frost 1 Freeze a minion.
Combo: Also deal 3 damage to it.
Breath of Sindragosa Common Frost Mage 1 Deal 2 damage to a random enemy minion and Freeze it.
Call of the Void Common Shadow Warlock 1 Add a random Demon to your hand.
Carrion Studies Common General Hunter 1 Discover a Deathrattle minion. Your next one costs (1) less.
Claw Free General Druid 1 Give your hero +2 Attack this turn. Gain 2 Armor.
Claw Free General Druid 1 Give your hero +2 Attack this turn. Gain 2 Armor.
Clear the Way Rare General Hunter 1 Sidequest: Summon 3 Rush minions.
Reward: Summon a 4/4 Gryphon with Rush.
Cloning Device Common General Priest 1 Discover a copy of a minion in your opponent's deck.
Cold Blood Common General Rogue 1 Give a minion +2 Attack. Combo: +4 Attack instead.
Competitive Spirit Rare General Paladin 1 Secret: When your turn starts, give your minions +1/+1.
Conceal Common Shadow Rogue 1 Give your minions Stealth until your next turn.
Conceal Common General Rogue 1 Give your minions Stealth until your next turn.
Consume Magic Common Shadow Demon Hunter 1 Silence an enemy minion.
Outcast: Draw a card.
Conviction (Rank 1) Epic Holy Paladin 1 Give a random friendly minion +3 Attack. (Upgrades when you have 5 Mana.)
Corrupt the Waters Legendary General Shaman 1 Quest: Play 6 Battlecry cards.
Reward: Heart of Vir'naal.
Corruption Free General Warlock 1 Choose an enemy minion. At the start of your turn, destroy it.
Corruption Free General Warlock 1 Choose an enemy minion. At the start of your turn, destroy it.
Crystal Power Common Nature Druid 1 Choose One - Deal 2 damage to a minion; or Restore 5 Health.
Crystology Rare General Paladin 1 Draw two 1-Attack minions from your deck.
Daring Escape Common General Rogue 1 Return all friendly minions to your hand.
Dark Pact Common Shadow Warlock 1 Destroy a friendly minion. Restore 4 Health to your hero.
Dark Possession Rare Shadow Warlock 1 Deal 2 damage to a friendly character. Discover a Demon.
Deadly Poison Free Nature Rogue 1 Give your weapon +2 Attack.
Deadly Poison Common Nature Rogue 1 Give your weapon +2 Attack.
Deadly Poison Free General Rogue 1 Give your weapon +2 Attack.
Demon Companion Rare General 1 Summon a random Demon Companion.
Demonic Studies Common Shadow Warlock 1 Discover a Demon. Your next one costs (1) less.
Desperate Measures Rare General Paladin 1 Twinspell
Cast a random Paladin Secret.
Devastate Common General Warrior 1 Deal 4 damage to a damaged minion.
Devolving Missiles Epic Arcane 1 Shoot three missiles at random enemy minions that transform them into ones that cost (1) less.
Divine Strength Common Holy Paladin 1 Give a minion +1/+2.
Doomerang Epic General Rogue 1 Throw your weapon at a minion. It deals its damage, then returns to your hand.
Double Jump Common General Demon Hunter 1 Draw an Outcast card from your deck.
Draconic Studies Common General Priest 1 Discover a Dragon. Your next one costs (1) less.
Dragon's Hoard Rare General Rogue 1 Discover a Legendary minion from another class.
Earth Shock Common Nature Shaman 1 Silence a minion, then deal 1 damage to it.
Earth Shock Common General Shaman 1 Silence a minion, then deal 1 damage to it.
Earthen Scales Rare Nature Druid 1 Give a friendly minion +1/+1, then gain Armor equal to its Attack.
Elemental Allies Rare General Mage 1 Sidequest: Play an Elemental 2 turns in a row.
Reward: Draw 3 spells from your deck.
Embalming Ritual Common General Priest 1 Give a minion Reborn.
Evolve Rare Nature Shaman 1 Transform your minions into random minions that cost (1) more.
Execute Free General Warrior 1 Destroy a damaged enemy minion.
Eye for an Eye Common Holy Paladin 1 Secret: When your hero takes damage, deal that much damage to the enemy hero.
Eye for an Eye Common General Paladin 1 Secret: When your hero takes damage, deal that much damage to the enemy hero.
Felosophy Epic Fel 1 Copy the lowest Cost Demon in your hand.
Outcast: Give both +1/+1.
Felscream Blast Common Fel Demon Hunter 1 Lifesteal. Deal 1 damage to a minion and its neighbors.
Final Gasp Common Shadow Warlock 1 Deal 1 damage to a minion. If it dies, summon a 2/2 Adventurer with a random bonus effect.
Finders Keepers Epic General Shaman 1 Discover a card with Overload. Overload: (1)
Fire Plume's Heart Legendary General Warrior 1 Quest: Play 7 Taunt Minions.
Reward: Sulfuras.
First Day of School Common General Paladin 1 Add 2 random 1-Cost minions to your hand.
Flare Rare General Hunter 1 All minions lose Stealth. Destroy all enemy Secrets. Draw a card.
Flare Rare General Hunter 1 All minions lose Stealth. Destroy all enemy Secrets. Draw a card.
Flash Heal Common Holy Priest 1 Restore 5 Health.
Flash Heal Common Holy Priest 1 Restore 5 Health.
Floop's Glorious Gloop Legendary Nature Druid 1 Whenever a minion dies this turn, gain 1 Mana Crystal this turn only.
Focused Will Rare General Priest 1 Silence a minion, then give it +3 Health.
Font of Power Rare Arcane Mage 1 Discover a Mage minion. If your deck has no minions, keep all 3.
Forked Lightning Common Nature Shaman 1 Deal 2 damage to 2 random enemy minions. Overload: (2)
Forked Lightning Common General Shaman 1 Deal 2 damage to 2 random enemy minions. Overload: (2)
Frost Shock Free Frost Shaman 1 Deal 1 damage to an enemy character and Freeze it.
Frost Shock Free General Shaman 1 Deal 1 damage to an enemy character and Freeze it.
Fury (Rank 1) Common Fel Demon Hunter 1 Give your hero +2 Attack this turn. (Upgrades when you have 5 Mana.)
Galloping Savior Common General Paladin 1 Secret: After your opponent plays three cards in a turn, summon a 3/4 Steed with Taunt.
Getaway Kodo Rare General Paladin 1 Secret: When a friendly minion dies, return it to your hand.
Grim Rally Rare Shadow Warlock 1 Destroy a friendly minion. Give your minions +1/+1.
Grimoire of Sacrifice Common Shadow Warlock 1 Destroy a friendly minion. Deal 2 damage to all enemy minions.
Guidance Rare General 1 Look at two spells. Add one to your hand or Overload: (1) to get both.
Hack the System Legendary General Warrior 1 Quest: Attack 5 times with your hero.
Reward: Anraphet's Core.
Hallucination Common Nature Rogue 1 Discover a card from your opponent's class.
Hand of Protection Free Holy Paladin 1 Give a minion Divine Shield.
Hand of Protection Free General Paladin 1 Give a minion Divine Shield.
Hidden Wisdom Epic General Paladin 1 Secret: After your opponent plays three cards in a turn, draw 2 cards.
Holy Smite Free Holy Priest 1 Deal 3 damage to a minion.
Holy Smite Common Holy Priest 1 Deal 3 damage to a minion.
Holy Smite Free General Priest 1 Deal 2 damage.
Humility Free General Paladin 1 Change a minion's Attack to 1.
Humility Free General Paladin 1 Change a minion's Attack to 1.
Hunter's Mark Free General Hunter 1 Change a minion's Health to 1.
I Know a Guy Common General Warrior 1 Discover a Taunt minion.
Ice Lance Common Frost Mage 1 Freeze a character. If it was already Frozen, deal 4 damage instead.
Ice Lance Common General Mage 1 Freeze a character. If it was already Frozen, deal 4 damage instead.
Illidari Studies Common General Demon Hunter 1 Discover an Outcast card. Your next one costs (1) less.
Improve Morale Common General Warrior 1 Deal 1 damage to a minion.
If it is survives, add a Lackey to your hand.
Inner Fire Common General Priest 1 Change a minion's Attack to be equal to its Health.
Inner Fire Common General Priest 1 Change a minion's Attack to be equal to its Health.
Into the Fray Rare General Warrior 1 Give all Taunt minions in your hand +2/+2.
Invocation of Frost Common Frost Shaman 1 Freeze an enemy.
Invoke Galakrond.
Iron Hide Common General Warrior 1 Gain 5 Armor.
Jade Idol Rare General Druid 1 Choose One - Summon a Jade Golem; or Shuffle 3 copies of this card into your deck.
Journey Below Rare General Rogue 1 Discover a Deathrattle card.
Judgment of Justice Common Holy Paladin 1 Secret: When an enemy minion attacks, set its Attack and Health to 1.
Jungle Giants Legendary General Druid 1 Quest: Summon 5 minions with 5 or more attack.
Reward: Barnabus.
Lakkari Sacrifice Legendary General Warlock 1 Quest: Discard 6 cards.
Reward: Nether Portal.
Learn Draconic Common General Mage 1 Sidequest: Spend 8 Mana on spells.
Reward: Summon a 6/6 Dragon.
Leeching Poison Common Nature Rogue 1 Give your weapon Lifesteal this turn.
Lesser Jasper Spellstone Rare Nature Druid 1 Deal 2 damage to a minion. (Gain 3 Armor to upgrade.)
Light of the Naaru Rare Holy Priest 1 Restore 3 Health. If the target is still damaged, summon a Lightwarden.
Lightning Bolt Common Nature Shaman 1 Deal 3 damage. Overload: (1)
Lightning Bolt Common Nature Shaman 1 Deal 3 damage. Overload: (1)
Lightning Bolt Common General Shaman 1 Deal 3 damage. Overload: (1)
Living Roots Common Nature Druid 1 Choose One - Deal 2 damage; or Summon two 1/1 Saplings.
Lock and Load Epic General Hunter 1 Each time you cast a spell this turn, add a random Hunter card to your hand.
Lock and Load Epic General Hunter 1 Each time you cast a spell this turn, add a random Hunter card to your hand.
Lost in the Jungle Common General Paladin 1 Summon two 1/1 Silver Hand Recruits.
Magic Trick Rare Arcane Mage 1 Discover a spell that costs (3) or less.
Making Mummies Legendary General Paladin 1 Quest: Play 5 Reborn minions.
Reward: Emperor Wraps.
Mana Burn Common Fel Demon Hunter 1 Your opponent has 2 fewer Mana Crystals next turn.
Mark of the Lotus Common General Druid 1 Give your minions +1/+1.
Mind Vision Free Shadow Priest 1 Put a copy of a random card in your opponent's hand into your hand.
Mind Vision Free General Priest 1 Put a copy of a random card in your opponent's hand into your hand.
Mirror Image Free General Mage 1 Summon two 0/2 minions with Taunt.
Mirror Image Free General Mage 1 Summon two 0/2 minions with Taunt.
Mortal Coil Free Shadow Warlock 1 Deal 1 damage to a minion. If that kills it, draw a card.
Mortal Coil Common Shadow Warlock 1 Deal 1 damage to a minion. If that kills it, draw a card.
Mortal Coil Free General Warlock 1 Deal 1 damage to a minion. If that kills it, draw a card.
Naturalize Common Nature Druid 1 Destroy a minion. Your opponent draws 2 cards.
Naturalize Common General Druid 1 Destroy a minion.
Your opponent draws 2 cards.
Nature Studies Common Nature Druid 1 Discover a spell. Your next one costs (1) less.
Never Surrender! Common General Paladin 1 Secret: When your opponent casts a spell, give your minions +2 Health.
Noble Sacrifice Common General Paladin 1 Secret: When an enemy attacks, summon a 2/1 Defender as the new target.
Noble Sacrifice Common General Paladin 1 Secret: When an enemy attacks, summon a 2/1 Defender as the new target.
Noble Sacrifice Common General Paladin 1 Secret: When an enemy attacks, summon a 2/1 Defender as the new target.
Oh My Yogg! Epic Shadow Paladin 1 Secret: When your opponent casts a spell, they instead cast a random one of the same Cost.
Omega Assembly Rare General Warrior 1 Discover a Mech. If you have 10 Mana Crystals, keep all 3 cards.
On the Hunt Common General Hunter 1 Deal 1 damage. Summon a 1/1 Mastiff.
Open the Waygate Legendary General Mage 1 Quest: Cast 8 spells that didn't start in your deck.
Reward: Time Warp.
Overwhelm Rare General Hunter 1 Deal 2 damage to a minion. Deal one more damage for each Beast you control.
Paralytic Poison Rare Nature Rogue 1 Give your weapon +1 Attack and "Your hero is Immune while attacking."
Partner Assignment Rare General Druid 1 Add a random 2-Cost and 3-Cost Beast to your hand.
Perpetual Flame Rare Fire Shaman 1 Deal 3 damage to a random enemy minion. If it dies, recast this.
Overload: (1)
Pilfer Common General Rogue 1 Add a random card from another class to your hand.
Pint-Size Potion Rare Shadow Priest 1 Give all enemy minions -3 Attack this turn only.
Plague of Flames Rare Fire Warlock 1 Destroy all your minions. For each one, destroy a random enemy minion.
Plague of Madness Rare Shadow Rogue 1 Each player equips a 2/2 Knife with Poisonous.
Play Dead Common General Hunter 1 Trigger a friendly minion's Deathrattle.
Potion of Madness Common Shadow Priest 1 Gain control of an enemy minion with 2 or less Attack until the end of the turn.
Power Overwhelming Common Shadow Warlock 1 Give a friendly minion +4/+4 until end of turn. Then, it dies. Horribly.
Power Overwhelming Common General Warlock 1 Give a friendly minion +4/+4 until end of turn. Then, it dies. Horribly.
Power Word: Glory Common Holy Priest 1 Choose a minion. Whenever it attacks, restore 4 Health to your hero.
Power Word: Shield Free Holy Priest 1 Give a minion +2 Health. Draw a card.
Power Word: Shield Free General Priest 1 Give a minion +2 Health.
Draw a card.
Praise Galakrond! Common General Rogue 1 Give a minion +1 Attack. Invoke Galakrond.
Primal Fusion Common Nature Shaman 1 Give a minion +1/+1 for each of your Totems.
Primordial Studies Common Arcane 1 Discover a Spell Damage minion. Your next one costs (1) less.
Psionic Probe Common Shadow Priest 1 Copy a spell in your opponent's deck and add it to your hand.
Radiance Free Holy Priest 1 Restore 5 Health to your hero.
Raid the Sky Temple Legendary General Mage 1 Quest: Cast 10 spells.
Reward: Ascendant Scroll.
Rain of Fire Common Fel Warlock 1 Deal 1 damage to all characters.
Rapid Fire Common General Hunter 1 Twinspell
Deal 1 damage.
Raven Idol Common General Druid 1 Choose One - Discover a minion; or Discover a spell.
Ray of Frost Common Frost Mage 1 Twinspell
Freeze a minion. If it's already Frozen, deal 2 damage to it.
Reckoning Epic Holy Paladin 1 Secret: After an enemy minion deals 3 or more damage, destroy it.
Redemption Common Holy Paladin 1 Secret: When a friendly minion dies, return it to life with 1 Health.
Redemption Common General Paladin 1 Secret: When a friendly minion dies, return it to life with 1 Health.
Renew Common Holy Priest 1 Restore 3 Health. Discover a spell.
Repentance Common Holy Paladin 1 Secret: After your opponent plays a minion, reduce its Health to 1.
Repentance Common General Paladin 1 Secret: After your opponent plays a minion, reduce its Health to 1.
Resizing Pouch Common General 1 Discover a card with Cost equal to your remaining Mana Crystals.
Revolve Common General Shaman 1 Transform all minions into random ones with the same Cost.
Righteous Cause Rare General Paladin 1 Sidequest: Summon 5 minions.
Reward: Give your minions +1/+1.
Rockbiter Weapon Free General Shaman 1 Give a friendly character +3 Attack this turn.
Sacred Trial Common Holy Paladin 1 Secret: After your opponent has at least 3 minions and plays another, destroy it.
Sand Breath Common General Paladin 1 Give a minion +1/+2. Give it Divine Shield if you're holding a Dragon.
Savagery Rare General Druid 1 Deal damage equal to your hero's Attack to a minion.
Savagery Rare General Druid 1 Deal damage equal to your hero's Attack to a minion.
Savory Deviate Delight Rare General Rogue 1 Transform a minion in both players' hands into a Pirate or Stealth minion.
Secret Passage Epic General Rogue 1 Replace your hand with 4 cards from your deck. Swap back next turn.
Secret Plan Common General Hunter 1 Discover a Secret.
Secure the Deck Epic General Druid 1 Sidequest: Attack twice with your hero.
Reward: Add 3 'Claw' spells to your hand.
Shadow Council Epic Fel Warlock 1 Replace your hand with random Demons. Give them +2/+2.
Shield of Honor Common Holy 1 Give a damaged minion +3 Attack and Divine Shield.
Shield Slam Epic General Warrior 1 Deal 1 damage to a minion for each Armor you have.
Shield Slam Epic General Warrior 1 Deal 1 damage to a minion for each Armor you have.
Shield Slam Epic General Warrior 1 Deal 1 damage to a minion for each Armor you have.
Shooting Star Common Arcane Mage 1 Deal 1 damage to a minion and the minions next to it.
Shooting Star Common Arcane Mage 1 Deal 1 damage to a minion and the minions next to it.
Shriek Rare Shadow Warlock 1 Discard your lowest Cost card. Deal 2 damage to all minions.
Sinister Deal Common General Warlock 1 Discover a Lackey.
Sinister Strike Free General Rogue 1 Deal 3 damage to the enemy hero.
Sinister Strike Rare General Rogue 1 Deal 3 damage to the enemy hero.
Sinister Strike Free General Rogue 1 Deal 3 damage to the enemy hero.
Smuggler's Crate Common General Hunter 1 Give a random Beast in your hand +2/+2.
Smuggler's Run Common General Paladin 1 All minions in your hand gain +1/+1.
Snap Freeze Common Frost Mage 1 Freeze a minion. If it's already Frozen, destroy it.
Snap Freeze Common Frost Mage 1 Freeze a minion. If it's already Frozen, destroy it.
Soul Infusion Rare Shadow Warlock 1 Give the left-most minion in your hand +2/+2.
Soulfire Free Fire Warlock 1 Deal 4 damage. Discard a random card.
Spirit Bomb Common Shadow Warlock 1 Deal 4 damage to a minion and your hero.
Stage Dive Rare General Warrior 1 Draw a Rush minion.
Corrupt: Give it +2/+1.
Stampede Epic General Hunter 1 Each time you play a Beast this turn,
add a random Beast to your hand.
Storm's Wrath Rare Nature Shaman 1 Give your minions +1/+1.
Overload: (1)
Strength in Numbers Common General Druid 1 Sidequest: Spend 10 Mana on minions.
Reward: Summon a minion from your deck.
Supreme Archaeology Legendary General Warlock 1 Quest: Draw 20 cards.
Reward: Tome of Origination.
Sword and Board Common General Warrior 1 Deal 2 damage to a minion. Gain 2 Armor.
The Beast Within Epic General Hunter 1 Give a friendly Beast +1/+1, then it attacks a random enemy minion.
The Caverns Below Legendary General Rogue 1 Quest: Play four minions with the same name. Reward: Crystal Core.
The Last Kaleidosaur Legendary General Paladin 1 Quest: Cast 6 spells on your minions. Reward: Galvadon.
The Marsh Queen Legendary General Hunter 1 Quest: Play seven 1-Cost minions.
Reward: Queen Carnassa.
The Soularium Legendary Shadow Warlock 1 Draw 3 cards. At the end of your turn, discard them.
Throw Glaive Rare General Demon Hunter 1 Deal 2 damage to a minion. If it dies, add a temporary copy of this to your hand.
Togwaggle's Scheme Rare General Rogue 1 Choose a minion.
Shuffle 1 copy of it into your deck.
(Upgrades each turn!)
Tome of Intellect Common Arcane Mage 1 Add a random Mage spell to your hand.
Totemic Smash Common General Shaman 1 Deal 2 damage.
Overkill: Summon a basic Totem.
Toxic Reinforcements Epic General Hunter 1 Sidequest: Use your Hero Power three times.
Reward: Summon three 2/1 Leper Gnomes.
Tracking Free General Hunter 1 Discover a card from your deck.
Tracking Rare General Hunter 1 Discover a card from your deck.
Tracking Free General Hunter 1 Look at the top 3 cards of your deck. Draw one and discard the others.
Treenforcements Rare Nature Druid 1 Choose One - Give a minion +2 Health and Taunt; or Summon a 2/2 Treant.
Twin Slice Common General Demon Hunter 1 Give your hero +2 Attack this turn. Add 'Second Slice' to your hand.
Unite the Murlocs Legendary General Shaman 1 Quest: Summon 10 Murlocs.
Reward: Megafin.
Unseal the Vault Legendary General Hunter 1 Quest: Summon 20 minions.
Reward: Pharaoh's Warmask.
Unstable Evolution Epic Nature Shaman 1 Transform a friendly minion into one that costs (1) more. Repeatable this turn.
Unstable Felbolt Common Fel Warlock 1 Deal 3 damage to an enemy minion and a random friendly one.
Untapped Potential Legendary General Druid 1 Quest: End 4 turns with any unspent Mana.
Reward: Ossirian Tear.
Upgrade! Rare General Warrior 1 If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon.
Upgrade! Rare General Warrior 1 If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon.
Voltaic Burst Rare Nature Shaman 1 Summon two 1/1 Sparks with Rush.
Overload: (1)
Wave of Apathy Common General 1 Set the Attack of all enemy minions to 1 until your next turn.
Whirlwind Free General Warrior 1 Deal 1 damage to ALL minions.
Whirlwind Common General Warrior 1 Deal 1 damage to ALL minions.
Whirlwind Free General Warrior 1 Deal 1 damage to ALL minions.
Wicked Whispers Rare Shadow Warlock 1 Discard your lowest Cost card. Give your minions +1/+1.
Worthy Expedition Common General Druid 1 Discover a Choose One card.
Wound Prey Common General Hunter 1 Deal 1 damage. Summon a 1/1 Hyena with Rush.
Yoink! Epic General Rogue 1 Discover a Hero Power and set its Cost to (0). Swap back after 2 uses.
A Light in the Darkness Common Holy Paladin 2 Discover a minion. Give it +1/+1.
Air Raid Rare General Paladin 2 Twinspell
Summon two 1/1 Silver Hand Recruits with Taunt.
Ambush Rare General Rogue 2 Secret: After your opponent plays a minion, summon a 2/3 Ambusher with Poisonous.
Ancestral Knowledge Common General Shaman 2 Draw 2 cards. Overload: (2)
Ancestral Spirit Rare General Shaman 2 Give a minion "Deathrattle: Resummon this minion."
Ancestral Spirit Common General Shaman 2 Choose a minion. When that minion is destroyed, return it to the battlefield.
Ancient Mysteries Common Arcane Mage 2 Draw a Secret from your deck. It costs (0).
Arcane Explosion Free Arcane Mage 2 Deal 1 damage to all enemy minions.
Arcane Explosion Free General Mage 2 Deal 1 damage to all enemy minions.
Astral Rift Rare General Mage 2 Add 2 random minions to your hand.
Bamboozle Epic General Rogue 2 Secret: When one of your minions is attacked, transform it into a random one that costs (3) more.
Battle Rage Common General Warrior 2 Draw a card for each damaged friendly character.
Battle Rage Common General Warrior 2 Draw a card for each damaged friendly character.
Bear Trap Common General Hunter 2 Secret: After your hero is attacked, summon a 3/3 Bear with Taunt.
Betrayal Common General Rogue 2 Force an enemy minion to deal its damage to the minions next to it.
Betrayal Common General Rogue 2 Force an enemy minion to deal its damage to the minions next to it.
Big Bad Voodoo Epic Shadow Shaman 2 Give a friendly minion "Deathrattle: Summon a random minion that costs (1) more."
Blade Flurry Rare General Rogue 2 Destroy your weapon and deal its damage to all enemy minions.
Blade Flurry Rare General Rogue 2 Destroy your weapon and deal its damage to all enemies.
Bola Shot Common General Hunter 2 Deal 1 damage to a minion and 2 damage to its neighbors.
Bolster Common General Warrior 2 Give your Taunt minions +2/+2.
Bomb Toss Common General Hunter 2 Deal 2 damage. Summon a 0/2 Goblin Bomb.
Book of Specters Epic Shadow Mage 2 Draw 3 cards. Discard any spells drawn.
Breath of Dreams Rare Nature Druid 2 Draw a card. If you're holding a Dragon, gain an empty Mana Crystal.
Bring It On! Epic General Warrior 2 Gain 10 Armor. Reduce the Cost of minions in your opponent's hand by (2).
Bulk Up Common General Warrior 2 Give a random Taunt minion in your hand +1/+1 and copy it.
Call Pet Rare General Hunter 2 Draw a card.

