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This content is only for Mercenaries.

Ability is a card type in Mercenaries. They represent possible actions of a Mercenary and are the main source of interactions in any Mercenaries game.

Each collectible mercenary has 3 abilities. At the start of each Command phase, each mercenary can use one of their abilities chosen by the player. Their abilities can include dealing damage, restoring health to any merc, or gaining Taunt to protect other mercenaries from enemy mercenaries' Mercenaries/Attacks.

In Bounty encounters, the player can see which abilities the enemy mercenaries are going to use and their order adjusted each time the player finishes choosing an ability of their mercenary.

How to get[]

Each mercenary has 3 abilities, with the first initially available. The other 2 abilities are unlocked after the mercenary reaches level 5 and level 15, respectively.

Properties[]

Speed[]

Mercenaries - Speed attribute
Main article: Mercenaries/Speed

Speed is an attribute that determines the order of each ability in combat. The higher the speed is, the later the ability gets the chance to react. Speed can be seen right under the ability's art, represented by a silver wing icon.

If there is a queue where mutliple abilties with the same speed are about to happen:

  • If there are your abilities with the same speed, which ability you command first will act first.
  • If there are your and your opponent's abilities with the same speed, the ability to act first will be chosen randomly.

Cooldown[]

Mercenaries - Cooldown
Main article: Mercenaries/Cooldown

Cooldown is an attribute that determines how many turns are needed to pass so that the ability can be re-usable. Cooldown can be seen at the rightmost-topmost part of the ability, represented by a hourglass.

At the start of game, cooldown affects immediately, making all abilities with at least 1 cooldown unusable on the first turn. The player can see the counter on the choosing abilities tab after clicking/tapping on their Mercenary. At the end of turn, this counter decreases by 1 until it reaches 0, which then allows the player to use that ability. This also affects all abilities whose mercenaries are still on the Mercenaries/Bench.

Upgrading[]

In addition, the player can upgrade abilities. Most of time, upgrading an ability increases the efficiency of its effect or reduces its speed, making it faster to react in combat. All abilities start at tier 1 and can be upgraded up to tier 5 by spending their Mercenaries/Mercenary coins.

Ability tierCoins to upgrade
250
3125
4150
5150

The player can also improve abilities by equipping certain Equipment. While each mercenary can only equip one equipment, equipment can focus on improving a certain ability efficiently.

List of abilities[]

Disclaimer: This section only lists 50 abilities as examples. For a full list of abilities, visit the query.
Abilities
Swipe left or right to see the cards.
Activate Saw {0}
Adventure Awaits {0}
Aggrobatics {0}
Aimed Shot {0}
Aimless Assault {0}
All Realities {0}
Amalgam Explorer {0}
Ambush {0}
Among the Stars {0}
Anathema {0}
Ancestral Uppercut {0}
And The Killer Is! {0}
Angelic Protection {0}
Animal Companion {0}
Apex Predator {0}
Apocalypse {0}
Arcane Bolt {0}
Arcane Explosion {0}
Arcane Fling {0}
Arcane Rift {0}
Arcane Salvo {0}
Arcane Shot {0}
Arcane Surge {0}
Archdruid's Call {0}
Archlich's Edict {0}
Assassin's Blade {0}
Assisted Strike {0}
Atonement {0}
Avast ye Matey {0}
Avatar {0}
Avenging Wrath {0}
Axe Throw {0}
Backlash {0}
Banana Frenzy {0}
Banshee Bolt {0}
Battle Shout {0}
Battlefury {0}
Bear Trap {0}
Beastly Beauty {0}
Benediction {0}
Binding Contract {0}
Blade Dance {0}
Bladehand Berserker {0}
Blazing Horns {0}
Blazing Song {0}
Blessing of Kings {0}
Blessing of Protection {0}
Blessing of Sacrifice {0}
Blessing of the Ox {0}
Blessing of the Tides {0}

Gallery[]

Videos
Ability in gameplay
Unlocking an ability
Upgrading an ability

References[]

 
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