Licensed Adventurer

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Licensed Adventurer
Licensed Adventurer(184980).png
Scroll rightSwipe left to see other versions
Licensed Adventurer(184980) Gold.png
Set: Galakrond's Awakening
Type: Minion
Rarity: Rare
Cost: 2 Mana icon.png
Attack: 3 Attack icon.png
Health: 2 Health
Abilities: Battlecry, Generate
Tags: Quest-related, Sidequest-related, Spell-generating
Artist: Rafael Zanchetin

Battlecry: If you control a Quest, add a Coin to your hand.

"Just point me in the vague direction of the things you want smashed, and you got yourself a deal!"

See this card on Hearthpwn

Licensed Adventurer is a rare neutral minion card, from the Galakrond's Awakening set.

How to get[edit | edit source]

Two copies of regular Licensed Adventurer are obtained by unlocking Galakrond's Awakening's Chapter 1 of Explorers campaign.

Once the regular version has been obtained, both regular and golden versions can be crafted and disenchanted.

Card Crafting cost Disenchanting
Licensed Adventurer 100 20
Golden Licensed Adventurer 800 100

Generated cards[edit | edit source]

The Coin(141).png

Strategy[edit | edit source]

Licensed Adventurer is a great asset to Quest decks, providing a well-statted body and a Coin to help make for the inherent tempo loss playing a Quest causes. It also directly contributes to some Quests, like Raid the Sky Temple and Corrupt the Waters.

An additional coin is also obviously a huge asset for combo decks. For instance in Exodia Mage it can temporarily replace a missing Sorcerer's Apprentice or simply increment Open the Waygate.

One potential use for Licensed Adventurer is playing The Last Kaleidosaur or Making Mummies in an Uther of the Ebon Blade deck, never finishing the quest and simply using the generated Coins to fuel the Four Horsemen one-turn kill with Auctionmaster Beardo.

Quotes[edit | edit source]


Gallery[edit | edit source]

Licensed Adventurer, full art
Concept art

Patch changes[edit | edit source]