Holy is a Spell school in Mercenaries.
Holy abilities[]
Name | ![]() | ![]() | ![]() | ![]() | Subtype[?] | Text | Used by |
---|---|---|---|---|---|---|---|
Absolution {0} | 10 | 3 | {{{attack}}} | {{{health}}} | Holy | Resurrect all friendly Mercs that died this game with 25 Health. (Once per game.) | |
Angelic Protection 1 | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Gain Taunt for 2 turns. Holy Combo: Other friendly characters take 3 less damage next turn. | |
Atonement 1 | 9 | 1 | {{{attack}}} | {{{health}}} | Holy | Deal 10 damage. +1 damage each time you restore 20 Health. (20 remaining.) | |
Avenging Wrath 1 | 8 | 1 | {{{attack}}} | {{{health}}} | Holy | Deal 4 damage to a random enemy. Repeat for each Holy ability you've cast this turn. | |
Benediction 1 | 6 | 1 | {{{attack}}} | {{{health}}} | Holy | Restore Health to your characters. (Transform into Anathema) | |
Blessing of Kings 1 | 4 | 2 | {{{attack}}} | {{{health}}} | Holy | Give a character +2/+2 and Divine Shield. | |
Blessing of Protection 1 | 1 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Restore 2 Health to a friendly character and give them Taunt this turn. | |
Blessing of Sacrifice 1 | 6 | 1 | {{{attack}}} | {{{health}}} | Holy | Restore 2 Health to another friendly Merc. Whenever it takes damage this turn, this Merc takes it instead. | |
Blinding Luminance 1 | 3 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Deal 2 damage to an enemy and give it -2 Attack this turn. | |
Bubble Hearth {0} | 1 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Gain Taunt and "Can't be damaged" this turn. At the end the turn, return to the bench. | |
Circle of Healing {0} | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Passive: At the end of your turn, restore 2 Health to all friendly characters. | |
Condemn {0} | 6 | 2 | {{{attack}}} | {{{health}}} | Holy | Deal 2 damage to ALL enemies. (Upgrades each time you cast a Holy ability.) | |
Consecration {0} | 6 | 1 | {{{attack}}} | {{{health}}} | Holy | Deal 4 damage to all enemies. | |
Crusader's Blow 1 | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Attack an enemy. Deathblow: Restore 10 Health to this Merc. | |
Divine Assault 1 | 9 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Attack an enemy. Deathblow: Gain Divine Shield. | |
Divine Bladestrike 1 | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Attack an enemy. Holy Combo: Deal 6 damage to them. | |
Eye for an Eye {0} | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Passive: When this Merc takes damage, deal that much damage back. | |
Flash Heal 1 | 4 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Restore 5 Health. | |
Greater Healing Potion {0} | 8 | 1 | {{{attack}}} | {{{health}}} | Holy | Restore 8 Health. | |
Hammer of Justice 1 | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Deal 5 damage to an enemy. Its next ability is (3) Speed slower. | |
Hold the Front 1 | 2 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Gain Taunt for 2 turns. Restore 4 Health to adjacent characters. | |
Holy Beam 1 | 10 | 2 | {{{attack}}} | {{{health}}} | Holy | Deal damage to a character equal to its Attack. | |
Holy Beam 2 | 9 | 2 | {{{attack}}} | {{{health}}} | Holy | Deal damage to a character equal to its Attack. | |
Holy Beam 3 | 7 | 2 | {{{attack}}} | {{{health}}} | Holy | Deal damage to a character equal to its Attack. | |
Holy Blast 1 | 7 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Deal 4 damage. Restore 2 Health to your characters. | |
Holy Blast 1 | 7 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Deal 4 damage to an enemy. Give characters adjacent to this Merc +2 Health. | |
Holy Blast 2 | 7 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Deal 7 damage to an enemy. Give characters adjacent to this Merc +3 Health. | |
Holy Blast 3 | 7 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Deal 10 damage to an enemy. Give characters adjacent to this Merc +4 Health. | |
Holy Burst {0} | 5 | 2 | {{{attack}}} | {{{health}}} | Holy | Deal 3 damage. This ability gains double the bonus from Holy Damage. | |
Holy Judgment 1 | 5 | 1 | {{{attack}}} | {{{health}}} | Holy | Deal 3 damage to an enemy. Holy Combo: Freeze them. | |
Holy Nova 1 | 5 | 1 | {{{attack}}} | {{{health}}} | Holy | Deal 2 damage to all enemies. Restore 4 Health to your characters. | |
Holy Ritual {0} | 2 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Gain +5 Holy Damage and +5 Healing Power this turn. | |
Holy Shock {0} | 8 | 1 | {{{attack}}} | {{{health}}} | Holy | Deal 1 damage to a random enemy. Repeat for each Holy ability you've cast this game. | |
Holy Word: Salvation 1 | 3 | 2 | {{{attack}}} | {{{health}}} | Holy | Your Humans take 2 less damage this turn. | |
