Name | | | | | Subtype[?] | Text | Used by |
Apocalypse 1 |
6 |
1 |
{{{attack}}} |
{{{health}}} |
Fire |
Choose an enemy to take Critical Damage from all Roles this turn. Deal 4 damage to them. |
|
Backdraft {0} |
6 |
0 |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 20 damage to all other characters. Deathblow: Repeat this ability. |
|
Backdraft 4 |
6 |
0 |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 12 damage to all other characters. Deathblow: Repeat this ability. |
|
Black Flight |
1 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Become Immune to Attacks, then deal 10 damage to all enemies at the end of turn. |
|
Blastwave {0} |
5 |
2 |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 2 damage to all enemies. Deathblow: Repeat this ability. |
|
Blazing Horns {0} |
9 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Attack an enemy. Also deal 6 damage to adjacent enemies. |
|
Blazing Song 1 |
3 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 4 damage. Gain +1 Heal Power. |
|
Blistering Bullet 1 |
2 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 6 damage. Transform into a Worgen. |
|
BONEFLAME!!! 1 |
4 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 8 damage. Deathblow: Gain +3 Fire Damage. |
|
Brood Affliction: Red 4 |
4 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 15 damage to all enemies. Give a random enemy -5/-10. |
|
Brood Affliction: Red 5 |
4 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 25 damage to all enemies. Give a random enemy -5/-10. |
|
Burning Fuse 1 |
10 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 5 damage to this minion. |
|
Cannon Barrage {0} |
{{{cost}}} |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Passive: Eudora's cannons fire twice. |
|
Cascading Fireball {0} |
5 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 25 damage to an enemy. Deathblow: Repeat this on one if its neighbors. |
|
Cascading Fireball 4 |
5 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 20 damage to an enemy. Deathblow: Repeat this on one if its neighbors. |
|
Chi Bomb {0} |
2 |
1 |
{{{attack}}} |
{{{health}}} |
Fire |
Deal damage equal to double your Healing Power to all enemies. |
|
Claws of Terror 1 |
7 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Attack an enemy. If it was damaged this turn, deal 3 damage to it and its neighbors. |
|
Cleanse The Nest 1 |
8 |
1 |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 3 damage to all enemies. Deathblow: Summon a 12/12 Onyxian Whelp. |
|
Cloak of Flames 1 |
4 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Choose a friendly character. Each time it is Attacked this turn, deal 5 damage to all enemies. |
|
Cloak of Flames 2 |
4 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Choose a friendly character. Each time it is Attacked this turn, deal 10 damage to all enemies. |
|
Cloak of Flames 3 |
4 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Choose a friendly character. Each time it is Attacked this turn, deal 15 damage to all enemies. |
|
Combustion {0} |
7 |
1 |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 4 damage to an enemy. Any excess damages both neighbors. |
|
Corrupted Flame 1 |
6 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 5 damage to all enemies. Fire Combo: Deal 12 instead. |
|
Destroy All Life 1 |
8 |
1 |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 3 damage to all characters. If any die, repeat this. |
|
DIE, INSECTS! 1 |
10 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 6 damage to a random enemy. It loses Stealth. Deathblow: Repeat this. |
|
Dragon Breath 1 |
6 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 4 damage to an enemy, or restore 10 Health to a friendly character. |
|
Dragonqueen's Gambit 1 |
9 |
1 |
{{{attack}}} |
{{{health}}} |
Fire |
Deal damage to an enemy equal to their Attack. |
|
Dread Fire |
6 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal damage equal to this Merc's Attack to all characters. |
|
Embers of Ragnaros {0} |
3 |
1 |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 4 damage to a random enemy. Repeat this twice. |
|
Engulfing Flames |
6 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 30 damage to the enemies opposite this Merc. Excess damage hits both neighbors. |
|
Explosive Shot 1 |
5 |
1 |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 5 damage to an enemy and 3 to adjacent ones. |
|
Explosive Trap 1 |
2 |
1 |
{{{attack}}} |
{{{health}}} |
Fire |
The first time this Merc is damaged this turn, deal 4 damage to all enemies. |
|
Finish 'em {0} |
7 |
1 |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 20 damage to enemies opposite, they are Speed (3) slower next turn. |
|
Finish 'em 1 |
7 |
1 |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 6 damage to enemies opposite, they are Speed (3) slower next turn. |
|
Finish 'em 2 |
7 |
1 |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 12 damage to enemies opposite, they are Speed (3) slower next turn. |
|
Finish 'em 3 |
7 |
1 |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 16 damage to enemies opposite, they are Speed (3) slower next turn. |
|
Finish 'em 4 |
7 |
1 |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 18 damage to enemies opposite, they are Speed (3) slower next turn. |
|
Fire Breath 1 |
6 |
1 |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 2 damage. Repeat for each Dragon you control. |
|
Fire Burst {0} |
5 |
2 |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 3 damage. This ability gains double the bonus from Fire Damage. |
|
Fire Lance {0} |
8 |
1 |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 1 damage to a random enemy. Repeat for each Fire ability you've cast this game. |
|
Fire Ritual {0} |
4 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Gain +5 Fire Damage this turn and cast DIE, INSECTS! 5 |
|
Fire Stomp 1 |
6 |
1 |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 2 damage to all enemies. Repeat for each enemy that hasn't acted yet. |
|
Fireball 1 |
4 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 4 damage. |
|
Fireball 1 |
9 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 4 damage to an enemy. |
|
Fireball 2 |
9 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 7 damage to an enemy. |
|
Fireball 3 |
9 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 10 damage to an enemy. |
|
Fireball 4 |
9 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 11 damage to an enemy. |
|
Fireball 5 |
9 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 12 damage to an enemy. |
|
Fireball Storm 1 |
7 |
1 |
{{{attack}}} |
{{{health}}} |
Fire |
Cast Fireball 1 at 1 random enemy. Repeat for each Fire ability you've cast this turn. |