If it's a Beast, it costs (4) less.

Cat Trick Rare General Hunter 2 Secret: After your opponent casts a spell, summon a 4/2 Panther with Stealth.
Chain Lightning (Rank 1) Epic Nature Shaman 2 Deal 2 damage to a minion and a random adjacent one. (Upgrades when you have 5 Mana.)
Chaos Strike Free Fel Demon Hunter 2 Give your hero +2 Attack this turn. Draw a card.
Chaos Strike Common Fel Demon Hunter 2 Give your hero +2 Attack this turn. Draw a card.
Cheap Shot Common General Rogue 2 Echo
Deal 2 damage to a minion.
Cheat Death Common General Rogue 2 Secret: When a friendly minion dies, return it to your hand. It costs (2) less.
Cleave Free General Warrior 2 Deal 2 damage to two random enemy minions.
Cleave Free General Warrior 2 Deal 2 damage to two random enemy minions.
Clever Disguise Common General Rogue 2 Add 2 random spells from another class to your hand.
Cold Blood Common General Rogue 2 Give a minion +2 Attack. Combo: +4 Attack instead.
Cold Blood Common General Rogue 2 Give a minion +2 Attack. Combo: +4 Attack instead.
Commanding Shout Rare General Warrior 2 Your minions can't be reduced below 1 Health this turn. Draw a card.
Commanding Shout Rare General Warrior 2 Your minions can't be reduced below 1 Health this turn. Draw a card.
Condemn (Rank 1) Epic Holy Priest 2 Deal 1 damage to all enemy minions. (Upgrades when you have 5 Mana.)
Conditioning (Rank 1) Rare General Warrior 2 Give minions in your hand +1/+1. (Upgrades when you have 5 Mana.)
Confuse Epic Shadow Priest 2 Swap the Attack and Health of all minions.
Conjure Mana Biscuit Common Arcane Mage 2 Add a Biscuit to your hand that refreshes 2 Mana Crystals.
Convert Rare General Priest 2 Put a copy of an enemy minion into your hand.
Corrosive Breath Common Nature Hunter 2 Deal 3 damage to a minion. If you're holding a Dragon, it also hits the enemy hero.
Corrupting Mist Rare Shadow Warlock 2 Curse all minions. Destroy them at the start of your next turn.
Corsair Cache Rare General Warrior 2 Draw a weapon.
Give it +1 Durability.
Crackle Common Nature Shaman 2 Deal 3-6 damage. Overload: (1)
Cram Session Rare Arcane Mage 2 Draw 1 card (improved by Spell Damage).
Crushing Hand Common General Shaman 2 Deal 8 damage to a minion. Overload: (3)
Cryostasis Epic Frost Shaman 2 Give a minion +3/+3 and Freeze it.
Crystalsong Portal Epic Nature Druid 2 Discover a Druid minion. If you hand has no minions, keep all 3.
Curse of Rafaam Common Shadow Warlock 2 Give your opponent a 'Cursed!' card.

While they hold it, they take 2 damage on their turn.

Curse of Weakness Rare Shadow Warlock 2 Echo
Give all enemy minions -2 Attack until your next turn.
Cybertech Chip Rare General Hunter 2 Give your minions "Deathrattle: Add a random Mech to your hand."
Dark Conviction Common Shadow Paladin 2 Set a minion's Attack and Health to 3.
Darkbomb Common Shadow Warlock 2 Deal 3 damage.
Dart Trap Common General Hunter 2 Secret: After an opposing Hero Power is used, deal 5 damage to a random enemy.
Dead Man's Hand Epic General Warrior 2 Shuffle a copy of your hand into your deck.
Deathmatch Pavilion Epic General Shaman 2 Summon a 3/2 Duelist. If your hero attacked this turn, summon another.
Defile Rare Shadow Warlock 2 Deal 1 damage to all minions. If any die, cast this again.
Demonfire Common Fel Warlock 2 Deal 2 damage to a minion. If it's a friendly Demon, give it +2/+2 instead.
Demonfire Common General Warlock 2 Deal 2 damage to a minion. If it’s a friendly Demon, give it +2/+2 instead.
Demonfuse Common Fel Warlock 2 Give a Demon +3/+3. Give your opponent a Mana Crystal.
Demonic Project Common Shadow Warlock 2 Each player transforms a random minion in their hand into a Demon.
Desperate Stand Rare Holy Paladin 2 Give a minion "Deathrattle: Return this to life with 1 Health."
Devolve Rare Nature Shaman 2 Transform all enemy minions into random ones that cost (1) less.
Dinomancy Epic General Hunter 2 Your Hero Power becomes 'Give a Beast +2/+2'
Dirty Tricks Common General Rogue 2 Secret: After your opponent casts a spell, draw 2 cards.
Divine Hymn Common Holy Priest 2 Restore 6 Health to all friendly characters.
Divine Spirit Common Holy Priest 2 Double a minion's Health.
Divine Spirit Common General Priest 2 Double a minion's Health.
Don't Feed the Animals Epic General Hunter 2 Give all Beasts in your hand +1/+1.
Corrupt: Give them +2/+2 instead.
Dragon Roar Common General Warrior 2 Add 2 random Dragons to your hand.
Drain Soul Common Shadow Warlock 2 Lifesteal
Deal 3 damage to a minion.
Drain Soul Common Shadow Warlock 2 Lifesteal
Deal 3 damage to a minion.
Dreamway Guardians Rare General Druid 2 Summon two 1/2 Dryads with Lifesteal.
Earthen Might Rare Nature Shaman 2 Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand.
Elementary Reaction Common Nature Shaman 2 Draw a card. Copy it if you played an Elemental last turn.
Embrace the Shadow Epic Shadow Priest 2 This turn, your healing effects deal damage instead.
Equality Rare General Paladin 2 Change the Health of ALL minions to 1.
Evasion Epic General Rogue 2 Secret: After your hero takes damage, become Immune this turn.
Eviscerate Common General Rogue 2 Deal 2 damage. Combo: Deal 4 damage instead.
Eviscerate Common General Rogue 2 Deal 2 damage. Combo: Deal 4 damage instead.
Evocation Legendary Arcane Mage 2 Fill your hand with random Mage spells. At the end of your turn, discard them.
Execute Free General Warrior 2 Destroy a damaged enemy minion.
Execute Common General Warrior 2 Destroy a damaged enemy minion.
Explore Un'Goro Epic General Warrior 2 Replace your deck with copies of "Discover a card."
Explorer's Hat Rare General Hunter 2 Give a minion +1/+1 and "Deathrattle: Add an Explorer's Hat to your hand."
Explosive Evolution Common Nature Shaman 2 Transform a minion into a random one that costs (3) more.
Explosive Trap Common Fire Hunter 2 Secret: When your hero is attacked, deal 2 damage to all enemies.
Explosive Trap Common Fire Hunter 2 Secret: When your hero is attacked, deal 2 damage to all enemies.
Explosive Trap Common General Hunter 2 Secret: When your hero is attacked, deal 2 damage to all enemies.
Feast of Souls Rare Shadow Demon Hunter 2 Draw a card for each friendly minion that died this turn.
Feast of Souls Rare Shadow Demon Hunter 2 Draw a card for each friendly minion that died this turn.
Feign Death Epic General Hunter 2 Trigger all Deathrattles on your minions.
Flame Geyser Common Fire Mage 2 Deal 2 damage. Add a 1/2 Elemental to your hand.
Flamecannon Common Fire Mage 2 Deal 4 damage to a random enemy minion.
Flash of Light Common Holy Paladin 2 Restore 4 health.
Draw a card.
Forge of Souls Common General Warrior 2 Draw 2 weapons from your deck.
Freezing Trap Common Frost Hunter 2 Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more.
Freezing Trap Common Frost Hunter 2 Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more.
Freezing Trap Common General Hunter 2 Secret: When an enemy minion attacks, return it to its owner's hand. It costs (2) more.
Fresh Scent Common General Hunter 2 Twinspell
Give a Beast +2/+2.
Frostbolt Free Frost Mage 2 Deal 3 damage to a character and Freeze it.
Frostbolt Free General Mage 2 Deal 3 damage to a character and Freeze it.
Gang Up Common General Rogue 2 Choose a minion. Shuffle 3 copies of it into your deck.
Goblin Prank Epic General Hunter 2 Give a friendly minion +3/+3 and Rush. It dies at end of turn.
Grievous Bite Common General Hunter 2 Deal 2 damage to a minion and 1 damage to adjacent ones.
Guess the Weight Epic General Druid 2 Draw a card. Guess if your next card costs more or less to draw it.
Hand of A'dal Common Holy Paladin 2 Give a minion +2/+1. Draw a card.
Heroic Strike Free General Warrior 2 Give your hero +4 Attack this turn.
Heroic Strike Free General Warrior 2 Give your hero +4 Attack this turn.
Hidden Cache Rare General Hunter 2 Secret: After your opponent plays a minion, give a random minion in your hand +2/+2.
Holy Light Free Holy Paladin 2 Restore 8 Health to your hero.
Holy Light Rare Holy Paladin 2 Restore 8 Health to your hero.
Holy Light Free General Paladin 2 Restore 6 Health.
Holy Ripple Rare Holy Priest 2 Deal 1 damage to all enemies. Restore 1 Health to all friendly characters.
Ice Fishing Common Frost Shaman 2 Draw 2 Murlocs from your deck.
Icicle Epic Frost Mage 2 Deal 2 damage to a minion. If it's Frozen, draw a card.
Immolation Aura Common Fel Demon Hunter 2 Deal 1 damage to all minions twice.
Imp Swarm (Rank 1) Common Fel Warlock 2 Summon a 3/2 Imp. (Upgrades when you have 5 Mana.)
In Formation! Common General Warrior 2 Add 2 random Taunt minions to your hand.
Incanter's Flow Common Arcane Mage 2 Reduce the Cost of spells in your deck by (1).
Insight Common Shadow Priest 2 Draw a minion.
Corrupt: Reduce its Cost by (2).
Ironbark Rare Nature Druid 2 Give a minion +1/+3 and Taunt. Costs (0) if you have at least 7 Mana Crystals.
Jade Shuriken Common General Rogue 2 Deal 2 damage. Combo: Summon a Jade Golem.
Landslide Rare Nature Shaman 2 Deal 1 damage to all enemy minions. If you're Ovearloaded, deal 1 damage again.
Lava Shock Rare Fire Shaman 2 Deal 2 damage.
Unlock your Overloaded Mana Crystals.
Lesser Pearl Spellstone Rare Holy Paladin 2 Summon a 2/2 Spirit with Taunt. (Restore 3 Health to upgrade.)
Lesser Ruby Spellstone Rare Fire Mage 2 Add a random Mage spell to your hand. (Play two Elementals to upgrade.)
Libram of Wisdom Rare Holy Paladin 2 Give a minion +1/+1 and "Deathrattle: Add a 'Libram of Wisdom' spell to your hand."
Lightforged Blessing Common Holy Paladin 2 Twinspell
Give a friendly minion Lifesteal.
Living Seed (Rank 1) Rare Nature Druid 2 Draw a Beast. Reduce its Cost by (1). (Upgrades when you have 5 Mana.)
Lunar Eclipse Common Arcane Druid 2 Deal 3 damage to a minion. Your next spell this turn costs (2) less.
Maelstrom Portal Rare Nature Shaman 2 Deal 1 damage to all enemy minions. Summon a random 1-Cost minion.
Mark of the Spikeshell Rare Nature Druid 2 Give a minion +2/+2. If it has Taunt, add a copy of it to your hand.
Mark of the Wild Free Nature Druid 2 Give a minion Taunt and +2/+3.
(+2 Attack/+3 Health)
Mark of the Wild Rare Nature Druid 2 Give a minion Taunt and +2/+3.
(+2 Attack/+3 Health)
Mark of the Wild Free General Druid 2 Give a minion Taunt and +2/+2.
(+2 Attack/+2 Health)
Mark of Y'Shaarj Common General Druid 2 Give a minion +2/+2. If it's a Beast, draw a card.
Mind Blast Common Shadow Priest 2 Deal 5 damage to the enemy hero.
Mind Blast Common General Priest 2 Deal 5 damage to the enemy hero.
Minefield Common General Warrior 2 Deal 5 damage randomly split among all minions.
Misdirection Rare General Hunter 2 Secret: When a character attacks your hero, instead he attacks another random character.
Misdirection Rare General Hunter 2 Secret: When an enemy attacks your hero, instead it attacks another random character.
Molten Blast Rare Fire Shaman 2 Deal 2 damage. Summon that many 1/1 Elementals.
Nether Breath Rare Fel Warlock 2 Deal 2 damage. If you're holding a Dragon, deal 4 damage with Lifesteal instead.
Nitroboost Poison Common Nature 2 Give a minion +2 Attack. Corrupt: And your weapon.
Open the Cages Common General Hunter 2 Secret: When your turn starts, if you control two minions, summon an Animal Companion.
Pack Tactics Rare General Hunter 2 Secret: When a friendly minion is attacked, summon a 3/3 copy.
Penance Common Holy Priest 2 Lifesteal
Deal 3 damage to a minion.
Pick Pocket Rare General Rogue 2 Echo
Add a random card to your hand (from your opponent's class).
Plagiarize Common General Rogue 2 Secret: At the end of your opponent's turn, add copies of the cards they played to your hand.
Plot Twist Rare General Warlock 2 Shuffle your hand into your deck. Draw that many cards.
Potion of Heroism Common Holy Paladin 2 Give a minion Divine Shield. Draw a card.
Power of the Wild Common General Druid 2 Choose One - Give your minions +1/+1; or Summon a 3/2 Panther.
Power of the Wild Common General Druid 2 Choose One - Give your minions +1/+1; or Summon a 3/2 Panther.
Power of the Wild Common General Druid 2 Choose One - Give your minions +1/+1; or Summon a 3/2 Panther.
Power Word: Feast Rare General Priest 2 Give a minion +2/+2. Restore it to full Health at the end of this turn.
Pressure Plate Common General Hunter 2 Secret: After your opponent casts a spell, destroy a random enemy minion.
Primordial Glyph Epic Arcane Mage 2 Discover a spell.
Reduce its Cost by (2).
Purify Common Holy Priest 2 Silence a friendly minion. Draw a card.
Pursuit of Justice Epic Holy Paladin 2 Give +1 Attack to Silver Hand Recruits you summon this game.
Quick Shot Common General Hunter 2 Deal 3 damage.
If your hand is empty, draw a card.
Quick Shot Common General Hunter 2 Deal 3 damage.
If your hand is empty, draw a card.
Rampage Common General Warrior 2 Give a damaged minion +3/+3.
Rampage Common General Warrior 2 Give a damaged minion +3/+3.
Rat Trap Epic General Hunter 2 Secret: After your opponent plays three cards in a turn, summon a 6/6 Rat.
Razorpetal Volley Common Nature Rogue 2 Add two Razorpetals to your hand that deal 1 damage.
Rebuke Common General Paladin 2 Enemy spells cost (5) more next turn.
Reincarnate Common Nature Shaman 2 Destroy a minion, then return it to life with full Health.
Renounce Darkness Epic Holy Warlock 2 Replace your Hero Power and Warlock cards with another class's. The cards cost (1) less.
Research Project Common General Mage 2 Each player draws 2 cards.
Resurrect Rare Holy Priest 2 Summon a random friendly minion that died this game.
Revenge Rare General Warrior 2 Deal 1 damage to all minions. If you have 12 or less Health, deal 3 damage instead.
Revenge of the Wild Rare General Hunter 2 Summon your Beasts that died this turn.
Rising Winds Common General Druid 2 Twinspell
Choose One - Draw a card; or Summon a 3/2 Eagle.
Rockbiter Weapon Free Nature Shaman 2 Give a friendly character +3 Attack this turn.
Rockbiter Weapon Common Nature Shaman 2 Give a friendly character +3 Attack this turn.
Rocket Boots Common General Warrior 2 Give a minion Rush.
Draw a card.
Roll the Bones Rare General Rogue 2 Draw a card. If it has Deathrattle, cast this again.
