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This content is only for Mercenaries.
Taunt
Enemies must attack this minion.
Taunt
Enemies must attack characters that have Taunt.

Taunt is a keyword used in Mercenaries. Its internal name is TAUNT.

Taunt works exactly like how it would work in any game mode.

Notes[]

Cards with Taunt[]

Characters[]

Level max mercenaries
Swipe left or right to see the cards.
Abomination 4
Arcane Anomaly
2
1
30
Taunt. After you cast an Arcane ability, gain +5 Health.
Avalanchan
5
80
30
Taunt. Freeze any character damaged by this merc.
Bear {0}
Bear {0}
Bear 1
Bear 1
Bear 2
Bear 2
Bear 3
Bear 3
Bear 4
Bear 4
Beastly Beauty {0}
Beastly Beauty 1
Beastly Beauty 2
Beastly Beauty 3
Beastly Beauty 4
Boggy
Boggy
Boggy
Boggy
Chromatic Dragonkin 1
Chromatic Dragonkin 2
Circus Amalgam
6
33
30
Taunt
Corrupted Gnoll
Defias Bodyguard
Defias Bodyguard
Embodied Despair
15
100
30
Taunt
Feral Spirit
Flying Monkey
10
60
30
Taunt. Enemies with Taunt take 5 more damage.
Fortune Teller
8
43
30
Taunt.Your characters have +0 Spell Resistance against abilities () Speed or slower.
Guzzler
25
150
30
Taunt
Herald of Y'Shaarj
14
150
30
Taunt. Deathrattle: Old Gods' abilities Refresh: (3)
Injured Marauder 1
Low Golem
20
20
30
Taunt
Malchezaar's Imp
12
20
30
Rush, Taunt Immune while Attacking
Misha {0}
Misha 1
Misha 2
Misha 3
Misha 4
Mukla's Big Brother {0}
Mukla's Big Brother 1
Mukla's Big Brother 2
Mukla's Big Brother 3
Obsidian Set Piece
12
60
30
Taunt. Deathrattle: Deal 0 damage to a random enemy.
Onyxia
15
250
30
Taunt. +10 Spell Resistance. Deal 100 damage to enter Phase 2, where Onyxia is Immune.
Portable Ice Wall
Primordial Protector
10
65
30
Taunt
Psychus
15
100
30
Taunt. Deathrattle: Deal 50 damage to N'zoth.
Queen's Guard
Risen Warder
15
125
30
Taunt. After an enemy uses an ability with Elemental damage, this Merc Attacks it.
Spirit Guide {0}
Spirit Guide 1
Spirit Guide 2
Spirit Guide 3
Spirit Guide 4
Stoneclaw Totem {0}
Stoneclaw Totem 1
Stoneclaw Totem 2
Stoneclaw Totem 3
Stoneclaw Totem 4
Stringent Follower
Tentacle of C'Thun {0}
Tentacle of C'Thun 1
Tentacle of C'Thun 2
Tentacle of C'Thun 3
Tentacle of C'Thun 4
The Curator
4
6
30
Taunt. All enemy abilities attempt to Target this (if possible).
The Opera
3
2
30
Thickhide Kodo
10
65
30
Taunt
Treat Trolley
Twilight Geomancer
5
160
30
Taunt.
Void Consumer {0}
Void Consumer 1
Void Consumer 2
Void Consumer 3
Void Consumer 4
Warlord Parjesh {0}
Warlord Parjesh 1
Warlord Parjesh 2
Warlord Parjesh 3
Water Elemental {0}
Water Elemental 1
Water Elemental 2
Water Elemental 3
Water Elemental 4

Abilities[]

Abilities
NameSpeedCooldownAttackHealthSubtype[?]TextUsed by
Ironbark Protector 2 8 {{{cooldown}}} {{{attack}}} {{{health}}} Taunt
Abilities
Swipe left or right to see the cards.

Equipments[]

Card not found. Card not found.

