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One Night in Karazhan logo full2.png The subject of this article is part of the
One Night in Karazhan adventure.

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Magic Mirror
39633 • KAR_A01_01
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Set:One Night in KarazhanOne Night in Karazhan
Health:30 Health
Artist:A.J. Nazzaro
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For the treasure card of the same name, see Magic Mirror.

Magic Mirror is a boss found in the One Night in Karazhan adventure. It is the second boss in the first wing, The Parlor.

Hero Power[]

Normal Heroic


The below classes are listed purely for reference, and have no effect on Magic Mirror's usage of the cards during the battle.

Normal Heroic
Class Card Quantity Class Card Quantity
Druid LegacyWrath 2 Boss Looming Presence 2
Mage The Grand TournamentArcane Blast 2 Druid LegacyWrath 2
LegacyArcane Missiles 2 LegacySwipe 2
LegacyArcane Explosion 2 Mage LegacyArcane Missiles 2
LegacyMana Wyrm 2 LegacyMana Wyrm 2
LegacySorcerer's Apprentice 2 LegacySorcerer's Apprentice 2
Whispers of the Old GodsDemented Frostcaller 2 LegacyArcane Intellect 1
Rogue LegacyShiv 2 LegacyCounterspell 1
Neutral LegacyKobold Geomancer 2 NaxxramasDuplicate 2
LegacyDalaran Mage 2 Blackrock MountainFlamewaker 2
The Grand TournamentEvil Heckler 2 LegacyMirror Entity 2
The Grand TournamentFrigid Snobold 2 LegacyArchmage Antonidas 1
LegacyOgre Magi 2 The Grand TournamentRhonin 1
LegacyViolet Teacher 2 Rogue LegacyFan of Knives 2
LegacyArchmage 2 Neutral LegacyBloodmage Thalnos 1
LegacyKobold Geomancer 2
NaxxramasMad Scientist 2
Whispers of the Old GodsEvolved Kobold 1



Normal mode[]

Since The Magic Mirror so far has not been shown to use any non-collectible cards, its strength lies in its hero power only. It will summon minions with Spell Damage and other spell-related abilities and combine them with several cheap spells like LegacyWrath and LegacyArcane Missiles. You can tackle this encounter by including cards that hamper spell use, like NaxxramasLoatheb, or you can use its hero power against it. Any minion with powerful non-battlecry abilities shines in this fight (battlecries are not copied by the Mirror, as the minion is summoned, not played). In general, abilities are more important in this encounter than raw power. There are many ways of abusing the Mirror's hero power and achieving victory should not be a problem.

Heroic mode[]

In Heroic mode, the Magic Mirror will still summon 1/1 copies of every minion played. The difference is that they will always spawn on the Mirror's side. This means that players need to do the exact opposite of what they did in Normal Mode: Prioritize raw minion power over fancy abilities. Your deck should include no abilities that the Mirror can make use of. This means no Ragnaros, no Sylvanas or the likes. Instead, Yetis and Ogres are the way to go. Also, minions with detrimental non-battlecry abilities are worth considering, especially NaxxramasDeathlord. Another way of bypassing the Mirror's ability is to play spells that put minions into play, like LegacyPower of the Wild or the Karazhan portals.

The Mirror will play a lot of Mage Secrets in Heroic Mode. Including anti-Secret cards can be a great asset. Also, anti-spell cards like NaxxramasLoatheb are still very valuable. And, of course, area-of-effect spells help clear out the copied minions. LegacyMind Control Tech can be useful as well.

All things considered, the Druid is a strong class for this encounter. They have access to cost-efficient minions and the means to put them into play early and they have LegacySwipe, an area-of-effect spell exceptionally useful in this battle. They also have One Night in KarazhanMoonglade Portal and The Grand TournamentDarnassus Aspirant, a minion very detrimental to the Mirror while not dangerous for the Druid themself. And finally, the Druid's hero power takes out many copied minions.

