- Attack
Attack a character and take damage from the enemy. - For the Attack ability, see Mercenaries/Attack (ability). For the attribute, see Mercenaries/Attack (attribute). For the spell school, see Attack (spell school).
Attack is a keyword used in Mercenaries. Its internal name is LETTUCE_ATTACK
.
The most common sentence in an ability's text that relates to this keyword is: Attack an enemy
, which means the Mercenaries/Character who uses this ability will attack exactly like how minions in Constructed game modes attack.
Cards with Attack[]
Characters[]
Card not found.
Abilities[]
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Equipments[]
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Referenced cards[]
Characters[]
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Abilities[]
Name | Subtype[?] | Text | Used by | ||||
---|---|---|---|---|---|---|---|
Activate Saw 1 | 3 | 1 | {{{attack}}} | {{{health}}} | Gain +2 Attack for 2 turns. Attack a random enemy. | ||
Adaptable Combat {0} | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Choose to become a Protector, Fighter, or Caster. Attack an enemy. | ||
Adaptable Combat {0} | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Choose to become a Protector, Fighter, or Caster. Gain +5 Attack and Attack an enemy. | ||
Adventure Awaits 1 | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Nature | Gain +3 Health and Attack an enemy. If you have more characters, gain Divine Shield first. | |
Aiming Assailant {0} | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Passive: Aimless Assault gives +1/+2 before Attacking. | ||
Aimless Assault 1 | 9 | 1 | {{{attack}}} | {{{health}}} | Attack a random enemy. If it's the left or right-most enemy, gain Immune this turn. | ||
Alliance Victory! | 3 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Gain +100 Attack and Immune while Attacking. Attack all enemies. | ||
Amalgamate {0} | 10 | 1 | {{{attack}}} | {{{health}}} | Nature | Destroy adjacent characters to gain their Attack and Health, then Attack all enemies. | |
Ancestral Uppercut 1 | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. Restore 2 Health for each enemy that hasn't acted yet. | ||
Ancient Growth | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. Combo: Gain +0/+0. | ||
Ankle Breaker {0} | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. It's (5) Speed Slower while this is a Human. | ||
Ankle Breaker 1 | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. It's (3) Speed Slower while this is a Human. | ||
Ankle Breaker 2 | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. It's (4) Speed Slower while this is a Human. | ||
Ankle Breaker 3 | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. It's (5) Speed Slower while this is a Human. | ||
Ankle Breaker 4 | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. It's (5) Speed Slower while this is a Human. | ||
Apex Predator 1 | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack the lowest Health enemy. Deathblow: Gain +1 Health and repeat this. | ||
Ashvane's Cannon Strike | 6 | 1 | {{{attack}}} | {{{health}}} | Give your Cannons +15 Attack. Attack an enemy. | ||
Assassin's Blade 1 | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. If it hasn't acted yet this turn, gain +2 Health and Attack it again. | ||
Assisted Strike 1 | 5 | 1 | {{{attack}}} | {{{health}}} | Gain +1 Attack for each friendly Pirate and Attack a random enemy. Combo: Gain Immune while Attacking this turn. | ||
Attack | 7 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. | ||
Attack of Opportunity {0} | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Shadow | Attack an enemy. If they have not acted yet, also deal 20 damage to them. | |
Avalanche | 10 | 1 | {{{attack}}} | {{{health}}} | Frost | Attack a random enemy. Repeat for each of your other characters. | |
Avast ye Matey 1 | 2 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Gain Taunt this turn. After an enemy Attacks this Merc, gain +1 Attack. | ||
Avatar 1 | 8 | 2 | {{{attack}}} | {{{health}}} | Gain +1 Attack (increased by Health lost). Attack an enemy. | ||
Banana Frenzy 1 | 7 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Give 1 Banana randomly to your characters and Attack an enemy. | ||
Battle Shout 1 | 3 | 1 | {{{attack}}} | {{{health}}} | Give your Orcs and Horde characters +4 Attack this turn. Attack a random enemy. | ||
Battlefury 1 | 6 | 1 | {{{attack}}} | {{{health}}} | Gain +2 Attack. Attack an enemy and one of its neighbors. | ||
Blazing Horns {0} | 9 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Fire | Attack an enemy. Also deal 6 damage to adjacent enemies. | |
Blinding Rage 3 | 6 | 1 | {{{attack}}} | {{{health}}} | Attack a random enemy. If it’s the lowest Health enemy, repeat this. | ||
Blood Fervor 1 | 8 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. Deathblow: Give +5 Attack to your Horde characters. | ||
Blood Frenzy 1 | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Give your Orcs and Horde characters +2 Attack until the end of the turn. Attack a random enemy. If you have Fel Corruption, Attack increases by +1. | ||
Bloodlust {0} | 5 | 2 | {{{attack}}} | {{{health}}} | Nature | Give your characters +3 Attack this turn, then Attack a random enemy. | |
Bones Day | 2 | 1 | {{{attack}}} | {{{health}}} | Summon 2 20/50 Boneguard Elite and Attack a random enemy. | ||
Bones Day 2 | 2 | 1 | {{{attack}}} | {{{health}}} | Summon 2 25/50 Boneguard Elite and Attack a random enemy. | ||
Break Their Bones! | 7 | 1 | {{{attack}}} | {{{health}}} | All allies gain +5 Attack until the end of turn. Attack the lowest health enemy. | ||