Referenced cards[]

Characters[]

Level max mercenaries
Swipe left or right to see the cards.
Abomination 4
Avalanchan
5
80
30
Taunt. Freeze any character damaged by this merc.
Beastly Beauty {0}
Beastly Beauty 1
Beastly Beauty 2
Beastly Beauty 3
Beastly Beauty 4
Circus Amalgam
6
33
30
Taunt
Dorothee
Embodied Despair
15
100
30
Taunt
Flying Monkey
10
60
30
Taunt. Enemies with Taunt take 5 more damage.
Ghastly Steward
1
1
30
Whenever a character gains Taunt, give it +0/+.
Herald of Y'Shaarj
14
150
30
Taunt. Deathrattle: Old Gods' abilities Refresh: (3)
Hogger, Doom of Elwynn
6
6
30
After this survives damage, summon 1 15/15 Gnoll with Taunt.
Injured Marauder 1
Malchezaar's Imp
12
20
30
Rush, Taunt Immune while Attacking
Moroes
30
Characters with Taunt cannot be Critically Damaged.
Naga Puppeteer
11
53
30
At the end of each turn, summon a 10/10 Golem with Taunt.
Nemsy Necrofizzle
9
70
30
Battlecry: Summon a 10/25 Boggy with Taunt.
Nemsy Necrofizzle
9
70
30
Battlecry: Summon a 10/25 Boggy with Taunt.
Nemsy Necrofizzle
9
70
30
Battlecry: Summon a 10/25 Boggy with Taunt.
Onyxia
15
250
30
Taunt. +10 Spell Resistance. Deal 100 damage to enter Phase 2, where Onyxia is Immune.
Plaguemaw the Rotting
3
4
30
Portable Ice Wall
Psychus
15
100
30
Taunt. Deathrattle: Deal 50 damage to N'zoth.
Risen Warder
15
125
30
Taunt. After an enemy uses an ability with Elemental damage, this Merc Attacks it.
Tentacle of C'Thun {0}
Tentacle of C'Thun 1
Tentacle of C'Thun 2
Tentacle of C'Thun 3
Tentacle of C'Thun 4
The Curator
4
6
30
Taunt. All enemy abilities attempt to Target this (if possible).
Treat Trolley
Twilight Geomancer
5
160
30
Taunt.
Water Elemental {0}
Water Elemental 1
Water Elemental 2
Water Elemental 3
Water Elemental 4

Abilities[]

