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These cards apply enchantments that raise or lower the Attack, Health, or Cost of something.

An enchantment, or buff or debuff, is a special effect gained by a minion. Enchantments may be generated by spells, minion texts or abilities such as Battlecries, or other sources, may be temporary or permanent, and can have a range of effects. Each enchantment has its own name, icon and text. Beneficial enchantments are often referred to as buffs, and detrimental ones as debuffs.

Most enchantments belong to minions while on the battlefield. However, some enchantments affect cards of other types, and some are active while in the player's hand. Enchantments may be granted permanently, or temporarily by an aura.

Active enchantments are usually shown on the battlefield by visual effects, such as golden sparkles for buffs or red for debuffs, over the enchanted minion. When moused over, a minion will list any active enchantments just below the body of the minion's own card, along with the names, icons and text of each. Enchantments are usually displayed in the order in which they were granted. Enchantments on cards in the hand are not listed visually, but are usually reflected in highlighted changes to the card's stats.

For a list of all enchantments in the game, see Enchantment list.

Notes[]

  • Most enchantments belong to the affected minion and can be removed by silencing it. However, enchantments granted by other minions' ongoing auras can only be removed by neutralizing the minions generating them.
  • Returning a minion to the hand will remove all enchantments and other modifications from the card, even if the enchantment was present when the card was originally in the hand.[1] This rule applies whenever any enchanted minion leaves the battlefield zone, such as in the case of Entomb.
  • Enchantments are mostly seen on minions. However, the game itself uses enchantments to track many other adjustments, including effects like those of Deadly Poison, Loatheb and Alexstrasza. These enchantments are not usually displayed for players.
In-hand enchantments

Health[]

These rules govern changes to the maximum health of a minion:

  • When an effect "increases Health" or gives "+h Health", it usually means an increase to maximum health. "Restore Health" or "heal" is the wording for current health gains that don't affect maximum health.
  • When a statistics change to a minion is given in the form of +a/+h (e.g. +2/+4), the +h part is a change to maximum health.
  • When maximum health is directly increased by an enchantment, the minion's current health increases by the same amount. For example, if a 2/2 Frostwolf Grunt, damaged to 2/1, gets +2 Health, its maximum health becomes 4 AND its current health becomes 3.
  • When maximum health is decreased by an enchantment or the removal of enchantments, the actual health of the minion will only decrease as far as the new maximum. For example, if the Grunt from above is silenced, it will lose its 2 maximum health from its enchantment, but its current health will only drop by 1: from 3 to its new maximum health of 2. If the minion's current health is already no greater than the new maximum, it is unaffected.

Multiple enchantments[]

The interactions of multiple enchantments can be complex and unpredictable. Generally:

  • Non-aura enchantments are applied first, in the order they were granted to the minion, followed by any auras.
  • When temporary enchantments expire, the effects of remaining enchantments are recalculated.

For further details, see Advanced rulebook#Enchantments, or individual card pages.

Cards[]

For Wild format listings, see Increment attribute/Wild format

The following are examples of cards which add or subtract to something's Attack, Health, or Cost

