- Critical Damage
Takes 2X damage from sources.
Visual splash appearing after a character takes Critical Damage
Critical Damage is a keyword used in Mercenaries. Its internal name is CRITICALDAMAGE.
Critical Damage is also an important mechanic when the weakness system is involved. In particular, when a Caster deal damages a Protector, the Protector takes double damage from it. The same cases occur with Protector dealing damage to Fighter, and Fighter dealing damage to Caster.
Critical Damage is generally only applied to such cases, unless some abilities or equipments' texts are specific to exclude those cases.
Notes[]
- Critical Damage only doubles damage after all calculations are resolved.
- For example: Your
Mercenaries/Anduin Wrynn casts
Mercenaries/Holy Word: Salvation 1, then opponent's
Mercenaries/Diablo attacks Anduin with 9 Attack. Holy Word: Salvation 1 reduces the damage received by that attack by 2, making the result 7. Then, as a Fighter, Diablo's result damage is doubled, making it 14. In conclusion, Anduin will take 14 damage.
- For example: Your
Cards with Critical Damage[]
Characters[]
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Abilities[]
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Equipments[]
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Referenced cards[]
Characters[]
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Abilities[]
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Equipments[]
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