- Combo
A bonus if your party already played an ability this turn.
Combo is a keyword used in Mercenaries. Its internal name is COMBO
.
Combo in Mercenaries works similarly to its counterpart in Constructed game modes, except that it requires one of the player's abilities to be resolved instead of a card.
Additionally, some abilities require the player to resolve a Spell school-specific one earlier too. For example, Arcane Combo requires the player to resolve an Arcane ability first to trigger its bonus effect.
Cards with Combo[]
Characters[]
Card not found.
Abilities[]
Name | Subtype[?] | Text | Used by | ||||
---|---|---|---|---|---|---|---|
Assisted Strike 1 | 5 | 1 | {{{attack}}} | {{{health}}} | Gain +1 Attack for each friendly Pirate and Attack a random enemy. Combo: Gain Immune while Attacking this turn. | ||
Burgle Barrage 1 | 7 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. Combo: Steal 1 Attack from them first. | ||
Eviscerate 1 | 4 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Deal 2 damage. Combo: Deal 6 instead. | ||
Eviscerate 2 | 4 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Deal 5 damage. Combo: Deal 10 instead. | ||
Eviscerate 3 | 4 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Deal 8 damage. Combo: Deal 14 instead. | ||
Eviscerate 4 | 4 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Deal 9 damage. Combo: Deal 16 instead. | ||
Eviscerate 5 | 4 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Deal 10 damage. Combo: Deal 18 instead. | ||
Guardian Blast 1 | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Arcane | Deal 2 damage to an enemy. Arcane Combo: Damage an adjacent enemy as well. | |
Guardian Blast 2 | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Arcane | Deal 4 damage to an enemy. Arcane Combo: Damage an adjacent enemy as well. | |
Guardian Blast 3 | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Arcane | Deal 8 damage to an enemy. Arcane Combo: Damage an adjacent enemy as well. | |
Inferno 1 | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Fire | Deal 2 damage to all enemies. Fire Combo: Deal another 2 damage. | |
Shifting Strike 1 | 4 | 1 | {{{attack}}} | {{{health}}} | Shadow | Gain +1 Attack and Attack the enemies across from this Merc. Combo: Gain role advantage first. | |
Sinister Strike 1 | 3 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Gain +2 Attack this turn and Attack the lowest Health enemy. Combo: Gain Stealth. | ||
Sound Strike | 5 | 1 | {{{attack}}} | {{{health}}} | Nature | Gain +3 Nature Damage and Attack an enemy. Nature Combo: gain +20 Health. | |
Splitting Light 1 | 6 | 1 | {{{attack}}} | {{{health}}} | Holy | Deal 3 damage to an enemy. Holy Combo: Also damages its neighbors. | |
Tactical Strike 1 | 4 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. Combo: Deal 2 damage to it as well. |
Equipments[]
Card not found. Card not found.
Referenced cards[]
Characters[]
Card not found.
Abilities[]
Name | Subtype[?] | Text | Used by | ||||
---|---|---|---|---|---|---|---|
Ancient Growth | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. Combo: Gain +0/+0. | ||
Burgle Barrage 1 | 7 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. Combo: Steal 1 Attack from them first. | ||
One And The Same 1 | 20 | 1 | {{{attack}}} | {{{health}}} | Discover a Lineage ability. Combo: Become a Caster first. | ||
Shifting Strike 1 | 4 | 1 | {{{attack}}} | {{{health}}} | Shadow | Gain +1 Attack and Attack the enemies across from this Merc. Combo: Gain role advantage first. | |
Sinister Strike 1 | 3 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Gain +2 Attack this turn and Attack the lowest Health enemy. Combo: Gain Stealth. |
Equipments[]
Name | Tier | Craft | Text | Used by | Unlocked |
---|---|---|---|---|---|
Blinding Gauntlets {0} | 4 | 175 | Holy Judgment Combo also gives the enemy -5 Attack permanently. | Tyrael | Task 2 |
Blinding Gauntlets 1 | 1 | 0 | Holy Judgment Combo also gives the enemy -2 Attack permanently. | Tyrael | Task 2 |
Blinding Gauntlets 2 | 2 | 100 | Holy Judgment Combo also gives the enemy -3 Attack permanently. | Tyrael | Task 2 |
Blinding Gauntlets 3 | 3 | 150 | Holy Judgment Combo also gives the enemy -4 Attack permanently. | Tyrael | Task 2 |
Dreadblades {0} | 4 | 175 | Burgle Barrage is (4) Speed faster and always Combos. | Vanessa VanCleef | Task 2 |
Dreadblades 1 | 1 | 0 | Burgle Barrage is (1) Speed faster and always Combos. | Vanessa VanCleef | Task 2 |
Dreadblades 2 | 2 | 100 | Burgle Barrage is (2) Speed faster and always Combos. | Vanessa VanCleef | Task 2 |
Dreadblades 3 | 3 | 150 | Burgle Barrage is (3) Speed faster and always Combos. | Vanessa VanCleef | Task 2 |
SI:7 Contract {0} | 4 | 175 | Tactical Strike's Combo effect deals 8 more damage. | Scabbs Cutterbutter | Level 30 |
SI:7 Contract 1 | 1 | 0 | Tactical Strike's Combo effect deals 2 more damage. | Scabbs Cutterbutter | Level 30 |
SI:7 Contract 2 | 2 | 100 | Tactical Strike's Combo effect deals 4 more damage. | Scabbs Cutterbutter | Level 30 |
SI:7 Contract 3 | 3 | 150 | Tactical Strike's Combo effect deals 6 more damage. | Scabbs Cutterbutter | Level 30 |
|