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Inner Rage Common Spell General Warrior 0 Deal 1 damage to a minion and give it +2 Attack.
Nightmare Spell Shadow Any 0 Give a minion +4/+4. At the start of your next turn, destroy it.
Pounce Common Spell General Druid 0 Give your hero +2 Attack this turn.
Preparation Epic Spell General Rogue 0 The next spell you cast this turn costs (2) less.
Shadowstep Common Spell Shadow Rogue 0 Return a friendly minion to your hand. It costs (2) less.
Abusive Sergeant Common Minion General Any 1 1 1 Battlecry: Give a minion +2 Attack this turn.
Adorable Infestation Common Spell General 1 Give a minion +1/+1. Summon a 1/1 Cub. Add a Cub to your hand.
Aldor Attendant Common Minion General Paladin 1 1 3 Battlecry: Reduce the Cost of your Librams by (1) this game.
Arcane Anomaly Common Minion Elemental Any 1 2 1 Whenever you cast a spell, give this minion +1 Health.
Athletic Studies Common Spell General Warrior 1 Discover a Rush minion. Your next one costs (1) less.
Avenge Common Spell Holy Paladin 1 Secret: When one of your minions dies, give a random friendly minion +3/+2.
Bananas Spell General Any 1 Give a minion +1/+1.
Battlefiend Common Minion Demon Demon Hunter 1 1 2 After your hero attacks, gain +1 Attack.
Blackjack Stunner Rare Minion General Rogue 1 1 2 Battlecry: If you control a Secret, return a minion to its owner's hand. It costs (1) more.
Bladed Cultist Common Minion General Rogue 1 1 2 Combo: Gain +1/+1.
Bloodsail Deckhand Common Minion Pirate Warrior 1 2 1 Battlecry: The next weapon you play costs (1) less.
Carrion Studies Common Spell General Hunter 1 Discover a Deathrattle minion. Your next one costs (1) less.
Cogmaster Common Minion General Any 1 1 2 Has +2 Attack while you have a Mech.
Conviction (Rank 1) Epic Spell Holy Paladin 1 Give a random friendly minion +3 Attack. (Upgrades when you have 5 Mana.)
Conviction (Rank 2) Epic Spell Holy Paladin 1 Give two random friendly minions +3 Attack. (Upgrades when you have 10 Mana.)
Conviction (Rank 3) Epic Spell Holy Paladin 1 Give three random friendly minions +3 Attack.
Crimson Clergy Rare Minion General Priest 1 1 3 After a friendly character is healed, gain +1 Attack.
Deadly Poison Common Spell Nature Rogue 1 Give your weapon +2 Attack.
Demon Claws Hero Power Demon Hunter 1 Hero Power
+1 Attack this turn.
Demonic Studies Common Spell Shadow Warlock 1 Discover a Demon. Your next one costs (1) less.
Draconic Studies Common Spell General Priest 1 Discover a Dragon. Your next one costs (1) less.
Felosophy Epic Spell Fel 1 Copy the lowest Cost Demon in your hand.
Outcast: Give both +1/+1.
Focused Will Rare Spell General Priest 1 Silence a minion, then give it +3 Health.
Fury (Rank 1) Common Spell Fel Demon Hunter 1 Give your hero +2 Attack this turn. (Upgrades when you have 5 Mana.)
Fury (Rank 2) Common Spell Fel Demon Hunter 1 Give your hero +3 Attack this turn. (Upgrades when you have 10 Mana.)
Fury (Rank 3) Common Spell Fel Demon Hunter 1 Give your hero +4 Attack this turn.
Helboar Common Minion Beast Hunter 1 2 1 Deathrattle: Give a random Beast in your hand +1/+1.
Illidari Studies Common Spell General Demon Hunter 1 Discover an Outcast card. Your next one costs (1) less.
Intrepid Initiate Common Minion General Any 1 1 2 Spellburst: Gain +2 Attack.
Kindling Elemental Common Minion Elemental Any 1 1 2 Battlecry: The next Elemental you play costs (1) less.
Kolek Minion Demon 1 1 2 Your other minions have +1 Attack.
Mana Wyrm Common Minion General Mage 1 1 2 Whenever you cast a spell, gain +1 Attack.
Murloc Tidecaller Rare Minion Murloc Any 1 1 2 Whenever you summon a Murloc, gain +1 Attack.