Brittle Bones | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. This Merc gains +5 Spell Weakness this turn. | ||
Brutal Backhand 1 | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Shadow | Gain +1 Attack and Attack an enemy. Deathblow: Deal damage equal to this Merc's Attack to adjacent enemies. | |
Buff Guff Cuffs {0} | 7 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Nature | Passive: Runic Slam gives this Merc +2/+4 before Attacking. | |
Burgle Barrage 1 | 7 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. Combo: Steal 1 Attack from them first. | ||
Burning Blade 1 | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Passive: Whenever this Merc Attacks, gain +1 Attack. | ||
Burning Blade 2 | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Passive: Whenever this Merc Attacks, gain +2 Attack. | ||
Burning Blade 3 | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Passive: Whenever this Merc Attacks, gain +3 Attack. | ||
Burning Blade 4 | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Passive: Whenever this Merc Attacks, gain +4 Attack. | ||
Burning Justice! | 8 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack the lowest Health enemy. Deathblow: Repeat this. | ||
Charge Attack | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack | Attack an enemy. | |
Charge Forward | 4 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack enemies opposite of this merc. | ||
Charge Left | 4 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack the left-most enemy. | ||
Charge of the Bone Brigade | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. Another friendly Undead Attacks it. | ||
Charge Right | 4 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack the right-most enemy. | ||
Claws of Terror 1 | 7 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Fire | Attack an enemy. If it was damaged this turn, deal 3 damage to it and its neighbors. | |
Cleave {0} | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. Also damage adjacent enemies. | ||
Cleave 1 | 9 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. Also damage adjacent enemies. | ||
Cleaving Strike {0} | 6 | 1 | {{{attack}}} | {{{health}}} | Attack an enemy, also damage target's neighbors. Apply Bleed (2) to them. | ||
Cleaving Strike {0} | 6 | 1 | {{{attack}}} | {{{health}}} | Attack an enemy, also damage target's neighbors. Apply Bleed (6) to them. | ||
Cleaving Strike 2 | 6 | 1 | {{{attack}}} | {{{health}}} | Attack an enemy, also damage target's neighbors. Apply Bleed (3) to them. | ||
Cleaving Strike 3 | 6 | 1 | {{{attack}}} | {{{health}}} | Attack an enemy, also damage target's neighbors. Apply Bleed (4) to them. | ||
Cleaving Strike 4 | 6 | 1 | {{{attack}}} | {{{health}}} | Attack an enemy, also damage target's neighbors. Apply Bleed (5) to them. | ||
Confusing Bruising 1 | 1 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Shadow | Gain +9/+9 and Attack an enemy. Die at the end of the turn. | |
Coup d'Etat 1 | 8 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. If it's the left or right most enemy, fire Eudora's Cannons at it. | ||
Coup de Grâce 1 | 3 | 1 | {{{attack}}} | {{{health}}} | Attack an enemy. Deathblow: Restore 10 Health to this Merc and gain the Role of the enemy. | ||
Crazed Flurry 1 | 7 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. If this Merc took damage this turn, gain +2 Attack first. | ||
Creeping Madness 1 | 4 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Fel | Attack an enemy. Next turn they must use a different ability or take 5 damage. | |
Crusader's Blow 1 | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Attack an enemy. Deathblow: Restore 10 Health to this Merc. | |
Defiance 1 | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack all enemies who have already acted. | ||
Defiance 2 | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack all enemies who have already acted. If no enemies have acted, Attack all enemies. | ||
Defiled Attack 1 | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Shadow | Borrow 1 Attack from all friendly characters this turn. Attack an enemy. Deathblow: Repeat this. | |
Demon Slayer 1 | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. If it's a Demon, gain +2 Attack first. | ||
Demonic Slash {0} | 3 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Fel | Attack an enemy. If you control a Demon, restore 50 Health. | |
Demonic Slash 1 | 3 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Fel | Attack an enemy. If you control a Demon, restore 10 Health. | |
Devouring Attack 1 | 9 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. Deathblow: Gain its Attack. | ||
Disarm 1 | 5 | 1 | {{{attack}}} | {{{health}}} | Attack an enemy. Give it -1 Attack permanently. | ||
Divine Assault 1 | 9 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Attack an enemy. Deathblow: Gain Divine Shield. | |
Divine Bladestrike 1 | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Attack an enemy. Holy Combo: Deal 6 damage to them. | |
Doom Charge 1 | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. Its next ability is (1) Speed slower. | ||
Double Strike 1 | 4 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. If it was damaged this turn, gain +1 Attack and Attack it again. | ||
Doubling | 7 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. If this character survives, summon a copy of this character. | ||
Draconic Shout 3 | 3 | 1 | {{{attack}}} | {{{health}}} | Give your Dragons +8 Attack this turn. Attack a random enemy. | ||
Draconic Shout 4 | 3 | 1 | {{{attack}}} | {{{health}}} | Give your Dragons +10 Attack this turn. Attack a random enemy. | ||
Drakonid Rush 1 | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. Summon a 3/3 Dragon which also Attacks them. | ||
