Injured Marauder

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Injured Marauder
Regular
Injured Marauder(464075).png
Scroll rightSwipe left to see other versions
Gold
Injured Marauder(464075) Gold.png
Set: Forged in the Barrens
Type: Minion
Rarity: Common
Cost: 4 Mana icon.png
Attack: 5 Attack icon.png
Health: 10 Health
Abilities: Battlecry, Deal damage, Taunt
Artist: Andrew Hou

Taunt
Battlecry: Deal 6 damage to this minion.

He’ll keep going despite the neighsayers.

See this card on Hearthpwn

Injured Marauder is a common neutral minion card, from the Forged in the Barrens set.

How to get[edit | edit source]

Injured Marauder can be obtained through Forged in the Barrens card packs, through crafting, or as an Arena reward.

Card Crafting cost Disenchanting
Injured Marauder 40 5
Golden Injured Marauder 400 50

Strategy[edit | edit source]

Injured Marauder has incredible base stats for its Cost, but becomes significantly less impressive when played from hand (effectively becoming a 5/4 Taunt). It's best to summon this through another card effect if you can, such as with Commencement. Alternatively, Priest can heal it up back to full size and some Warrior cards can make use of the fact that Injured Marauder minion is effectively damaged by default.

Even though options are limited in Standard, Wild players have many more tools to ignore this card's drawback. There are a number of decks in that format which like summoning big minions early; while Injured Marauder isn't as efficient as the minions those decks typically use, it has the benefit that it's not a dead card if drawn too early. Druid can summon this extremely efficiently with Oaken Summons and/or resurrect it with Hadronox, Warrior has Gather Your Party and Dimensional Ripper, and Priest can drop this from hand and then summon full-size copies using their myriad of resurrection cards.

Quotes[edit | edit source]

Summon
▶️Just a scratch.
Attack
▶️Back to the fight!
Death
▶️<death sound>

Gallery[edit | edit source]

Injured Marauder, full art

Patch changes[edit | edit source]