Arcane Damage
Your character's Arcane abilities deal more damage.
Arcane Damage is a keyword used in Mercenaries. Its internal name is SPELLPOWER_ARCANE
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Notes[]
As with other spell school keywords, they last until their character who holds them die.
Cards with Arcane Damage[]
Characters[]
Card not found.
Abilities[]
AbilitiesName | | | | | Subtype[?] | Text | Used by |
Manastorm {0} |
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Arcane |
Passive: +1 Arcane Damage. After you cast Greater Arcane Missiles, repeat it. |
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Abilities
Swipe left or right to see the cards.
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Equipments[]
Card not found.
Card not found.
Referenced cards[]
Characters[]
Level max mercenaries
Swipe left or right to see the cards.
30 At the end of each turn, give all characters +1 Arcane Damage.
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Abilities[]
AbilitiesName | | | | | Subtype[?] | Text | Used by |
Aluneth {0} |
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{{{health}}} |
Arcane |
Passive: After this Merc casts an ability, gain +1 Arcane Damage. |
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Arcane Blast {0} |
5 |
2 |
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{{{health}}} |
Arcane |
Deal 3 damage. This ability gains double the bonus from Arcane Damage. |
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Arcane Bolt 1 |
6 |
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{{{attack}}} |
{{{health}}} |
Arcane |
Deal 4 damage. Gain +1 Arcane Damage. |
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Arcane Ritual {0} |
2 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Arcane |
Gain +5 Arcane Damage this turn. Cast one of Millhouse's abilities at random. |
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Arcane Staff {0} |
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{{{health}}} |
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Passive: +1 Arcane Damage. |
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Mage Guard 1 |
3 |
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{{{attack}}} |
{{{health}}} |
Arcane |
Give a friendly character +7 Health and Taunt this turn. After it is Attacked this turn, it gains +1 Arcane Damage. |
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Manastorm {0} |
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{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Arcane |
Passive: +1 Arcane Damage. After you cast Greater Arcane Missiles, repeat it. |
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Power of the Guardian |
5 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
Arcane |
Deal 0 damage to a random enemy twice. This ability gains double the bonus from Arcane Damage. |
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Prismatic Bolt {0} |
2 |
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{{{attack}}} |
{{{health}}} |
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Deal 16 Damage. Gain +1 Fire, Frost, and Arcane Damage. |
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Prismatic Bolt 1 |
2 |
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{{{attack}}} |
{{{health}}} |
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Deal 6 Damage. Gain +1 Fire, Frost, and Arcane Damage. |
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Prismatic Bolt 2 |
2 |
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{{{attack}}} |
{{{health}}} |
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Deal 10 Damage. Gain +1 Fire, Frost, and Arcane Damage. |
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Prismatic Bolt 3 |
2 |
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{{{attack}}} |
{{{health}}} |
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Deal 14 Damage. Gain +1 Fire, Frost, and Arcane Damage. |
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Prismatic Bolt 4 |
2 |
{{{cooldown}}} |
{{{attack}}} |
{{{health}}} |
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Deal 15 Damage. Gain +1 Fire, Frost, and Arcane Damage. |
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Starfire Blessing 1 |
2 |
1 |
{{{attack}}} |
{{{health}}} |
Arcane |
For two turns, gain +1 Arcane Damage and "After this Merc is damaged, deal 6 damage to a random enemy." |
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Abilities
Swipe left or right to see the cards.
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Equipments[]
EquipmentsName | Tier | Craft | Text | Used by | Unlocked |
Band of Bursting Novas {0} |
4 |
175 |
Battlecry: Gain +3 Arcane Damage for each of your Beasts, Dragons, and Celestials that has died this game. |
Long'xin |
Heroic |
Band of Bursting Novas 1 |
1 |
0 |
Battlecry: Gain +1 Arcane Damage for each of your Dragons and Celestials that has died this game. |
Long'xin |
Heroic |
Band of Bursting Novas 2 |
2 |
100 |
Battlecry: Gain +1 Arcane Damage for each of your Beasts, Dragons, and Celestials that has died this game. |
Long'xin |
Heroic |
Band of Bursting Novas 3 |
3 |
150 |
Battlecry: Gain +2 Arcane Damage for each of your Beasts, Dragons, and Celestials that has died this game. |
Long'xin |
Heroic |
Boon of Atiesh {0} |
4 |
175 |
Archmage Khadgar has an extra +3 Fire, Frost, and Arcane Damage. |
Khadgar |
Task 2 |
Boon of Atiesh 2 |
2 |
100 |
Archmage Khadgar has an extra +1 Fire, Frost, and Arcane Damage. |
Khadgar |
Task 2 |
Boon of Atiesh 3 |
3 |
150 |
Archmage Khadgar has an extra +2 Fire, Frost, and Arcane Damage. |
Khadgar |
Task 2 |
Mana Rod {0} |
4 |
175 |
Arcane Bolt gains +4 Arcane Damage more, but has +1 Cooldown. |
Millhouse Manastorm |
Task 7 |
Mana Rod 1 |
1 |
0 |
Arcane Bolt gains +1 Arcane Damage more, but has +1 Cooldown. |
Millhouse Manastorm |
Task 7 |
Mana Rod 2 |
2 |
100 |
Arcane Bolt gains +2 Arcane Damage more, but has +1 Cooldown. |
Millhouse Manastorm |
Task 7 |
Mana Rod 3 |
3 |
150 |
Arcane Bolt gains +3 Arcane Damage more, but has +1 Cooldown. |
Millhouse Manastorm |
Task 7 |
Medivh's Locket {0} |
4 |
175 |
After you summon a minion, give it +4 Arcane Damage. |
Medivh |
Level 30 |
Medivh's Locket 1 |
1 |
0 |
After you summon a minion, give it +1 Arcane Damage. |
Medivh |
Level 30 |
Medivh's Locket 2 |
2 |
100 |
After you summon a minion, give it +2 Arcane Damage. |
Medivh |
Level 30 |
Medivh's Locket 3 |
3 |
150 |
After you summon a minion, give it +3 Arcane Damage. |
Medivh |
Level 30 |
Ritual Tome {0} |
4 |
100 |
Passive: Whenever one of your Images dies, gain +4 Arcane Damage until the end of the turn. |
Jandice Barov |
Task 2 |
Ritual Tome 1 |
1 |
0 |
Passive: Whenever one of your Images dies, gain +1 Arcane Damage until the end of the turn. |
Jandice Barov |
Task 2 |
Ritual Tome 2 |
2 |
100 |
Passive: Whenever one of your Images dies, gain +2 Arcane Damage until the end of the turn. |
Jandice Barov |
Task 2 |
Ritual Tome 3 |
3 |
100 |
Passive: Whenever one of your Images dies, gain +3 Arcane Damage until the end of the turn. |
Jandice Barov |
Task 2 |
Unbreakable Backpack {0} |
4 |
175 |
Battlecry: Gain +2 Fel, Arcane, and Nature Damage. Gain +1 more for each of your other Night Elves and Demons. |
Aranna Starseeker |
Level 30 |
Unbreakable Backpack 3 |
3 |
0 |
Battlecry: Gain +1 Fel, Arcane, and Nature Damage. Gain +1 more for each of your other Night Elves and Demons. |
Aranna Starseeker |
Level 30 |
Equipments
Swipe left or right to see the cards.
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- Battlegrounds/Attack (attribute)
- Health
- Battlegrounds/Speed
- Battlegrounds/Cooldown
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