- NB: This page needs to be updated for the current standard year, and will be updated as soon as possible.
The deck's aim is to try to maintain board control from the early game using and efficient minions, and snowball it with options like and . The deck usually packs Paladin's late game powerhouses in the form of and Ragnaros the Lightlord to finish out the game.
Paladin's Hero Power, , makes attrition battles favored for the Paladin, allowing the deck to out-value most control-style decks. The deck is also able to contest aggressive decks effectively, making it a solid midrange deck.
In standard format, Midrange Paladin is currently dominated by a Murloc-centric build, focusing on an explosive aggro-like start. In wild format, Midrange Paladin generally takes the form of a -focused build, utilizing and strong Journey to Un'Goro cards such as and .
The following cards are usually in the deck.
The following cards are played in most or all versions of the deck:
- Main article: Murloc Paladin
- Main article: Silver Hand Paladin
The following cards are commonly played in the wild version:
The following cards are played more than occasionally, but not always: