- Shadow Damage
Your character's Shadow abilities deal more damage.
Shadow Damage is a keyword used in Mercenaries. Its internal name is SPELLPOWER_SHADOW
.
Notes[]
As with other spell school keywords, they last until their character who holds them die.
Cards with Shadow Damage[]
Characters[]
Abilities[]
Name | Subtype[?] | Text | Used by | ||||
---|---|---|---|---|---|---|---|
Dark Pact 1 | 3 | 1 | {{{attack}}} | {{{health}}} | Shadow | Deal 3 damage to a random enemy. Gain +1 Shadow Damage this turn. | |
Essence of the Black {0} | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Passive: +1 Shadow Damage. Your Dragons gain +3 Health. | ||
Shadow Staff {0} | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Passive: +1 Shadow Damage. | ||
Veil of Shadows 1 | 6 | 1 | {{{attack}}} | {{{health}}} | Shadow | Gain +1 Shadow Damage. Enemies can't heal this turn. |
Equipments[]
Card not found. Card not found.
Referenced cards[]
Characters[]
Abilities[]
Name | Subtype[?] | Text | Used by | ||||
---|---|---|---|---|---|---|---|
Dark Shaman Cowl {0} | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Start of Game: Give your party +4 Nature and Shadow Damage. Give your Horde characters +8/+8. | ||
Dark Shaman Cowl 1 | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Start of Game: Give your party +4 Nature and Shadow Damage. Give your Horde characters +8/+8. | ||
Dark Shaman Cowl 2 | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Start of Game: Give your party +4 Nature and Shadow Damage. Give your Horde characters +8/+8. | ||
Dark Shaman Cowl 3 | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Start of Game: Give your party +4 Nature and Shadow Damage. Give your Horde characters +8/+8. | ||
Dark Shaman Cowl 4 | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Start of Game: Give your party +4 Nature and Shadow Damage. Give your Horde characters +8/+8. | ||
Essence of the Black {0} | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Passive: +1 Shadow Damage. Your Dragons gain +3 Health. | ||
Gift of the Legion {0} | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Start of Game: Give your party +4 Fel and Shadow Damage. Give your Orc and Demon characters +9 Attack. | ||
Gift of the Legion 1 | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Start of Game: Give your party +1 Fel and Shadow Damage. Give your Orc and Demon characters +2 Attack. | ||
Gift of the Legion 2 | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Start of Game: Give your party +2 Fel and Shadow Damage. Give your Orc and Demon characters +3 Attack. | ||
Gift of the Legion 3 | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Start of Game: Give your party +2 Fel and Shadow Damage. Give your Orc and Demon characters +5 Attack. | ||
Gift of the Legion 4 | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Start of Game: Give your party +3 Fel and Shadow Damage. Give your Orc and Demon characters +7 Attack. | ||
Shadow Burst {0} | 5 | 2 | {{{attack}}} | {{{health}}} | Shadow | Deal 3 damage. This ability gains double the bonus from Shadow Damage. | |
Shadow Ritual {0} | 2 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Shadow | Gain +5 Shadow Damage this turn. Friendly Restore abilities deal damage instead this turn. | |
Shadow Staff {0} | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Passive: +1 Shadow Damage. | ||
Veil of Shadows 1 | 6 | 1 | {{{attack}}} | {{{health}}} | Shadow | Gain +1 Shadow Damage. Enemies can't heal this turn. | |
Zhar'doom, Greatstaff of the Devourer {0} | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Passive: After this Merc casts an ability, gain +1 Fel and +1 Shadow Damage. |
Equipments[]
Card not found. Card not found.
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