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This content is only for Mercenaries.
Fire Damage
Your character's Fire abilities deal more damage.

Fire Damage is a keyword used in Mercenaries. Its internal name is SPELLPOWER_FIRE.

Notes[]

As with other spell school keywords, they last until their character who holds them die.

Cards with Fire Damage[]

Characters[]

Level max mercenaries
Swipe left or right to see the cards.
Ragnaros the Firelord
25
100
30
+40 Fire Damage
Ragnaros the Firelord
8
100
30
+15 Fire Damage

Abilities[]

Abilities
NameSpeedCooldownAttackHealthSubtype[?]TextUsed by
Elementary Studies {0} {{{cost}}} {{{cooldown}}} {{{attack}}} {{{health}}} Passive: +1 Fire Damage. Your Humans and Elementals gain +3 Health.
Fire Staff {0} {{{cost}}} {{{cooldown}}} {{{attack}}} {{{health}}} Passive: +1 Fire Damage.
Abilities
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Elementary Studies {0}
Fire Staff {0}

Equipments[]

Equipments
NameTierCraftTextUsed byUnlocked
Blazing Rune {0} 4 175 Passive: +3 Fire Damage. Ragnaros Task 7
Blazing Rune 2 2 0 Passive: +1 Fire Damage. Ragnaros Task 7
Blazing Rune 3 3 150 Passive: +2 Fire Damage. Ragnaros Task 7
Equipments
Swipe left or right to see the cards.
Blazing Rune {0}
Blazing Rune 2
Blazing Rune 3

Referenced cards[]

Characters[]

Level max mercenaries
Swipe left or right to see the cards.
Kindling Elemental
7
45
30
At the end of each turn, gain +1 Fire Damage.
Moira Bronzebeard
25
150
30
Deathrattle: Give Emperor Thaurissan +30/+30 and +30 Fire Damage.
Orb of Domination
Ragnaros the Firelord
25
100
30
+40 Fire Damage
Ragnaros the Firelord
8
100
30
+15 Fire Damage

Abilities[]

Abilities
NameSpeedCooldownAttackHealthSubtype[?]TextUsed by
Atiesh {0} {{{cost}}} {{{cooldown}}} {{{attack}}} {{{health}}} Passive: After this Merc casts an ability, gain +1 Fire and +1 Frost Damage.
BONEFLAME!!! 1 4 {{{cooldown}}} {{{attack}}} {{{health}}} Fire Deal 8 damage. Deathblow: Gain +3 Fire Damage.
Deep Breath 1 5 1 {{{attack}}} {{{health}}} Restore 3 Health to this Merc. Next turn, gain that much Fire Damage for 1 turn.
Elementary Studies {0} {{{cost}}} {{{cooldown}}} {{{attack}}} {{{health}}} Passive: +1 Fire Damage. Your Humans and Elementals gain +3 Health.
Fire Burst {0} 5 2 {{{attack}}} {{{health}}} Fire Deal 3 damage. This ability gains double the bonus from Fire Damage.
Fire Ritual {0} 4 {{{cooldown}}} {{{attack}}} {{{health}}} Fire Gain +5 Fire Damage this turn and cast DIE, INSECTS! 5
Frost Burn 1 7 1 {{{attack}}} {{{health}}} Deal 3 damage to all enemies. Either gain +1 Frost Damage or +1 Fire Damage.
Lifebinder's Locket {0} 8 {{{cooldown}}} {{{attack}}} {{{health}}} Passive: +1 Fire Damage. Whenever a friendly character's Health is restored, restore 1 more Health.
Positive Equilibrium {0} {{{cost}}} {{{cooldown}}} {{{attack}}} {{{health}}} Nature Passive: +1 Nature and Fire Damage. Your Beasts and Dragons have +3 Health.
Prismatic Bolt {0} 2 {{{cooldown}}} {{{attack}}} {{{health}}} Deal 16 Damage. Gain +1 Fire, Frost, and Arcane Damage.
Prismatic Bolt 1 2 {{{cooldown}}} {{{attack}}} {{{health}}} Deal 6 Damage. Gain +1 Fire, Frost, and Arcane Damage.
Prismatic Bolt 2 2 {{{cooldown}}} {{{attack}}} {{{health}}} Deal 10 Damage. Gain +1 Fire, Frost, and Arcane Damage.
Prismatic Bolt 3 2 {{{cooldown}}} {{{attack}}} {{{health}}} Deal 14 Damage. Gain +1 Fire, Frost, and Arcane Damage.
Prismatic Bolt 4 2 {{{cooldown}}} {{{attack}}} {{{health}}} Deal 15 Damage. Gain +1 Fire, Frost, and Arcane Damage.
Rod of the Archmage {0} {{{cost}}} {{{cooldown}}} {{{attack}}} {{{health}}} Fire Fire Damage +1 (Increases each turn)
Smells Good! {0} 5 {{{cooldown}}} {{{attack}}} {{{health}}} Passive: If you have a friendly Chi-Ji in play, Gain +5 Attack, +5 Fire Damage and +5 Healing Power.
Abilities
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Atiesh {0}
BONEFLAME!!! 1
Deep Breath 1
Elementary Studies {0}
Fire Burst {0}
Fire Ritual {0}
Frost Burn 1
Lifebinder's Locket {0}
Positive Equilibrium {0}
Prismatic Bolt {0}
Prismatic Bolt 1
Prismatic Bolt 2
Prismatic Bolt 3
Prismatic Bolt 4
Rod of the Archmage {0}
Smells Good! {0}

Equipments[]

Equipments
NameTierCraftTextUsed byUnlocked
Blazing Rune {0} 4 175 Passive: +3 Fire Damage. Ragnaros Task 7
Blazing Rune 2 2 0 Passive: +1 Fire Damage. Ragnaros Task 7
Blazing Rune 3 3 150 Passive: +2 Fire Damage. Ragnaros Task 7
Boon of Atiesh {0} 4 175 Archmage Khadgar has an extra +3 Fire, Frost, and Arcane Damage. Khadgar Task 2
Boon of Atiesh 2 2 100 Archmage Khadgar has an extra +1 Fire, Frost, and Arcane Damage. Khadgar Task 2
Boon of Atiesh 3 3 150 Archmage Khadgar has an extra +2 Fire, Frost, and Arcane Damage. Khadgar Task 2
Equipments
Swipe left or right to see the cards.
Blazing Rune {0}
Blazing Rune 2
Blazing Rune 3
Boon of Atiesh {0}
Boon of Atiesh 2
Boon of Atiesh 3
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