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Raise a Floppa - The Loop
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Nature is a school of spell especially associated with shamans and druids. It also includes various poisons utilized by rogues.
Contents
Background[]

- Nature magic is commonly known to be the energies of Life. It promotes growth and renewal in all things. The Wild Gods are a primal manifestation of life and nature.
Nature cards[]
Collectible[]
- For Wild format listings, see Nature/Wild format
Uncollectible[]
Cards that generate Nature spells[]
- For Wild format listings, see Nature/Wild format
Related cards[]
- For Wild format listings, see Nature/Wild format
Achievements[]
Category | Name | Description | Rewards | |
---|---|---|---|---|
![]() | Gameplay - Barrens - Druid | Do It for the Vines | Cast 5 Druid Nature spells in a single turn, 25 times. | 20 ![]() |
![]() | Gameplay - Barrens - Shaman | Extra Organic | Deal 15 extra damage with Nature spells. | 10 ![]() |
![]() | Gameplay - Barrens - Shaman | Extra Organic | Deal 60 extra damage with Nature spells. | 10 ![]() |
![]() | Gameplay - Barrens - Shaman | Extra Organic | Deal 150 extra damage with Nature spells. | 20 ![]() |
![]() | Gameplay - General - Spell Schools | Growing Strong | Cast 15 Nature spells. | 10 ![]() |
![]() | Gameplay - General - Spell Schools | Growing Strong | Cast 50 Nature spells. | 10 ![]() |
![]() | Gameplay - General - Spell Schools | Growing Strong | Cast 150 Nature spells. | 10 ![]() |
![]() | Gameplay - General - Spell Schools | Growing Strong | Cast 500 Nature spells. | 10 ![]() |
![]() | Gameplay - General - Spell Schools | Growing Strong | Cast 1500 Nature spells. | 20 ![]() |
![]() | Gameplay - Sunken City - Shaman | Frigid Hot Waters | Cast a Fire, Frost, and Nature spell in the same turn with Radiance of Azshara in play. | 200 ![]() ![]() |
Patch notes[]
Patch 20.0.0.77662 (2021-03-25): Added.