Name | | | | | Subtype[?] | Text | Used by |
Angelic Protection 1 |
5 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Gain Taunt for 2 turns. Holy Combo: Other friendly characters take 3 less damage next turn. |
|
Ashfallen Rebuke {0} |
4 |
1 |
{{{attack}}} |
{{{health}}} |
Fel |
Gain Taunt and +5 Fel Damage this turn. After taking damage this turn, cast Eye Beam 3 at a random enemy. |
|
Avast ye Matey 1 |
2 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
|
Gain Taunt this turn. After an enemy Attacks this Merc, gain +1 Attack. |
|
Bear Trap 1 |
2 |
1 |
{{{attack}}} |
{{{health}}} |
|
The first time this Merc is damaged this turn, summon a 3/5 Beast with Taunt. |
|
Beastly Beauty 1 |
4 |
1 |
11 |
13 |
Human |
Taunt. Battlecry: Give your other Human and Worgen +2/+4. |
|
Blessing of Protection 1 |
1 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Restore 2 Health to a friendly character and give them Taunt this turn. |
|
Boggy Blast 1 |
7 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Nature |
Deal 7 damage. Summon a 10/25 Boggy with Taunt. If you already have Boggy, give it +7 Health instead. |
|
Bogonomics 1 |
3 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Nature |
Give a friendly character +1/+2 and Taunt. If you have Boggy, give it +1/+1. |
|
Brilliant Amity {0} |
{{{cost}}} |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Arcane |
Passive: After one of your characters gains Taunt, they cast Starfire Blessing 1. |
|
Bubble Hearth {0} |
1 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Gain Taunt and "Can't be damaged" this turn. At the end the turn, return to the bench. |
|
Bullish Fortitude 1 |
2 |
1 |
{{{attack}}} |
{{{health}}} |
|
Gain Taunt and your other characters take 1 less damage for 2 turns. |
|
Can't Touch This {0} |
{{{cost}}} |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
|
Passive: After one of your Taunt characters takes damage, restore 10 Health to it. |
|
Cosmic Awe |
7 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Arcane |
For two turns, gain Taunt and all abilities target this (if possible). |
|
Curse of the Scourge 1 |
3 |
1 |
{{{attack}}} |
{{{health}}} |
Shadow |
Give a friendly character +4 Attack and Taunt this turn and Deathrattle: deal 3 damage to all enemies. |
|
Dazzlin' Flexin' 1 |
2 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Arcane |
Deal 3 damage to an enemy and gain Taunt. Their next ability targets this Merc (if possible). |
|
Dinner Time 1 |
4 |
1 |
{{{attack}}} |
{{{health}}} |
Nature |
Eat 1 Banana and gain Taunt this turn. |
|
Echoes Of Us All |
7 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Arcane |
Summon 0/ copy of each enemy Merc. They gain Taunt and Attack the original. |
|
Elementium Armor 1 |
1 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
|
Gain Taunt this turn. After being Attacked this turn, summon a 2/3 Elementium Terror with Bleed (1). |
|
Endurance Aura 1 |
3 |
1 |
{{{attack}}} |
{{{health}}} |
|
Gain Taunt for 1 turn. Your characters are (1) Speed faster this turn. |
|
Enveloping Mist 1 |
4 |
1 |
{{{attack}}} |
{{{health}}} |
Nature |
Gain Taunt this turn, and +1 Nature Damage. Repeat for each other friendly Dragon and Celestial. |
|
Eredar Lord {0} |
2 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
|
Battlecry: Summon two 15/15 Fel Infernals with +1 Fel Damage and Taunt. |
|
Feral Spirit {0} |
10 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Nature |
Start of Game: Summon a 10/11 Feral Spirit with Taunt. |
|
Frostshield 1 |
5 |
2 |
{{{attack}}} |
{{{health}}} |
Frost |
Gain Taunt this turn. After an enemy Attacks this Merc, Freeze it until the end of next turn. |
|
Furbolg Challenge |
4 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
|
Attack an enemy. If they haven't acted yet, gain Taunt for 1 turn. |
|
Hex {0} |
6 |
5 |
{{{attack}}} |
{{{health}}} |
Nature |
Transform a Merc into a 0/1 Frog with Taunt. |
|
Hidden Forces {0} |
{{{cost}}} |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
|
Passive: The first time this Merc is damaged, spawn 2 Defias Bodyguards with Taunt. |
|
Hold the Front 1 |
2 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Gain Taunt for 2 turns. Restore 4 Health to adjacent characters. |
|
Horde Strength 1 |