Another highly effective way of defeating the Mirror is to build a Priest deck which contains minions that are unable to attack normally, such as LegacyAncient Watcher, The League of ExplorersEerie Statue, Whispers of the Old GodsSilithid Swarmer, and The Grand TournamentArgent Watchman. Since the Mirror does not have access to Silence or Weapons himself, and because the Hero Power is passive, you can fill up the Mirror's board with minions which it won't be able to attack with. Priests can also silence their own minions with Silence and One Night in KarazhanPurify, as well as neutralising any weaker enemy minions that get played with The Grand TournamentPower Word: Glory. With the Mirror unable to deal damage to your hero without healing it, you can simply wait for it to draw its entire deck and eventually succumb to Fatigue.

You shouldn't use cards that Silence the Mirror's copies of your minions, like LegacyMass Dispel, unless their attack value becomes zero (NaxxramasNerubian Egg, LegacyShieldbearer, etc.); since doing so will restore the copies to their full strength.

The Blackrock MountainGrim Patron can also be used to great effect in this fight because of its synergy with the Mirror's Spell Damage-enhanced LegacyArcane Missiles cards, Blackrock MountainFlamewaker, and the large number of 1/1 enemy minions.

The most important thing is not to let the Mirror's Hero Power scare you. It sounds unfair at first, but if you build your deck correctly, it will not be of much use to the Mirror - in fact, you can still use it to your advantage. Also, the Mirror still mostly uses collectible cards, which means that is does not have cards as blatantly overpowered as other heroic bosses. Thus, this fight is actually deceptively easy.

LegacyMind Control Tech will trigger even when the Mirror has only 3 minions because its Battlecry is resolved after the mirror's copy is created.



Arcane Anomaly
Pantry Spider


Before match

Medivh enchanted the mirror to compliment our guests, but without him, well... you'll see.


Magic Mirror

Turn 1

Magic Mirror
Wow, you guys are ug-ly!

Turn 3

Magic Mirror
Mirror, mirror on the wall, who's the fairest of them all?
Magic Mirror
Not you, grandpa!

Turn 5

Lord Nefarius should arrive soon. I shudder to think how he'll respond.
Magic Mirror
Nefarius? More like Ne-fat-ius, am I right? Hoo-hoo-hoo!

Emote Response (except Well Played)

Magic Mirror
No, you!

Well Played

Magic Mirror
I wish I could say the same! ZING!

Player's first creature on the board

Magic Mirror
You have that in your deck??

Play LegacyMirror Image

Magic Mirror
Hey, that's my favorite card! What's yours? LegacyMagma Rager?

Using your Hero Power with Cosmetics - PNG logo.pngMedivh as your hero

Magic Mirror
Oh! Medivh, sir! Looking sharp to... Hey! Wait! You're not Medivh!


Magic Mirror
Hey! You cheated! I want a rematch!
Excellent! The stairs to the opera are just up ahead.


Keen to create a magical evening for his guests, Medivh set about enchanting every element of his tower, including placing a magic mirror in the foyer to complement the guests as they came in. Now the magic has gone awry, and the magic mirror has begun insulting everyone in sight.[1]

"As we stroll through this hallway, you’ll notice our collection of paintings from some of the greatest artists to have ever lived, and even a few that haven’t been born yet! I really don’t know how the Master manages it. No touching, of course."
"Yes, they’re magnificent, aren’t they? Oh, this one with the drape over it? It isn’t a painting at all; it’s a mirror. A magic mirror. Medivh animated it with an experimental enchantment. Oh, perhaps a tad unruly at first, but it’s quite friendly now. Complimentary, even! Most of the time. And here we are, at the game room." - One Night in KarazhanMoroes[2]

The Magic Mirror is original to Hearthstone, fitting with the adventure's "enchanted tower" theme.


  • The Magic Mirror was designed "from scratch" by the artist, A.J. Nazzaro, who explored a number of different concepts for the character (see below).


Magic Mirror, full art

Face concepts

Frame concepts

Patch changes[]