Lock and Load

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Lock and Load
Regular
Lock and Load(22258).png
Scroll rightSwipe left to see other versions
Gold
Lock and Load(22258) Gold.png

Each time you cast a spell this turn, add a random Hunter card to your hand.

Rexxar narrowed his eyes, grabbed his machine gun, and said: "It's go time. Lock and load."

This card pays homage to that special moment.

See this card on PlayHearthstone

See this card on Hearthpwn

Lock and Load is an epic hunter spell card, from the Grand Tournament set.

Other versions[edit | edit source]

Removed

How to get[edit | edit source]

Lock and Load can be obtained through The Grand Tournament card packs, or through crafting.

Card Crafting cost Disenchanting
Lock and Load 400 100
Golden Lock and Load 1600 400

Core set[edit | edit source]

Two copies of regular Lock and Load (Core) are obtained for raising hunter to level 9.

Two copies of golden Lock and Load (Core) are obtained for winning 250 games as hunter.

Lock and Load (Core) is uncraftable and cannot be crafted or disenchanted.

Notes[edit | edit source]

  • Lock and Load does not trigger itself; the effect does not come into force until after the Lock and Load has itself been cast. However, any subsequent spells cast that turn will activate the effect, generating a random Hunter card.
  • Like all spell-related effects, Lock and Load's effect activates before the triggering spell takes effect. For example, if you play Lock and Load followed by Quick Shot, Lock and Load will generate a card before Quick Shot deals its damage; thus making it impossible to activate Quick Shot's secondary effect.[1]
  • Lock and Load's effect will stack if multiple copies are played in the same turn.[2] For example, by playing Lock and Load followed by Lock and Load, any other spell cast that turn will generate 2 random hunter cards. Also, Lock and Load is itself a spell, meaning that playing a second Lock and Load will trigger the first Lock and Load's effect, generating a card.
  • Lock and Load will no longer be offered for selection in Arena, since the 15th of September 2016.[3] However, it is still obtainable in Arena matches through random effects, such as Spellslinger.

Strategy[edit | edit source]

Lock and Load is a strong card generating deck for spell-focused Hunter decks. Using it in with combination of cheap spells like Arcane Shot, Rapid Fire, and various Secrets will help it make it worth its cost. It helps empower Zul'jin's Battlecry, adding more spells to be cast beyond what you've included in your deck.

Possible cards[edit | edit source]

The following table lists all collectible hunter cards available in Standard format, representing the range of cards Lock and Load can generate. For Wild format listings, see here.


Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Adorable Infestation Common Spell General 1 Give a minion +1/+1. Summon a 1/1 Cub. Add a Cub to your hand.
Arcane Shot Rare Spell Arcane Hunter 1 Deal 2 damage.
Carrion Studies Common Spell General Hunter 1 Discover a Deathrattle minion. Your next one costs (1) less.
Demon Companion Rare Spell General 1 Summon a random Demon Companion.
Helboar Common Minion Beast Hunter 1 2 1 Deathrattle: Give a random Beast in your hand +1/+1.
Hunter's Mark Free Spell General Hunter 1 Change a minion's Health to 1.
Lock and Load Epic Spell General Hunter 1 Each time you cast a spell this turn, add a random Hunter card to your hand.
Mystery Winner Common Minion General Hunter 1 1 1 Battlecry: Discover a Secret.
Overwhelm Rare Spell General Hunter 1 Deal 2 damage to a minion. Deal one more damage for each Beast you control.
Resizing Pouch Common Spell General 1 Discover a card with Cost equal to your remaining Mana Crystals.
Sunscale Raptor Rare Minion Beast Hunter 1 1 3 Frenzy: Shuffle a Sunscale Raptor into your deck with permanent +2/+1.
Tracking Rare Spell General Hunter 1 Discover a card from your deck.
Trueaim Crescent Epic Weapon 1 1 4 After your Hero attacks a minion, your minions attack it too.
Webspinner Common Minion Beast Hunter 1 1 1 Deathrattle: Add a random Beast card to your hand.
Wolpertinger Common Minion Beast Hunter 1 1 1 Battlecry: Summon a copy of this.
Wound Prey Common Spell General Hunter 1 Deal 1 damage. Summon a 1/1 Hyena with Rush.
Bola Shot Common Spell General Hunter 2 Deal 1 damage to a minion and 2 damage to its neighbors.
Dancing Cobra Common Minion Beast Hunter 2 1 5 Corrupt: Gain Poisonous.
Don't Feed the Animals Epic Spell General Hunter 2 Give all Beasts in your hand +1/+1.
Corrupt: Give them +2/+2 instead.
Explosive Trap Common Spell Fire Hunter 2 Secret: When your hero is attacked, deal 2 damage to all enemies.
Felfire Deadeye Common Minion General 2 2 3 Your Hero Power costs (1) less.
Freezing Trap Common Spell Frost Hunter 2 Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more.
Headhunter's Hatchet Common Weapon Hunter 2 2 2 Battlecry: If you control a Beast, gain +1 Durability.
Imprisoned Felmaw Common Minion Demon Hunter 2 5 4 Dormant for 2 turns. When this awakens, attack a random enemy.
Kolkar Pack Runner Epic Minion General Hunter 2 2 3 After you cast a spell, summon a 1/1 Hyena with Rush.
Misdirection Rare Spell General Hunter 2 Secret: When a character attacks your hero, instead he attacks another random character.
Open the Cages Common Spell General Hunter 2 Secret: When your turn starts, if you control two minions, summon an Animal Companion.
Pack Tactics Rare Spell General Hunter 2 Secret: When a friendly minion is attacked, summon a 3/3 copy.
Prospector's Caravan Rare Minion General Hunter 2 1 3 At the start of your turn, give all minions in your hand +1/+1.
Quick Shot Common Spell General Hunter 2 Deal 3 damage.
If your hand is empty, draw a card.
Scavenger's Ingenuity Common Spell General Hunter 2 Draw a Beast.
Give it +2/+2.
Scavenging Hyena Common Minion Beast Hunter 2 2 2 Whenever a friendly Beast dies, gain +2/+1.
Selective Breeder Rare Minion General Hunter 2 1 1 Battlecry: Discover a copy of a Beast in your deck.
Snake Trap Epic Spell General Hunter 2 Secret: When one of your minions is attacked, summon three 1/1 Snakes.
Tame Beast (Rank 1) Rare Spell General Hunter 2 Summon a 2/2 Beast with Rush. (Upgrades when you have 5 Mana.)
Ace Hunter Kreen Legendary Minion General 3 2 4 Your other characters are Immune while attacking.
Augmented Porcupine Epic Minion Beast Hunter 3 2 4 Deathrattle: Deal this minion's Attack damage randomly split among all enemies.
Bearshark Common Minion Beast Hunter 3 4 3 Can't be targeted by spells or Hero Powers.
Bloated Python Rare Minion Beast Hunter 3 1 2 Deathrattle: Summon a 4/4 Hapless Handler.
Deadly Shot Common Spell General Hunter 3 Destroy a random enemy minion.
Pack Kodo Common Minion Beast Hunter 3 3 3 Battlecry: Discover a Beast, Secret, or weapon.
Petting Zoo Rare Spell General Hunter 3 Summon a 3/3 Strider. Repeat for each Secret you control.
Professor Slate Legendary Minion General Hunter 3 3 4 Your spells are Poisonous.
Saddlemaster Rare Minion General Hunter 3 3 4 After you play a Beast, add a random Beast to your hand.
Shan'do Wildclaw Legendary Minion General 3 3 3 Choose One - Give Beasts in your deck +1/+1; or Transform into a copy of a friendly Beast.
Tavish Stormpike Legendary Minion General Hunter 3 2 5 After a friendly Beast attacks, summon a Beast from your deck that costs (1) less.
Zixor, Apex Predator Legendary Minion Beast Hunter 3 2 4 Rush
Deathrattle: Shuffle 'Zixor Prime' into your deck.
Dire Frenzy Common Spell General Hunter 4 Give a Beast +3/+3. Shuffle 3 copies into your deck with +3/+3.
Krolusk Barkstripper Epic Minion Beast Hunter 4 3 5 Spellburst: Destroy a random enemy minion.
Mok'Nathal Lion Rare Minion Beast Hunter 4 5 2 Rush. Battlecry: Choose a friendly minion. Gain a copy of its Deathrattle.
Multi-Shot Free Spell General Hunter 4 Deal 3 damage to two random enemy minions.
Piercing Shot Common Spell General Hunter 4 Deal 6 damage to a minion. Excess damage hits the enemy hero.
Rinling's Rifle Legendary Weapon Hunter 4 2 2 After your hero attacks, Discover a Secret and cast it.
Scrap Shot Rare Spell General Hunter 4 Deal 3 damage. Give a random Beast in your hand +3/+3.
Warsong Wrangler Epic Minion General Hunter 4 3 4 Battlecry: Discover a Beast from your deck. Give all copies of it +2/+1 (wherever they are).
Barak Kodobane Legendary Minion General Hunter 5 3 5 Battlecry: Draw a 1, 2, and 3-Cost spell.
Blood Herald Common Minion General 5 1 1 Whenever a friendly minion dies while this is in your hand, gain +1/+1.
Teacher's Pet Rare Minion Beast 5 4 5 Taunt
Deathrattle: Summon a random 3-Cost Beast.
Trampling Rhino Rare Minion Beast Hunter 5 5 5 Rush. After this attacks and kills a minion, excess damage hits the enemy hero.
Maxima Blastenheimer Legendary Minion General Hunter 6 4 4 Battlecry: Summon a minion from your deck. It attacks the enemy hero, then dies.
Savannah Highmane Rare Minion Beast Hunter 6 6 5 Deathrattle: Summon two 2/2 Hyenas.
Darkmoon Tonk Rare Minion Mech Hunter 7 8 5 Deathrattle: Fire four missiles at random enemies that deal 2 damage each.
Beastmaster Leoroxx Legendary Minion General Hunter 8 5 5 Battlecry: Summon 3 Beasts from your hand.
Guardian Animals Epic Spell General 8 Summon two Beasts that cost (5) or less from your deck. Give them Rush.
Jewel of N'Zoth Epic Spell General Hunter 8 Summon three friendly Deathrattle minions that died this game.
King Krush Legendary Minion Beast Hunter 9 8 8 Charge
Nagrand Slam Epic Spell General Hunter 10 Summon four 3/5 Clefthoofs that attack random enemies.
Showing all 67 cards


Lore[edit | edit source]

The following text describes the World of Warcraft spell Lock and Load as it existed prior to the creation of the Hearthstone card. For the latest version, see Lock and Load.

Wowpedia icon.pngThis section uses content from Wowpedia.
Lock and Load is a passive specialization ability for Survival hunters, available at level 43. When it activates, it allows the hunter's next two Explosive Shot to be fired with no cooldown (though it still invokes the global cooldown), and no focus cost.

Gallery[edit | edit source]

Lock and Load, full art

Patch changes[edit | edit source]

References[edit | edit source]