Echoes Of Us All | 7 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Arcane | Summon 0/ copy of each enemy Merc. They gain Taunt and Attack the original. | |
Edge Cancel 1 | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Gain +3 Attack this turn and Attack an enemy. If it has less Attack, return this to the bench. | ||
Elementary! 1 | 3 | 1 | {{{attack}}} | {{{health}}} | Nature | Give a character Divine Shield. If they lose it this turn, they gain +1/+2 and Attack the enemies opposite them. | |
Elementium Armor 1 | 1 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Gain Taunt this turn. After being Attacked this turn, summon a 2/3 Elementium Terror with Bleed (1). | ||
Embrace Your Rage | 6 | 2 | {{{attack}}} | {{{health}}} | Shadow | Give one of your other characters +0 Attack. It Attacks a random enemy and dies at the end of turn. | |
Equalizing Strike 1 | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Choose an enemy. Set this Merc's Attack to 1 higher than the target and Attack them. | ||
Eye Matey 1 | 7 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. Summon a 2/1 Pirate Demon with Rush. | ||
Fainting Feint 1 | 2 | 2 | {{{attack}}} | {{{health}}} | The first time this dies this turn, resummon it with 20 Health remaining. Attack an enemy. (Starts off Cooldown) | ||
Family Defense {0} | 1 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Passive: Whenever Cariel or Cornelius is Attacked, give them Divine Shield. | ||
Family Justice {0} | 1 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Passive: Whenever Cariel or Cornelius Attacks, give them Divine Shield. | ||
Fetch! 1 | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy and steal 1 Attack for your other friendly characters. | ||
Finvasion 1 | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. 1 other friendly Murloc Attacks it. | ||
Flyby Attack | 2 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy with "Immune while Attacking." Then give +2 Attack to all of your characters. | ||
For the Alliance! {0} | 4 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Give your Alliance characters +2 Spell Damage this turn. Attack an enemy. | ||
For The Horde 1 | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Give your Horde characters +1 Attack. Attack an enemy. | ||
For the Queen 1 | 8 | 2 | {{{attack}}} | {{{health}}} | Shadow | Choose an enemy. An adjacent enemy Attacks it. | |
Frenzied Attack 1 | 7 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. If this took damage this turn, deal 4 damage to a random adjacent enemy. | ||
Frostbite 1 | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Frost | Attack an enemy. The ability it cast this turn is permanently (1) Speed slower. | |
Frostshield 1 | 5 | 2 | {{{attack}}} | {{{health}}} | Frost | Gain Taunt this turn. After an enemy Attacks this Merc, Freeze it until the end of next turn. | |
Furbolg Challenge | 4 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. If they haven't acted yet, gain Taunt for 1 turn. | ||
Gambit | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. Improve this Piece's effect by 0. | ||
Get 'em {0} | 4 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Move opposite an enemy, if possible, and Attack them. | ||
Get 'em 1 | 4 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Move opposite an enemy, if possible, and Attack them. | ||
Get 'em 2 | 4 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Move opposite an enemy, if possible, and Attack them. | ||
Get 'em 3 | 4 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Move opposite an enemy, if possible, and Attack them. | ||
Get 'em 4 | 4 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Move opposite an enemy, if possible, and Attack them. | ||
Get 'em! | 10 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Each friendly character Attacks the character opposite of them. | ||
Get Chicken 1 | 2 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Gain +2 Health and become Immune while Attacking next turn. | ||
Gift of N'Zoth 1 | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Shadow | Give a Minion +1 Attack and gain control of it. It Attacks a random enemy. Old Gods' abilities Refresh (2). | |
Give in to Your Rage {0} | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Passive: After a character Attacks, Old God's abilities Refresh (1). | ||
Give in to Your Rage 2 | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Passive: After a character Attacks, Old God's abilities Refresh (2). | ||
Grizzly Cleave 1 | 9 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. Also damage adjacent enemies. | ||
Headbutt 1 | 7 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. If it has higher Attack than this Merc, deal 4 damage to it instead. | ||
Hot On The Case 1 | 9 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Fire | Gain +1 Attack and Attack an enemy. It takes Critical Damage after it acts next turn. | |
Huff and Puff | 10 | 1 | {{{attack}}} | {{{health}}} | Gain Windfury this turn and Attack all enemies. | ||
Hulking Overfiend 1 | 6 | 1 | 4 | 10 | Demon | Battlecry: Attack the lowest Health enemy. Deathblow: Attack the lowest Health enemy. | |
Hunter Becomes the Hunted {0} | 4 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack the left and right most enemies. Bleed (6). | ||
Hunting Pack 1 | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. Give your Beasts +1 Attack. | ||
Hysteria {0} | 10 | 2 | {{{attack}}} | {{{health}}} | Shadow | Choose a character. It Attacks random characters until it dies. | |
I Drink To Thee | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Nature | Gain +5 Attack and Attack an enemy. If you don't control Julianne, gain 10 more Attack but take 10 damage. | |
