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Mortal Coil
Regular
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Gold
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Set:LegacyLegacy
Type:Spell
Spell school:Shadow
Class:WarlockWarlock
Rarity:Free
Cost:1 Mana icon.png
Abilities:Deal damage, Draw cards
Wiki tags:Death-related, Targeted
Artist:Matt Gaser
Deal 1 damage to a minion. If that kills it, draw a card.
Flavor text

If your spells look like horrifying skulls, let's be honest, you should get to draw some cards.

External links

Data pagePlayHearthstoneHearthpwn

Mortal Coil is a warlock spell card, inducted into the Legacy set, formerly from the Basic set.

Other versions[]

How to get[]

Two copies of regular and golden Mortal Coil are automatically given after the player completes the Ranked's New player experience system, unlocking Wild and Classic format.

They are uncraftable and cannot be crafted or disenchanted.

Core set[]

Two copies of regular Mortal Coil (Core) are obtained for raising warlock to level 2.

Two copies of golden Mortal Coil (Core) are obtained for winning 50 games as warlock.

Mortal Coil (Core) is uncraftable and cannot be crafted or disenchanted.

Previous availability[]

Prior Year of the Gryphon's rotation on March 30, 2021:

  • Two copies of Mortal Coil were a reward for raising a warlock to level 4.
  • Two Golden copies of Mortal Coil were a reward for raising a warlock to levels 43 and 44.

Notes[]

  • This spell has two steps:
    • First it deals damage, queuing and resolving all on-damage triggers;
    • Then, if its condition is satisfied, it draws a card, queuing and resolving triggers.[1] Notice that minions that have been set pending destroy, such as by Acidmaw, are considered to be dying, and the condition will thus be satisfied.[2]
  • Notice that, despite the text of the card uses the word kills, this spell's drawing effect does not actually activate in response to the minion being killed (which will happen only during the Death Creation Step following the end of the current outermost Phase), but rather it requires the minion to be mortally wounded (i.e., with 0 or less current Health) or pending destroy (i.e., hit by a destroy effect such as Acidmaw). As a result, the player will draw a card before the minion actually dies: for example, if your hand is full and you cast Mortal Coil on a Clockwork Gnome, you will draw a card from your deck but will fail to draw a Spare Part due to your hand being full again.[3]

Strategy[]

In addition to the obvious removal potential, it is important to note that this spell can be cast at your own minion in order to draw a card (particularly useful in decks that are designed to draw as many cards as possible). It can also be played as a last ditch effort to draw a card that could save you from losing (such as a taunt) when at low life.

This card is best played on targets with 1 Health, but can also be useful for removing Divine Shield or simply dealing damage where necessary.

It is very helpful to increase spell damage for Mortal Coil in particular, as it will allow it to take out medium sized minions such as Shattered Sun Cleric and draw a card for a mere 1 mana.

Lore[]

Mortal Coil is a talented warlock spell from World of Warcraft. It causes the target to run in horror for 3 seconds, and restores a portion of the warlock's health. It is very useful as a form of crowd control, as well as a regular method of maintaining health levels.

Trivia[]

Gallery[]

Mortal Coil, full art

Patch changes[]

References[]

 
  1. https://www.youtube.com/watch?v=RWPF-DezC3Y Tested in Patch 3.1.0.10357 (2015-09-29)
  2. https://www.reddit.com/r/hearthstone/comments/4imesc/til_that_mortal_coil_will_draw_a_card_when_a/
  3. Tested by User:Taohinton, 2015-02-22. Clockwork Gnome died with a full hand; Deathrattle triggered but had no effect.
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