Runed Orb Common Arcane Mage 2 Deal 2 damage. Discover a spell.
Sanctuary Epic General Paladin 2 Sidequest: Take no damage for a turn.
Reward: Summon a 3/6 minion with Taunt.
Sap Free General Rogue 2 Return an enemy minion to your opponent's hand.
Sap Free General Rogue 2 Return an enemy minion to your opponent's hand.
Scavenger's Ingenuity Common General Hunter 2 Draw a Beast.
Give it +2/+2.
Seal of Light Common Holy Paladin 2 Restore 4 Health to your hero and gain +2 Attack this turn.
Seance Common Shadow Priest 2 Choose a minion. Add a copy of it to your hand.
Shadow Clone Rare Shadow Rogue 2 Secret: After a minion attacks your hero, summon a copy of it with Stealth.
Shadow Visions Epic Shadow Priest 2 Discover a copy of a spell in your deck.
Shadow Word: Death Free Shadow Priest 2 Destroy a minion with 5 or more Attack.
Shadow Word: Death Common Shadow Priest 2 Destroy a minion with 5 or more Attack.
Shadow Word: Pain Free Shadow Priest 2 Destroy a minion with 3 or less Attack.
Shadow Word: Pain Free General Priest 2 Destroy a minion with 3 or less Attack.
Shadowform Epic Shadow Priest 2 Your Hero Power becomes 'Deal 2 damage.'
Shadowform Epic Shadow Priest 2 Your Hero Power becomes 'Deal 2 damage'.
Shatter Common Frost Mage 2 Destroy a Frozen minion.
Shenanigans Rare General Rogue 2 Secret: When your opponent draws their second card in a turn, they draw a Banana instead.
Shiv Free General Rogue 2 Deal 1 damage. Draw a card.
Shiv Free General Rogue 2 Deal 1 damage.
Draw a card.
Sigil of Flame Epic Fel Demon Hunter 2 At the start of your next turn, deal 3 damage to all minions.
Sigil of Summoning Rare Shadow Demon Hunter 2 At the start of your next turn, summon two 2/2 Demons with Taunt.
Silverleaf Poison Common Nature Rogue 2 Give your weapon "After your hero attacks, draw a card."
Slam Common General Warrior 2 Deal 2 damage to a minion. If it survives, draw a card.
Slam Common General Warrior 2 Deal 2 damage to a minion. If it survives, draw a card.
Slam Common General Warrior 2 Deal 2 damage to a minion. If it survives, draw a card.
Sleep with the Fishes Epic General Warrior 2 Deal 3 damage to all damaged minions.
Snack Run Rare General Paladin 2 Discover a spell. Restore Health to your hero equal to its Cost.
Snake Trap Epic General Hunter 2 Secret: When one of your minions is attacked, summon three 1/1 Snakes.
Snake Trap Epic General Hunter 2 Secret: When one of your minions is attacked, summon three 1/1 Snakes.
Snake Trap Epic General Hunter 2 Secret: When one of your minions is attacked, summon three 1/1 Snakes.
Snipe Common General Hunter 2 Secret: After your opponent plays a minion, deal 4 damage to it.
Snipe Common General Hunter 2 Secret: After your opponent plays a minion, deal 4 damage to it.
Solar Eclipse Common Nature Druid 2 Your next spell this turn casts twice.
Soul of the Murloc Common General Shaman 2 Give your minions "Deathrattle: Summon a 1/1 Murloc."
Soul Shear Rare Shadow 2 Deal 3 damage to a minion. Shuffle 2 Soul Fragments into your deck.
Sound the Bells! Common General Paladin 2 Echo
Give a minion +1/+2.
Spectral Sight Common General Demon Hunter 2 Draw a card.
Outcast: Draw another.
Spectral Sight Common General Demon Hunter 2 Draw a card.
Outcast: Draw another.
Spirit Lash Common Shadow Priest 2 Lifesteal
Deal 1 damage to all minions.
Stolen Goods Rare General Warrior 2 Give a random Taunt minion in your hand +3/+3.
Stolen Steel Common General Rogue 2 Discover a weapon (from another class).
Stormcrack Common Nature Shaman 2 Deal 4 damage to a minion. Overload: (1)
Subdue Common General Paladin 2 Set a minion's Attack and Health to 1.
Sudden Betrayal Common General Rogue 2 Secret: When a minion attacks your hero, instead it attacks one of its neighbours.
Sweeping Strikes Rare General Warrior 2 Give a minion "Also damages minions next to whomever this attacks."
Swindle Common General Rogue 2 Draw a spell.
Combo: And a minion.
Tame Beast (Rank 1) Rare General Hunter 2 Summon a 2/2 Beast with Rush. (Upgrades when you have 5 Mana.)
Thorngrowth Sentries Common Nature Druid 2 Summon two 1/2 Turtles with Taunt.
Thoughtsteal Common Shadow Priest 2 Copy 2 cards from your opponent's deck and put them into your hand.
Thrive in the Shadows Rare Shadow Priest 2 Discover a spell from your deck.
Toxic Arrow Epic Nature Hunter 2 Deal 2 damage to a minion. If it survives, give it Poisonous.
Twisted Knowledge Common Shadow Warlock 2 Discover 2 Warlock cards.
Unstable Portal Rare Arcane Mage 2 Add a random minion to your hand. It costs (3) less.
Unstable Shadow Blast Common Shadow Warlock 2 Deal 6 damage to a minion. Excess damage hits your hero.
Venomstrike Trap Rare General Hunter 2 Secret: When one of your minions is attacked, summon a 2/3 Poisonous Cobra.
Violet Haze Common Shadow Rogue 2 Add 2 random Deathrattle cards to your hand.
Wandering Monster Rare General Hunter 2 Secret: When an enemy attacks your hero, summon a 3-Cost minion as the new target.
Warpath Common General Warrior 2 Echo
Deal 1 damage to all minions.
Waxmancy Common General Rogue 2 Discover a Battlecry minion. Reduce its Cost by (2).
Weapons Project Common General Warrior 2 Each player equips a 2/3 Weapon and gains 6 Armor.
Wicked Stab (Rank 1) Common General Rogue 2 Deal 2 damage. (Upgrades when you have 5 Mana.)
Wild Growth Free General Druid 2 Gain an empty Mana Crystal.
Wildfire Epic Fire Mage 2 Increase the damage of your Hero Power by 1.
Windfury Common Nature Shaman 2 Give a minion Windfury.
Windfury Free Nature Shaman 2 Give a minion Windfury.
Windfury Free General Shaman 2 Give a minion Windfury.
Witch's Brew Epic Nature Shaman 2 Restore 4 Health. Repeatable this turn.
Witchwood Apple Common Nature Druid 2 Add three 2/2 Treants to your hand.
Wrath Common Nature Druid 2 Choose One - Deal 3 damage to a minion; or 1 damage and draw a card.
Wrath Common General Druid 2 Choose One - Deal 3 damage to a minion; or 1 damage and draw a card.
Acrobatics Common General Demon Hunter 3 Draw 2 cards. If you play both this turn, draw 2 more.
Animal Companion Free General Hunter 3 Summon a random Beast Companion.
Animal Companion Free General Hunter 3 Summon a random Beast Companion.
Apotheosis Common Holy Priest 3 Give a minion +2/+3 and Lifesteal.
Arcane Intellect Free Arcane Mage 3 Draw 2 cards.
Arcane Intellect Common Arcane Mage 3 Draw 2 cards.
Arcane Intellect Free General Mage 3 Draw 2 cards.
Awaken! Common General Warrior 3 Invoke Galakrond. Deal 1 damage to all minions.
Backfire Common Fire Warlock 3 Draw 3 cards. Deal 3 damage to your hero.
Bash Common General Warrior 3 Deal 3 damage.
Gain 3 Armor.
BEEEES!!! Common General Druid 3 Choose a minion. Summon four 1/1 Bees that attack it.
Beneath the Grounds Epic General Rogue 3 Shuffle 3 Ambushes into your opponent's deck. When drawn, you summon a 4/4 Nerubian.
Blade Dance Rare General Demon Hunter 3 Deal damage equal to your hero's Attack to 3 random enemy minions.
Bladestorm Epic General Warrior 3 Deal 1 damage to all minions. Repeat until one dies.
Blessing of the Ancients Common Nature Druid 3 Twinspell
Give your minions +1/+1.
Blood Warriors Epic General Warrior 3 Add a copy of each damaged friendly minion to your hand.
Bloodfury Potion Rare Shadow Warlock 3 Give a minion +3 Attack. If it's a Demon, also give it +3 Health.
Bogbeam Common General Druid 3 Deal 3 damage to a minion.
Costs (0) if you have at least 7 Mana Crystals.
Bouncing Blade Epic General Warrior 3 Deal 1 damage to a random minion. Repeat until a minion dies.
Breath of the Infinite Rare General Priest 3 Deal 2 damage to all minions. If you're holding a Dragon, only damage enemies.
Burgle Rare General Rogue 3 Add 2 random cards to your hand (from your opponent's class).
Call to Adventure Rare General Paladin 3 Draw the lowest Cost minion from your deck. Give it +2/+2.
Charge Free General Warrior 3 Give a friendly minion +2 Attack and Charge.
Charge Free General Warrior 3 Give a friendly minion +2 Attack and Charge.
Cinderstorm Rare Fire Mage 3 Deal 5 damage randomly split among all enemies.
Cloak of Shadows Epic Shadow Rogue 3 Give your hero Stealth for 1 turn.
Coerce Rare General 3 Destroy a damaged minion. Combo: Destroy any minion.
Combustion Epic Fire Mage 3 Deal 4 damage to a minion. Any excess damages both neighbors.
Cone of Cold Common Frost Mage 3 Freeze a minion and the minions next to it, and deal 1 damage to them.
Cone of Cold Common Frost Mage 3 Freeze a minion and the minions next to it, and deal 1 damage to them.
Conjurer's Calling Rare Arcane Mage 3 Twinspell
Destroy a minion. Summon 2 minions of the same Cost to replace it.
Coordinated Strike Free General Demon Hunter 3 Summon three 1/1 Illidari with Rush.
Coordinated Strike Common General Demon Hunter 3 Summon three 1/1 Illidari with Rush.
Counterspell Rare Arcane Mage 3 Secret: When your opponent casts a spell, Counter it.
Counterspell Rare Arcane Mage 3 Secret: When your opponent casts a spell, Counter it.
Counterspell Rare General Mage 3 Secret: When your opponent casts a spell, Counter it.
Dark Prophecy Rare Shadow Priest 3 Discover a 2-Cost minion. Summon it and give it +3 Health.
Dark Skies Epic Fel Warlock 3 Deal 1 damage to a random minion. Repeat for each card in your hand.
Day at the Faire Common General Paladin 3 Summon 3 Silver Hand Recruits. Corrupt: Summon 5.
Deadly Shot Common General Hunter 3 Destroy a random enemy minion.
Deadly Shot Common General Hunter 3 Destroy a random enemy minion.
Deadly Shot Common General Hunter 3 Destroy a random enemy minion.
Demonwrath Rare Fel Warlock 3 Deal 2 damage to all minions except Demons.
Devouring Plague Common Shadow Priest 3 Lifesteal. Deal 4 damage randomly split among all enemy minions.
Divine Favor Rare Holy Paladin 3 Draw cards until you have as many in hand as your opponent.
Divine Favor Rare General Paladin 3 Draw cards until you have as many in hand as your opponent.
Drain Life Free Shadow Warlock 3 Deal 2 damage. Restore 2 Health to your hero.
Drain Life Free General Warlock 3 Deal 2 damage. Restore 2 Health to your hero.
Duplicate Common Arcane Mage 3 Secret: When a friendly minion dies, put 2 copies of it into your hand.
Effigy Rare Fire Mage 3 Secret: When a friendly minion dies, summon a random minion with the same Cost.
Elemental Destruction Epic Nature Shaman 3 Deal 4-5 damage to all minions. Overload: (5)
Envenom Weapon Rare General Rogue 3 Give your weapon Poisonous.
Equality Rare Holy Paladin 3 Change the Health of ALL minions to 1.
Equality Rare Holy Paladin 3 Change the Health of ALL minions to 1.
Explosive Runes Rare Fire Mage 3 Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero.
Extra Arms Rare General Priest 3 Give a minion +2/+2. Add 'More Arms!' to your hand that gives +2/+2.
Eye Beam Epic Fel Demon Hunter 3 Lifesteal. Deal 3 damage to a minion.
Outcast: This costs (1).
Eye Beam Epic Fel Demon Hunter 3 Lifesteal. Deal 3 damage to a minion.
Outcast: This costs (1).
Fan of Knives Free General Rogue 3 Deal 1 damage to all enemy minions. Draw a card.
Fan of Knives Free General Rogue 3 Deal 1 damage to all enemy minions. Draw a card.
Far Sight Epic General Shaman 3 Draw a card. That card costs (3) less.
Far Sight Epic General Shaman 3 Draw a card. That card costs (3) less.
Feat of Strength Rare General Warrior 3 Give a random Taunt minion in your hand +5/+5.
Feral Rage Common General Druid 3 Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor.
Feral Rage Common General Druid 3 Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor.
