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This content is only for Mercenaries.
Arcane Damage
Your character's Arcane abilities deal more damage.

Arcane Damage is a keyword used in Mercenaries. Its internal name is SPELLPOWER_ARCANE.

Notes[]

As with other spell school keywords, they last until their character who holds them die.

Cards with Arcane Damage[]

Characters[]

Card not found.

Abilities[]

Abilities
NameSpeedCooldownAttackHealthSubtype[?]TextUsed by
Manastorm {0} {{{cost}}} {{{cooldown}}} {{{attack}}} {{{health}}} Arcane Passive: +1 Arcane Damage. After you cast Greater Arcane Missiles, repeat it.
Abilities
Swipe left or right to see the cards.
Manastorm {0}

Equipments[]

Card not found. Card not found.

Referenced cards[]

Characters[]

Level max mercenaries
Swipe left or right to see the cards.
Echo of Medivh
30
At the end of each turn, give all characters +1 Arcane Damage.

Abilities[]

Abilities
NameSpeedCooldownAttackHealthSubtype[?]TextUsed by
Aluneth {0} {{{cost}}} {{{cooldown}}} {{{attack}}} {{{health}}} Arcane Passive: After this Merc casts an ability, gain +1 Arcane Damage.
Arcane Blast {0} 5 2 {{{attack}}} {{{health}}} Arcane Deal 3 damage. This ability gains double the bonus from Arcane Damage.
Arcane Bolt 1 6 {{{cooldown}}} {{{attack}}} {{{health}}} Arcane Deal 4 damage. Gain +1 Arcane Damage.
Arcane Ritual {0} 2 {{{cooldown}}} {{{attack}}} {{{health}}} Arcane Gain +5 Arcane Damage this turn. Cast one of Millhouse's abilities at random.
Arcane Staff {0} {{{cost}}} {{{cooldown}}} {{{attack}}} {{{health}}} Passive: +1 Arcane Damage.
Mage Guard 1 3 {{{cooldown}}} {{{attack}}} {{{health}}} Arcane Give a friendly character +7 Health and Taunt this turn. After it is Attacked this turn, it gains +1 Arcane Damage.
Manastorm {0} {{{cost}}} {{{cooldown}}} {{{attack}}} {{{health}}} Arcane Passive: +1 Arcane Damage. After you cast Greater Arcane Missiles, repeat it.
Power of the Guardian 5 {{{cooldown}}} {{{attack}}} {{{health}}} Arcane Deal 0 damage to a random enemy twice. This ability gains double the bonus from Arcane Damage.
Prismatic Bolt {0} 2 {{{cooldown}}} {{{attack}}} {{{health}}} Deal 16 Damage. Gain +1 Fire, Frost, and Arcane Damage.
Prismatic Bolt 1 2 {{{cooldown}}} {{{attack}}} {{{health}}} Deal 6 Damage. Gain +1 Fire, Frost, and Arcane Damage.
Prismatic Bolt 2 2 {{{cooldown}}} {{{attack}}} {{{health}}} Deal 10 Damage. Gain +1 Fire, Frost, and Arcane Damage.
Prismatic Bolt 3 2 {{{cooldown}}} {{{attack}}} {{{health}}} Deal 14 Damage. Gain +1 Fire, Frost, and Arcane Damage.
Prismatic Bolt 4 2 {{{cooldown}}} {{{attack}}} {{{health}}} Deal 15 Damage. Gain +1 Fire, Frost, and Arcane Damage.
Starfire Blessing 1 2 1 {{{attack}}} {{{health}}} Arcane For two turns, gain +1 Arcane Damage and "After this Merc is damaged, deal 6 damage to a random enemy."
Abilities
Swipe left or right to see the cards.
Aluneth {0}
Arcane Blast {0}
Arcane Bolt 1
Arcane Ritual {0}
Arcane Staff {0}
Mage Guard 1
Manastorm {0}
Power of the Guardian
Prismatic Bolt {0}
Prismatic Bolt 1
Prismatic Bolt 2
Prismatic Bolt 3
Prismatic Bolt 4
Starfire Blessing 1