Nature Studies Common Spell Nature Druid 1 Discover a spell. Your next one costs (1) less.
Paralytic Poison Rare Spell Nature Rogue 1 Give your weapon +1 Attack and "Your hero is Immune while attacking."
Primordial Studies Common Spell Arcane 1 Discover a Spell Damage minion. Your next one costs (1) less.
Shadow Council Epic Spell Fel Warlock 1 Replace your hand with random Demons. Give them +2/+2.
Shield of Honor Common Spell Holy 1 Give a damaged minion +3 Attack and Divine Shield.
Spiked Wheel Common Weapon Warrior 1 0 2 Has +3 Attack while your hero has Armor.
Stage Dive Rare Spell General Warrior 1 Corrupted
Draw a Rush minion and give it +2/+1.
Strength Totem Free Minion Totem Shaman 1 0 2 At the end of your turn, give another friendly minion +1 Attack.
Sunscale Raptor Rare Minion Beast Hunter 1 1 3 Frenzy: Shuffle a Sunscale Raptor into your deck with permanent +2/+1.
Wailing Vapor Common Minion Elemental Shaman 1 1 3 After you play an Elemental, gain +1 Attack.
Warsong Envoy Rare Minion General Warrior 1 1 3 Frenzy: Gain +1 Attack for each damaged character.
Whetstone Hatchet Rare Weapon Warrior 1 1 4 After your hero attacks, give a minion in your hand +1 Attack.
Wicked Whispers Rare Spell Shadow Warlock 1 Discard your lowest Cost card. Give your minions +1/+1.
Young Priestess Rare Minion General Any 1 2 1 At the end of your turn, give another random friendly minion +1 Health.
Argent Braggart Epic Minion General Paladin 2 1 1 Battlecry: Gain Attack and Health to match the highest in the battlefield.
Ashtongue Slayer Rare Minion General Rogue 2 3 2 Battlecry: Give a Stealthed minion +3 Attack and Immune this turn.
Bloodsail Raider Common Minion Pirate Any 2 2 3 Battlecry: Gain Attack equal to the Attack of your weapon.
Bonechewer Brawler Common Minion General Any 2 2 3 Taunt
Whenever this minion takes damage, gain +2 Attack.
Bulk Up Common Spell General Warrior 2 Give a random Taunt minion in your hand +1/+1 and copy it.
Chaos Strike Common Spell Fel Demon Hunter 2 Give your hero +2 Attack this turn. Draw a card.
Cold Blood Common Spell General Rogue 2 Give a minion +2 Attack. Combo: +4 Attack instead.
Conditioning (Rank 1) Rare Spell General Warrior 2 Give minions in your hand +1/+1. (Upgrades when you have 5 Mana.)
Conditioning (Rank 2) Rare Spell General Warrior 2 Give minions in your hand +2/+2. (Upgrades when you have 10 Mana.)
Conditioning (Rank 3) Rare Spell General Warrior 2 Give minions in your hand +3/+3.
Corsair Cache Rare Spell General Warrior 2 Draw a weapon.
Give it +1 Durability.
Costumed Entertainer Common Minion General Any 2 1 2 Battlecry: Give a random minion in your hand +2/+2.
Cruel Taskmaster Common Minion General Warrior 2 2 2 Battlecry: Deal 1 damage to a minion and give it +2 Attack.
Cult Neophyte Rare Minion General Any 2 3 2 Battlecry: Your opponent's spells cost (1) more next turn.
Dire Wolf Alpha Common Minion Beast Any 2 2 2 Adjacent minions have +1 Attack.
Don't Feed the Animals Epic Spell General Hunter 2 Give all Beasts in your hand +1/+1.
Corrupt: Give them +2/+2 instead.
Don't Feed the Animals Epic Spell General Hunter 2 Corrupted
Give all Beasts in your hand +2/+2.
Dragonmaw Sentinel Rare Minion General Priest 2 1 4 Battlecry: If you're holding a Dragon, gain +1 Attack and Lifesteal.
Efficient Octo-bot Common Minion Mech Rogue 2 1 4 Frenzy: Reduce the cost of cards in your hand by (1).
Far Watch Post Common Minion General Any 2 2 3 Can't attack. After your opponent draws a card, it costs (1) more (up to 10).
Felfire Deadeye Common Minion General 2 2 3 Your Hero Power costs (1) less.
Foxy Fraud Common Minion General Rogue 2 3 2 Battlecry: Your next Combo card this turn costs (2) less.