Icy Rage | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Frost | Attack the enemy with the highest Attack. | |
Insolent Mortals 1 | 4 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. If they have Taunt, first gain +2 Attack and then block Taunt on them this turn. | ||
Into the Whelp Pit! | 2 | 1 | {{{attack}}} | {{{health}}} | Deal 10 damage to an enemy. Summon 2 10/10 Whelps which Attack it. | ||
Jade Gust 1 | 10 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Nature | Deal 8 damage to an enemy. If they Attacked this turn, deal 16 damage instead. | |
Judgment of Humility 1 | 6 | 1 | {{{attack}}} | {{{health}}} | Holy | Set an enemy's Attack to 3 this turn. Attack them. | |
Kitty Ride {0} | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Nature | Passive: Whenever another one of your Beasts or Dragons Attacks, it swaps its Attack with this Merc's Attack. | |
Knight | 5 | {{{cooldown}}} | 15 | 20 | Immune while Attacking. Battlecry: Attack the left and right-most enemies. | ||
Knives Out | 4 | 1 | {{{attack}}} | {{{health}}} | Gain +5 Attack for each enemy until the end of turn and Attack an enemy. | ||
Lead the Stampede 1 | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. Your other Beasts Attack it. | ||
Lead the Stampede 2 | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. Your other Beasts Attack it twice. | ||
Leeeeeroooy Jenkiiins! 1 | {{{cost}}} | 1 | {{{attack}}} | {{{health}}} | Attack up to 2 different random enemies, ignoring Taunt. 2 random characters act immediately, in a random order. | ||
Madness of Y'Shaarj {0} | 10 | 2 | {{{attack}}} | {{{health}}} | Attack all enemies. | ||
Mage Guard 1 | 3 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Arcane | Give a friendly character +7 Health and Taunt this turn. After it is Attacked this turn, it gains +1 Arcane Damage. | |
Mak'Gora 1 | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Take 1 less damage this turn. Attack an enemy, it Attacks this Merc back. | ||
Mangle | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. Damage dealt is repeated at the end of each turn until they are healed. | ||
Martial Mastery 1 | 8 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Gain +1 Health and Attack an enemy. If it's a Fighter, gain +3 Health instead. | |
Mass Entanglement 1 | 8 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Nature | Deal 10 damage to all enemies. They can't Attack this turn. | |
Mass Hysteria {0} | 10 | 2 | {{{attack}}} | {{{health}}} | Shadow | Force every character to Attack another random character. | |
Maw Arm 1 | 4 | 1 | {{{attack}}} | {{{health}}} | Attack an enemy. Then give it -1 Attack. | ||
Maw Arm 4 | 4 | 1 | {{{attack}}} | {{{health}}} | Attack an enemy. Then give it -4 Attack. | ||
Mind Yoggle 1 | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Shadow | Give a friendly character +1 Attack this turn. They Attack a random enemy. Old Gods' abilities Refresh (1) for each Attack so far this turn. | |
Mirror Image 1 | 9 | 1 | {{{attack}}} | {{{health}}} | Choose an enemy. Summon a copy of this Merc that Attacks it and dies at the end of the turn. | ||
Mobilizing Strike 1 | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. Give all your damaged Orcs and Horde characters +1/+1. | ||
Mortal Strike {0} | 4 | 1 | {{{attack}}} | {{{health}}} | Gain +2 Attack, then Attack an enemy. It can't heal this turn. | ||
Mounting Anger 1 | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Gain +1 Attack this turn and Attack an enemy. (Increases by +1 after use.) | ||
Mulgore Might 1 | 7 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy and gain +1 Heal Power. Nature Combo: Restore 6 Health to this Merc. | ||
Nethermight | 2 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Arcane | Give an enemy -5 Attack this turn. Attack it. | |
Nom Nom Nom | 7 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Give your Piranha Swarmers +3 Attack. Attack an enemy. | ||
Offensive Rally 1 | 2 | 1 | {{{attack}}} | {{{health}}} | Whenever a friendly character Attacks this turn, give it +1/+2. | ||
Ogre Warmaul {0} | 8 | 2 | {{{attack}}} | {{{health}}} | Double your Attack this turn then Attack a random enemy. | ||
Old God Trifurcation | 6 | 1 | {{{attack}}} | {{{health}}} | Shadow | Gain Attack equal to your Nature Damage. Attack an enemy. Also damages adjacent enemies. | |
Outcast Attack 1 | 6 | 1 | {{{attack}}} | {{{health}}} | Attack the left and right-most enemies. Deathblow: Restore 7 Health to this Merc. | ||
Overboard 1 | 3 | 1 | {{{attack}}} | {{{health}}} | After another friendly character is damaged this turn, gain +2 Health and Attack a random enemy. | ||
Owlbeast Frenzy | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy then gain +3 Attack. | ||
Paralytic Poison {0} | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Passive: Friendly characters Freeze enemies when Attacking from Stealth. | ||
Party Crasher 1 | 3 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. If it is a Protector, it takes 4 more damage this turn. | ||
Pile On! | 10 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Each friendly character Attacks the enemy with the lowest Attack. | ||
Pillage {0} | 6 | 1 | {{{attack}}} | {{{health}}} | Attack an enemy, steal 2/2 from it. | ||
Poaching Crew {0} | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Passive: If there is an enemy Dragon in play, this Merc has +5 Spell Damage. | ||
Potion of Madness 1 | 7 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Shadow | Force the enemy with the lowest Attack to Attack one of its neighbors. | |
