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Spell school:Nature
Cost:1 Mana icon.png
Abilities:Destroy, Draw cards
Wiki tags:Targeted
Artist:Leo Che
Destroy a minion. Your opponent draws 2 cards.
Flavor text

Another one bites the dust.

External links

Data pagePlayHearthstoneHearthpwn

Naturalize is a common druid spell card, inducted into the Legacy set, formerly from the Classic set.

Other versions[]

How to get[]

Naturalize can be obtained through Classic card packs, or through crafting.

Card Crafting cost Disenchanting
Naturalize 40 5
Golden Naturalize 400 50


Unconditional removal is incredibly powerful, and for 1 mana is even more powerful. However, card draw is a very strong advantage to grant to the opponent. Due to the fact that Naturalize gives your opponent two cards, players will only want to use this on severe threats. Minions that the opponent has invested several spell enchantments on or core legendary cards such as Ysera are great targets.

Naturalize is a good addition to mill decks that try to make the opponent overdraw, using cards such as Coldlight Oracle, King Mukla and Dancing Swords, turning the spell's usually problematic card draw effect to the druid's advantage.

Despite its low cost, it can be effective in the late game. If your opponent has board advantage, and has expended their deck, this could cause 3+ Fatigue damage to their hero as well.



Naturalize, full art

Patch changes[]

Commentary: Druids have always had excellent flexibility and a number of different tools when it comes to generating mana, cards, and minions, but have long struggled to remove their opponent's large minions. Naturalize effectively nullifies that weakness, giving Druids a powerful option in matchups where card advantage doesn’t matter. Moving it into the Hall of Fame enforces the Druid's weakness in removing large minions, maintaining its class identity.