Name | | | | | Subtype[?] | Text | Used by |
Absolution {0} |
10 |
3 |
{{{attack}}} |
{{{health}}} |
Holy |
Resurrect all friendly Mercs that died this game with 25 Health. (Once per game.) |
|
Angelic Protection 1 |
5 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Gain Taunt for 2 turns. Holy Combo: Other friendly characters take 3 less damage next turn. |
|
Atonement 1 |
9 |
1 |
{{{attack}}} |
{{{health}}} |
Holy |
Deal 10 damage. +1 damage each time you restore 20 Health. (20 remaining.) |
|
Avenging Wrath 1 |
8 |
1 |
{{{attack}}} |
{{{health}}} |
Holy |
Deal 4 damage to a random enemy. Repeat for each Holy ability you've cast this turn. |
|
Benediction 1 |
6 |
1 |
{{{attack}}} |
{{{health}}} |
Holy |
Restore Health to your characters. (Transform into Anathema) |
|
Blessing of Kings 1 |
4 |
2 |
{{{attack}}} |
{{{health}}} |
Holy |
Give a character +2/+2 and Divine Shield. |
|
Blessing of Protection 1 |
1 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Restore 2 Health to a friendly character and give them Taunt this turn. |
|
Blessing of Sacrifice 1 |
6 |
1 |
{{{attack}}} |
{{{health}}} |
Holy |
Restore 2 Health to another friendly Merc. Whenever it takes damage this turn, this Merc takes it instead. |
|
Blinding Luminance 1 |
3 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Deal 2 damage to an enemy and give it -2 Attack this turn. |
|
Bubble Hearth {0} |
1 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Gain Taunt and "Can't be damaged" this turn. At the end the turn, return to the bench. |
|
Circle of Healing {0} |
{{{cost}}} |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Passive: At the end of your turn, restore 2 Health to all friendly characters. |
|
Condemn {0} |
6 |
2 |
{{{attack}}} |
{{{health}}} |
Holy |
Deal 2 damage to ALL enemies. (Upgrades each time you cast a Holy ability.) |
|
Consecration {0} |
6 |
1 |
{{{attack}}} |
{{{health}}} |
Holy |
Deal 4 damage to all enemies. |
|
Crusader's Blow 1 |
6 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Attack an enemy. Deathblow: Restore 10 Health to this Merc. |
|
Divine Assault 1 |
9 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Attack an enemy. Deathblow: Gain Divine Shield. |
|
Divine Bladestrike 1 |
5 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Attack an enemy. Holy Combo: Deal 6 damage to them. |
|
Eye for an Eye {0} |
{{{cost}}} |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Passive: When this Merc takes damage, deal that much damage back. |
|
Flash Heal 1 |
4 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Restore 5 Health. |
|
Greater Healing Potion {0} |
8 |
1 |
{{{attack}}} |
{{{health}}} |
Holy |
Restore 8 Health. |
|
Hammer of Justice 1 |
5 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Deal 5 damage to an enemy. Its next ability is (3) Speed slower. |
|
Hold the Front 1 |
2 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Gain Taunt for 2 turns. Restore 4 Health to adjacent characters. |
|
Holy Beam 1 |
10 |
2 |
{{{attack}}} |
{{{health}}} |
Holy |
Deal damage to a character equal to its Attack. |
|
Holy Beam 2 |
9 |
2 |
{{{attack}}} |
{{{health}}} |
Holy |
Deal damage to a character equal to its Attack. |
|
Holy Beam 3 |
7 |
2 |
{{{attack}}} |
{{{health}}} |
Holy |
Deal damage to a character equal to its Attack. |
|
Holy Blast 1 |
7 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Deal 4 damage. Restore 2 Health to your characters. |
|
Holy Blast 1 |
7 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Deal 4 damage to an enemy. Give characters adjacent to this Merc +2 Health. |
|
Holy Blast 2 |
7 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Deal 7 damage to an enemy. Give characters adjacent to this Merc +3 Health. |
|
Holy Blast 3 |
7 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Deal 10 damage to an enemy. Give characters adjacent to this Merc +4 Health. |
|
Holy Burst {0} |
5 |
2 |
{{{attack}}} |
{{{health}}} |
Holy |
Deal 3 damage. This ability gains double the bonus from Holy Damage. |
|
Holy Judgment 1 |
5 |
1 |
{{{attack}}} |
{{{health}}} |
Holy |
Deal 3 damage to an enemy. Holy Combo: Freeze them. |
|
Holy Nova 1 |
5 |
1 |
{{{attack}}} |
{{{health}}} |
Holy |
Deal 2 damage to all enemies. Restore 4 Health to your characters. |
|
Holy Ritual {0} |
2 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Gain +5 Holy Damage and +5 Healing Power this turn. |
|
Holy Shock {0} |
8 |
1 |
{{{attack}}} |
{{{health}}} |
Holy |
Deal 1 damage to a random enemy. Repeat for each Holy ability you've cast this game. |
|
Holy Word: Salvation 1 |
3 |
2 |
{{{attack}}} |
{{{health}}} |
Holy |
Your Humans take 2 less damage this turn. |
|
Improved Hammer of Justice {0} |
{{{cost}}} |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Passive: Hammer of Justice now hits a random neighbor. |