Pounce 1 | 4 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Borrow 1 Attack from all friendly characters for 2 turns, and steal 1 Attack from a random enemy. Attack an enemy. | ||
Prickly Spikes 1 | 2 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | After this Merc is Attacked this turn, deal 2 damage to all enemies. | ||
Prickly Spikes 2 | 2 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | After this Merc is Attacked this turn, deal 5 damage to all enemies. | ||
Primal Power 1 | 3 | 1 | {{{attack}}} | {{{health}}} | Nature | Give a friendly Beast +5 Attack and Immune while Attacking this turn. | |
Push Forward 1 | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Friendly characters with Taunt gain +1 Attack and Attack an enemy. | ||
Quick Claw | 3 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. | ||
Race To The Feast {0} | 2 | 1 | {{{attack}}} | {{{health}}} | Arcane | Attack an enemy. Your Beasts's and Dragons's next ability is (1) speed faster. (Starts off Cooldown) | |
Rage Unbound 1 | 2 | 10 | {{{attack}}} | {{{health}}} | Shadow | Give all your characters +6 Attack. They Attack random enemies. | |
Reckless First Flight | 9 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Fire | Gain +5 Attack and Attack an enemy. If this was not damaged this turn, deal 5 damage to all characters. | |
Reluctant Leadership 1 | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. Your Undead characters deal 2 damage to it. | ||
Rending Cleave 1 | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. If it has not acted this turn, apply Bleed (4) to it and adjacent enemies. | ||
Reshape {0} | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Shadow | Attack an enemy. Deathblow: Recreate them as a Golem with 14 Health. | |
Reshape 1 | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Shadow | Attack an enemy. Deathblow: Recreate them as a Golem with 4 Health. | |
Reshape 2 | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Shadow | Attack an enemy. Deathblow: Recreate them as a Golem with 8 Health. | |
Reshape 3 | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Shadow | Attack an enemy. Deathblow: Recreate them as a Golem with 12 Health. | |
Reshape 4 | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Shadow | Attack an enemy. Deathblow: Recreate them as a Golem with 13 Health. | |
Resilience {0} | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Passive: Take 3 less damage while Attacking. | ||
Retaliation 1 | 2 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | After an enemy Attacks this turn, Gain +1/+1 and Attack it. | ||
Ring of Strength 1 | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Passive: Whenever a friendly Orc is Attacked, give them +2 Health. | ||
Ring of Strength 2 | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Passive: Whenever a friendly Orc is Attacked, give them +4 Health. | ||
Ring of Strength 3 | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Passive: Whenever a friendly Orc is Attacked, give them +6 Health. | ||
Ring of Strength 4 | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Passive: Whenever a friendly Orc is Attacked, give them +8 Health. | ||
Riptide 1 | 3 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Nature | Deal 3 damage to an enemy. After an enemy Attacks this turn, repeat this damage. | |
Runic Slam 1 | 7 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Nature | Attack an enemy. Deathblow: Give all Mercs on your battlefield and bench +1/+4. | |
Rusted Blades 1 | 2 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Gain +1 Attack and Attack an enemy. Make this ability (2) Speed slower. | ||
Searing Strike 1 | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. Your Fire abilities are (1) Speed faster next turn. | ||
Serenity Now {0} | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Passive: Mounting Anger also permanently gives +5 Health before Attacking. | ||
Serrated Blade {0} | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Passive: This Merc Attacks apply Bleed (7). | ||
Serrated Blade {0} | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Passive: This Merc Attacks apply Bleed (3). | ||
Serrated Blade 2 | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Passive: This Merc Attacks apply Bleed (4). | ||
Serrated Blade 3 | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Passive: This Merc Attacks apply Bleed (5). | ||
Serrated Blade 4 | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Passive: This Merc Attacks apply Bleed (6). | ||
Shadow Blade 1 | 6 | 1 | {{{attack}}} | {{{health}}} | Attack an enemy then gain Stealth. | ||
Shifting Strike 1 | 4 | 1 | {{{attack}}} | {{{health}}} | Shadow | Gain +1 Attack and Attack the enemies across from this Merc. Combo: Gain role advantage first. | |
Single-Minded Pursuit 1 | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Gain +2 Attack and Attack an enemy. This bonus is lost if this Merc ever Attacks a different target. | ||
Sinister Strike 1 | 3 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Gain +2 Attack this turn and Attack the lowest Health enemy. Combo: Gain Stealth. | ||
Skewer | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy and apply Bleed (10). | ||
Sky Guard 1 | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Gain +1 Attack and Attack an enemy. If it's a Pirate, gain Immune while Attacking this turn. | ||
Slithering Rage 1 | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. Summon a 2/6 Naga with Divine Shield and Rush. | ||
Smite Slam 1 | 8 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Gain +1 Attack for each enemy with 5 or less Health. Attack an enemy. | ||
