Murloc Paladin is a Paladin deck type. It is a aggressive/midrange Deck that makes use of Murloc synergy to snowball the board from the start of the game. The plan of Murloc Paladin is to swarm the board with Murlocs and buff them up to make a strong, difficult-to-remove board, and push for the kill. If the game goes late and the opponent fended off the first wave, a second wave of murlocs overwhelm the board.
Multiple version of Murloc Paladin existed through out standard year, using a standard murloc package combined with a few potent synergistic cards. Notable backbone cards throughout the years include , , , , and .
Murloc Paladin first became an archetype in The League of Explorers. However, this version was a combo deck that used few murlocs, instead focusing on summoning , , and throughout the game, then resurrecting them all with twice for lethal. The rest of the deck was a control shell with plenty of stalling and card draw. The deck took a hit after Old Murk-Eye was moved to the Hall of Fame, but continued to exist in Standard until League of Explorers rotated out of Standard. The deck continued in Wild maintaining its identity as a combo deck while Murloc Paladin became an Aggro deck. For more information, see Anyfin Paladin.
The aggressive deck received its first support in Whispers of the Old Gods with , but didn't become a major force until Journey to Un'Goro. New cards like , , and gave the deck a heavy backbone, and and allowed for powerful finishers. This version became one of the most powerful decks of its meta, and stayed in play until 2019 (although it lost a lot of popularity to Odd Paladin and Even Paladin).
In Saviors of Uldum, a new version emerged that used to flood the board, cheating it out early with . The deck also made use of and , taking advantage of how fast the archetype could empty its deck out.
Murloc Paladin from Ashes of Outland uses a variety of board-wide buffs and value generation to dominate the game. spawns multiple murlocs to make and 's Battlecries much more powerful, while and grants extra value while maintaining tempo. Other high-quality early game cards like and add to their already strong early game.
The following cards are usually in the deck.
Core Standard cards
The following Standard cards are played in most or all versions of the deck:
Optional Standard cards
The following Standard cards are played more than occasionally, but not always:
Core Wild cards
Wild cards that fit well into this deck type:
Optional Wild cards
The following cards are played more than occasionally, but not always: