Nature Damage
Your character's Nature abilities deal more damage.
Nature Damage is a keyword used in Mercenaries. Its internal name is SPELLPOWER_NATURE
.
Notes[]
As with other spell school keywords, they last until their character who holds them die.
Cards with Nature Damage[]
Characters[]
Level max mercenaries
Swipe left or right to see the cards.
10
170
30 Nature Damage +10
10
170
30 Nature Damage +10
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Abilities[]
AbilitiesName | | | | | Subtype[?] | Text | Used by |
Blessing of the Moon {0} |
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Passive: +1 Nature Damage. Your Night Elves,Taurens and Trolls have +1/+2. |
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Lightning Bolt 1 |
6 |
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{{{attack}}} |
{{{health}}} |
Nature |
Deal 2 damage. Gain +1 Nature Damage |
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Nature Staff {0} |
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{{{health}}} |
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Passive: +1 Nature Damage. |
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Tempest's Fury {0} |
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{{{health}}} |
Nature |
Passive: +1 Nature Damage. After you cast Lightning Bolt, repeat it. |
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Abilities
Swipe left or right to see the cards.
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Equipments[]
Equipments
Swipe left or right to see the cards.
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Referenced cards[]
Characters[]
Level max mercenaries
Swipe left or right to see the cards.
10
170
30 Nature Damage +10
60
30 Has Attack equal to your Nature Damage.
10
170
30 Nature Damage +10
5
50
30 Whenever an enemy uses an ability with Elemental Damage gain +1 Nature Damage.
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Abilities[]
AbilitiesName | | | | | Subtype[?] | Text | Used by |
Blessing of the Moon {0} |
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Passive: +1 Nature Damage. Your Night Elves,Taurens and Trolls have +1/+2. |
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Dark Shaman Cowl {0} |
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{{{health}}} |
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Start of Game: Give your party +4 Nature and Shadow Damage. Give your Horde characters +8/+8. |
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Dark Shaman Cowl 1 |
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Start of Game: Give your party +4 Nature and Shadow Damage. Give your Horde characters +8/+8. |
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Dark Shaman Cowl 2 |
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{{{attack}}} |
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Start of Game: Give your party +4 Nature and Shadow Damage. Give your Horde characters +8/+8. |
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Dark Shaman Cowl 3 |
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{{{attack}}} |
{{{health}}} |
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Start of Game: Give your party +4 Nature and Shadow Damage. Give your Horde characters +8/+8. |
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Dark Shaman Cowl 4 |
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{{{health}}} |
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Start of Game: Give your party +4 Nature and Shadow Damage. Give your Horde characters +8/+8. |
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Enveloping Mist 1 |
4 |
1 |
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{{{health}}} |
Nature |
Gain Taunt this turn, and +1 Nature Damage. Repeat for each other friendly Dragon and Celestial. |
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Eye of the Storm {0} |
6 |
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{{{health}}} |
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Passive: Lightning Storm deals 2 additional damage and grants +2 Nature Damage. |
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Lightning Bolt 1 |
6 |
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{{{attack}}} |
{{{health}}} |
Nature |
Deal 2 damage. Gain +1 Nature Damage |
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Nature Burst {0} |
5 |
2 |
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{{{health}}} |
Nature |
Deal 3 damage. This ability gains double the bonus from Nature Damage. |
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Nature Ritual {0} |
2 |
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{{{attack}}} |
{{{health}}} |
Nature |
Gain +5 Nature Damage this turn. Apply Bleed (5) to all enemies. |
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Nature Staff {0} |
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Passive: +1 Nature Damage. |
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Nephrite Army {0} |
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{{{attack}}} |
{{{health}}} |
Nature |
Passive: At the end of each turn, for each of your Dragons, summon a Jade Golem with +1 Nature Damage. |
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Old God Trifurcation |
6 |
1 |
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{{{health}}} |
Shadow |
Gain Attack equal to your Nature Damage. Attack an enemy. Also damages adjacent enemies. |
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Positive Equilibrium {0} |
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{{{attack}}} |
{{{health}}} |
Nature |
Passive: +1 Nature and Fire Damage. Your Beasts and Dragons have +3 Health. |
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Sound Strike |
5 |
1 |
{{{attack}}} |
{{{health}}} |
Nature |
Gain +3 Nature Damage and Attack an enemy. Nature Combo: gain +20 Health. |
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Tempest's Fury {0} |
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{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Nature |
Passive: +1 Nature Damage. After you cast Lightning Bolt, repeat it. |
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Abilities
Swipe left or right to see the cards.
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Equipments[]
Equipments
Swipe left or right to see the cards.
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- Battlegrounds/Attack (attribute)
- Health
- Battlegrounds/Speed
- Battlegrounds/Cooldown
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