2 |
1 |
{{{attack}}} |
{{{health}}} |
|
Gain Taunt for 1 turn. Gain +2 Health for each enemy character. |
|
Injured Marauder 1 |
9 |
{{{cooldown}}} |
6 |
16 |
Centaur |
Taunt Battlecry: Deal 6 damage to this minion. |
|
Insolent Mortals 1 |
4 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
|
Attack an enemy. If they have Taunt, first gain +2 Attack and then block Taunt on them this turn. |
|
Ironbark 1 |
3 |
1 |
{{{attack}}} |
{{{health}}} |
Nature |
Gain Taunt this turn. After you cast a Nature ability this turn, gain +2/+4. |
|
Jadeflame Buffet 1 |
1 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Block Taunt and Stealth on all other characters for 2 turns. Give your characters +2 Health. |
|
Leeeeeroooy Jenkiiins! 1 |
{{{cost}}} |
1 |
{{{attack}}} |
{{{health}}} |
|
Attack up to 2 different random enemies, ignoring Taunt. 2 random characters act immediately, in a random order. |
|
Mage Guard 1 |
3 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Arcane |
Give a friendly character +7 Health and Taunt this turn. After it is Attacked this turn, it gains +1 Arcane Damage. |
|
Mark of Nature 3 |
3 |
1 |
{{{attack}}} |
{{{health}}} |
Nature |
Choose One - Give a character +6 Attack; or +12 Health. |
|
Murloc Scrabble {0} |
6 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
|
Passive: After a friendly Merc gains Taunt or Divine Shield, give them +1/+1. |
|
Portable Ice Wall {0} |
{{{cost}}} |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Frost |
Start of Game: Summon a 0/10 Portable Ice Wall with Taunt. |
|
Protect the Master {0} |
6 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
|
Passive: Your minions gain +5 Health and Taunt. |
|
Push Forward 1 |
6 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
|
Friendly characters with Taunt gain +1 Attack and Attack an enemy. |
|
Queen's Guard {0} |
{{{cost}}} |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
|
Battlecry: Summon two 10/10 Queen's Guards with Taunt. |
|
Rescue Mission 1 |
9 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
|
Give a character "Deathrattle: Summon a 1/1 Rescued Student." Summon a 7/7 Stringent Follower with Taunt. |
|
Scaly Taunt 1 |
3 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
|
Gain Taunt and this takes 1 less damage this turn. |
|
Shield Toss 1 |
2 |
2 |
{{{attack}}} |
{{{health}}} |
|
Give a friendly character Taunt for 2 turns. |
|
Shield Toss 2 |
2 |
2 |
{{{attack}}} |
{{{health}}} |
|
Give a friendly character Taunt for 3 turns. |
|
Shield Toss 3 |
2 |
2 |
{{{attack}}} |
{{{health}}} |
|
Give a friendly character Taunt for 4 turns. |
|
Slime Time 1 |
4 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Nature |
Deal 6 damage to an enemy. Give it Taunt until the end of the next turn. |
|
Spirit Guide 1 |
3 |
{{{cooldown}}} |
4 |
6 |
|
Taunt. Battlecry: If you have Shamanism, gain Divine Shield and Rush. |
|
Steadfast Shield {0} |
{{{cost}}} |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
|
Passive: After a friendly character gains Taunt, restore 10 Health to it. |
|
Strength of Y'Shaarj 1 |
1 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Shadow |
Gain Taunt and take 2 less damage this turn. Old Gods' abilities Refresh: (3). |
|
Sundew |
2 |
2 |
{{{attack}}} |
{{{health}}} |
|
Gain Taunt for 2 turns. |
|
Taunt 1 |
1 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
|
Restore 4 Health to this Merc and gain Taunt for 1 turn. |
|
Taunt Tactics {0} |
4 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Arcane |
Passive: Taunt restores 5 more Health to this Merc. |
|
Turtle Down |
1 |
1 |
{{{attack}}} |
{{{health}}} |
|
Gain Taunt for two turns. Choose a friendly character, for two turns whenever it takes damage, this Merc takes it insead. |
|
Wait and Serve |
4 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
|
Gain Taunt this turn. Deal 10 damage. |
|
Water Elemental 1 |
5 |
1 |
3 |
6 |
Elemental |
Taunt. Whenever this damages a character, Freeze them. |
|
Wing Beat Medley |
4 |
1 |
{{{attack}}} |
{{{health}}} |
|
Gain Taunt this turn and Attack an enemy. |
|
Your Mother was a Murloc! {0} |
2 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
|
For each of your Taunt characters, reduce a random enemy's Attack by 10. (Once per game) |
|