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Lock and Load
2484 • AT_061
Regular
AT 061.png
Dimensions: Full330 x 410px
Golden
AT 061 Premium1.png
Dimensions: Full330 x 410px
Set:The Grand TournamentThe Grand Tournament
Type:Spell
Class:HunterHunter
Rarity:EpicEpic
Cost:1 Mana icon.png
Artist:Matt Dixon
Each time you cast a spell this turn, add a random Hunter card to your hand.
Flavor text

Rexxar narrowed his eyes, grabbed his machine gun, and said: "It's go time. Lock and load."
This card pays homage to that special moment.

Full tags
RARITY=4 CLASS=3 COLLECTIBLE=1 ELITE=0 COST=1 CARDTYPE=5 ENCHANTMENT_BIRTH_VISUAL=0 ENCHANTMENT_IDLE_VISUAL=0
Wiki tags
Generate
Wiki referenced tags
Class-related, Random, Spell-generating, Spell-related, This turn, Triggered effect
Exclusions
Arena
External links

PlayHearthstoneHearthpwn

Lock and Load is an epic hunter spell card, from the Grand Tournament set.

Other versions[]

Removed

How to get[]

Auto-detected sources
TypeSourcePremiumQ.
Card packs
The Grand Tournament Pack
Wild Pack
Regular, Golden1~2
Crafting400 dustdustRegular1
Crafting1600 dustdustGolden1

Core set[]

Auto-detected sources
TypeSourcePremiumQ.
Card packs
The Grand Tournament Pack
Wild Pack
Regular, Golden1~2
Crafting400 dustdustRegular1
Crafting1600 dustdustGolden1

Notes[]

  • For a list of Hunter spells, see Hunter#Spell.
  • Lock and Load does not trigger itself; the effect does not come into force until after the Lock and Load has itself been cast. However, any subsequent spells cast that turn will activate the effect, generating a random Hunter card.
  • Like all spell-related effects, Lock and Load's effect activates before the triggering spell takes effect. For example, if you play Lock and Load followed by Blackrock MountainQuick Shot, Lock and Load will generate a card before Quick Shot deals its damage; thus making it impossible to activate Quick Shot's secondary effect.[1]
  • Lock and Load's effect will stack if multiple copies are played in the same turn.[2] For example, by playing Lock and Load followed by Lock and Load, any other spell cast that turn will generate 2 random hunter cards. Also, Lock and Load is itself a spell, meaning that playing a second Lock and Load will trigger the first Lock and Load's effect, generating a card.
  • Lock and Load will no longer be offered for selection in Arena, since the 15th of September 2016.[3] However, it is still obtainable in Arena matches through random effects, such as The Grand TournamentSpellslinger.

Strategy[]

Lock and Load is a strong card generating deck for spell-focused Hunter decks. Using it in with combination of cheap spells like LegacyArcane Shot, Rise of ShadowsRapid Fire, and various Secrets will help it make it worth its cost. It helps empower Rastakhan's RumbleZul'jin's Battlecry, adding more spells to be cast beyond what you've included in your deck.

Achievements[]

CategoryNameDescriptionRewards
Achievement Category 2Achievement SubCategory 62 logoGameplay - Core (Gryphon) - ClassesLoaded for BearPlay 30 spells with Lock and Load.10 Achievement Point.png
Achievement Category 2Achievement SubCategory 62 logoGameplay - Core (Gryphon) - ClassesLoaded for BearPlay 100 spells with Lock and Load.20 Achievement Point.png

Lore[]

The following text describes the World of Warcraft spell Lock and Load as it existed prior to the creation of the Hearthstone card. For the latest version, see Lock and Load.

Wowpedia icon.pngThis section uses content from Wowpedia.
Lock and Load is a passive specialization ability for Survival hunters, available at level 43. When it activates, it allows the hunter's next two LegacyExplosive Shot to be fired with no cooldown (though it still invokes the global cooldown), and no focus cost.

Gallery[]

Lock and Load, full art

Patch changes[]

References[]

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