Hearthstone Wiki
This content is only for Mercenaries.

Holy is a Spell school in Mercenaries.

Holy abilities[]

Abilities
NameSpeedCooldownAttackHealthSubtype[?]TextUsed by
Absolution {0} 10 3 {{{attack}}} {{{health}}} Holy Resurrect all friendly Mercs that died this game with 25 Health. (Once per game.)
Angelic Protection 1 5 {{{cooldown}}} {{{attack}}} {{{health}}} Holy Gain Taunt for 2 turns. Holy Combo: Other friendly characters take 3 less damage next turn.
Atonement 1 9 1 {{{attack}}} {{{health}}} Holy Deal 10 damage. +1 damage each time you restore 20 Health. (20 remaining.)
Avenging Wrath 1 8 1 {{{attack}}} {{{health}}} Holy Deal 4 damage to a random enemy. Repeat for each Holy ability you've cast this turn.
Benediction 1 6 1 {{{attack}}} {{{health}}} Holy Restore Health to your characters. (Transform into Anathema)
Blessing of Kings 1 4 2 {{{attack}}} {{{health}}} Holy Give a character +2/+2 and Divine Shield.
Blessing of Protection 1 1 {{{cooldown}}} {{{attack}}} {{{health}}} Holy Restore 2 Health to a friendly character and give them Taunt this turn.
Blessing of Sacrifice 1 6 1 {{{attack}}} {{{health}}} Holy Restore 2 Health to another friendly Merc. Whenever it takes damage this turn, this Merc takes it instead.
Blinding Luminance 1 3 {{{cooldown}}} {{{attack}}} {{{health}}} Holy Deal 2 damage to an enemy and give it -2 Attack this turn.
Bubble Hearth {0} 1 {{{cooldown}}} {{{attack}}} {{{health}}} Holy Gain Taunt and "Can't be damaged" this turn. At the end the turn, return to the bench.
Circle of Healing {0} {{{cost}}} {{{cooldown}}} {{{attack}}} {{{health}}} Holy Passive: At the end of your turn, restore 2 Health to all friendly characters.
Condemn {0} 6 2 {{{attack}}} {{{health}}} Holy Deal 2 damage to ALL enemies. (Upgrades each time you cast a Holy ability.)
Consecration {0} 6 1 {{{attack}}} {{{health}}} Holy Deal 4 damage to all enemies.
Crusader's Blow 1 6 {{{cooldown}}} {{{attack}}} {{{health}}} Holy Attack an enemy. Deathblow: Restore 10 Health to this Merc.
Divine Assault 1 9 {{{cooldown}}} {{{attack}}} {{{health}}} Holy Attack an enemy. Deathblow: Gain Divine Shield.
Divine Bladestrike 1 5 {{{cooldown}}} {{{attack}}} {{{health}}} Holy Attack an enemy. Holy Combo: Deal 6 damage to them.
Eye for an Eye {0} {{{cost}}} {{{cooldown}}} {{{attack}}} {{{health}}} Holy Passive: When this Merc takes damage, deal that much damage back.
Flash Heal 1 4 {{{cooldown}}} {{{attack}}} {{{health}}} Holy Restore 5 Health.
Greater Healing Potion {0} 8 1 {{{attack}}} {{{health}}} Holy Restore 8 Health.
Hammer of Justice 1 5 {{{cooldown}}} {{{attack}}} {{{health}}} Holy Deal 5 damage to an enemy. Its next ability is (3) Speed slower.
Hold the Front 1 2 {{{cooldown}}} {{{attack}}} {{{health}}} Holy Gain Taunt for 2 turns. Restore 4 Health to adjacent characters.
Holy Beam 1 10 2 {{{attack}}} {{{health}}} Holy Deal damage to a character equal to its Attack.
Holy Beam 2 9 2 {{{attack}}} {{{health}}} Holy Deal damage to a character equal to its Attack.
Holy Beam 3 7 2 {{{attack}}} {{{health}}} Holy Deal damage to a character equal to its Attack.