|
Fireball Volley {0} |
{{{cost}}} |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Passive: Whenever your characters play a Fire ability, cast Fireball 1 at a random enemy. |
|
Fireblast {0} |
5 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 17 damage. |
|
Fireblast 1 |
5 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 5 damage. |
|
Fireblast 2 |
5 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 8 damage. |
|
Fireblast 3 |
5 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 11 damage. |
|
Fireblast 4 |
5 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 14 damage. |
|
Firebolt |
6 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 0 damage. |
|
Firestorm 1 |
5 |
1 |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 1 damage to all enemies. Restore 1 Health to all allies. (Damage increased by Heal Power.) |
|
Flame Buffet 1 |
5 |
1 |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 5 damage to an enemy. If you control another Dragon, also damage its neighbors. |
|
Flame Dart 1 |
3 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 3 damage to a character. Give them +1 Frost Weakness. |
|
Flamestrike 1 |
7 |
1 |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 4 damage to all enemies. |
|
Flametongue Totem {0} |
{{{cost}}} |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Passive: Deal 2 damage to a random enemy at the start of each turn. |
|
Hearthfire {0} |
2 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Give your characters +5/+12. Upgrade Arcane Surge to be (2) Speed. |
|
Hearthfire 1 |
2 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Give your characters +1/+6. Upgrade Arcane Surge to be (2) Speed. |
|
Hearthfire 1 |
2 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Give your characters +6 Health. Upgrade Arcane Surge to be (2) Speed. |
|
Hearthfire 2 |
2 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Give your characters +2/+8. Upgrade Arcane Surge to be (2) Speed. |
|
Hearthfire 3 |
2 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Give your characters +3/+10. Upgrade Arcane Surge to be (2) Speed. |
|
Hearthfire 4 |
2 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Give your characters +4/+11. Upgrade Arcane Surge to be (2) Speed. |
|
Heat-seeking Flame 3 |
7 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 25 damage to the highest Health enemy and 10 damage to its neighbors. |
|
Heat-seeking Flame 4 |
7 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 40 damage to the highest Health enemy and 20 damage to its neighbors. |
|
Heating Up 1 |
7 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 2 damage. Your Fire abilities are (1) Speed faster next turn. |
|
Hot On The Case 1 |
9 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Gain +1 Attack and Attack an enemy. It takes Critical Damage after it acts next turn. |
|
Improved Fireball {0} |
{{{cost}}} |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Passive: Fireball now hits a random neighbor. |
|
Improved Fireball 2 |
{{{cost}}} |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Passive: Fireball now hits both neighbors. |
|
Infernal Combustion {0} |
{{{cost}}} |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Passive: After a friendly Fire ability damages and kills an enemy, deal 3 damage to all enemies. |
|
Inferno 1 |
6 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 2 damage to all enemies. Fire Combo: Deal another 2 damage. |
|
Inspiring Song 1 |
4 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Restore 4 Health to all friendly characters. |
|
Intense Heat 1 |
10 |
1 |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 75 damage evenly split among all enemies. |
|
Jadeflame Buffet 1 |
1 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Block Taunt and Stealth on all other characters for 2 turns. Give your characters +2 Health. |
|
Living Bomb 1 |
5 |
1 |
{{{attack}}} |
{{{health}}} |
Fire |
Choose an enemy. If it takes damage this turn, deal 4 damage to it and its neighbors. |
|
Magma Blast 1 |
5 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 4 damage. Fire Combo: Deal 10 damage instead. |
|
Meteor 1 |
8 |
2 |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 9 damage to a character and 4 damage to adjacent ones. |
|
Pyroblast {0} |
10 |
2 |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 15 damage. |
|
Reckless First Flight |
9 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Gain +5 Attack and Attack an enemy. If this was not damaged this turn, deal 5 damage to all characters. |
|
Rod of the Archmage {0} |
{{{cost}}} |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Fire Damage +1 (Increases each turn) |
|
Rolling Fireball {0} |
4 |
1 |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 10 damage to an enemy. Any excess continues to the left or right. |
|
Scorch {0} |
6 |
1 |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 2 damage. Repeat for each other Elemental you control. |
|
Smoldering Breath |
9 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 0 damages to all enemies. Restore Health to your other characters. |
|
Soul Burn |
3 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Silence an enemy then deal 8 damage to it. |
|
Space Maker 1 |
6 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 10 damage. Gain +2 Attack. |
|
Spit Fire |
5 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 0 damage to an enemy. |
|
Spreading Flames 3 |
5 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Set an enemy Aflame, dealing 10 damage to an enemy and spreading to a neighbor at the end of the turn. (Removed by healing.) |
|
Spreading Flames 4 |
5 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Set an enemy Aflame, dealing 12 damage to an enemy and spreading to a neighbor at the end of the turn. (Removed by healing.) |
|
Summit Campfire 1 |
3 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Gain +1 Frost Resistance. This turn, enemies who have acted take Critical Damage. |
|
Thriving Bomb {0} |
{{{cost}}} |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Start of Game: Mark a random enemy. If it takes damage this turn, deal 6 damage to it and its neighbors. |
|
Unstable Explosive 1 |
4 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 3 damage to three random characters. |
|
Unstable Explosive 2 |
4 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 5 damage to three random characters. |
|
Unstable Explosive 4 |
4 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 10 damage to three random characters. |
|
Volcanic Fire 2 |
7 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Fire |
Deal 7 damage to a random enemy. Repeat for each character that has died this game. |
|