Feral Spirit Rare General Shaman 3 Summon two 2/3 Spirit Wolves with Taunt. Overload: (1)
Feral Spirit Rare General Shaman 3 Summon two 2/3 Spirit Wolves with Taunt. Overload: (1)
Feral Spirit Rare General Shaman 3 Summon two 2/3 Spirit Wolves with Taunt. Overload: (2)
Ferocious Howl Common General Druid 3 Draw a card.
Gain +1 Armor for each card in your hand.
Fiendish Circle Common Fel Warlock 3 Summon four 1/1 Imps.
Fiendish Circle Common Fel Warlock 3 Summon four 1/1 Imps.
Fiendish Rites Common General Warlock 3 Invoke Galakrond. Give your minions +1 Attack.
Flame Ward Common Fire Mage 3 Secret: After a minion attacks your hero, deal 3 damage to all enemy minions.
Forgotten Torch Common Fire Mage 3 Deal 3 damage. Shuffle a (6 damage for 3 mana card) into your deck.
Free Admission Rare General Warlock 3 Draw 2 minions. If they're both Demons, reduce their Costs by (2).
Frost Nova Free Frost Mage 3 Freeze all enemy minions.
Frost Nova Free General Mage 3 Freeze all enemy minions.
Frozen Clone Common Frost Mage 3 Secret: After your opponent plays a minion, put 2 copies of it into your hand.
Fungal Fortunes Rare Nature Druid 3 Draw 3 cards. Discard any minions drawn.
Gift of Luminance Rare Holy 3 Give a minion Divine Shield, then summon a 1/1 copy of it.
Gnash Common General Druid 3 Give your hero +3 Attack this turn. Gain 3 Armor.
Haunting Visions Epic Shadow Shaman 3 The next spell you cast this turn costs 3 less. Discover a spell.
Headcrack Rare General Rogue 3 Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn.
Headcrack Rare General Rogue 3 Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn.
Healing Rain Common Nature Shaman 3 Restore 12 Health divided randomly among all friendly characters.
Healing Touch Free Nature Druid 3 Restore 8 Health.
Healing Touch Free General Druid 3 Restore 8 Health.
Healing Wave Rare Nature Shaman 3 Restore 7 Health. Reveal a minion in each deck. If yours costs more, Restore 14 instead.
Hex Free General Shaman 3 Transform a minion into a 0/1 Frog with Taunt.
Hunter's Pack Common General Hunter 3 Add a random Hunter Beast, Secret, and weapon to your hand.
Ice Barrier Common Frost Mage 3 Secret: When your hero is attacked, gain 8 Armor.
Ice Barrier Common Frost Mage 3 Secret: When your hero is attacked, gain 8 Armor.
Ice Barrier Common General Mage 3 Secret: As soon as your hero is attacked, gain 8 Armor.
Ice Block Epic Frost Mage 3 Secret: When your hero takes fatal damage, prevent it and become Immune this turn.
Ice Block Epic General Mage 3 Secret: When your hero takes fatal damage, prevent it and become Immune this turn.
Impferno Rare Fire Warlock 3 Give your Demons +1 Attack. Deal 1 damage to all enemy minions.
Infest Rare Nature Hunter 3 Give your minions "Deathrattle: Add a random Beast to your hand."
Jade Blossom Common Nature Druid 3 Summon a Jade Golem. Gain an empty Mana Crystal.
Kill Command Free General Hunter 3 Deal 3 damage. If you have a Beast, deal 5 damage instead.
Kill Command Free General Hunter 3 Deal 3 damage. If you control a Beast, deal 5 damage instead.
Landscaping Common Nature Druid 3 Summon two 2/2 Treants.
Landscaping Common Nature Druid 3 Summon two 2/2 Treants.
Lava Burst Rare Fire Shaman 3 Deal 5 damage. Overload: (2)
Lava Burst Rare General Shaman 3 Deal 5 damage. Overload: (2)
Lightning Breath Rare Nature Shaman 3 Deal 4 damage to a minion. If you're holding a Dragon, also damage its neighbors.
Lightning Storm Rare Nature Shaman 3 Deal 3 damage to all enemy minions. Overload: (2)
Lightning Storm Rare Nature Shaman 3 Deal 3 damage to all enemy minions. Overload: (2)
Lightning Storm Rare General Shaman 3 Deal 2-3 damage to all enemy minions. Overload: (2)
Mana Bind Rare Arcane Mage 3 Secret: When your opponent cast a spell, add a copy to your hand that costs (0).
Mark of Nature Common Nature Druid 3 Choose One - Give a minion +4 Attack; or +4 Health and Taunt.
Mark of Nature Common General Druid 3 Choose One - Give a minion +4 Attack; or +4 Health and Taunt.
Master's Call Epic General Hunter 3 Discover a minion from your deck. Draw all three cards if they are three Beasts.
Mimic Pod Rare Nature Rogue 3 Draw a card, then add a
copy of it to your hand.
Mirror Entity Common Arcane Mage 3 Secret: After your opponent plays a minion, summon a copy of it.
Mirror Entity Common Arcane Mage 3 Secret: After your opponent plays a minion, summon a copy of it.
Mirror Entity Common General Mage 3 Secret: When your opponent plays a minion, summon a copy of it.
Moontouched Amulet Rare General Druid 3 Give your hero +4 Attack this turn. Corrupt: And gain 6 Armor.
Mulch Epic Nature Druid 3 Destroy a minion.
Add a random minion to your opponent's hand.
Muster for Battle Rare General Paladin 3 Summon three 1/1 Silver Hand Recruits. Equip a 1/4 Weapon.
Netherwind Portal Common Arcane Mage 3 Secret: After your opponent casts a spell, summon a random 4-Cost minion.
Nine Lives Epic General Hunter 3 Discover a friendly Deathrattle minion that died this game. Also trigger its Deathrattle.
Nofin Can Stop Us Rare General Shaman 3 Give your minions +1/+1. Give your Murlocs an extra +1/+1.
Oasis Ally Common Frost Mage 3 Secret: When a friendly minion is attacked, summon a 3/6 Water Elemental.
Palm Reading Rare Shadow Priest 3 Discover a spell. Reduce the Cost of spells in your hand by (1).
Petting Zoo Rare General Hunter 3 Summon a 3/3 Strider. Repeat for each Secret you control.
Pilfered Power Epic General Druid 3 Gain an empty Mana Crystal for each friendly minion.
Plague of Murlocs Epic General Shaman 3 Transform all minions into random Murlocs.
Polymorph: Boar Rare Arcane Mage 3 Transform a minion into a 4/2 Boar with Charge.
Potion of Polymorph Rare Arcane Mage 3 Secret: After your opponent plays a minion, transform it into a 1/1 Sheep.
Powershot Rare General Hunter 3 Deal 2 damage to a minion and the minions next to it.
Primal Talismans Rare General Shaman 3 Give your minions "Deathrattle: Summon a random basic Totem."
Protect the King! Rare General Warrior 3 For each enemy minion, summon a 1/1 Pawn with Taunt.
Rafaam's Scheme Common Fire Warlock 3 Summon 1 1/1 Imp.
(Upgrades each turn!)
Raiding Party Rare General Rogue 3 Draw two Pirates from your deck. Combo: And a weapon.
Ramming Speed Epic General Warrior 3 Force a minion to attack one of its neighbours.
Reckless Flurry Epic General Warrior 3 Spend all your Armor. Deal that much damage to all minions.
Relentless Pursuit Common General Demon Hunter 3 Give your hero +4 Attack and Immune this turn.
Rigged Faire Game Epic General Mage 3 Secret: If you didn't take any damage during your opponent's turn, draw 3 cards.
Savage Roar Free General Druid 3 Give your characters +2 Attack this turn.
Savage Roar Free General Druid 3 Give your characters +2 Attack this turn.
School Spirits Common Shadow Warlock 3 Deal 2 damage to all minions. Shuffle 2 Soul Fragments into your deck.
Seal Fate Rare General Rogue 3 Deal 3 damage to an undamaged character. Invoke Galakrond.
Seal of Champions Common Holy Paladin 3 Give a minion +3 Attack and Divine Shield.
Sense Demons Common Shadow Warlock 3 Draw 2 Demons from your deck.
Sense Demons Common General Warlock 3 Draw 2 Demons from your deck.
Serpentshrine Portal Common Nature Shaman 3 Deal 3 damage. Summon a random 3-Cost minion.
Overload: (1)
Shadow Bolt Free Shadow Warlock 3 Deal 4 damage to a minion.
Shadow Bolt Free General Warlock 3 Deal 4 damage to a minion.
Shadow Madness Rare Shadow Priest 3 Gain control of an enemy minion with 3 or less Attack until end of turn.
Shadow Strike Common Shadow Rogue 3 Deal 5 damage to an undamaged character.
Shadow Word: Death Free General Priest 3 Destroy a minion with 5 or more Attack.
Shadowform Epic General Priest 3 Your Hero Power becomes 'Deal 2 damage.' If already in Shadowform: 3 damage.
Shattering Blast Rare Frost Mage 3 Destroy all Frozen minions.
Shield Block Free General Warrior 3 Gain 5 Armor. Draw a card.
Shield Block Free General Warrior 3 Gain 5 Armor.
Draw a card.
Shroud of Concealment Rare Shadow Rogue 3 Draw 2 minions. Any played this turn gain Stealth for 1 turn.
Simulacrum Epic Frost Mage 3 Copy the lowest Cost minion in your hand.
Small-Time Recruits Epic General Paladin 3 Draw three 1-Cost minions from your deck.
Soul Cleave Free Shadow Demon Hunter 3 Lifesteal
Deal 2 damage to two random enemy minions.
Spellbender Epic General Mage 3 Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target.
Spellbender Epic General Mage 3 Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target.
Spirit Echo Epic Nature Shaman 3 Give your minions "Deathrattle: Return this to your hand."
Splitting Image Epic Arcane Mage 3 Secret: When one of your minions is attacked, summon a copy of it.
Spreading Madness Rare Shadow Warlock 3 Deal 9 damage randomly split among ALL characters
Stormstrike Common Nature Shaman 3 Deal 3 damage to a minion. Give your hero +3 Attack this turn.
Surrender to Madness Epic Shadow Priest 3 Destroy 3 of your Mana Crystals. Give all minions in your deck +2/+2.
Thoughtsteal Common General Priest 3 Copy 2 cards in your opponent's deck and add them to your hand.
Tidal Surge Common Nature Shaman 3 Lifesteal
Deal 4 damage to a minion.
Tidal Surge Common Nature Shaman 3 Lifesteal
Deal 4 damage to a minion.
Time Out! Common General Paladin 3 Your hero is Immune until your next turn.
Totemic Reflection Common General Shaman 3 Give a minion +2/+2. If it's a Totem, summon a copy of it.
Treachery Epic Shadow Warlock 3 Choose a friendly minion. Your opponent gains control of it.
Twilight's Call Rare Shadow Priest 3 Summon 1/1 copies of 2 friendly Deathrattle minions that died this game.
Unexpected Results Epic General Mage 3 Summon two random 2-Cost minions (improved by Spell Damage).
Unidentified Elixir Common Holy Priest 3 Give a minion +2/+2.
Gains a bonus effect in your hand.
Unleash the Hounds Common General Hunter 3 For each enemy minion, summon a 1/1 Hound with Charge.
Unleash the Hounds Common General Hunter 3 For each enemy minion, summon a 1/1 Hound with Charge.
Unwilling Sacrifice Rare Shadow Warlock 3 Choose a friendly minion. Destroy it and a random enemy minion.
Vaporize Rare Fire Mage 3 Secret: When a minion attacks your hero, destroy it.
Vaporize Rare General Mage 3 Secret: When a minion attacks your hero, destroy it.
Velen's Chosen Common Holy Priest 3 Give a minion +2/+4 and Spell Damage +1.
Vile Call Common General Demon Hunter 3 Summon two 2/2 Demons with Lifesteal.
Vivid Nightmare Epic General Priest 3 Choose a friendly minion. Summon a copy of it with 1 Health remaining.
Volcanic Potion Rare Fire Mage 3 Deal 2 damage to all minions.
War Cache Rare General Warrior 3 Add a random Warrior minion, spell, and weapon to your hand.
Wild Growth Free Nature Druid 3 Gain an empty Mana Crystal.
Wild Growth Common Nature Druid 3 Gain an empty Mana Crystal.
Witching Hour Rare General Druid 3 Summon a random friendly Beast that died this game.
Academic Espionage Epic General Rogue 4 Shuffle 10 cards from your opponent's class into your deck. They cost (1).
Ancestor's Call Epic General Shaman 4 Put a random minion from each player's hand into the battlefield.
Assassinate Free General Rogue 4 Destroy an enemy minion.
Assassinate Common General Rogue 4 Destroy an enemy minion.
Astral Communion Epic Arcane Druid 4 Gain 10 Mana Crystals. Discard your hand.
Auspicious Spirits Rare Shadow Priest 4 Summon a random 4-Cost minion.
Corrupt: Summon a 7-Cost minion instead.
Avalanche Rare Frost Shaman 4 Freeze a minion and deal 3 damage to adjacent ones.