Smoke and Knives 1 | 8 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Shadow | Attack an enemy and deal 8 damage to an adjacent one. If this isn't a Fighter, become one and deal 12 instead. | |
Snowballin' | 10 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. Gain +1 Attack. This ability is (1) Speed faster. | ||
Sound Strike | 5 | 1 | {{{attack}}} | {{{health}}} | Nature | Gain +3 Nature Damage and Attack an enemy. Nature Combo: gain +20 Health. | |
Spawn of N'Zoth 1 | 5 | {{{cooldown}}} | 5 | 5 | Old God | Charge. Immune while Attacking. | |
Spectral Kitty {0} | 3 | {{{cooldown}}} | 2 | 2 | Beast | Battlecry: Give your Mercs +1 Attack. Deathrattle: Your Mercs Attack random enemies. | |
Spiked Shield {0} | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Passive: After this Merc is Attacked, gain +1/+2. | ||
Spirit Blade {0} | {{{cost}}} | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Passive: +1 Attack. Immune while Attacking. | ||
Splitting Strike 1 | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. Deathblow: Give your Humans +4 Attack. | ||
Starseeker 1 | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Nature | Gain +2 Health and Attack an enemy. Nature Combo: Deal damage equal to your Attack instead. | |
Stonemaul Slayer | 6 | 1 | {{{attack}}} | {{{health}}} | Gain +5 Attack. Attack increases by +5 each time Stone and Maul is cast. Attack the highest Health enemy Merc. | ||
Stormswell 1 | 1 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Nature | Gain "Can only be damaged by Attacks this turn". | |
Sunken Trident {0} | 5 | 1 | {{{attack}}} | {{{health}}} | Attack an enemy. Adjacent characters' next ability is (5) Speed slower. | ||
Tactical Strike 1 | 4 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. Combo: Deal 2 damage to it as well. | ||
Taunting Strike 1 | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. Its abilities target this Merc this turn. (If possible.) | ||
Taunting Strike 2 | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. Its abilities target this Merc this turn. (If possible.) | ||
Taunting Strike 3 | 4 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. Its abilities target this Merc this turn. (If possible.) | ||
Tentacle of C'Thun 1 | 5 | {{{cooldown}}} | 2 | 6 | Old God | Charge. After this Attacks, give your C'Thun +1 Attack and Old Gods' abilities Refresh (1). | |
Terrify 1 | 4 | 1 | {{{attack}}} | {{{health}}} | Gain +2 Attack for each of your Beasts. Attack a random enemy. | ||
Terror Charge 1 | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Fel | Attack an enemy. Give your Legion characters +2 Health. | |
The Beast Within {0} | 4 | 1 | {{{attack}}} | {{{health}}} | Give your Beasts +2/+1 and they Attack random enemies. | ||
The Frozen Bone 1 | 7 | 1 | {{{attack}}} | {{{health}}} | Frost | Attack all enemies and slow them by (1) this turn. Deal damage to each equal to their highest Speed ability. | |
The Masquerade {0} | 2 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Passive: Whenever this Merc Attacks or is Attacked, gain +5 Health and change roles to have role advantage against the enemy. | ||
Thunder Strike 1 | 7 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Nature | Attack an enemy. If they survive deal 2 damage to them and adjacent enemies. Their next ability is (1) Speed slower. | |
Tidal Strike 1 | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy and summon a 4/8Fathom Guard. Frost Combo: Summon a second Fathom Guard. | ||
To the Death! {0} | 7 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack random enemies until this Merc dies. | ||
Tribal Warfare 1 | 8 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. If you control another Orc, gain +1 Attack first. | ||
Turnabout Strike 1 | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Gain +4 Health. Swap Roles with an enemy and Attack it. | ||
Ursa Claw | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. Also damages its neighbors. | ||
Vindicator's Fury 1 | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Holy | Attack an enemy. Deathblow: Deal 4 damage to all enemies. | |
Warchief's Command 1 | 8 | 1 | {{{attack}}} | {{{health}}} | Nature | Deal 4 damage to an enemy. Your left-most character Attacks it. | |
Wild Swing 1 | 7 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Gain +2 Attack for 2 turns. Attack a random enemy. | ||
Wing Beat Medley | 4 | 1 | {{{attack}}} | {{{health}}} | Gain Taunt this turn and Attack an enemy. | ||
Winged Assault 1 | 4 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. If it's the left or right-most enemy, gain +1 Attack. | ||
Wracking Swipe 1 | 6 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Attack an enemy. If you control another Dragon, Bleed (2). | ||
You Lift Bro? 1 | 5 | {{{cooldown}}} | {{{attack}}} | {{{health}}} | Gain +1 Attack. If you control another Naga, gain +1 more Attack. Attack an enemy. |
Equipments[]
Name | Tier | Craft | Text | Used by | Unlocked |
---|---|---|---|---|---|
Arms Locker {0} | 4 | 175 | Passive: Whenever a friendly Pirate Attacks, give it +5 Attack. | Patches the Pirate | Level 30 |
Arms Locker 1 | 1 | 0 | Passive: Whenever a friendly Pirate Attacks, give it +2 Attack. | Patches the Pirate | Level 30 |
Arms Locker 2 | 2 | 100 | Passive: Whenever a friendly Pirate Attacks, give it +3 Attack. | Patches the Pirate | Level 30 |
Arms Locker 3 | 3 | 150 | Passive: Whenever a friendly Pirate Attacks, give it +4 Attack. | Patches the Pirate | Level 30 |
Blade Catcher {0} | 4 | 175 | Passive: Whenever this Merc is Attacked steal 4 Attack from the Attacker. | Vanessa VanCleef | Task 7 |
Blade Catcher 1 | 1 | 0 | Passive: Whenever this Merc is Attacked steal 1 Attack from the Attacker. | Vanessa VanCleef | Task 7 |
