The deck gains a lot of power in wild format, with being a very powerful way to heavily tilt the game.
Murloc Shaman was first conceptualized in The League of Explorers with the release of and . As the previous Murloc support cards, such as and , were much slower than newer Murloc cards, the original Murloc Shaman decks were usually slower and were sometimes Midrange decks. Many non-Murloc cards suchas and were added because the lack of quality Murlocs. Back in the League of Explorers meta, an early AOE buff provided by Everyfin is Awesome could easily secure victory.
With the dawn of Whispers of the Old Gods, Evolve Shaman arose as the go-to Shaman deck, making Murloc Shaman the less popular deck to Murloc Paladin, which still had the support of and . Throughout the rest of the Year of the Kraken, Murloc Shaman proved to be ineffective compared to other more oustanding Shaman archetypes.
The release of Journey to Un'goro also brought the start of the Year of the Mammoth. Although various cards with Murloc synergy were released, the loss of still meant the Murloc Shaman was a rather ineffective deck in Standard. was widely expedimented with, but as time went on, players found that versions of Murloc Shaman with the quest had a better chance of winning.
The Witchwood brought another rotation with the Year of the Raven. With the removal of powerful cards such as and , the cards with Murloc support released in Journey to Un'goro, such as and , became extremely oppressive under the new meta. However, the deck which dominated the meta was Murloc Paladin, and when Murloc Paladin was nerfed in the following patch, Murloc Mage became the new go-to Murloc deck with its vastly superior sustainability with , and its reach with .
Rise of Shadows brought the next Standard rotation various cardss that boosted Murloc Shaman enough to make it a competitively viable deck. Although the loss of and meant that Standard Murloc Shaman was less consistent, , , , , and made Murloc Shaman one of the best aggro decks in the meta, and remained arguably the best aggressive deck between Patch 22.214.171.124022 and Rise of the Mech.
Saviors of Uldum brought and , and Murloc Shaman still remained a competitively viable deck in both formats, although Evolve Shaman was vastly stronger and more popular in Standard during Doom in the Tomb.
The following cards are commonly played in the deck:
Core Standard cards
The following Standard cards are played in most or all versions of the deck:
Optional Standard cards
The following Standard cards are played more than occasionally, but not always:
Some cards with Overload synergy worked well in Murloc Shaman:
Core Wild cards
The following Wild cards are played in most or all versions of the deck:
Optional Wild Cards
The following Wild cards are played more than occasionally, but not always:
|Common deck types|
|Other deck types|