Ironforge Portal

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Ironforge Portal
Ironforge Portal(42064).png
Scroll rightSwipe left to see other versions
Ironforge Portal(42064) Gold.png
Set: One Night in Karazhan
Type: Spell
Spell school: Fire
Class: Warrior
Rarity: Common
Cost: 5 Mana icon.png
Abilities: Gain Armor, Summon
Tags: Cost-related, Random
Artist: Nate Bowden

Gain 4 Armor. Summon a random 4-Cost minion.

Come to beautiful Ironforge! Where irons are forged and the forges are iron!

See this card on Hearthpwn

Ironforge Portal is a common warrior spell card, from the One Night in Karazhan set.

How to get[edit | edit source]

Two copies of regular Ironforge Portal are obtained by defeating Free Medivh!, the final encounter in One Night in Karazhan's fourth and final wing, The Spire.

As a Wild format card, both regular and golden versions of Ironforge Portal can also be crafted for the following amounts:

Card Crafting cost Disenchanting
Ironforge Portal 40 5
Golden Ironforge Portal 400 50

Generated by[edit | edit source]

As well as being collected in decks, this card can also be generated by the following card.

Transfer Student(211505).png

Strategy[edit | edit source]

This card fits well in a Warrior's control deck. Gaining four Armor increases the Hero's survivability, and the randomly generated minion can help control the board. However, against aggro decks, this card is often too slow, unless you get a very lucky random minion.

Possible summons[edit | edit source]