|
Improved Hammer of Justice 2 |
{{{cost}}} |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Passive: Hammer of Justice now hits both neighbors. |
|
Intensifying Beam 1 |
6 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Deal 3 damage. Gain 1 bonus damage after your characters casts a Holy ability. (Bonus is lost after cast.) |
|
Intensifying Beam 2 |
6 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Deal 6 damage. Gain 2 bonus damage after your characters casts a Holy ability. (Bonus is lost after cast.) |
|
Intensifying Beam 3 |
6 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Deal 9 damage. Gain 3 bonus damage after your characters casts a Holy ability. (Bonus is lost after cast.) |
|
Judgment of Humility 1 |
6 |
1 |
{{{attack}}} |
{{{health}}} |
Holy |
Set an enemy's Attack to 3 this turn. Attack them. |
|
Lay on Hands {0} |
3 |
2 |
{{{attack}}} |
{{{health}}} |
Holy |
Restore a character to full Health. |
|
Lead the Charge 1 |
3 |
1 |
{{{attack}}} |
{{{health}}} |
Holy |
Give a friendly character +5 Attack and Divine Shield. Give your Murlocs +1 Attack. |
|
Light Beam 1 |
2 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Restore 4 Health. If you have Benediction, restore 10 Health instead. |
|
Lightbomb {0} |
4 |
1 |
{{{attack}}} |
{{{health}}} |
Holy |
Deal damage to each character equal to its Attack. |
|
Lux Inspiration {0} |
1 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Restore 10 Health to a friendly character. Deal that much damage to a random enemy. |
|
Martial Mastery 1 |
8 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Gain +1 Health and Attack an enemy. If it's a Fighter, gain +3 Health instead. |
|
Modest Aspirations {0} |
6 |
2 |
{{{attack}}} |
{{{health}}} |
Holy |
Set a minion's Attack and Health to 1. |
|
Paternal Sacrifice {0} |
2 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Passive: Blessing of Sacrifice restores 5 Health to all friendly characters. |
|
Penance 1 |
4 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Deal 4 damage to an enemy. Restore 4 Health to a random friendly Human. |
|
Pursuit of Justice 1 |
1 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Give another friendly character +2 Attack and Immune this turn. |
|
Pursuit of Justice 3 |
1 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Give another friendly character +6 Attack and Immune this turn. |
|
Radiant Light 1 |
2 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Gain +2/+2. Whenever another friendly character uses a Holy ability this turn, they gain +2/+2. |
|
Resurrection {0} |
8 |
3 |
{{{attack}}} |
{{{health}}} |
Holy |
Resurrect a friendly Merc that died this game with 25 Health. (Once per game.) |
|
Saronite Armor {0} |
{{{cost}}} |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Passive: Cannot be Critically Damaged. |
|
Seal of Light 1 |
4 |
1 |
{{{attack}}} |
{{{health}}} |
Holy |
Restore 5 Health to a friendly character and give it +2 Attack. |
|
Spirit of Redemption {0} |
{{{cost}}} |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Deathrattle: Restore your other characters to full Health. |
|
Splitting Light 1 |
6 |
1 |
{{{attack}}} |
{{{health}}} |
Holy |
Deal 3 damage to an enemy. Holy Combo: Also damages its neighbors. |
|
Splitting Light 1 |
9 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Deal 4 damage to an enemy. |
|
Splitting Light 2 |
9 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Deal 7 damage to an enemy. |
|
Splitting Light 3 |
9 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Deal 10 damage to an enemy. |
|
Splitting Light 4 |
9 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Deal 11 damage to an enemy. |
|
Splitting Light 5 |
9 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Deal 12 damage to an enemy. |
|
Stalwart Protector {0} |
{{{cost}}} |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Start of Game: Give your characters Divine Shield. |
|
Velen's Blessing 1 |
6 |
2 |
{{{attack}}} |
{{{health}}} |
Holy |
Gain +1 Holy Damage. Your next Holy ability casts twice. |
|
Vindicator's Fury 1 |
5 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Attack an enemy. Deathblow: Deal 4 damage to all enemies. |
|
Volley of Light {0} |
{{{cost}}} |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Holy |
Passive: Whenever your characters play a Holy ability, cast Splitting Light 1 at a random enemy. |
|
Wave of Apathy {0} |
3 |
2 |
{{{attack}}} |
{{{health}}} |
Holy |
Set the Attack of all enemies to 1 until your next turn. |
|
Wrath of the Lightbound 1 |
8 |
2 |
{{{attack}}} |
{{{health}}} |
Holy |
Deal 3 damage to all enemies. Then deal 5 damage to all characters who have not used a Holy ability this turn. |
|