Barricade Common General 4 Summon a 2/4 Guard with Taunt. If it's your only minion, summon another.
Bite Rare General Druid 4 Give your hero +4 Attack this turn. Gain 4 Armor.
Bite Rare General Druid 4 Give your hero +4 Attack this turn. Gain 4 Armor.
Blastcrystal Potion Common Shadow Warlock 4 Destroy a minion and one of your Mana Crystals.
Blessing of Kings Free Holy Paladin 4 Give a minion +4/+4. (+4 Attack/+4 Health)
Blessing of Kings Common Holy Paladin 4 Give a minion +4/+4. (+4 Attack/+4 Health)
Blessing of Kings Free General Paladin 4 Give a minion +4/+4. (+4 Attack/+4 Health)
Bloodbloom Epic Shadow Warlock 4 The next spell you cast this turn costs Health instead of Mana.
Branching Paths Epic General Druid 4 Choose Twice - Draw a card; Give your minions +1 Attack; Gain 6 armor.
Call in the Finishers Common General Shaman 4 Summon four 1/1 Murlocs.
Call to Arms Epic General Paladin 4 Recruit 3 minions that cost (2) or less.
Cascading Disaster Epic General Warlock 4 Destroy a random enemy minion. Corrupt: Destroy 2. Corrupt Again: Destroy 3.
Cataclysm Epic Fire Warlock 4 Destroy all minions. Discard your hand.
Cone of Cold Common General Mage 4 Freeze a minion and the minions next to it, and deal 1 damage to them.
Consecration Free Holy Paladin 4 Deal 2 damage to all enemies.
Consecration Common Holy Paladin 4 Deal 2 damage to all enemies.
Consecration Free General Paladin 4 Deal 2 damage to all enemies.
Deck of Lunacy Legendary General Mage 4 Transform spells in your deck into ones that cost (3) more. (They keep their original Cost.)
Dire Frenzy Common General Hunter 4 Give a Beast +3/+3. Shuffle 3 copies into your deck with +3/+3.
Dire Frenzy Common General Hunter 4 Give a Beast +3/+3. Shuffle 3 copies into your deck with +3/+3.
Dr. Boom's Scheme Common General Warrior 4 Gain 1 Armor.
(Upgrades each turn!)
Dunk Tank Rare Nature Shaman 4 Deal 4 damage.
Corrupt: Then deal 2 damage to all enemy minions.
Echo of Medivh Epic Arcane Mage 4 Put a copy of each friendly minion into your hand.
Eternal Servitude Rare Shadow Priest 4 Discover a friendly minion that died this game. Summon it.
Evolving Spores Rare Nature Druid 4 Adapt your minions.
Fireball Free Fire Mage 4 Deal 6 damage.
Fireball Common Fire Mage 4 Deal 6 damage.
Fireball Free General Mage 4 Deal 6 damage.
Fist of Jaraxxus Rare Fel Warlock 4 When you play or discard this, deal 4 damage to a random enemy.
Flanking Strike Common General Hunter 4 Deal 3 damage to a minion. Summon a 3/3 Wolf.
Germination Rare Nature Druid 4 Summon a copy of a friendly minion. Give the copy Taunt.
Glide Rare General Demon Hunter 4 Shuffle your hand into your deck. Draw 4 cards.
Outcast: Your opponent does the same.
Grave Rune Common Shadow Priest 4 Give a minion "Deathrattle: Summon 2 copies of this."
Greater Healing Potion Rare Holy Priest 4 Restore 12 health to a friendly character.
Hammer of Wrath Free Holy Paladin 4 Deal 3 damage. Draw a card.
Hammer of Wrath Free General Paladin 4 Deal 3 damage.
Draw a card.
Hellfire Free Fire Warlock 4 Deal 3 damage to ALL characters.
Hellfire Common Fire Warlock 4 Deal 3 damage to ALL characters.
Hellfire Free General Warlock 4 Deal 3 damage to ALL characters.
Hex Free Nature Shaman 4 Transform a minion into a 0/1 Frog with Taunt.
Hex Common Nature Shaman 4 Transform a minion into a 0/1 Frog with Taunt.
Holy Nova Free Holy Priest 4 Deal 2 damage to all enemy minions. Restore 2 Health to all friendly characters.
Holy Nova Common Holy Priest 4 Deal 2 damage to all enemy minions. Restore 2 Health to all friendly characters.
Hysteria Rare Shadow 4 Choose an enemy minion. It attacks random minions until it dies.
Imp-losion Rare Fel Warlock 4 Deal 2-4 damage to a minion. Summon a 1/1 Imp for each damage dealt.
Impbalming Rare Fel Warlock 4 Destroy a minion. Shuffle 3 Worthless Imps into your deck.
Invigorating Sermon Common Holy Paladin 4 Give +1/+1 to all minions in your hand, deck, and battlefield.
Jade Lightning Common Nature Shaman 4 Deal 4 damage. Summon a Jade Golem.
Juicy Psychmelon Epic Nature Druid 4 Draw a 7, 8, 9, and 10-Cost minion from your deck.
Lesser Amethyst Spellstone Rare Shadow Warlock 4 Lifesteal. Deal 3 damage to a minion. (Take damage from your cards to upgrade.)
Mark of the Loa Rare Nature Druid 4 Choose One - Give a minion +2/+4 and Taunt; or Summon two 3/2 Raptors.
Marked Shot Common General Hunter 4 Deal 4 damage to a minion.
Discover a spell.
Mass Dispel Rare Holy Priest 4 Silence all enemy minions. Draw a card.
Mass Dispel Rare General Priest 4 Silence all enemy minions. Draw a card.
Mindgames Epic Shadow Priest 4 Put a copy of a random minion from your opponent's deck into the battlefield.
Mindgames Epic General Priest 4 Put a copy of a random minion from your opponent's deck into the battlefield.
Molten Breath Rare Fire Warrior 4 Deal 5 damage to a minion. If you're holding a Dragon, gain 5 Armor.
Molten Reflection Rare Fire Mage 4 Choose a friendly minion. Summon a copy of it.
Mortal Strike Rare General Warrior 4 Deal 4 damage. If you have 12 or less Health, deal 6 instead.
Mortal Strike Rare General Warrior 4 Deal 4 damage. If you have 12 or less Health, deal 6 instead.
Multi-Shot Free General Hunter 4 Deal 3 damage to two random enemy minions.
Multi-Shot Free General Hunter 4 Deal 3 damage to two random enemy minions.
Oaken Summons Common Nature Druid 4 Gain 6 Armor. Recruit a minion that costs (4) or less.
Overgrowth Common Nature Druid 4 Gain two empty Mana Crystals.
Piercing Shot Common General Hunter 4 Deal 6 damage to a minion. Excess damage hits the enemy hero.
Poison Seeds Common Nature Druid 4 Destroy all minions and summon 2/2 Treants to replace them.
Polymorph Free Arcane Mage 4 Transform a minion into a 1/1 Sheep.
Polymorph Free General Mage 4 Transform a minion
into a 1/1 Sheep.
Potion of Illusion Epic Arcane 4 Add 1/1 copies of your minions to your hand. They cost (1).
Power Infusion Free Holy Priest 4 Give a minion +2/+6.
Power Infusion Common Holy Priest 4 Give a minion +2/+6.
Predatory Instincts Rare General Druid 4 Draw a Beast from your deck and double its Health.
Pride's Fury Common General Druid 4 Give your minions +1/+3.
Prismatic Lens Epic General Paladin 4 Draw a minion and a spell from your deck. Swap their Costs.
Rally! Rare Holy 4 Resurrect a friendly 1-Cost, 2-Cost, and 3-Cost minion.
Rancor Epic General Warrior 4 Deal 2 damage to all minions. Gain 2 Armor for each destroyed.
Ring Toss Rare General Mage 4 Discover a Secret and cast it. Corrupt: Discover 2 instead.
Sabotage Epic General Rogue 4 Destroy a random enemy minion. Combo: And your opponent's weapon.
Scorch Rare Fire Mage 4 Deal 4 damage to a minion. If you played an Elemental last turn, this costs (1).
Scrap Shot Rare General Hunter 4 Deal 3 damage. Give a random Beast in your hand +3/+3.
Shadow Madness Rare General Priest 4 Gain control of an enemy minion with 3 or less Attack until end of turn.
Shadow of Death Epic Shadow Rogue 4 Choose a minion. Shuffle 3 'Shadows' into your deck that summon a copy when drawn.
Shadow Word: Horror Rare Shadow Priest 4 Destroy all minions with 2 or less Attack.
Shadow Word: Ruin Epic Shadow Priest 4 Destroy all minions with 5 or more Attack.
Shadow Word: Ruin Epic Shadow Priest 4 Destroy all minions with 5 or more Attack.
Shadowflame Rare Shadow Warlock 4 Destroy a friendly minion and deal its Attack damage to all enemy minions.
Shadowflame Rare General Warlock 4 Destroy a friendly minion and deal its Attack damage to all enemy minions.
Silvermoon Portal Common Holy Paladin 4 Give a minion +2/+2. Summon a random 2-Cost minion.
Soul of the Forest Common Nature Druid 4 Give your minions "Deathrattle: Summon a 2/2 Treant."
Soul of the Forest Common Nature Druid 4 Give your minions "Deathrattle: Summon a 2/2 Treant."
Soul of the Forest Common General Druid 4 Give your minions "Deathrattle: Summon a 2/2 Treant."
Soul Rend Rare Shadow Warlock 4 Deal 5 damage to all minions. Destroy a card in your deck for each killed.
Soul Split Rare Shadow Demon Hunter 4 Choose a friendly Demon. Summon a copy of it.
Swipe Free General Druid 4 Deal 4 damage to an enemy and 1 damage to all other enemies.
Swipe Free General Druid 4 Deal 4 damage to an enemy and 1 damage to all other enemies.
The Dark Portal Rare Fel Warlock 4 Draw a minion. If you have at least 8 cards in hand, it costs (5) less.
Tinker's Sharpsword Oil Common General Rogue 4 Give your weapon +3 Attack. Combo: Give a random friendly minion +3 Attack.
Torrent Rare Nature Shaman 4 Deal 8 damage to a minion. Costs (3) less if you cast a spell last turn.
Unsleeping Soul Common Shadow Priest 4 Silence a friendly minion, then summon a copy of it.
Vendetta Rare General Rogue 4 Deal 4 damage to a minion. Costs (0) if you're holding a card from another class.
Vivid Spores Rare Nature Shaman 4 Give your minions "Deathrattle: Resummon this minion."
Walk the Plank Common General Rogue 4 Destroy an undamaged minion.
WANTED! Epic General Rogue 4 Deal 3 damage to a minion. If that kills it, add a Coin to your hand.
Wing Blast Rare General Hunter 4 Deal 4 damage to a minion. If a minion died this turn, this costs (1).
Wispering Woods Epic Nature Druid 4 Summon a 1/1 Wisp for each card in your hand.
Aeroponics Rare Nature Druid 5 Draw 2 cards. Costs (2) less for each Treant you control.
Against All Odds Epic Holy Priest 5 Destroy ALL odd-Attack minions.
Apexis Blast Epic General Mage 5 Deal 5 damage. If your deck has no minions, summon a random 5-Cost minion.
Arbor Up Rare Nature Druid 5 Summon two 2/2 Treants. Give your minions +2/+1.
Baited Arrow Common General Hunter 5 Deal 3 damage.
Overkill: Summon a 5/5 Devilsaur.
Bane of Doom Epic Shadow Warlock 5 Deal 2 damage to a character. If that kills it, summon a random Demon.
Blast Wave Epic Fire Mage 5 Deal 2 damage to all minions.
Overkill: Add a random Mage spell to your hand.
Blessed Champion Rare Holy Paladin 5 Double a minion's Attack.
Blessing of Authority Rare Holy Paladin 5 Give a minion +8/+8. It can't attack heroes this turn.
Bloodlust Free General Shaman 5 Give your minions +3 Attack this turn.
Brawl Epic General Warrior 5 Destroy all minions except one. (chosen randomly)
Brawl Epic General Warrior 5 Destroy all minions except one. (chosen randomly)
Cabalist's Tome Epic Arcane Mage 5 Add 3 random Mage spells to your hand.
Chaos Nova Free Fel Demon Hunter 5 Deal 4 damage to all minions.
Chaos Nova Common Fel Demon Hunter 5 Deal 4 damage to all minions.
Cobra Shot Common Nature Hunter 5 Deal 3 damage to a minion and the enemy hero.
Command the Illidari Common General Demon Hunter 5 Summon six 1/1 Illidari with Rush.
Cutting Class Common General 5 Draw 2 cards.
Costs (1) less per Attack of your weapon.
Deck of Chaos Legendary Shadow Warlock 5 Swap the Cost and Attack of all minions in your deck.
Deck of Wonders Epic Arcane Mage 5 Shuffle 5 Scrolls into your deck. When drawn, cast a random spell.
Demonheart Epic Shadow Warlock 5 Deal 5 damage to a minion. If it's a friendly Demon, give it +5/+5 instead.
Devour Mind Rare Shadow Priest 5 Copy 3 cards in your opponent's deck and add them to your hand.
Dragon's Breath Common Fire Mage 5 Deal 4 damage. Costs (1) less for each minion that died this turn.
Dragon's Fury Epic Fire Mage 5 Reveal a spell from your deck. Deal damage equal to its Cost to all minions.
Dragon's Pack Epic General Shaman 5 Summon two 2/3 Spirit Wolves with Taunt. If you've Invoked twice, give them +3/+3.
Duel! Epic General Paladin 5 Summon a minion from each player's deck. They fight!
Excavated Evil Rare Shadow Priest 5 Deal 3 damage to all minions.