For Wild format listings, see Ironforge Portal/Wild format

The below table lists all 4-cost collectible minions in Standard format, representing the range of possible minions summoned by Ironforge Portal.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Apothecary Helbrim Legendary General Rogue 4 3 2 Battlecry and Deathrattle: Add a random Poison to your hand.
Ashtongue Battlelord Common General Demon Hunter 4 3 5 Taunt
Ashtongue Battlelord Common General Demon Hunter 4 3 5 Taunt
Balloon Merchant Rare General Paladin 4 3 5 Battlecry: Give your Silver Hand Recruits +1 Attack and Divine Shield.
Baron Rivendare Legendary General Any 4 1 7 Your minions trigger their Deathrattles twice.
Big Game Hunter Epic General Any 4 4 2 Battlecry: Destroy a minion with 7 or more Attack.
Blademaster Samuro Legendary General Any 4 1 6 Rush
Frenzy: Deal damage equal to this minion's Attack to all enemy minions.
Brittlebone Destroyer Rare General 4 3 3 Battlecry: If your hero's Health changed this turn, destroy a minion.
Bru'kan Legendary General Shaman 4 5 4 Nature Spell Damage +3
Burrowing Scorpid Common Beast Any 4 5 2 Battlecry: Deal 2 damage. If that kills the target, gain Stealth.
Cabal Acolyte Epic General Priest 4 2 4 Taunt
Spellburst: Gain control of a random enemy minion with 2 or less Attack.
Cariel Roame Legendary General Paladin 4 4 3 Rush, Divine Shield
Whenever this attacks, reduce the Cost of Holy spells in your hand by (1).
Chillwind Yeti Common General Any 4 4 5
Circus Amalgam Common All Any 4 4 5 Taunt
This has all minion types.
Circus Medic Common General Any 4 3 4 Battlecry: Restore 4 Health. Corrupt: Deal 4 damage instead.
Crimson Hothead Common Dragon Any 4 3 6 Spellburst: Gain +1 Attack and Taunt.
Crossroads Watch Post Epic General Any 4 4 6 Can't attack. Whenever your opponent casts a spell, give your minions +1/+1.
Dark Iron Dwarf Common General Any 4 4 4 Battlecry: Give a minion +2 Attack this turn.
Darkspear Berserker Common General Any 4 5 7 Deathrattle: Deal 5 damage to your hero.
Defender of Argus Rare General Any 4 3 3 Battlecry: Give adjacent minions +1/+1 and Taunt.
Disciplinarian Gandling Legendary General 4 3 6 After you play a minion, destroy it and summon a 4/4 Failed Student.
Disguised Wanderer Common Demon Any 4 3 3 Deathrattle: Summon a 9/1 Inquisitor.
Divine Rager Common Elemental Any 4 5 1 Divine Shield
Draenei Totemcarver Rare General Shaman 4 4 5 Battlecry: Gain +1/+1 for each friendly Totem.
Earth Revenant Rare Elemental Shaman 4 2 6 Taunt
Battlecry: Deal 1 damage to all enemy minions.
Ethereal Arcanist Rare General Mage 4 3 3 If you control a Secret at the end of your turn, gain +2/+2.
Fantastic Firebird Common Elemental Any 4 3 5 Windfury
Felfin Navigator Common Murloc Any 4 4 4 Battlecry: Give your other Murlocs +1/+1.
Felsaber Common Demon Demon Hunter 4 5 6 Can only attack if your hero attacked this turn.
Fire Breather Rare Demon Warlock 4 4 3 Battlecry: Deal 2 damage to all minions except Demons.
Fishy Flyer Common Murloc Any 4 4 3 Rush. Deathrattle: Add a 4/3 Ghost with Rush to your hand.
Grim Necromancer Common General Any 4 2 4 Battlecry: Summon two 1/1 Skeletons.
Groundskeeper Rare General 4 4 5 Taunt
Battlecry: If you're holding a spell that costs (5) or more, restore 5 Health.
Gruntled Patron Common General Any 4 3 3 Frenzy: Summon another Gruntled Patron.
Il'gynoth Legendary General Demon Hunter 4 2 6 Lifesteal
Your Lifesteal damages the enemy hero instead of healing you.
Infiltrator Lilian Legendary General Rogue 4 4 2 Stealth
Deathrattle: Summon a 4/2 Forsaken Lilian that attacks a random enemy.
Injured Marauder Common General Any 4 5 10 Taunt
Battlecry: Deal 6 damage to this minion.
Kargath Bladefist Legendary General Warrior 4 4 4 Rush
Deathrattle: Shuffle 'Kargath Prime' into your deck.
Kayn Sunfury Legendary General Demon Hunter 4 3 4 Charge
All friendly attacks ignore Taunt.
Kazakus, Golem Shaper Legendary General Any 4 3 3 Battlecry: If your deck has no 4-Cost cards, build a custom Golem.
Kiri, Chosen of Elune Legendary General Druid 4 2 2 Battlecry: Add a Solar Eclipse and Lunar Eclipse to your hand.
Knife Vendor Common General Any 4 3 4 Battlecry: Deal 4 damage to each hero.
Krolusk Barkstripper Epic Beast Hunter 4 3 5 Spellburst: Destroy a random enemy minion.
Kurtrus Ashfallen Legendary General Demon Hunter 4 3 4 Battlecry: Attack the left and right-most enemy minions. Outcast: Immune this turn.
Lakkari Felhound Common Demon Warlock 4 3 8 Taunt
Battlecry: Discard your two lowest-Cost cards.
Lightsteed Rare Elemental Priest 4 3 6 Your healing effects also give affected minions +2 Health.
Magtheridon Legendary Demon Any 4 12 12 Dormant. Battlecry: Summon three 1/3 enemy Warders. When they die, destroy all minions and awaken.
Maiev Shadowsong Legendary General Any 4 4 3 Battlecry: Choose a minion. It goes Dormant for 2 turns.
Mok'Nathal Lion Rare Beast Hunter 4 5 2 Rush. Battlecry: Choose a friendly minion. Gain a copy of its Deathrattle.
Nightshade Matron Common Demon Warlock 4 5 5 Rush
Battlecry: Discard your highest Cost card.
Nordrassil Druid Rare General Druid 4 3 5 Battlecry: The next spell you cast this turn costs (3) less.
Occult Conjurer Epic General Mage 4 4 4 Battlecry: If you control a Secret, summon a copy of this.
Oil Rig Ambusher Rare General Rogue 4 4 4 Battlecry: Deal 2 damage. If this entered your hand this turn, deal 4 instead.
Plaguemaw the Rotting Legendary Quilboar Druid 4 3 4 After a friendly minion with Taunt dies, summon a new copy of it without Taunt.
Raging Felscreamer Rare General Demon Hunter 4 4 4 Battlecry: The next Demon you play costs (2) less.
Reckless Apprentice Rare General Mage 4 3 5 Battlecry: Fire your Hero Power at all enemies.
Renowned Performer Common General Demon Hunter 4 3 3 Rush
Deathrattle: Summon two 1/1 Assistants with Taunt.
Replicat-o-tron Epic Mech Any 4 3 3 At the end of your turn, transform a neighbor into a copy of this.
Rustsworn Cultist Common General Any 4 3 3 Battlecry: Give your other minions "Deathrattle: Summon a 1/1 Demon."
Scabbs Cutterbutter Legendary General Rogue 4 3 3 Combo: The next two cards you play this turn cost (3) less.
Sen'jin Shieldmasta Common General Any 4 3 5 Taunt
Shardshatter Mystic Rare General Demon Hunter 4 3 2 Battlecry: Destroy a Soul Fragment in your deck to deal 3 damage to all other minions.
Shifty Sophomore Rare General Rogue 4 4 4 Stealth
Spellburst: Add a Combo card to your hand.
SI:7 Infiltrator Rare General Any 4 5 4 Battlecry: Destroy a random enemy Secret.
Sin'dorei Scentfinder Common General Hunter 4 1 6 Frenzy: Summon four 1/1 Hyenas with Rush.
Southsea Scoundrel Epic Pirate Any 4 5 5 Battlecry: Discover a card in your opponent's deck. They draw theirs as well.
Spirit Healer Epic General Any 4 3 6 After you cast a Holy spell, give a random friendly minion +2 Health.
Star Student Stelina Legendary General Demon Hunter 4 4 3 Outcast: Look at 3 cards in your opponent's hand. Shuffle one of them into their deck.
Stealer of Souls Rare Demon Warlock 4 2 6 After you draw a card, change its Cost to Health instead of Mana.
Steeldancer Epic General 4 4 4 Battlecry: Summon a random minion with Cost equal to your weapon's Attack.
Sword Eater Common Pirate Warrior 4 2 5 Taunt
Battlecry: Equip a 3/2 Sword.
The Nameless One Legendary General Priest 4 4 4 Battlecry: Choose a minion. Become a 4/4 copy of it, then Silence it.
Thickhide Kodo Common Beast Druid 4 3 5 Taunt
Deathrattle: Gain 5 Armor.
Tomb Pillager Common General Rogue 4 5 4 Deathrattle: Add a Coin to your hand.
Varden Dawngrasp Legendary General Mage 4 3 3 Battlecry: Freeze all enemy minions. If any are already Frozen, deal 4 damage to them instead.
Vengeful Spirit Epic General Demon Hunter 4 4 4 Outcast: Draw 2 Deathrattle minions.
Veteran Warmedic Epic General Paladin 4 3 5 After you cast a Holy spell, summon a 2/2 Medic with Lifesteal.
Vilefiend Trainer Common General Demon Hunter 4 5 4 Outcast: Summon two 1/1 Demons.
Violet Teacher Rare General Any 4 3 5 Whenever you cast a spell, summon a 1/1 Violet Apprentice.
Void Flayer Rare General Priest 4 3 4 Battlecry: For each spell in your hand, deal 1 damage to a random enemy minion.
Warsong Outrider Common General Warrior 4 5 4 Rush
Warsong Wrangler Epic General Hunter 4 3 4 Battlecry: Discover a Beast from your deck. Give all copies of it +2/+1 (wherever they are).
Water Elemental Rare Elemental Mage 4 3 6 Freeze any character damaged by this minion.
Whirling Combatant Common General Warrior 4 3 6 Battlecry and Frenzy: Deal 1 damage to all other minions.
Wretched Tutor Common General Any 4 2 5 Spellburst: Deal 2 damage to all other minions.
Wyrm Weaver Rare General Mage 4 3 5 Spellburst: Summon two 1/2 Mana Wyrms.
Xyrella Legendary General Priest 4 4 4 Battlecry: If you've restored Health this turn, deal that much damage to all enemy minions.
Showing all 87 cards