Abilities
NameSpeedCooldownAttackHealthSubtype[?]TextUsed by
Angelic Protection 1 5 {{{cooldown}}} {{{attack}}} {{{health}}} Holy Gain Taunt for 2 turns. Holy Combo: Other friendly characters take 3 less damage next turn.
Ashfallen Rebuke {0} 4 1 {{{attack}}} {{{health}}} Fel Gain Taunt and +5 Fel Damage this turn. After taking damage this turn, cast Eye Beam 3 at a random enemy.
Avast ye Matey 1 2 {{{cooldown}}} {{{attack}}} {{{health}}} Gain Taunt this turn. After an enemy Attacks this Merc, gain +1 Attack.
Bear Trap 1 2 1 {{{attack}}} {{{health}}} The first time this Merc is damaged this turn, summon a 3/5 Beast with Taunt.
Beastly Beauty 1 4 1 11 13 Human Taunt. Battlecry: Give your other Human and Worgen +2/+4.
Blessing of Protection 1 1 {{{cooldown}}} {{{attack}}} {{{health}}} Holy Restore 2 Health to a friendly character and give them Taunt this turn.
Boggy Blast 1 7 {{{cooldown}}} {{{attack}}} {{{health}}} Nature Deal 7 damage. Summon a 10/25 Boggy with Taunt. If you already have Boggy, give it +7 Health instead.
Bogonomics 1 3 {{{cooldown}}} {{{attack}}} {{{health}}} Nature Give a friendly character +1/+2 and Taunt. If you have Boggy, give it +1/+1.
Brilliant Amity {0} {{{cost}}} {{{cooldown}}} {{{attack}}} {{{health}}} Arcane Passive: After one of your characters gains Taunt, they cast Starfire Blessing 1.
Bubble Hearth {0} 1 {{{cooldown}}} {{{attack}}} {{{health}}} Holy Gain Taunt and "Can't be damaged" this turn. At the end the turn, return to the bench.
Bullish Fortitude 1 2 1 {{{attack}}} {{{health}}} Gain Taunt and your other characters take 1 less damage for 2 turns.
Can't Touch This {0} {{{cost}}} {{{cooldown}}} {{{attack}}} {{{health}}} Passive: After one of your Taunt characters takes damage, restore 10 Health to it.
Cosmic Awe 7 {{{cooldown}}} {{{attack}}} {{{health}}} Arcane For two turns, gain Taunt and all abilities target this (if possible).
Curse of the Scourge 1 3 1 {{{attack}}} {{{health}}} Shadow Give a friendly character +4 Attack and Taunt this turn and Deathrattle: deal 3 damage to all enemies.
Dazzlin' Flexin' 1 2 {{{cooldown}}} {{{attack}}} {{{health}}} Arcane Deal 3 damage to an enemy and gain Taunt. Their next ability targets this Merc (if possible).
Dinner Time 1 4 1 {{{attack}}} {{{health}}} Nature Eat 1 Banana and gain Taunt this turn.
Echoes Of Us All 7 {{{cooldown}}} {{{attack}}} {{{health}}} Arcane Summon 0/ copy of each enemy Merc. They gain Taunt and Attack the original.
Elementium Armor 1 1 {{{cooldown}}} {{{attack}}} {{{health}}} Gain Taunt this turn. After being Attacked this turn, summon a 2/3 Elementium Terror with Bleed (1).
Endurance Aura 1 3 1 {{{attack}}} {{{health}}} Gain Taunt for 1 turn. Your characters are (1) Speed faster this turn.
Enveloping Mist 1 4 1 {{{attack}}} {{{health}}} Nature Gain Taunt this turn, and +1 Nature Damage. Repeat for each other friendly Dragon and Celestial.
