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Cost:5 Mana icon.png
Attack:5 Attack icon.png
Health:5 Health
Abilities:Battlecry, Increment attribute, Modify cost
Wiki tags:Spell-related
Artist:Samwise Didier
Battlecry: Enemy spells cost (5) more next turn.
Flavor text

Loatheb used to be a simple Bog Beast. This is why we need stricter regulations on mining and agriculture.

External links

Data pageHearthpwn

For the boss of the same name, see Loatheb (boss)

Loatheb is a legendary neutral minion card, from the Naxxramas set.

How to get[]

Regular Loatheb is obtained by completing the Plague Quarter wing of Curse of Naxxramas.

As a Wild format card, both regular and golden versions of Loatheb can also be crafted for the following amounts:

Card Crafting cost Disenchanting
Loatheb 1600 400
Golden Loatheb 3200 1600


  • This card's Battlecry creates a cost-modification enchantment attached to the enemy player: this means that it will not be canceled if the enemy's hero is replaced by Ragnaros (as a result of Majordomo Executus's Deathrattle) or Lord Jaraxxus, or if Loatheb leaves play.[1][2][3] This enchantment increases by 5 the mana cost of spell cards in the opponents's hand during their turn, and wears off at the end the opponent's turn.
Example: Playing Loatheb twice in one turn (for example by using Shadowstep) will increase the mana cost of enemy spells by 10,[4] while playing Loatheb three times in a single turn will increase the mana cost of enemy spells by 15 (potentially making even 0-Cost spells like The Coin unplayable).[2]
  • This card's effect follows the general rule that multiple cost modifications take effect in order of play: for additional details, see Mana cost.
Example: If Loatheb and Millhouse Manastorm are both played in a turn, their effects will happen in order: if Loatheb is played followed by Millhouse Manastorm, all enemy spells will cost 0 mana; if Millhouse Manastorm is played followed by Loatheb, all enemy spells will cost 5 mana.[5][6]


Loatheb is useful for protecting the minions on your board from being removed by spells, like Flamestrike or Starfall. At the very least, it makes spells a costly option for your opponent to use and limits their ability to play other cards after spending extra mana on a single spell.

If you can anticipate your opponent's plan to win next turn, Loatheb can be used to halt finishing combos that are spell dependent, such as Savage Roar, Pyroblast, or Power Overwhelming. This will allow you to live at least one turn longer in an attempt to turn things around as well as providing a decent-sized 5/5 body to your side of the board.

With its powerful effect and threatening stats, Loatheb is a natural fit in most decks based around Baku the Mooneater.




Loatheb, full art

Loatheb was a raid boss in the Naxxramas raid. Every 20 seconds he would use the Necrotic Aura ability to reduce all healing received by 100% for 17 seconds, presenting healers with a 3-second window every 20 seconds in which to heal the party. This dynamic is reflected in his Hearthstone incarnation's Battlecry, inhibiting enemy spell-casting of all kinds.[7]

In Curse of Naxxramas[]

A prime example of how the plague manifested in the local flora and fauna is the twisted Fen Creeper Loatheb. In a twisted mockery of the plant kingdom’s natural ability to regenerate, Loatheb can summon deadly spores that quickly spread a sickening miasma that turns magical healing arts against those who wield them.[8]

In World of Warcraft[]

"Loatheb. The hideous result of fusing the living plague of the Plaguelands with the bog beasts of Azeroth, Loatheb is said to control the power of healing itself."
- Commander Eligor Dawnbringer


Loatheb was originally designed as a 6 Mana 4/8 minion with the effect "Health can't be restored."[9]


  • Senior Game Designer Ben Brode's pitch for this card's flavor text was "Loatheb used to be a normal bog beast. Thanks, Obama."[10]
  • Loatheb is an anagram for Healbot.


Loatheb in World of Warcraft

Loatheb in the World of Warcraft Trading Card Game

Patch changes[]