Blade Catcher 2 | 2 | 100 | Passive: Whenever this Merc is Attacked steal 2 Attack from the Attacker. | Vanessa VanCleef | Task 7 |
Blade Catcher 3 | 3 | 150 | Passive: Whenever this Merc is Attacked steal 3 Attack from the Attacker. | Vanessa VanCleef | Task 7 |
Burning Blade {0} | 4 | 175 | Passive: Whenever this Merc Attacks, gain +2/+2. | Blademaster Samuro | Task 2 |
Burning Blade 1 | 1 | 0 | Passive: Whenever this Merc Attacks, gain +1 Attack. | Blademaster Samuro | Task 2 |
Burning Blade 2 | 2 | 100 | Passive: Whenever this Merc Attacks, gain +2 Attack. | Blademaster Samuro | Task 2 |
Burning Blade 3 | 3 | 150 | Passive: Whenever this Merc Attacks, gain +2/+1. | Blademaster Samuro | Task 2 |
Demon Armor {0} | 4 | 0 | Passive: Your Demons have "Immune while Attacking." | Neeru Fireblade | Heroic |
Demon Shroud {0} | 4 | 175 | Passive: Take 10 less damage while Attacking. | Illidan Stormrage | Task 2 |
Demon Shroud 1 | 1 | 0 | Passive: Take 4 less damage while Attacking. | Illidan Stormrage | Task 2 |
Demon Shroud 2 | 2 | 100 | Passive: Take 6 less damage while Attacking. | Illidan Stormrage | Task 2 |
Demon Shroud 3 | 3 | 150 | Passive: Take 8 less damage while Attacking. | Illidan Stormrage | Task 2 |
Demon's Mark {0} | 4 | 175 | Passive: Whenever a friendly Demon Attacks, give it +5 Attack. | Rathorian | Task 7 |
Demon's Mark 1 | 1 | 0 | Passive: Whenever a friendly Demon Attacks, give it +2 Attack. | Rathorian | Task 7 |
Demon's Mark 2 | 2 | 100 | Passive: Whenever a friendly Demon Attacks, give it +3 Attack. | Rathorian | Task 7 |
Demon's Mark 3 | 3 | 150 | Passive: Whenever a friendly Demon Attacks, give it +4 Attack. | Rathorian | Task 7 |
Dragon Rune Axe {0} | 4 | 175 | Passive: After a friendly Dragon Attacks an enemy, deal 10 damage to the enemy. | War Master Voone | Level 30 |
Dragon Rune Axe 1 | 1 | 0 | Passive: After a friendly Dragon Attacks an enemy, deal 4 damage to the enemy. | War Master Voone | Level 30 |
Dragon Rune Axe 2 | 2 | 100 | Passive: After a friendly Dragon Attacks an enemy, deal 6 damage to the enemy. | War Master Voone | Level 30 |
Dragon Rune Axe 3 | 3 | 150 | Passive: After a friendly Dragon Attacks an enemy, deal 8 damage to the enemy. | War Master Voone | Level 30 |
Eye of the Watchers {0} | 4 | 0 | Passive: Characters Attacked by this Merc can't heal until this Merc leaves play. | Maiev Shadowsong | Level 30 |
Fallen Feathers 4 | 4 | 175 | When this Merc Attacks, restore 20 Health to it. | {{{unlocked}}} | |
Fathom Lure {0} | 4 | 175 | Passive: After a friendly Fathom Guard Attacks, restore 12 Health to this merc. | Fathom-Lord Karathress | Task 2 |
Fathom Lure 1 | 1 | 0 | Passive: After a friendly Fathom Guard Attacks, restore 6 Health to this merc. | Fathom-Lord Karathress | Task 2 |
Fathom Lure 2 | 2 | 100 | Passive: After a friendly Fathom Guard Attacks, restore 8 Health to this merc. | Fathom-Lord Karathress | Task 2 |
Fathom Lure 3 | 3 | 150 | Passive: After a friendly Fathom Guard Attacks, restore 10 Health to this merc. | Fathom-Lord Karathress | Task 2 |
Fishing Lure {0} | 4 | 175 | Boggy gains +10 Health and "After this is Attacked, Attack a random enemy." | Nemsy Necrofizzle | Heroic |
Fishing Lure 1 | 1 | 0 | Boggy gains +4 Health and "After this is Attacked, Attack a random enemy." | Nemsy Necrofizzle | Heroic |
Fishing Lure 2 | 2 | 100 | Boggy gains +6 Health and "After this is Attacked, Attack a random enemy." | Nemsy Necrofizzle | Heroic |
Fishing Lure 3 | 3 | 150 | Boggy gains +8 Health and "After this is Attacked, Attack a random enemy." | Nemsy Necrofizzle | Heroic |
Glacial Blade {0} | 4 | 175 | Passive: +6 Attack. After this Merc Attacks a character, Freeze them. | Drek'Thar | Task 2 |
Glacial Blade 1 | 1 | 0 | Passive: +2 Attack. After this Merc Attacks a character, Freeze them. | Drek'Thar | Task 2 |
Glacial Blade 2 | 2 | 100 | Passive: +4 Attack. After this Merc Attacks a character, Freeze them. | Drek'Thar | Task 2 |
Glacial Blade 3 | 3 | 150 | Passive: +5 Attack. After this Merc Attacks a character, Freeze them. | Drek'Thar | Task 2 |
Hammer of the Naaru {0} | 4 | 175 | Passive: Whenever a friendly character Attacks, it gains +4 Attack this turn. | Yrel | Level 30 |
Hammer of the Naaru 1 | 1 | 0 | Passive: Whenever a friendly character Attacks, it gains +1 Attack this turn. | Yrel | Level 30 |
Hammer of the Naaru 2 | 2 | 100 | Passive: Whenever a friendly character Attacks, it gains +2 Attack this turn. | Yrel | Level 30 |
Hammer of the Naaru 3 | 3 | 150 | Passive: Whenever a friendly character Attacks, it gains +3 Attack this turn. | Yrel | Level 30 |
Heart of Y'Shaarj {0} | 4 | 175 | Passive: Whenever this Merc is Attacked, give your Black Empire characters +5 Attack. | Y'Shaarj | Heroic |
Heart of Y'Shaarj 1 | 1 | 0 | Passive: Whenever this Merc is Attacked, give your Black Empire characters +2 Attack. | Y'Shaarj | Heroic |
Heart of Y'Shaarj 2 | 2 | 100 | Passive: Whenever this Merc is Attacked, give your Black Empire characters +3 Attack. | Y'Shaarj | Heroic |
Heart of Y'Shaarj 3 | 3 | 150 | Passive: Whenever this Merc is Attacked, give your Black Empire characters +4 Attack. | Y'Shaarj | Heroic |
Helm of Niuzao {0} | 4 | 175 | Passive: -2/+16. After an enemy Attacks this Merc, deal 5 damage to them. | Niuzao | Task 2 |
Helm of Niuzao 1 | 1 | 0 | Passive: -2/+10. After an enemy Attacks this Merc, deal 2 damage to them. | Niuzao | Task 2 |
Helm of Niuzao 2 | 2 | 100 | Passive: -2/+12. After an enemy Attacks this Merc, deal 3 damage to them. | Niuzao | Task 2 |
Helm of Niuzao 3 | 3 | 150 | Passive: -2/+14. After an enemy Attacks this Merc, deal 4 damage to them. | Niuzao | Task 2 |
