Terrakota"d (talk | contribs) No edit summary |
Terrakota"d (talk | contribs) mNo edit summary |
||
Line 19: | Line 19: | ||
<!-- Perhaps this section needs to be rewritten/supplemented. |
<!-- Perhaps this section needs to be rewritten/supplemented. |
||
− | A strong enough card for aggro druid decks without battlecries, allowing you to |
+ | A strong enough card for aggro druid decks without battlecries, allowing you to potentially delay opponent from their possible use, which reduces the impact on your board. If Nerub'ar Weblord is strengthened by [[Embiggen]] at beginning of match, it becomes even more formidable force --> |
This card's ongoing effect can be effective in slowing minion-heavy [[aggro deck]]s or [[zoo deck]]s, since many of the minions found in those decks have Battlecries. By increasing their cost, the flow of minions is stymied, at least until the Weblord can be neutralised, a task which its 4 Health makes reasonably difficult. |
This card's ongoing effect can be effective in slowing minion-heavy [[aggro deck]]s or [[zoo deck]]s, since many of the minions found in those decks have Battlecries. By increasing their cost, the flow of minions is stymied, at least until the Weblord can be neutralised, a task which its 4 Health makes reasonably difficult. |
Revision as of 15:08, 16 March 2021
Set: | Naxxramas |
---|---|
Type: | Minion |
Class: | Neutral |
Rarity: | Common |
Cost: | 2 |
Attack: | 1 |
Health: | 4 |
Abilities: | Increment attribute, Modify cost |
Wiki tags: | Battlecry-related, Ongoing effect |
Artist: | Alex Horley Orlandelli |
Weblords spend all day making giant trampoline parks.
Nerub'ar Weblord is a common neutral minion card, from the Naxxramas set.
How to get
Two copies of regular Nerub'ar Weblord are obtained by defeating Grand Widow Faerlina in Curse of Naxxramas's Arachnid Quarter.
As a Wild-format card, both regular and golden versions of Nerub'ar Weblord can also be crafted for the following amounts:
Card | Crafting cost | Disenchanting |
---|---|---|
Nerub'ar Weblord | 40 | 5 |
Golden Nerub'ar Weblord | 400 | 50 |
Notes
- This card's ongoing effect affects only minions with the Battlecry keyword. Minions that only have other similar abilities, such as Choose One or Combo, are not affected.
Strategy
This card's ongoing effect can be effective in slowing minion-heavy aggro decks or zoo decks, since many of the minions found in those decks have Battlecries. By increasing their cost, the flow of minions is stymied, at least until the Weblord can be neutralised, a task which its 4 Health makes reasonably difficult.
Additionally, Battlecry minions with an unmodified cost of nine or more are unplayable as long as Weblord stays on the board, possibly preventing your opponent from utilising their heavy hitters.
Quotes
- Summon
- For Nerub.
- Attack
- I hunger.
Lore
The Nerub'ar are undead nerubians, known for assaulting the Alliance and Horde fortresses when the factions arrived in Northrend to defeat the Lich King.
More specifically, Nerub'ar Web Lords are crypt lords found outside Warsong Hold in the Borean Tundra.
Trivia
- The artwork for this card comes from the World of Warcraft Trading Card Game "Scourgewar" series, for the card Azjol-anak Webspinner.
Gallery
Patch changes
- Patch 1.1.0.6024 (2014-07-22): Added.