Shuffle this card into your opponent's deck.

Explosive Shot Rare Fire Hunter 5 Deal 5 damage to a minion and 2 damage to adjacent ones.
Feeding Time Rare General Warlock 5 Deal 3 damage to a minion. Summon three 1/1 Pterrordaxes.
Flame Lance Common Fire Mage 5 Deal 8 damage to a minion.
Force of Nature Epic Nature Druid 5 Summon three 2/2 Treants.
Force of Nature Epic Nature Druid 5 Summon three 2/2 Treants.
Glowfly Swarm Epic General Druid 5 Summon a 2/2 Glowfly for each spell in your hand.
Hagatha's Scheme Rare Nature Shaman 5 Deal 1 damage to all minion.
(Upgrades each turn!)
Holy Water Rare Holy Priest 5 Deal 4 damage to a minion. If that kills it, add a copy of it to your hand.
Holy Wrath Rare Holy Paladin 5 Draw a card and deal damage equal to its cost.
Hunting Party Rare General Hunter 5 Copy all Beasts in your hand.
Ironforge Portal Common Fire Warrior 5 Gain 4 Armor. Summon a random 4-Cost minion.
Kara Kazham! Common General Warlock 5 Summon a 1/1 Candle, 2/2 Broom, and 3/3 Teapot.
Lesser Emerald Spellstone Rare Nature Hunter 5 Summon two 3/3 Wolves. (Play a Secret to upgrade.)
Lesser Onyx Spellstone Rare Shadow Rogue 5 Destroy 1 random enemy minion. (Play 3 Deathrattle cards to upgrade.)
Libram of Justice Common Holy Paladin 5 Equip a 1/4 weapon. Change the Health of all enemy minions to 1.
Living Mana Epic Nature Druid 5 Transform your Mana Crystals into 2/2 Treants. Recover the mana when they die.
Lunar Visions Epic Arcane Druid 5 Draw 2 cards. Minions drawn costs (2) less.
Malevolent Strike Epic General Rogue 5 Destroy a minion. Costs (1) less for each card in your deck that didn't start there.
Mass Hysteria Rare Shadow Priest 5 Force each minion to attack another random minion.
Metamorphosis Legendary Fel Demon Hunter 5 Swap your Hero Power to "Deal 4 damage." After 2 uses, swap it back.
Myra's Unstable Element Legendary General Rogue 5 Draw the rest of your deck.
Necrium Vial Epic Shadow Rogue 5 Trigger a friendly minion's Deathrattle twice.
Plague of Wrath Rare General Warrior 5 Destroy all damaged minions.
Power Word: Replicate Epic General Priest 5 Choose a friendly minion. Summon a 5/5 copy of it.
Power Word: Tentacles Common Shadow Priest 5 Give a minion +2/+6.
Psyche Split Rare Shadow Priest 5 Give a minion +1/+2. Summon a copy of it.
Refreshing Spring Water Common General Mage 5 Draw 2 cards. Refresh 2 Mana Crystals for each spell drawn.
Righteousness Rare Holy Paladin 5 Give your minions Divine Shield.
Rolling Fireball Epic Fire Mage 5 Deal 8 damage to a minion. Any excess damage continues to the left or right.
Shrink Ray Rare General Paladin 5 Set the Attack and Health of all minions to 1.
Siphon Soul Rare Shadow Warlock 5 Destroy a minion. Restore 3 Health to your hero.
Siphon Soul Rare Shadow Warlock 5 Destroy a minion. Restore 3 Health to your hero.
Solemn Vigil Common General Paladin 5 Draw 2 cards. Costs (1) less for each minion that died this turn.
Stand Against Darkness Common General Paladin 5 Summon five 1/1 Silver Hand Recruits.
Stand Against Darkness Common General Paladin 5 Summon five 1/1 Silver Hand Recruits.
Starfall Rare Arcane Druid 5 Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions.
Sudden Genesis Epic General Warrior 5 Summon copies of your damaged minions.
Time Rip Rare General Priest 5 Destroy a minion. Invoke Galakrond.
Volcano Rare Fire Shaman 5 Deal 15 Damage randomly split across all minions. Overload: (2)
Webweave Common Shadow Druid 5 Summon two 1/2 Poisonous Spiders.
Avenging Wrath Epic Holy Paladin 6 Deal 8 damage randomly split among all enemies.
Ball of Spiders Rare General Hunter 6 Summon three 1/1 Webspinners.
Blizzard Rare Frost Mage 6 Deal 2 damage to all enemy minions and Freeze them.
Candle Breath Common Fire Rogue 6 Draw 3 cards. Costs (3) less while you're holding a Dragon.
Cannon Barrage Epic General Rogue 6 Deal 3 damage to a random enemy. Repeat for each of your Pirates.
Dark Bargain Epic Shadow Warlock 6 Destroy 2 random enemy minions. Discard 2 random cards.
Dark Wispers Epic Nature Druid 6 Choose One - Summon 5 Wisps; or Give a minion +5/+5 and Taunt.
Darkest Hour Epic Shadow Warlock 6 Destroy all friendly minions. For each one, summon a random minion from your deck.
Deadly Arsenal Epic General Warrior 6 Reveal a weapon from your deck. Deal its Attack to all minions.
Dragonfire Potion Epic Fire Priest 6 Deal 5 damage to all minions except Dragons.
Ectomancy Epic Shadow Warlock 6 Summon copies of all Demons you control.
Embrace Darkness Epic Shadow Priest 6 Choose an enemy minion. At the start of your turn, take control of it.
Enter the Coliseum Epic General Paladin 6 Destroy all minions except each player's highest Attack minion.
Entomb Common General Priest 6 Choose an enemy minion.

