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This content is only for Mercenaries.
Combo
A bonus if your party already played an ability this turn.

Combo is a keyword used in Mercenaries. Its internal name is COMBO.

Combo in Mercenaries works similarly to its counterpart in Constructed game modes, except that it requires one of the player's abilities to be resolved instead of a card.

Additionally, some abilities require the player to resolve a Spell school-specific one earlier too. For example, Arcane Combo requires the player to resolve an Arcane ability first to trigger its bonus effect.

Cards with Combo[]

Characters[]

Card not found.

Abilities[]

Abilities
NameSpeedCooldownAttackHealthSubtype[?]TextUsed by
Assisted Strike 1 5 1 {{{attack}}} {{{health}}} Gain +1 Attack for each friendly Pirate and Attack a random enemy. Combo: Gain Immune while Attacking this turn.
Burgle Barrage 1 7 {{{cooldown}}} {{{attack}}} {{{health}}} Attack an enemy. Combo: Steal 1 Attack from them first.
Eviscerate 1 4 {{{cooldown}}} {{{attack}}} {{{health}}} Deal 2 damage. Combo: Deal 6 instead.
Eviscerate 2 4 {{{cooldown}}} {{{attack}}} {{{health}}} Deal 5 damage. Combo: Deal 10 instead.
Eviscerate 3 4 {{{cooldown}}} {{{attack}}} {{{health}}} Deal 8 damage. Combo: Deal 14 instead.
Eviscerate 4 4 {{{cooldown}}} {{{attack}}} {{{health}}} Deal 9 damage. Combo: Deal 16 instead.
Eviscerate 5 4 {{{cooldown}}} {{{attack}}} {{{health}}} Deal 10 damage. Combo: Deal 18 instead.
Guardian Blast 1 5 {{{cooldown}}} {{{attack}}} {{{health}}} Arcane Deal 2 damage to an enemy. Arcane Combo: Damage an adjacent enemy as well.
Guardian Blast 2 5 {{{cooldown}}} {{{attack}}} {{{health}}} Arcane Deal 4 damage to an enemy. Arcane Combo: Damage an adjacent enemy as well.
Guardian Blast 3 5 {{{cooldown}}} {{{attack}}} {{{health}}} Arcane Deal 8 damage to an enemy. Arcane Combo: Damage an adjacent enemy as well.
Inferno 1 6 {{{cooldown}}} {{{attack}}} {{{health}}} Fire Deal 2 damage to all enemies. Fire Combo: Deal another 2 damage.
Shifting Strike 1 4 1 {{{attack}}} {{{health}}} Shadow Gain +1 Attack and Attack the enemies across from this Merc. Combo: Gain role advantage first.
Sinister Strike 1 3 {{{cooldown}}} {{{attack}}} {{{health}}} Gain +2 Attack this turn and Attack the lowest Health enemy. Combo: Gain Stealth.
Sound Strike 5 1 {{{attack}}} {{{health}}} Nature Gain +3 Nature Damage and Attack an enemy. Nature Combo: gain +20 Health.
Splitting Light 1 6 1 {{{attack}}} {{{health}}} Holy Deal 3 damage to an enemy. Holy Combo: Also damages its neighbors.
Tactical Strike 1 4 {{{cooldown}}} {{{attack}}} {{{health}}} Attack an enemy. Combo: Deal 2 damage to it as well.
Abilities
Swipe left or right to see the cards.
Assisted Strike 1
Burgle Barrage 1
Eviscerate 1
Eviscerate 2
Eviscerate 3
Eviscerate 4
Eviscerate 5
Guardian Blast 1
Guardian Blast 2
Guardian Blast 3
Inferno 1
Shifting Strike 1
Sinister Strike 1
Sound Strike
Splitting Light 1
Tactical Strike 1

Equipments[]

Card not found. Card not found.

Referenced cards[]

Characters[]

Card not found.

Abilities[]

Abilities
NameSpeedCooldownAttackHealthSubtype[?]TextUsed by
Ancient Growth 6 {{{cooldown}}} {{{attack}}} {{{health}}} Attack an enemy. Combo: Gain +0/+0.
Burgle Barrage 1 7 {{{cooldown}}} {{{attack}}} {{{health}}} Attack an enemy. Combo: Steal 1 Attack from them first.
One And The Same 1 20 1 {{{attack}}} {{{health}}} Discover a Lineage ability. Combo: Become a Caster first.
Shifting Strike 1 4 1 {{{attack}}} {{{health}}} Shadow Gain +1 Attack and Attack the enemies across from this Merc. Combo: Gain role advantage first.
Sinister Strike 1 3 {{{cooldown}}} {{{attack}}} {{{health}}} Gain +2 Attack this turn and Attack the lowest Health enemy. Combo: Gain Stealth.
Abilities
Swipe left or right to see the cards.
Ancient Growth
Burgle Barrage 1
One And The Same 1
Shifting Strike 1
Sinister Strike 1

Equipments[]

Equipments
NameTierCraftTextUsed byUnlocked
Blinding Gauntlets {0} 4 175 Holy Judgment Combo also gives the enemy -5 Attack permanently. Tyrael Task 2
Blinding Gauntlets 1 1 0 Holy Judgment Combo also gives the enemy -2 Attack permanently. Tyrael Task 2
Blinding Gauntlets 2 2 100 Holy Judgment Combo also gives the enemy -3 Attack permanently. Tyrael Task 2
Blinding Gauntlets 3 3 150 Holy Judgment Combo also gives the enemy -4 Attack permanently. Tyrael Task 2
Dreadblades {0} 4 175 Burgle Barrage is (4) Speed faster and always Combos. Vanessa VanCleef Task 2
Dreadblades 1 1 0 Burgle Barrage is (1) Speed faster and always Combos. Vanessa VanCleef Task 2
Dreadblades 2 2 100 Burgle Barrage is (2) Speed faster and always Combos. Vanessa VanCleef Task 2
Dreadblades 3 3 150 Burgle Barrage is (3) Speed faster and always Combos. Vanessa VanCleef Task 2
SI:7 Contract {0} 4 175 Tactical Strike's Combo effect deals 8 more damage. Scabbs Cutterbutter Level 30
SI:7 Contract 1 1 0 Tactical Strike's Combo effect deals 2 more damage. Scabbs Cutterbutter Level 30
SI:7 Contract 2 2 100 Tactical Strike's Combo effect deals 4 more damage. Scabbs Cutterbutter Level 30
SI:7 Contract 3 3 150 Tactical Strike's Combo effect deals 6 more damage. Scabbs Cutterbutter Level 30
Equipments
Swipe left or right to see the cards.
Blinding Gauntlets {0}
Blinding Gauntlets 1
Blinding Gauntlets 2
Blinding Gauntlets 3
Dreadblades {0}
Dreadblades 1
Dreadblades 2
Dreadblades 3
SI:7 Contract {0}
SI:7 Contract 1
SI:7 Contract 2
SI:7 Contract 3
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