Fire Damage
Your character's Fire abilities deal more damage.
Fire Damage is a keyword used in Mercenaries. Its internal name is SPELLPOWER_FIRE
.
Notes[]
As with other spell school keywords, they last until their character who holds them die.
Cards with Fire Damage[]
Characters[]
Level max mercenaries
Swipe left or right to see the cards.
25
100
30 +40 Fire Damage
8
100
30 +15 Fire Damage
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Abilities[]
AbilitiesName | | | | | Subtype[?] | Text | Used by |
Elementary Studies {0} |
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{{{attack}}} |
{{{health}}} |
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Passive: +1 Fire Damage. Your Humans and Elementals gain +3 Health. |
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Fire Staff {0} |
{{{cost}}} |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
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Passive: +1 Fire Damage. |
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Abilities
Swipe left or right to see the cards.
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Equipments[]
Equipments
Swipe left or right to see the cards.
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Referenced cards[]
Characters[]
Level max mercenaries
Swipe left or right to see the cards.
7
45
30 At the end of each turn, gain +1 Fire Damage.
25
150
30 Deathrattle: Give Emperor Thaurissan +30/+30 and +30 Fire Damage.
25
100
30 +40 Fire Damage
8
100
30 +15 Fire Damage
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Abilities[]
AbilitiesName | | | | | Subtype[?] | Text | Used by |
Atiesh {0} |
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{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
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Passive: After this Merc casts an ability, gain +1 Fire and +1 Frost Damage. |
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BONEFLAME!!! 1 |
4 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 8 damage. Deathblow: Gain +3 Fire Damage. |
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Deep Breath 1 |
5 |
1 |
{{{attack}}} |
{{{health}}} |
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Restore 3 Health to this Merc. Next turn, gain that much Fire Damage for 1 turn. |
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Elementary Studies {0} |
{{{cost}}} |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
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Passive: +1 Fire Damage. Your Humans and Elementals gain +3 Health. |
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Fire Burst {0} |
5 |
2 |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 3 damage. This ability gains double the bonus from Fire Damage. |
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Fire Ritual {0} |
4 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Gain +5 Fire Damage this turn and cast DIE, INSECTS! 5 |
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Frost Burn 1 |
7 |
1 |
{{{attack}}} |
{{{health}}} |
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Deal 3 damage to all enemies. Either gain +1 Frost Damage or +1 Fire Damage. |
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Lifebinder's Locket {0} |
8 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
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Passive: +1 Fire Damage. Whenever a friendly character's Health is restored, restore 1 more Health. |
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Positive Equilibrium {0} |
{{{cost}}} |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Nature |
Passive: +1 Nature and Fire Damage. Your Beasts and Dragons have +3 Health. |
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Prismatic Bolt {0} |
2 |
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{{{attack}}} |
{{{health}}} |
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Deal 16 Damage. Gain +1 Fire, Frost, and Arcane Damage. |
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Prismatic Bolt 1 |
2 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
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Deal 6 Damage. Gain +1 Fire, Frost, and Arcane Damage. |
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Prismatic Bolt 2 |
2 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
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Deal 10 Damage. Gain +1 Fire, Frost, and Arcane Damage. |
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Prismatic Bolt 3 |
2 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
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Deal 14 Damage. Gain +1 Fire, Frost, and Arcane Damage. |
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Prismatic Bolt 4 |
2 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
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Deal 15 Damage. Gain +1 Fire, Frost, and Arcane Damage. |
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Rod of the Archmage {0} |
{{{cost}}} |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Fire Damage +1 (Increases each turn) |
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Smells Good! {0} |
5 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
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Passive: If you have a friendly Chi-Ji in play, Gain +5 Attack, +5 Fire Damage and +5 Healing Power. |
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Abilities
Swipe left or right to see the cards.
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Equipments[]
Equipments
Swipe left or right to see the cards.
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- Battlegrounds/Attack (attribute)
- Health
- Battlegrounds/Speed
- Battlegrounds/Cooldown
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