|Abilities:||Deal damage, Overload|
|Wiki tags:||Area of effect, Random|
An umbrella won't be effective, I'm afraid.
For more information, see the original version.
How to get
- The damage dealt by Lightning Storm is calculated individually for each minion (so one minion may take 2 damage and another may take 3 damage).
- Although still figuring out the set of minions it will damage before beginning to damage anything, Lightning Storm (unlike most area of effect damaging effect) resolves each Damage Event (queuing and resolving triggers) as soon as it is created in play order, before moving to damage the next minion.
Lightning Storm is a cheap, but somewhat random board clear for shamans. Keep in mind that the Overload will kick in next turn; miscalculating the next turn can be a huge mistake after yielding an unlucky 2 damage, instead of the hoped-for 3.
Spell Damage bonuses from minions are especially potent with Lightning Storm, with even +1 giving it the potential of a Flamestrike. In a pinch you can even use Totemic Call and hope for a Wrath of Air Totem.
There is 1 achievement related to Lightning Storm.
|Gameplay - Classic - Shaman||Caught in the Storm||Deal 30 damage with a single Lightning Storm.||20|
- Patch 18.104.22.168662 (2021-03-25): Added.