Kingsbane Rogue is a anti-control weapon-focused Rogue deck that revolves around Kingsbane. It features various weapon buff cards such as Deadly Poison, Tinker's Sharpsword Oil, and Captain Greenskin to generate permanent value and eventually build up a weapon that single-handedly defeats the opponent. Furthermore, due to Kingsbane's shuffle effect, it can prevent any Fatigue damage that the player might worry about in a prolonged match. Valeera the Hollow is often used to generate a second Kingsbane, allowing you to constantly shuffle Kingsbane into the deck.
Kingsbane was initially a fringe deck for most of its lifetime in Standard. It was known for its powerful late game where their buffed Kingsbane can take out any large minion and healing back any damage it takes with Leeching Poison and being immune to fatigue damage, but was vulnerable to early game pressure and lacked consistency due to having only one weapon draw card. Rastakhan's Rumble introduced Raiding Party, where having additional weapon draw gave it the consistency it needed to raise its status among high tier decks. Its success led to Leeching Poison being nerfed, causing it to not grant Lifesteal permanently, removing its late game staying power.
Kingsbane Rogue continued to find success in Wild after it was rotated out of Standard, where it gets access to more weapon buffs like Tinker's Sharpsword Oil and Ship's Cannon with Patches the Pirate to cover its weakness in the early game. Kingsbane Rogue in Wild switched its playstyle to be much more faster and aggressive, thanks to being able to ramp up its power faster.
Deck Type[edit | edit source]
Kingsbane Rogue focuses very heavily on drawing Kingsbane in the early game, with most decks featuring Cavern Shinyfinder and Raiding Party to do it more consistently. Players should aim to mulligan for these cards along with Kingsbane itself. Drawing the entire deck also features in the deck's game plan, as this will give constant access to Kingsbane.
To prevent aggro decks from rushing the Rogue before Kingsbane gets any larger, the deck usually contains many early to mid-game removal cards such as Sap and Walk the Plank along with various AoE cards such as Blade Flurry and Vanish.
Kingsbane Rogue plays much more aggressively in the Wild format, thanks to access to far more weapon buffing cards. Some Mill Rogue decks also hybridize with Kingsbane Rogue, since Kingsbane negates the Fatigue damage of drawing out your own deck too quickly.
Common Cards[edit | edit source]
Core Cards[edit | edit source]
The following cards are played in most or all versions of the deck:
Optional Cards[edit | edit source]
The following cards are played more than occasionally, but not always:
|Common deck types|