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This content is only for Mercenaries.
Critical Damage
Takes 2X damage from sources.
BloodSplatC

Visual splash appearing after a character takes Critical Damage

Critical Damage is a keyword used in Mercenaries. Its internal name is CRITICALDAMAGE.

Critical Damage is also an important mechanic when the weakness system is involved. In particular, when a Caster deal damages a Protector, the Protector takes double damage from it. The same cases occur with Protector dealing damage to Fighter, and Fighter dealing damage to Caster.

Critical Damage is generally only applied to such cases, unless some abilities or equipments' texts are specific to exclude those cases.

Notes[]

  • Critical Damage only doubles damage after all calculations are resolved.

Cards with Critical Damage[]

Characters[]

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Abilities[]

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Equipments[]

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Referenced cards[]

Characters[]

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Abilities[]

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Equipments[]

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