Holy Blast 1 7 {{{cooldown}}} {{{attack}}} {{{health}}} Holy Deal 4 damage. Restore 2 Health to your characters.
Holy Blast 1 7 {{{cooldown}}} {{{attack}}} {{{health}}} Holy Deal 4 damage to an enemy. Give characters adjacent to this Merc +2 Health.
Holy Blast 2 7 {{{cooldown}}} {{{attack}}} {{{health}}} Holy Deal 7 damage to an enemy. Give characters adjacent to this Merc +3 Health.
Holy Blast 3 7 {{{cooldown}}} {{{attack}}} {{{health}}} Holy Deal 10 damage to an enemy. Give characters adjacent to this Merc +4 Health.
Holy Burst {0} 5 2 {{{attack}}} {{{health}}} Holy Deal 3 damage. This ability gains double the bonus from Holy Damage.
Holy Judgment 1 5 1 {{{attack}}} {{{health}}} Holy Deal 3 damage to an enemy. Holy Combo: Freeze them.
Holy Nova 1 5 1 {{{attack}}} {{{health}}} Holy Deal 2 damage to all enemies. Restore 4 Health to your characters.
Holy Ritual {0} 2 {{{cooldown}}} {{{attack}}} {{{health}}} Holy Gain +5 Holy Damage and +5 Healing Power this turn.
Holy Shock {0} 8 1 {{{attack}}} {{{health}}} Holy Deal 1 damage to a random enemy. Repeat for each Holy ability you've cast this game.
Holy Word: Salvation 1 3 2 {{{attack}}} {{{health}}} Holy Your Humans take 2 less damage this turn.
Improved Hammer of Justice {0} {{{cost}}} {{{cooldown}}} {{{attack}}} {{{health}}} Holy Passive: Hammer of Justice now hits a random neighbor.
Improved Hammer of Justice 2 {{{cost}}} {{{cooldown}}} {{{attack}}} {{{health}}} Holy Passive: Hammer of Justice now hits both neighbors.
Intensifying Beam 1 6 {{{cooldown}}} {{{attack}}} {{{health}}} Holy Deal 3 damage. Gain 1 bonus damage after your characters casts a Holy ability. (Bonus is lost after cast.)
Intensifying Beam 2 6 {{{cooldown}}} {{{attack}}} {{{health}}} Holy Deal 6 damage. Gain 2 bonus damage after your characters casts a Holy ability. (Bonus is lost after cast.)
Intensifying Beam 3 6 {{{cooldown}}} {{{attack}}} {{{health}}} Holy Deal 9 damage. Gain 3 bonus damage after your characters casts a Holy ability. (Bonus is lost after cast.)
Judgment of Humility 1 6 1 {{{attack}}} {{{health}}} Holy Set an enemy's Attack to 3 this turn. Attack them.
Lay on Hands {0} 3 2 {{{attack}}} {{{health}}} Holy Restore a character to full Health.
Lead the Charge 1 3 1 {{{attack}}} {{{health}}} Holy Give a friendly character +5 Attack and Divine Shield. Give your Murlocs +1 Attack.
Light Beam 1 2 {{{cooldown}}} {{{attack}}} {{{health}}} Holy Restore 4 Health. If you have Benediction, restore 10 Health instead.
Lightbomb {0} 4 1 {{{attack}}} {{{health}}} Holy Deal damage to each character equal to its Attack.
Lux Inspiration {0} 1 {{{cooldown}}} {{{attack}}} {{{health}}} Holy Restore 10 Health to a friendly character. Deal that much damage to a random enemy.
Martial Mastery 1 8 {{{cooldown}}} {{{attack}}} {{{health}}} Holy Gain +1 Health and Attack an enemy. If it's a Fighter, gain +3 Health instead.
Modest Aspirations {0} 6 2 {{{attack}}} {{{health}}} Holy Set a minion's Attack and Health to 1.