Hook the Crew {0} | 4 | 175 | Pirates summoned by Eye Matey and Eye Cap'n have +5 Health and are Immune while Attacking. | Patches the Pirate | Task 2 |
Hook the Crew 1 | 1 | 0 | Pirates summoned by Eye Matey and Eye Cap'n have +2 Health and are Immune while Attacking. | Patches the Pirate | Task 2 |
Hook the Crew 2 | 2 | 100 | Pirates summoned by Eye Matey and Eye Cap'n have +3 Health and are Immune while Attacking. | Patches the Pirate | Task 2 |
Hook the Crew 3 | 3 | 150 | Pirates summoned by Eye Matey and Eye Cap'n have +4 Health and are Immune while Attacking. | Patches the Pirate | Task 2 |
I'm In Charge Now! {0} | 4 | 175 | Bench: After a friendly Pirate Merc dies, summon this Merc. Gain +3 Attack and Attack a random enemy. | Patches the Pirate | Heroic |
I'm In Charge Now! 1 | 1 | 0 | Bench: After a friendly Pirate Merc dies, summon this Merc. Attack a random enemy. | Patches the Pirate | Heroic |
I'm In Charge Now! 2 | 2 | 100 | Bench: After a friendly Pirate Merc dies, summon this Merc. Gain +1 Attack and Attack a random enemy. | Patches the Pirate | Heroic |
I'm In Charge Now! 3 | 3 | 150 | Bench: After a friendly Pirate Merc dies, summon this Merc. Gain +2 Attack and Attack a random enemy. | Patches the Pirate | Heroic |
Mask of Mimicry {0} | 4 | 175 | Bench: After a friendly Merc Attacks, swap it with this Merc who uses Shifting Strike 5 immediately. | Maestra | Level 30 |
Mask of Mimicry 1 | 1 | 0 | Bench: After a friendly Merc Attacks, swap it with this Merc who uses Shifting Strike 2 immediately. | Maestra | Level 30 |
Mask of Mimicry 2 | 2 | 100 | Bench: After a friendly Merc Attacks, swap it with this Merc who uses Shifting Strike 3 immediately. | Maestra | Level 30 |
Mask of Mimicry 3 | 3 | 150 | Bench: After a friendly Merc Attacks, swap it with this Merc who uses Shifting Strike 4 immediately. | Maestra | Level 30 |
Mok'Nathal Wildercloak 1 | 1 | 0 | Passive: When a friendly Beast Attacks, this Merc gains +1/+1. | {{{unlocked}}} | |
Mok'Nathal Wildercloak 2 | 2 | 100 | Passive: When a friendly Beast Attacks, this Merc gains +2/+2. | {{{unlocked}}} | |
Mok'Nathal Wildercloak 3 | 3 | 150 | Passive: When a friendly Beast Attacks, this Merc gains +3/+3. | {{{unlocked}}} | |
Mok'Nathal Wildercloak 4 | 4 | 175 | Passive: When a friendly Beast Attacks, this Merc gains +4/+4. | {{{unlocked}}} | |
Ring of Strength {0} | 4 | 175 | Passive: Whenever a friendly Orc is Attacked, give them +8 Health. | Thrall | Task 2 |
Ring of Strength 1 | 1 | 0 | Passive: Whenever a friendly Orc is Attacked, give them +2 Health. | Thrall | Task 2 |
Ring of Strength 2 | 2 | 100 | Passive: Whenever a friendly Orc is Attacked, give them +4 Health. | Thrall | Task 2 |
Ring of Strength 3 | 3 | 150 | Passive: Whenever a friendly Orc is Attacked, give them +6 Health. | Thrall | Task 2 |
Scout's Spyglass {0} | 4 | 175 | Passive: After this Merc Attacks, deal 4 damage to all enemies. (Deals Critical Damage to Pirates.) | Sky Admiral Rogers | Task 2 |
Scout's Spyglass 1 | 1 | 0 | Passive: After this Merc Attacks, deal 1 damage to all enemies. (Deals Critical Damage to Pirates.) | Sky Admiral Rogers | Task 2 |
Scout's Spyglass 2 | 2 | 100 | Passive: After this Merc Attacks, deal 2 damage to all enemies. (Deals Critical Damage to Pirates.) | Sky Admiral Rogers | Task 2 |
Scout's Spyglass 3 | 3 | 150 | Passive: After this Merc Attacks, deal 3 damage to all enemies. (Deals Critical Damage to Pirates.) | Sky Admiral Rogers | Task 2 |
Sharpened Scabbard {0} | 4 | 175 | Passive: Whenever another friendly Pirate Attacks, gain +4 Attack. | Mr. Smite | Level 30 |
Sharpened Scabbard 1 | 1 | 0 | Passive: Whenever another friendly Pirate Attacks, gain +1 Attack. | Mr. Smite | Level 30 |
Sharpened Scabbard 2 | 2 | 100 | Passive: Whenever another friendly Pirate Attacks, gain +2 Attack. | Mr. Smite | Level 30 |
Sharpened Scabbard 3 | 3 | 150 | Passive: Whenever another friendly Pirate Attacks, gain +3 Attack. | Mr. Smite | Level 30 |
Time to Krill {0} | 4 | 175 | Passive: Whenever a friendly Murloc Attacks an enemy with Taunt, give them +4 Attack. | Murky | Task 2 |
Time to Krill 1 | 1 | 0 | Passive: Whenever a friendly Murloc Attacks an enemy with Taunt, give them +1 Attack. | Murky | Task 2 |
Time to Krill 2 | 2 | 100 | Passive: Whenever a friendly Murloc Attacks an enemy with Taunt, give them +2 Attack. | Murky | Task 2 |
Time to Krill 3 | 3 | 150 | Passive: Whenever a friendly Murloc Attacks an enemy with Taunt, give them +3 Attack. | Murky | Task 2 |
Trusty Sidekick {0} | 4 | 175 | Battlecry: Summon a 12/30 Watfin who Attacks enemies who damage your Murloc Holmes. | Murloc Holmes | Level 30 |
Trusty Sidekick 1 | 1 | 0 | Battlecry: Summon a 6/15 Watfin who Attacks enemies who damage your Murloc Holmes. | Murloc Holmes | Level 30 |
Trusty Sidekick 2 | 2 | 100 | Battlecry: Summon a 8/20 Watfin who Attacks enemies who damage your Murloc Holmes. | Murloc Holmes | Level 30 |
Trusty Sidekick 3 | 3 | 150 | Battlecry: Summon a 10/25 Watfin who Attacks enemies who damage your Murloc Holmes. | Murloc Holmes | Level 30 |
Warden's Shroud {0} | 4 | 175 | Passive: Your left and right-most characters take 10 less damage from Attacks. | Maiev Shadowsong | Task 2 |
Warden's Shroud 1 | 1 | 0 | Passive: Your left and right-most characters take 4 less damage from Attacks. | Maiev Shadowsong | Task 2 |
Warden's Shroud 2 | 2 | 100 | Passive: Your left and right-most characters take 6 less damage from Attacks. | Maiev Shadowsong | Task 2 |
Warden's Shroud 3 | 3 | 150 | Passive: Your left and right-most characters take 8 less damage from Attacks. | Maiev Shadowsong | Task 2 |
Warglaives of Azzinoth {0} | 1 | 0 | Outcast Attack also Attacks the left-most enemy twice. | Illidan Stormrage | Task 7 |
|