|Set:||Demon Hunter Initiate|
Your opponent has 2 fewer Mana Crystals next turn.
One way to ensure they are not prepared.
How to get[edit | edit source]
Once the regular version has been obtained, the golden version can be crafted and disenchanted.
|Golden Mana Burn||400||50|
Strategy[edit | edit source]
Mana Burn is a powerful card that can win you the game. Its powerful disruption can be very significant early on, for example, playing Battlefiend + Twin Slice on Turn 1, and if the opponent cannot deal with it, you can Mana Burn + Demon Claws to disable your opponent, rendering them unable to do anything as they have no mana, and leaving a dangerous 3/2 minion that can deal a lot of damage.
Alternatively, it can be used when you know that your opponent is about to use an impactful card or combo, such as an OTK or a strong board (like through Exotic Mountseller) However, if predicted wrongly, this could go to waste.
Sounds[edit | edit source]
- Sound effects
Lore[edit | edit source]
Mana Burn was one of the Demon Hunter's abilities in Warcraft III. It fired a blast of fel magic at an enemy, draining their mana and damaging them based on the amount drained. It appeared in World of Warcraft as a Priest ability, but was removed in Mists of Pandaria.