Freezing Trap Common Spell Frost Hunter 2 Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more.
Furious Felfin Rare Minion Murloc Demon Hunter 2 3 2 Battlecry: If your hero attacked this turn, gain +1 Attack and Rush.
Hand of A'dal Common Spell Holy Paladin 2 Give a minion +2/+1. Draw a card.
Headhunter's Hatchet Common Weapon Hunter 2 2 2 Battlecry: If you control a Beast, gain +1 Durability.
Heroic Strike Free Spell General Warrior 2 Give your hero +4 Attack this turn.
Horrendous Growth Epic Minion General Any 2 3 3 Corrupted
Corrupt: Gain +1/+1. Can be Corrupted endlessly.
Imprisoned Scrap Imp Rare Minion Demon Warlock 2 3 3 Dormant for 2 turns. When this awakens, give all minions in your hand +2/+1.
Incanter's Flow Common Spell Arcane Mage 2 Reduce the Cost of spells in your deck by (1).
Insight Common Spell Shadow Priest 2 Corrupted
Draw a minion.
Reduce its Cost by (2).
Ironbark Rare Spell Nature Druid 2 Give a minion +1/+3 and Taunt. Costs (0) if you have at least 7 Mana Crystals.
Kanrethad Ebonlocke Legendary Minion General Warlock 2 3 2 Your Demons cost (1) less.
Deathrattle: Shuffle 'Kanrethad Prime' into your deck.
Kul Tiran Chaplain Rare Minion General Priest 2 2 3 Battlecry: Give a friendly minion +2 Health.
Libram of Wisdom Rare Spell Holy Paladin 2 Give a minion +1/+1 and "Deathrattle: Add a 'Libram of Wisdom' spell to your hand."
Living Seed (Rank 1) Rare Spell Nature Druid 2 Draw a Beast. Reduce its Cost by (1). (Upgrades when you have 5 Mana.)
Living Seed (Rank 2) Rare Spell Nature Druid 2 Draw a Beast. Reduce its Cost by (2). (Upgrades when you have 10 Mana.)
Living Seed (Rank 3) Rare Spell Nature Druid 2 Draw a Beast. Reduce its Cost by (3).
Lunar Eclipse Common Spell Arcane Druid 2 Deal 3 damage to a minion. Your next spell this turn costs (2) less.
Lushwater Murcenary Common Minion Murloc Any 2 3 2 Battlecry: If you control a Murloc, gain +1/+1.
Lushwater Scout Common Minion Murloc Any 2 1 3 After you summon a Murloc, give it +1 Attack and Rush.
Man-at-Arms Common Minion General Warrior 2 2 3 Battlecry: If you have a weapon equipped, gain +1/+1.
Mark of the Spikeshell Rare Spell Nature Druid 2 Give a minion +2/+2. If it has Taunt, add a copy of it to your hand.
Mark of the Wild Rare Spell Nature Druid 2 Give a minion Taunt and +2/+3.
(+2 Attack/+3 Health)
Nitroboost Poison Common Spell Nature 2 Give a minion +2 Attack. Corrupt: And your weapon.
Nitroboost Poison Common Spell Nature 2 Corrupted
Give a minion and your weapon +2 Attack.
Parade Leader Common Minion General Any 2 2 3 After you summon a Rush minion, give it +2 Attack.
Power of the Wild Common Spell General Druid 2 Choose One - Give your minions +1/+1; or Summon a 3/2 Panther.
Power Word: Feast Rare Spell General Priest 2 Give a minion +2/+2. Restore it to full Health at the end of this turn.
Prospector's Caravan Rare Minion General Hunter 2 1 3 At the start of your turn, give all minions in your hand +1/+1.
Pursuit of Justice Epic Spell Holy Paladin 2 Give +1 Attack to Silver Hand Recruits you summon this game.
Rampage Common Spell General Warrior 2 Give a damaged minion +3/+3.
Razormane Battleguard Rare Minion Quilboar Druid 2 2 3 The first Taunt minion you play each turn costs (2) less.
Redeemed Pariah Common Minion General Demon Hunter 2 2 3 After you play an Outcast card, gain +1/+1.
Ringmaster's Baton Epic Weapon Warrior 2 1 3 After your hero attacks, give a Mech, Dragon, and Pirate in your hand +1/+1.
Rockbiter Weapon Common Spell Nature Shaman 2 Give a friendly character +3 Attack this turn.
Scavenger's Ingenuity Common Spell General Hunter 2 Draw a Beast.
Give it +2/+2.
