- NB: This page needs to be updated for the current standard year, and will be updated as soon as possible.
The deck's aim is to try to maintain board control from the early game using Reinforce and efficient minions, and snowball it with options like Aldor Peacekeeper and Equality. The deck usually packs Paladin's late game powerhouses in the form of Tirion Fordring and Ragnaros the Lightlord to finish out the game.
Paladin's Hero Power, Reinforce, makes attrition battles favored for the Paladin, allowing the deck to out-value most control-style decks. The deck is also able to contest aggressive decks effectively, making it a solid midrange deck.
In standard format, Midrange Paladin is currently dominated by a Murloc-centric build, focusing on an explosive aggro-like start. In wild format, Midrange Paladin generally takes the form of a Silver Hand Recruit-focused build, utilizing Quartermaster and strong Journey to Un'Goro cards such as Sunkeeper Tarim and Lost in the Jungle.
Common cards[edit | edit source]
The following cards are usually in the deck.
Core cards[edit | edit source]
The following cards are played in most or all versions of the deck:
Murloc build[edit | edit source]
- Main article: Murloc Paladin
Recruit build[edit | edit source]
- Main article: Silver Hand Paladin
Optional cards[edit | edit source]
The following cards are played more than occasionally, but not always:
|Common deck types|