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This content is only for Mercenaries.
Shadow Weakness
Takes {0} more damage from Shadow abilities.
Shadow Weakness
Takes more damage from Shadow abilities.

Shadow Weakness is a keyword used in Mercenaries. Its internal name is SPELLWEAKNESS_SHADOW.

It allows the affected character to take more amount of damage equal to its number from any Shadow abilities. It is the opposite of Shadow Weakness.

Cards with Shadow Weakness[]

Characters[]

Card not found.

Abilities[]

Card not found. Card not found.

Equipments[]

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Referenced cards[]

Characters[]

Card not found.

Abilities[]

Abilities
NameSpeedCooldownAttackHealthSubtype[?]TextUsed by
Corruption Runs Deep {0} 3 {{{cooldown}}} {{{attack}}} {{{health}}} Shadow Give an enemy +1 Shadow Weakness and deal 5 damage to it. Your Mercs' abilities become Shadow.
Curse of Weakness 1 4 1 {{{attack}}} {{{health}}} Shadow Give all enemies +2 Shadow Weakness this turn. Deal 2 damage to them.
Cursed Bullets 1 3 {{{cooldown}}} {{{attack}}} {{{health}}} Shadow Deal 4 damage to an enemy. Give them +1 Shadow Weakness.
Weakest of them All {0} 5 {{{cooldown}}} {{{attack}}} {{{health}}} Passive: Curse of Weakness applies +1 more Shadow Weakness.
Abilities
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Corruption Runs Deep {0}
Curse of Weakness 1
Cursed Bullets 1
Weakest of them All {0}

Equipments[]

Equipments
NameTierCraftTextUsed byUnlocked
Spectral Spectacles {0} 4 175 Cursed Bullets always deals Critical Damage and gives +2 more Shadow Weakness. Lord Godfrey Task 2
Spectral Spectacles 3 3 0 Cursed Bullets always deals Critical Damage and gives +1 more Shadow Weakness. Lord Godfrey Task 2
Equipments
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Spectral Spectacles {0}
Spectral Spectacles 3
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