Paternal Sacrifice {0} 2 {{{cooldown}}} {{{attack}}} {{{health}}} Holy Passive: Blessing of Sacrifice restores 5 Health to all friendly characters.
Penance 1 4 {{{cooldown}}} {{{attack}}} {{{health}}} Holy Deal 4 damage to an enemy. Restore 4 Health to a random friendly Human.
Pursuit of Justice 1 1 {{{cooldown}}} {{{attack}}} {{{health}}} Holy Give another friendly character +2 Attack and Immune this turn.
Pursuit of Justice 3 1 {{{cooldown}}} {{{attack}}} {{{health}}} Holy Give another friendly character +6 Attack and Immune this turn.
Radiant Light 1 2 {{{cooldown}}} {{{attack}}} {{{health}}} Holy Gain +2/+2. Whenever another friendly character uses a Holy ability this turn, they gain +2/+2.
Resurrection {0} 8 3 {{{attack}}} {{{health}}} Holy Resurrect a friendly Merc that died this game with 25 Health. (Once per game.)
Saronite Armor {0} {{{cost}}} {{{cooldown}}} {{{attack}}} {{{health}}} Holy Passive: Cannot be Critically Damaged.
Seal of Light 1 4 1 {{{attack}}} {{{health}}} Holy Restore 5 Health to a friendly character and give it +2 Attack.
Spirit of Redemption {0} {{{cost}}} {{{cooldown}}} {{{attack}}} {{{health}}} Holy Deathrattle: Restore your other characters to full Health.
Splitting Light 1 6 1 {{{attack}}} {{{health}}} Holy Deal 3 damage to an enemy. Holy Combo: Also damages its neighbors.
Splitting Light 1 9 {{{cooldown}}} {{{attack}}} {{{health}}} Holy Deal 4 damage to an enemy.
Splitting Light 2 9 {{{cooldown}}} {{{attack}}} {{{health}}} Holy Deal 7 damage to an enemy.
Splitting Light 3 9 {{{cooldown}}} {{{attack}}} {{{health}}} Holy Deal 10 damage to an enemy.
Splitting Light 4 9 {{{cooldown}}} {{{attack}}} {{{health}}} Holy Deal 11 damage to an enemy.
Splitting Light 5 9 {{{cooldown}}} {{{attack}}} {{{health}}} Holy Deal 12 damage to an enemy.
Stalwart Protector {0} {{{cost}}} {{{cooldown}}} {{{attack}}} {{{health}}} Holy Start of Game: Give your characters Divine Shield.
Velen's Blessing 1 6 2 {{{attack}}} {{{health}}} Holy Gain +1 Holy Damage. Your next Holy ability casts twice.
Vindicator's Fury 1 5 {{{cooldown}}} {{{attack}}} {{{health}}} Holy Attack an enemy. Deathblow: Deal 4 damage to all enemies.
Volley of Light {0} {{{cost}}} {{{cooldown}}} {{{attack}}} {{{health}}} Holy Passive: Whenever your characters play a Holy ability, cast Splitting Light 1 at a random enemy.
Wave of Apathy {0} 3 2 {{{attack}}} {{{health}}} Holy Set the Attack of all enemies to 1 until your next turn.
Wrath of the Lightbound 1 8 2 {{{attack}}} {{{health}}} Holy Deal 3 damage to all enemies. Then deal 5 damage to all characters who have not used a Holy ability this turn.
Abilities
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Holy-related abilities[]

Abilities
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Holy-related equipments[]

Equipments
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Holy-related characters[]

Level max mercenaries
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Embodied Fear
10
100
30
Your other characters have +5 Fire and Holy Resistance.
Lord Banehollow
5
80
30
Demons are immune to Shadow Damage. Demons have +10 Holy Weakness.