Eredar Lord {0} 2 {{{cooldown}}} {{{attack}}} {{{health}}} Battlecry: Summon two 15/15 Fel Infernals with +1 Fel Damage and Taunt.
Feral Spirit {0} 10 {{{cooldown}}} {{{attack}}} {{{health}}} Nature Start of Game: Summon a 10/11 Feral Spirit with Taunt.
Frostshield 1 5 2 {{{attack}}} {{{health}}} Frost Gain Taunt this turn. After an enemy Attacks this Merc, Freeze it until the end of next turn.
Furbolg Challenge 4 {{{cooldown}}} {{{attack}}} {{{health}}} Attack an enemy. If they haven't acted yet, gain Taunt for 1 turn.
Hex {0} 6 5 {{{attack}}} {{{health}}} Nature Transform a Merc into a 0/1 Frog with Taunt.
Hidden Forces {0} {{{cost}}} {{{cooldown}}} {{{attack}}} {{{health}}} Passive: The first time this Merc is damaged, spawn 2 Defias Bodyguards with Taunt.
Hold the Front 1 2 {{{cooldown}}} {{{attack}}} {{{health}}} Holy Gain Taunt for 2 turns. Restore 4 Health to adjacent characters.
Horde Strength 1 2 1 {{{attack}}} {{{health}}} Gain Taunt for 1 turn. Gain +2 Health for each enemy character.
Injured Marauder 1 9 {{{cooldown}}} 6 16 Centaur Taunt Battlecry: Deal 6 damage to this minion.
Insolent Mortals 1 4 {{{cooldown}}} {{{attack}}} {{{health}}} Attack an enemy. If they have Taunt, first gain +2 Attack and then block Taunt on them this turn.
Ironbark 1 3 1 {{{attack}}} {{{health}}} Nature Gain Taunt this turn. After you cast a Nature ability this turn, gain +2/+4.
Jadeflame Buffet 1 1 {{{cooldown}}} {{{attack}}} {{{health}}} Fire Block Taunt and Stealth on all other characters for 2 turns. Give your characters +2 Health.
Leeeeeroooy Jenkiiins! 1 {{{cost}}} 1 {{{attack}}} {{{health}}} Attack up to 2 different random enemies, ignoring Taunt. 2 random characters act immediately, in a random order.
Mage Guard 1 3 {{{cooldown}}} {{{attack}}} {{{health}}} Arcane Give a friendly character +7 Health and Taunt this turn. After it is Attacked this turn, it gains +1 Arcane Damage.
Mark of Nature 3 3 1 {{{attack}}} {{{health}}} Nature Choose One - Give a character +6 Attack; or +12 Health.
Murloc Scrabble {0} 6 {{{cooldown}}} {{{attack}}} {{{health}}} Passive: After a friendly Merc gains Taunt or Divine Shield, give them +1/+1.
Portable Ice Wall {0} {{{cost}}} {{{cooldown}}} {{{attack}}} {{{health}}} Frost Start of Game: Summon a 0/10 Portable Ice Wall with Taunt.
Protect the Master {0} 6 {{{cooldown}}} {{{attack}}} {{{health}}} Passive: Your minions gain +5 Health and Taunt.
Push Forward 1 6 {{{cooldown}}} {{{attack}}} {{{health}}} Friendly characters with Taunt gain +1 Attack and Attack an enemy.
Queen's Guard {0} {{{cost}}} {{{cooldown}}} {{{attack}}} {{{health}}} Battlecry: Summon two 10/10 Queen's Guards with Taunt.
Rescue Mission 1 9 {{{cooldown}}} {{{attack}}} {{{health}}} Give a character "Deathrattle: Summon a 1/1 Rescued Student." Summon a 7/7 Stringent Follower with Taunt.
