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Ironforge Portal
Regular
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Gold
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Set: One Night in Karazhan - SVG logo.svg One Night in Karazhan
Type:Spell
Spell school:Fire
Class: Warrior icon.png Warrior
Rarity: Common.png Common
Cost:5 Mana icon.png
Abilities:Gain Armor, Summon
Wiki tags:Cost-related, Random
Artist:Nate Bowden
Gain 4 Armor. Summon a random 4-Cost minion.
Flavor text

Come to beautiful Ironforge! Where irons are forged and the forges are iron!

External links

Data pageHearthpwn

Ironforge Portal is a common warrior spell card, from the One Night in Karazhan set.

How to get

Two copies of regular Ironforge Portal are obtained by defeating Free Medivh!, the final encounter in One Night in Karazhan's fourth and final wing, The Spire.

As a Wild format card, both regular and golden versions of Ironforge Portal can also be crafted for the following amounts:

Card Crafting cost Disenchanting
Ironforge Portal 40 5
Golden Ironforge Portal 400 50

Generated by

As well as being collected in decks, this card can also be generated by the following card.

Strategy

This card fits well in a Warrior's control deck. Gaining four Armor increases the Hero's survivability, and the randomly generated minion can help control the board. However, against aggro decks, this card is often too slow, unless you get a very lucky random minion.

Possible summons

For Wild format listings, see Ironforge Portal/Wild format

The below table lists all 4-cost collectible minions in Standard format, representing the range of possible minions summoned by Ironforge Portal.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Felfin Navigator Common Murloc Any 4 4 4 Battlecry: Give your other Murlocs +1/+1.
Felgorger Epic DEMON DEMONHUNTER 4 4 3 Battlecry: Draw a Fel spell. Reduce its Cost by (2).
Granite Forgeborn Rare ELEMENTAL SHAMAN 4 4 4 Battlecry: Reduce the cost of Elementals in your hand and deck by (1).
Guild Trader Common General Any 4 3 4 Tradeable
Spell Damage +2
Persistent Peddler Rare General DEMONHUNTER 4 4 3 Tradeable
Deathrattle: Summon a Persistent Peddler from your deck.
Remote-Controlled Golem Epic MECHANICAL WARRIOR 4 3 6 After this takes damage,
shuffle two Golem Parts into
your deck. When drawn,
  summon a 2/1 Mech.
Rodent Nest Common General HUNTER 4 2 2 Deathrattle: Summon five 1/1 Rats.
Royal Librarian Common General Any 4 3 4 Tradeable
Battlecry: Silence
a minion.
Spirit Alpha Common General SHAMAN 4 2 5 After you play a card with
Overload, summon a 2/3
Spirit Wolf with Taunt.
Stubborn Suspect Common General Any 4 3 3 Deathrattle: Summon a random 3-Cost minion.
Showing all 10 cards


Lore

Ironforge Portal WoW.jpg
An opened Ironforge Portal in World of Warcraft
Portals are a line of useful Mage utility spells that allow the caster to transport themselves and their party members to one of several fixed locations (including all friendly capital cities). In World of Warcraft, Alliance mages can open portals directly to Ironforge.

This spell opens a portal to the great city, with the hero apparently obtaining assistance from Ironforge's famed smiths in the form of some additional armor, as well as allowing a traveller to step through to aid the hero in battle.

Ironforge

Ironforge WoW exterior.jpg
The snowy mountain into which the great city of Ironforge is carved
This spell opens a portal to Ironforge, the dwarven capital. The portal appears to open into the fiery heart of the city, The Great Forge, where massive rivers of molten metal flow around the famed The Great Anvil, where the legendary Ashbringer was once forged by King Magni Bronzebeard himself.
Wowpedia icon.png This section uses content from Wowpedia.
Ironforge (or the City of Ironforge) is the capital city of the dwarves, proud members of the Alliance. It is the ancestral home of the Bronzebeard dwarves. The Council of Three Hammers rules the kingdom of Khaz Modan from the throne room within the city.
Carved into the stone heart of Khaz Modan, the mighty city of Ironforge is a testament to the dwarves’ strength and resilience. The city is perhaps the most intricate of the Alliance cities, boasting many small passageways, shops built into the rock walls, and cavernous rooms. The feel of the city is a bustling, rowdy, and somewhat industrial one. However, it is predominantly safe-feeling and cozy; fires roar in the hearths of the inns and shops, and much dwarven laughing and frivolity is to be heard. Also, unlike Stormwind and Darnassus, the city is actually a massive cavern carved into the earth by the dwarves; the ceiling and floor are both hard stone.
A marvel to the dwarves' skill at shaping rock and stone, Ironforge was constructed in the very heart of the mountains, an expansive underground city home to explorers, miners, and warriors. Massive doors of rock protect the city in times of war, and lava from the mountain itself is redirected and distributed for heat, energy and smithing purposes.

Trivia

  • The art for Unstable Portal in fact depicts a portal to Ironforge. The card shows the city's snowy exterior, while Ironforge Portal shows its molten heart.

Patch changes

Community content is available under CC BY-NC-SA 3.0 unless otherwise noted.

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