Shuffle it into your deck.

Eureka! Rare General Shaman 6 Summon a copy of a random minion in your hand.
Felfire Potion Rare Fel Warlock 6 Deal 5 damage to all characters.
Gather Your Party Rare General Warrior 6 Recruit a minion.
Hand of Gul'dan Common Shadow Warlock 6 When you play or discard this, draw 3 cards.
Heavy Metal! Rare General Warrior 6 Summon a random minion with Cost equal to your Armor (up to 10).
Hidden Oasis Rare Nature Druid 6 Choose One - Summon a 6/6 Ancient with Taunt; or Restore 12 Health.
Holy Fire Rare Holy Priest 6 Deal 5 damage. Restore 5 Health to your hero.
Initiation Rare Shadow Priest 6 Deal 4 damage to a minion. If that kills it, summon a new copy.
Level Up! Epic General Paladin 6 Give your Silver Hand Recruits +2/+2 and Taunt.
Lightbomb Epic Holy Priest 6 Deal damage to each minion equal to its Attack.
Meteor Epic General Mage 6 Deal 15 damage to a minion and 3 damage to adjacent ones.
Moonglade Portal Rare Nature Druid 6 Restore 6 Health. Summon a random 6-Cost minion.
Nourish Rare Nature Druid 6 Choose One - Gain 2 Mana Crystals; or Draw 3 cards.
Nourish Rare Nature Druid 6 Choose One - Gain 2 Mana Crystals; or Draw 3 cards.
Pharaoh's Blessing Rare Holy Paladin 6 Give a minion +4/+4, Divine Shield, and Taunt.
Rain of Toads Common General Shaman 6 Summon three 2/4 Toads with Taunt.
Overload: (3)
Recycle Rare Nature Druid 6 Shuffle an enemy minion into your opponent's deck.
Runic Carvings Epic Nature 6 Choose One - Summon four 2/2 Treant Totems; or Overload: (2) to summon them with Rush.
Shadow Essence Rare Shadow Priest 6 Summon a 5/5 copy of a random minion in your deck.
Skull of Gul'dan Rare General Demon Hunter 6 Draw 3 cards.
Outcast: Reduce their Cost by (3).
Spikeridged Steed Rare General Paladin 6 Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon.
Spreading Plague Rare Nature Druid 6 Summon a 1/5 Scarab with Taunt. If your opponent has more minions, cast this again.
Sprint Free General Rogue 6 Draw 4 cards.
Sprint Rare General Rogue 6 Draw 4 cards.
Stampeding Roar Epic General Druid 6 Summon a random Beast from your hand and give it Rush.
Starfire Free Arcane Druid 6 Deal 5 damage. Draw a card.
Swarm of Locusts Rare General Hunter 6 Summon seven 1/1 Locusts with Rush.
The Storm Bringer Legendary Nature Shaman 6 Transform your minions into random Legendary minions.
Thistle Tea Rare General Rogue 6 Draw a card. Add 2 extra copies of it to your hand.
To My Side! Epic General Hunter 6 Summon an Animal Companion, or 2 if your deck has no minions.
Unidentified Contract Epic General Rogue 6 Destroy a minion. Gains a bonus effect in your hand.
Unidentified Shield Common General Warrior 6 Gain 5 Armor. Gains a bonus effect in your hand.
Unleash the Beast Rare General Hunter 6 Twinspell
Summon a 5/5 Wyvern with Rush.
Vanish Common General Rogue 6 Return all minions to their owner's hand.
A New Challenger... Epic General Paladin 7 Discover a 6-Cost minion. Summon it with Taunt and Divine Shield.
Celestial Alignment Epic Arcane Druid 7 Set each player to 0 Mana Crystals. Set the Cost of cards in all hands and decks to (1).
Commencement Rare General 7 Summon a minion from your deck. Give it Taunt and Divine Shield.
Crush Epic General Warrior 7 Destroy a minion. If you have a damaged minion, this costs (4) less.
Crushing Walls Epic General Hunter 7 Destroy your opponent's left and right-most minions.
Cycle of Hatred Rare General Demon Hunter 7 Deal 3 damage to all minions. Summon a 3/3 Spirit for every minion killed.
Earthquake Rare Nature Shaman 7 Deal 5 damage to all minions, then deal 2 damage to all minions.
Everyfin is Awesome Rare General Shaman 7 Give your minions +2/+2.

Costs (1) less for each Murloc you control.

Expendable Performers Epic General Demon Hunter 7 Summon seven 1/1 Illidari with Rush. If they all die this turn, summon seven more.
Fel Guardians Common Fel Demon Hunter 7 Summon three 1/2 Demons with Taunt. Costs (1) less whenever a friendly minion dies.
Firelands Portal Common Fire Mage 7 Deal 5 damage. Summon a random 5-Cost minion.
Flamestrike Free Fire Mage 7 Deal 5 damage to all enemy minions.
Flamestrike Epic Fire Mage 7 Deal 5 damage to all enemy minions.
Flark's Boom-Zooka Legendary General Hunter 7 Summon 3 minions from your deck. They attack enemy minions, then die.
Greater Arcane Missiles Epic Arcane Mage 7 Shoot three missiles at random enemies that deal 3 damage each.
Kangor's Endless Army Legendary General Paladin 7 Resurrect 3 friendly Mechs. They keep any Magnetic upgrades.
Lesser Diamond Spellstone Rare Holy Priest 7 Resurrect 2 different friendly minions. (Cast 4 spells to upgrade.)
Lesser Mithril Spellstone Rare General Warrior 7 Summon one 5/5 Mithril Golem. (Equip a weapon to upgrade.)
Lesser Sapphire Spellstone Rare Nature Shaman 7 Summon 1 copy of a friendly minion. (Overload 3 Mana Crystals to upgrade.)
Luna's Pocket Galaxy Legendary Arcane Mage 7 Change the Cost of minions in your deck to (1).
Mask of C'Thun Rare General Mage 7 Deal 10 damage randomly split among all enemies.
Overflow Rare Nature Druid 7 Restore 5 Health to all characters. Draw 5 cards.
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Probabilities

The following tables show probabilities for spells of specific mana costs and classes.

Mana cost 0 1 2 3 4 5 6 7 8 9 10
Probability 5.6 % 21.0 % 23.8 % 21.5 % 11.2 % 7.0 % 6.1 % 1.4 % 0.9 % 0.5 % 0.9 %
Class Druid Hunter Mage Paladin Priest Rogue Shaman Warlock Warrior
Probability 12.2 % 11.2 % 13.1 % 11.7 % 12.2 % 10.3 % 10.3 % 9.8 % 9.4 %

Quotes[edit | edit source]

Summon
Let's negotiate. You concede and I'll let you live.
Effect triggering
A new acquisition.
Attack
You had your chance.

Lore[edit | edit source]

Nexus-Champion Saraad, full art

Nexus-Champion Saraad is an original Hearthstone character.[1]

Wowpedia icon.pngThis section uses content from Wowpedia.
Treading the chaotic spaces between worlds, the ethereals are astral travelers who dwell within the Twisting Nether. They are known to be collectors and traders of arcane items and artifacts. Now drawn to Outland, many ethereals are seeking to track down its treasures and steal them back into the Twisting Nether. They are liars and scoundrels who will stop at nothing to pursue their mysterious aims. The ethereals have no care at all for the Burning Crusade. They would even play both sides of the conflict against each other if doing so would serve to further their own goals.
Ethereals can be found in Nagrand south of Lake Sunspring, in the Mana Tombs of Auchindoun, the Blade's Edge Mountains, and throughout the Netherstorm. A small number also dwell in Shattrath. The ethereals are driven by trade and economics, and accordingly their political structures are centered around trade princes and political "companies." The ethereal faction called The Consortium, which players can gain reputation with, is one of these. The ethereals that currently control the Mana Tombs in Auchindoun led by Nexus-Prince Shaffar are another of these "political companies." The Ethereum is a radical militant organization that attempts to avenge the destruction of the ethereal homeworld by void creatures. The Protectorate attempts to thwart the void and protect neutral races from the Ethereum's attacks.
The ethereals are similar to goblins, in the way their political systems work, and like the goblins the ethereals will support anyone who would further their profits, and oppose anyone who dares interfere with their plans. The Ethereals also share in the goblins' propensity for technology, though their technology appears to be far more powerful and otherworldly. Ethereals possess everything from the familiar, such as transporters, to the radical, such as their eco-domes. They utilize a unique school of magic known as technomancy.
While most ethereals seem completely neutral, the Consortium later allies with the Sha'tar.

Trivia[edit | edit source]

  • This card's art depicts Saraad riding an "energy-camel",[2] a new racial mount created by the developers specifically for this card.[3]
  • Earlier concepts for the card art involved Saraad riding a giant scorpion, but the developers felt the result was a "little too intimidating" for Hearthstone. It was replaced by a "really angry, cool camel", but the developers thought they could "do a little better", eventually arriving at the "energy-camel" seen on the card's final art. The champion's scorpion-shaped lance was also changed to a traditional lance, before arriving at the "energy-lance".[3] See the gallery for images.

Gallery[edit | edit source]

An ethereal in the TCG
Original concept for Nexus-Champion Saraad
Later concept for Nexus-Champion Saraad. The design for the camel and lance were further developed to produce the final version

Patch changes[edit | edit source]

References[edit | edit source]

  1. Ben Brode on Twitter. (2015-08-15). 
  2. http://www.twitch.tv/playhearthstone/v/8253317 48:35
  3. 3.0 3.1 Hearthstone: The Grand Tournament: Special Event - Jason Chayes discusses the development of Nexus-Champion Saraad (starting at 8:40). (2015-09-25)

External links[edit | edit source]