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Mad Bomber
Regular
latest?cb=20210327081244
Gold
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Set:ClassicClassic
Type:Minion
Class:NeutralNeutral
Rarity:CommonCommon
Cost:2 Mana icon
Attack:3 Attack icon
Health:2 Health
Abilities:Battlecry, Deal damage
Wiki tags:Random
Artist:Mike Sass
Battlecry: Deal 3 damage randomly split between all other characters.
Flavor text

He's not really all that crazy, he is just not as careful with explosives as he should be.

External links

Data pagePlayHearthstoneHearthpwn

TBC2
The subject of this article is due to undergo upcoming changes.
This article will be updated soon. For details, see Patch changes section.
The subject of this article is due to undergo upcoming changes and will be updated soon. For details, see Patch changes section.

Mad Bomber is a common neutral minion card, from the Classic set.

How to get

Mad Bomber can be obtained through Classic card packs, through crafting, or as an Arena reward.

Card Crafting cost Disenchanting
Mad Bomber 40 5
Golden Mad Bomber 400 50

Notes

This minion's effect shoots 3 missiles, each one dealing 1 damage to a randomly selected character (other than this minion):

  • Each missile is resolved (queuing and resolving triggered effects, such as that of LegacyAcolyte of Pain) before the next one is shot.
  • As with all random effects, the missiles can hit any other character, including other friendly minions, Immune targets (which will however suffer no damage), Stealthed minions, and both heroes.
  • Characters which have been mortally wounded by earlier missiles or destroyed by triggered effects like The Grand TournamentAcidmaw will not be selected as targets for subsequent missiles (thus preventing missiles from dealing 'overkill' damage to targets that have already been destroyed by earlier missiles).

Strategy

Mad Bomber's Battlecry can be useful in damaging or destroying enemy minions, especially if they are low in health or numerous. It will also trigger Enrage effects, as well as the effects of cards like LegacyAcolyte of Pain or Blackrock MountainGrim Patron. Conversely, it is inadvisable to play this card when there is a high chance of hitting friendly minions that do not benefit from being damaged, or if there are enemy minions that do benefit from being damaged.

This card sees play in aggressive decks which run high amounts of direct damage and comparatively few minions.

Quotes

Summon
Wanna blow somethin' up? Ha-ha!
Attack
Oo-oo-yeah you got it!
Death
Yoooow!

Lore

Wowpedia iconThis section uses content from Wowpedia.
Goblins are small humanoids, crafty and shrewd, bearing an overwhelming interest in commerce and a strong curiosity about mechanical things. Goblin society is fragmented, defined chiefly by commerce and trade. The ultimate schemers and con artists, goblins are always in search of a better deal. Despite their seemingly chaotic natures, they exist in a fairly strict and straightforward hierarchy. Other races universally view goblins as inventors, merchants and, without exception, maniacs. Goblins value technology as a useful aspect of commerce. Some say that their advantage — and their curse — is to be the primary users of technology in a world governed by magic. While dwarves and gnomes share a similar gift, goblin technology is more far-reaching and sinister and makes a larger impact on the natural world.
They employ vast teams of engineers who expand on current technology and produce gadgets to suit a wide array of applications. They constantly build and repair machines and work on new ideas. Unfortunately, goblins alternate passionate genius with wandering focus. Their lack of discipline means that many creations end up half finished as something else catches their attention. Goblin workmanship has a partially deserved reputation for unreliability, and a goblin device may explode simply because its creator forgot to add a vital release valve. Goblins are envious of the Ironforge dwarves’ invention of firearms, both from a commercial and a technological standpoint. Goblins recognize that firearms represent a new source of power, and he who controls the source controls the gold — which is, to goblins, the ultimate power. Fortunately for the rest of the world, goblin firearm experimentation suffers from the race’s normal laxity — and improperly tended gunpowder experiments continue to end the careers of many aspiring goblin tinkers. However, goblin ingenuity has paid off a few times; goblin gunpowder weapons tend to be inelegant and violently explosive (land mines, rockets and the like).

Trivia

Gallery

Mad Bomber full

Mad Bomber, full art

Patch changes

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