Improved Hammer of Justice {0} | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Passive: Hammer of Justice now hits a random neighbor. | |
Improved Hammer of Justice 2 | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Passive: Hammer of Justice now hits both neighbors. | |
Intensifying Beam 1 | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Deal 3 damage. Gain 1 bonus damage after your characters casts a Holy ability. (Bonus is lost after cast.) | |
Intensifying Beam 2 | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Deal 6 damage. Gain 2 bonus damage after your characters casts a Holy ability. (Bonus is lost after cast.) | |
Intensifying Beam 3 | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Deal 9 damage. Gain 3 bonus damage after your characters casts a Holy ability. (Bonus is lost after cast.) | |
Judgment of Humility 1 | 6 | 1 | {{{attack}}} | {{{health}}} | Holy | Set an enemy's Attack to 3 this turn. Attack them. | |
Lay on Hands {0} | 3 | 2 | {{{attack}}} | {{{health}}} | Holy | Restore a character to full Health. | |
Lead the Charge 1 | 3 | 1 | {{{attack}}} | {{{health}}} | Holy | Give a friendly character +5 Attack and Divine Shield. Give your Murlocs +1 Attack. | |
Light Beam 1 | 2 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Restore 4 Health. If you have Benediction, restore 10 Health instead. | |
Lightbomb {0} | 4 | 1 | {{{attack}}} | {{{health}}} | Holy | Deal damage to each character equal to its Attack. | |
Lux Inspiration {0} | 1 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Restore 10 Health to a friendly character. Deal that much damage to a random enemy. | |
Martial Mastery 1 | 8 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Gain +1 Health and Attack an enemy. If it's a Fighter, gain +3 Health instead. | |
Modest Aspirations {0} | 6 | 2 | {{{attack}}} | {{{health}}} | Holy | Set a minion's Attack and Health to 1. | |
Paternal Sacrifice {0} | 2 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Passive: Blessing of Sacrifice restores 5 Health to all friendly characters. | |
Penance 1 | 4 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Deal 4 damage to an enemy. Restore 4 Health to a random friendly Human. | |
Pursuit of Justice 1 | 1 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Give another friendly character +2 Attack and Immune this turn. | |
Pursuit of Justice 3 | 1 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Give another friendly character +6 Attack and Immune this turn. | |
Radiant Light 1 | 2 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Gain +2/+2. Whenever another friendly character uses a Holy ability this turn, they gain +2/+2. | |
Resurrection {0} | 8 | 3 | {{{attack}}} | {{{health}}} | Holy | Resurrect a friendly Merc that died this game with 25 Health. (Once per game.) | |
Saronite Armor {0} | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Passive: Cannot be Critically Damaged. | |
Seal of Light 1 | 4 | 1 | {{{attack}}} | {{{health}}} | Holy | Restore 5 Health to a friendly character and give it +2 Attack. | |
Spirit of Redemption {0} | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Deathrattle: Restore your other characters to full Health. | |
Splitting Light 1 | 6 | 1 | {{{attack}}} | {{{health}}} | Holy | Deal 3 damage to an enemy. Holy Combo: Also damages its neighbors. | |
Splitting Light 1 | 9 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Deal 4 damage to an enemy. | |
Splitting Light 2 | 9 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Deal 7 damage to an enemy. | |
Splitting Light 3 | 9 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Deal 10 damage to an enemy. | |
Splitting Light 4 | 9 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Deal 11 damage to an enemy. | |
Splitting Light 5 | 9 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Deal 12 damage to an enemy. | |
Stalwart Protector {0} | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Start of Game: Give your characters Divine Shield. | |
Velen's Blessing 1 | 6 | 2 | {{{attack}}} | {{{health}}} | Holy | Gain +1 Holy Damage. Your next Holy ability casts twice. | |
Vindicator's Fury 1 | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Attack an enemy. Deathblow: Deal 4 damage to all enemies. | |
Volley of Light {0} | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Passive: Whenever your characters play a Holy ability, cast Splitting Light 1 at a random enemy. | |
Wave of Apathy {0} | 3 | 2 | {{{attack}}} | {{{health}}} | Holy | Set the Attack of all enemies to 1 until your next turn. | |
Wrath of the Lightbound 1 | 8 | 2 | {{{attack}}} | {{{health}}} | Holy | Deal 3 damage to all enemies. Then deal 5 damage to all characters who have not used a Holy ability this turn. |
|
[]
|
[]
|
[]
|