Equipments[]

Equipments
NameTierCraftTextUsed byUnlocked
Band of Bursting Novas {0} 4 175 Battlecry: Gain +3 Arcane Damage for each of your Beasts, Dragons, and Celestials that has died this game. Long'xin Heroic
Band of Bursting Novas 1 1 0 Battlecry: Gain +1 Arcane Damage for each of your Dragons and Celestials that has died this game. Long'xin Heroic
Band of Bursting Novas 2 2 100 Battlecry: Gain +1 Arcane Damage for each of your Beasts, Dragons, and Celestials that has died this game. Long'xin Heroic
Band of Bursting Novas 3 3 150 Battlecry: Gain +2 Arcane Damage for each of your Beasts, Dragons, and Celestials that has died this game. Long'xin Heroic
Boon of Atiesh {0} 4 175 Archmage Khadgar has an extra +3 Fire, Frost, and Arcane Damage. Khadgar Task 2
Boon of Atiesh 2 2 100 Archmage Khadgar has an extra +1 Fire, Frost, and Arcane Damage. Khadgar Task 2
Boon of Atiesh 3 3 150 Archmage Khadgar has an extra +2 Fire, Frost, and Arcane Damage. Khadgar Task 2
Mana Rod {0} 4 175 Arcane Bolt gains +4 Arcane Damage more, but has +1 Cooldown. Millhouse Manastorm Task 7
Mana Rod 1 1 0 Arcane Bolt gains +1 Arcane Damage more, but has +1 Cooldown. Millhouse Manastorm Task 7
Mana Rod 2 2 100 Arcane Bolt gains +2 Arcane Damage more, but has +1 Cooldown. Millhouse Manastorm Task 7
Mana Rod 3 3 150 Arcane Bolt gains +3 Arcane Damage more, but has +1 Cooldown. Millhouse Manastorm Task 7
Medivh's Locket {0} 4 175 After you summon a minion, give it +4 Arcane Damage. Medivh Level 30
Medivh's Locket 1 1 0 After you summon a minion, give it +1 Arcane Damage. Medivh Level 30
Medivh's Locket 2 2 100 After you summon a minion, give it +2 Arcane Damage. Medivh Level 30
Medivh's Locket 3 3 150 After you summon a minion, give it +3 Arcane Damage. Medivh Level 30
Ritual Tome {0} 4 100 Passive: Whenever one of your Images dies, gain +4 Arcane Damage until the end of the turn. Jandice Barov Task 2
Ritual Tome 1 1 0 Passive: Whenever one of your Images dies, gain +1 Arcane Damage until the end of the turn. Jandice Barov Task 2
Ritual Tome 2 2 100 Passive: Whenever one of your Images dies, gain +2 Arcane Damage until the end of the turn. Jandice Barov Task 2
Ritual Tome 3 3 100 Passive: Whenever one of your Images dies, gain +3 Arcane Damage until the end of the turn. Jandice Barov Task 2
Unbreakable Backpack {0} 4 175 Battlecry: Gain +2 Fel, Arcane, and Nature Damage. Gain +1 more for each of your other Night Elves and Demons. Aranna Starseeker Level 30
Unbreakable Backpack 3 3 0 Battlecry: Gain +1 Fel, Arcane, and Nature Damage. Gain +1 more for each of your other Night Elves and Demons. Aranna Starseeker Level 30
Equipments
Swipe left or right to see the cards.
Band of Bursting Novas {0}
Band of Bursting Novas 1
Band of Bursting Novas 2
Band of Bursting Novas 3
Boon of Atiesh {0}
Boon of Atiesh 2
Boon of Atiesh 3
Mana Rod {0}
Mana Rod 1
Mana Rod 2
Mana Rod 3
Medivh's Locket {0}
Medivh's Locket 1
Medivh's Locket 2
Medivh's Locket 3
Ritual Tome {0}
Ritual Tome 1
Ritual Tome 2
Ritual Tome 3
Unbreakable Backpack {0}
Unbreakable Backpack 3
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