Scaly Taunt 1 3 {{{cooldown}}} {{{attack}}} {{{health}}} Gain Taunt and this takes 1 less damage this turn.
Shield Toss 1 2 2 {{{attack}}} {{{health}}} Give a friendly character Taunt for 2 turns.
Shield Toss 2 2 2 {{{attack}}} {{{health}}} Give a friendly character Taunt for 3 turns.
Shield Toss 3 2 2 {{{attack}}} {{{health}}} Give a friendly character Taunt for 4 turns.
Slime Time 1 4 {{{cooldown}}} {{{attack}}} {{{health}}} Nature Deal 6 damage to an enemy. Give it Taunt until the end of the next turn.
Spirit Guide 1 3 {{{cooldown}}} 4 6 Taunt. Battlecry: If you have Shamanism, gain Divine Shield and Rush.
Steadfast Shield {0} {{{cost}}} {{{cooldown}}} {{{attack}}} {{{health}}} Passive: After a friendly character gains Taunt, restore 10 Health to it.
Strength of Y'Shaarj 1 1 {{{cooldown}}} {{{attack}}} {{{health}}} Shadow Gain Taunt and take 2 less damage this turn. Old Gods' abilities Refresh: (3).
Sundew 2 2 {{{attack}}} {{{health}}} Gain Taunt for 2 turns.
Taunt 1 1 {{{cooldown}}} {{{attack}}} {{{health}}} Restore 4 Health to this Merc and gain Taunt for 1 turn.
Taunt Tactics {0} 4 {{{cooldown}}} {{{attack}}} {{{health}}} Arcane Passive: Taunt restores 5 more Health to this Merc.
Turtle Down 1 1 {{{attack}}} {{{health}}} Gain Taunt for two turns. Choose a friendly character, for two turns whenever it takes damage, this Merc takes it insead.
Wait and Serve 4 {{{cooldown}}} {{{attack}}} {{{health}}} Gain Taunt this turn. Deal 10 damage.
Water Elemental 1 5 1 3 6 Elemental Taunt. Whenever this damages a character, Freeze them.
Wing Beat Medley 4 1 {{{attack}}} {{{health}}} Gain Taunt this turn and Attack an enemy.
Your Mother was a Murloc! {0} 2 {{{cooldown}}} {{{attack}}} {{{health}}} For each of your Taunt characters, reduce a random enemy's Attack by 10. (Once per game)
Abilities
Swipe left or right to see the cards.
Angelic Protection 1
Ashfallen Rebuke {0}
Avast ye Matey 1
Bear Trap 1
Beastly Beauty 1
Blessing of Protection 1
Boggy Blast 1
Bogonomics 1
Brilliant Amity {0}
Bubble Hearth {0}
Bullish Fortitude 1
Can't Touch This {0}
Cosmic Awe
Curse of the Scourge 1
Dazzlin' Flexin' 1
Dinner Time 1
Echoes Of Us All
Elementium Armor 1
Endurance Aura 1
Enveloping Mist 1
Eredar Lord {0}
Feral Spirit {0}
Frostshield 1
Furbolg Challenge
Hex {0}
Hidden Forces {0}
Hold the Front 1
Horde Strength 1
Injured Marauder 1
Insolent Mortals 1
Ironbark 1
Jadeflame Buffet 1
Leeeeeroooy Jenkiiins! 1
Mage Guard 1
Murloc Scrabble {0}
Portable Ice Wall {0}
Protect the Master {0}
Push Forward 1
Queen's Guard {0}
Rescue Mission 1
Scaly Taunt 1
Shield Toss 1
Shield Toss 2
Shield Toss 3
Slime Time 1
Spirit Guide 1
Steadfast Shield {0}
Strength of Y'Shaarj 1
Sundew
Taunt 1
Taunt Tactics {0}
Turtle Down
Wait and Serve
Water Elemental 1
Wing Beat Medley
Your Mother was a Murloc! {0}