Lore[edit | edit source]

An opened Ironforge Portal in World of Warcraft

Portals are a line of useful Mage utility spells that allow the caster to transport themselves and their party members to one of several fixed locations (including all friendly capital cities). In World of Warcraft, Alliance mages can open portals directly to Ironforge.

This spell opens a portal to the great city, with the hero apparently obtaining assistance from Ironforge's famed smiths in the form of some additional armor, as well as allowing a traveller to step through to aid the hero in battle.

Ironforge[edit | edit source]

The snowy mountain into which the great city of Ironforge is carved

This spell opens a portal to Ironforge, the dwarven capital. The portal appears to open into the fiery heart of the city, The Great Forge, where massive rivers of molten metal flow around the famed The Great Anvil, where the legendary Ashbringer was once forged by King Magni Bronzebeard himself.

Wowpedia icon.pngThis section uses content from Wowpedia.
Ironforge (or the City of Ironforge) is the capital city of the dwarves, proud members of the Alliance. It is the ancestral home of the Bronzebeard dwarves. The Council of Three Hammers rules the kingdom of Khaz Modan from the throne room within the city.
Carved into the stone heart of Khaz Modan, the mighty city of Ironforge is a testament to the dwarves’ strength and resilience. The city is perhaps the most intricate of the Alliance cities, boasting many small passageways, shops built into the rock walls, and cavernous rooms. The feel of the city is a bustling, rowdy, and somewhat industrial one. However, it is predominantly safe-feeling and cozy; fires roar in the hearths of the inns and shops, and much dwarven laughing and frivolity is to be heard. Also, unlike Stormwind and Darnassus, the city is actually a massive cavern carved into the earth by the dwarves; the ceiling and floor are both hard stone.
A marvel to the dwarves' skill at shaping rock and stone, Ironforge was constructed in the very heart of the mountains, an expansive underground city home to explorers, miners, and warriors. Massive doors of rock protect the city in times of war, and lava from the mountain itself is redirected and distributed for heat, energy and smithing purposes.

Trivia[edit | edit source]

  • The art for Unstable Portal in fact depicts a portal to Ironforge. The card shows the city's snowy exterior, while Ironforge Portal shows its molten heart.

Gallery[edit | edit source]

Ironforge Portal, full art
The full art for Unstable Portal, depicting a portal to Ironforge's snowy front gates
The Great Forge, the fiery heart of Ironforge, and the destination of the Ironforge Portal
The Great Forge WoW.jpg

Patch changes[edit | edit source]