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Mana Wyrm
405 • NEW1_012
NEW1 012.png
Dimensions: Full330 x 410px
NEW1 012 Premium1.png
Dimensions: Full330 x 410px
Cost:1 Mana icon.png
Attack:1 Attack icon.png
Health:2 Health
Artist:Blizzard Cinematics
Whenever you cast a spell, gain +1 Attack.
Flavor text

These wyrms feed on arcane energies, and while they are generally considered a nuisance rather than a real threat, you really shouldn't leave them alone with a bucket of mana.

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Increment attribute
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Spell-related, Triggered effect
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Mana Wyrm is a common mage minion, inducted into the Legacy set, formerly from the Classic set.

Other versions[]

How to get[]

Auto-detected sources
Card packs
Classic Pack
Wild Pack
Golden Classic Pack
Regular, Golden1~2
Crafting40 dustdustRegular1
Crafting400 dustdustGolden1

Summoned by[]

As well as being collected in decks, this card can also be summoned by the following card.

Wyrm Weaver


  • Only spells cast from the owner of the card counts as spells cast.


Mana Wyrm is a fairly weak 2-cost minion that gains Attack for each spells cast. Mana Wyrm works best in Mage decks that run multiple cheap spells to take advantage of its effect early. If not dealt with, the amount of damage it deals over time can add up significantly.

Note that The Coin counts as a spell, which means its Attack will get buffed by it. With The Coin and a 1-mana spell, it will instantly turn into a 3/3.

Following the nerf that increased its Mana cost to 2, Mana Wyrm is comparable to Mana Addict but with a lower but permanent Attack buff. While weaker for burst damage, having a permanent Attack buff allows it to trade with minions more effectively. Mana Wyrm is weak for tempo when played on turn 2 and will require early follow-up spells to make it worth the risk.


Wowpedia icon.pngThis section uses content from Wowpedia.
Mana wyrms are floating, serpentine creatures found in the blood elven lands and some Outland zones such as Netherstorm.
They are attracted to and feed off arcane energies, and so have been seen in Quel'Thalas and most likely other worlds throughout the Great Dark Beyond. They are generally considered more of a nuisance than a real threat, but in large numbers they can be very deadly to magical creatures and magic-users.
According to the quest "Reclaiming Sunstrider Isle", the mana wyrms on Sunstrider Isle were guardians of the Burning Crystals, that have long been used to power the isle's experimentations, but the Scourge invasion of Quel'Thalas has driven them errant from the blood elves' magical control over them.
More powerful mana wyrms have been seen in service to the Sunreavers, helping to guard the Dawnseeker Promontory on the Isle of Thunder. These mana wyrms specialize in shutting down and slaying enemy spellcasters, their small size often leading such victims to underestimate their power.

The Red Mana Wyrm appears to be a Mana Wyrm that has fed on the corrupted red mana created by the Kabal, one of the three main crime families controlling the mean streets of Gadgetzan.



Mana Wyrm, full art

Patch changes[]