Equipments[]

Equipments
NameTierCraftTextUsed byUnlocked
"Fresh" Peaches {0} 4 175 Boggy gains: "At the end of the turn, give your Taunt characters +12 Health." Nemsy Necrofizzle Task 2
"Fresh" Peaches 1 1 0 Boggy gains: "At the end of the turn, give your Taunt characters +6 Health." Nemsy Necrofizzle Task 2
"Fresh" Peaches 2 2 100 Boggy gains: "At the end of the turn, give your Taunt characters +8 Health." Nemsy Necrofizzle Task 2
"Fresh" Peaches 3 3 150 Boggy gains: "At the end of the turn, give your Taunt characters +10 Health." Nemsy Necrofizzle Task 2
Heart of C'Thun {0} 4 175 Battlecry: Summon a 5/15 Tentacle of C'Thun. It gains Taunt but loses Charge. C'Thun Task 2
Heart of C'Thun 1 1 0 Battlecry: Summon a 3/9 Tentacle of C'Thun. It gains Taunt but loses Charge. C'Thun Task 2
Heart of C'Thun 2 2 100 Battlecry: Summon a 4/12 Tentacle of C'Thun. It gains Taunt but loses Charge. C'Thun Task 2
Heart of C'Thun 3 3 150 Battlecry: Summon a 5/13 Tentacle of C'Thun. It gains Taunt but loses Charge. C'Thun Task 2
Last Rites {0} 4 175 Deathrattle: Summon a 25/25 Void Guard with Taunt. Tamsin Roame Level 30
Last Rites 2 2 0 Deathrattle: Summon a 10/10 Void Guard with Taunt. Tamsin Roame Level 30
Last Rites 3 3 150 Deathrattle: Summon a 17/17 Void Guard with Taunt. Tamsin Roame Level 30
Mukla's Big Brother {0} 4 175 Battlecry: Summon a 12/24 Beast with Taunt. King Mukla Task 7
Mukla's Big Brother 1 1 0 Battlecry: Summon a 2/5 Beast with Taunt. King Mukla Task 7
Mukla's Big Brother 2 2 100 Battlecry: Summon a 5/10 Beast with Taunt. King Mukla Task 7
Mukla's Big Brother 3 3 150 Battlecry: Summon a 8/15 Beast with Taunt. King Mukla Task 7
Tears Of The Fallen {0} 4 175 Passive: After one of your Mercs die, summon a 25/25 Stringent Follower with Taunt. Lilian Voss Level 30
Tears Of The Fallen 1 1 0 Passive: After one of your Mercs die, summon a 10/10 Stringent Follower with Taunt. Lilian Voss Level 30
Tears Of The Fallen 2 2 100 Passive: After one of your Mercs die, summon a 15/15 Stringent Follower with Taunt. Lilian Voss Level 30
Tears Of The Fallen 3 3 150 Passive: After one of your Mercs die, summon a 20/20 Stringent Follower with Taunt. Lilian Voss Level 30
The Immovable Object {0} 4 175 Passive: +7 Health. Taunt. Vanndar Stormpike Task 2
The Immovable Object 1 1 0 Passive: +2 Health. Taunt. Vanndar Stormpike Task 2
The Immovable Object 2 2 100 Passive: +4 Health. Taunt. Vanndar Stormpike Task 2
The Immovable Object 3 3 150 Passive: +6 Health. Taunt. Vanndar Stormpike Task 2
Time to Krill {0} 4 175 Passive: Whenever a friendly Murloc Attacks an enemy with Taunt, give them +4 Attack. Murky Task 2
Time to Krill 1 1 0 Passive: Whenever a friendly Murloc Attacks an enemy with Taunt, give them +1 Attack. Murky Task 2
Time to Krill 2 2 100 Passive: Whenever a friendly Murloc Attacks an enemy with Taunt, give them +2 Attack. Murky Task 2
Time to Krill 3 3 150 Passive: Whenever a friendly Murloc Attacks an enemy with Taunt, give them +3 Attack. Murky Task 2
Tome of Light {0} 4 175 Passive: While this Merc has Taunt, it has +12 Attack. Cariel Roame Task 2
Tome of Light 1 1 0 Passive: While this Merc has Taunt, it has +3 Attack. Cariel Roame Task 2
Tome of Light 2 2 100 Passive: While this Merc has Taunt, it has +6 Attack. Cariel Roame Task 2
Tome of Light 3 3 150 Passive: While this Merc has Taunt, it has +9 Attack. Cariel Roame Task 2
Warlord Parjesh {0} 4 175 Battlecry: Summon a 12/24 Naga with Taunt. Tidemistress Athissa Task 2
Warlord Parjesh 1 1 0 Battlecry: Summon a 6/12 Naga with Taunt. Tidemistress Athissa Task 2
Warlord Parjesh 2 2 100 Battlecry: Summon a 8/16 Naga with Taunt. Tidemistress Athissa Task 2
Warlord Parjesh 3 3 150 Battlecry: Summon a 10/20 Naga with Taunt. Tidemistress Athissa Task 2
Equipments
Swipe left or right to see the cards.
"Fresh" Peaches {0}
"Fresh" Peaches 1
"Fresh" Peaches 2
"Fresh" Peaches 3
Heart of C'Thun {0}
Heart of C'Thun 1
Heart of C'Thun 2
Heart of C'Thun 3
Last Rites {0}
Last Rites 2
Last Rites 3
Mukla's Big Brother {0}
Mukla's Big Brother 1
Mukla's Big Brother 2
Mukla's Big Brother 3
Tears Of The Fallen {0}
Tears Of The Fallen 1
Tears Of The Fallen 2
Tears Of The Fallen 3
The Immovable Object {0}
The Immovable Object 1
The Immovable Object 2
The Immovable Object 3
Time to Krill {0}
Time to Krill 1
Time to Krill 2
Time to Krill 3
Tome of Light {0}
Tome of Light 1
Tome of Light 2
Tome of Light 3
Warlord Parjesh {0}
Warlord Parjesh 1
Warlord Parjesh 2
Warlord Parjesh 3
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