Scavenging Hyena Common Minion Beast Hunter 2 2 2 Whenever a friendly Beast dies, gain +2/+1.
Serena Bloodfeather Legendary Minion General Priest 2 1 1 Battlecry: Choose an enemy minion. Steal Attack and Health from it until this has more.
Shapeshift Free Hero Power Druid 2 Hero Power
+1 Attack this turn.
+1 Armor.
Stage Hand Common Minion Mech Warrior 2 3 2 Battlecry: Give a random minion in your hand +1/+1.
Sunreaver Spy Common Minion General Any 2 2 3 Battlecry: If you control a Secret, gain +1/+1.
Tiny Knight of Evil Rare Minion Demon Warlock 2 3 2 Whenever you discard a card, gain +1/+1.
Toad of the Wilds Common Minion Beast Any 2 2 2 Taunt
Battlecry: If you're holding a Nature spell, gain +2 Health.
Toxicologist Common Minion General Any 2 2 2 Battlecry: Give your weapon +1 Attack.
Wriggling Horror Common Minion General Any 2 2 1 Battlecry: Give adjacent minions +1/+1.
Apotheosis Common Spell General PRIEST 3 Give a minion +1/+2 and Lifesteal.
Arcane Luminary Epic Minion Elemental Mage 3 4 3 Cards that didn't start in your deck cost (2) less, but not less than (1).
Barrens Trapper Common Minion General Any 3 2 4 Your Deathrattle cards cost (1) less.
Bonechewer Raider Common Minion General Warrior 3 3 3 Battlecry: If there is a damaged minion, gain +1/+1 and Rush.
Carnival Barker Rare Minion General Paladin 3 3 2 Whenever you summon a 1-Health minion, give it +1/+2.
Coldlight Seer Rare Minion Murloc Any 3 2 3 Battlecry: Give your other Murlocs +2 Health.
Crossroads Gossiper Common Minion General Any 3 4 3 After a friendly Secret is revealed, gain +2/+2.
Darkmoon Statue Common Minion General Any 3 0 5 Your other minions have +1 Attack. Corrupt: This gains +4 Attack.
Darkmoon Statue Common Minion General Any 3 4 5 Corrupted
Your other minions have +1 Attack.
Dragonmaw Overseer Rare Minion General Priest 3 2 2 At the end of your turn, give another friendly minion +2/+2.
Feat of Strength Rare Spell General Warrior 3 Give a random Taunt minion in your hand +5/+5.
Feral Rage Common Spell General Druid 3 Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor.
Flesheating Ghoul Common Minion General Any 3 3 3 Whenever a minion dies, gain +1 Attack.
Free Admission Rare Spell General Warlock 3 Draw 2 minions. If they're both Demons, reduce their Costs by (2).
Frothing Berserker Rare Minion General Warrior 3 2 4 Whenever a minion takes damage, gain +1 Attack.
Gan'arg Glaivesmith Common Minion Demon Demon Hunter 3 3 2 Outcast: Give your hero +3 Attack this turn.
Grand Totem Eys'or Legendary Minion Totem Shaman 3 0 4 At the end of your turn, give +1/+1 to all other Totems in your hand, deck and battlefield.
Guff Runetotem Legendary Minion General Druid 3 2 4 After you cast a Nature spell, give another friendly minion +2/+2.
Imprisoned Satyr Common Minion Demon Druid 3 3 3 Dormant for 2 turns. When this awakens, reduce the Cost of a random minion in your hand by (5).
Ironclad Common Minion Mech Warrior 3 2 4 Battlecry: If your hero has Armor, gain +2/+2.
Leokk Common Minion Beast Hunter 3 2 4 Your other minions have +1 Attack.
Line Hopper Common Minion General Demon Hunter 3 3 4 Your Outcast cards cost (1) less.
Man'ari Mosher Common Minion Demon Warlock 3 3 4 Battlecry: Give a friendly Demon +3 Attack and Lifesteal this turn.
Moontouched Amulet Rare Spell General Druid 3 Give your hero +4 Attack this turn. Corrupt: And gain 6 Armor.
Moontouched Amulet Rare Spell General Druid 3 Corrupted
Give your hero +4 Attack this turn. Gain 6 Armor.
Nazmani Bloodweaver Rare Minion General Priest 3 2 5 After you cast a spell, reduce the cost of a random card in your hand by (1).
Nofin Can Stop Us Rare Spell General Shaman 3 Give your minions +1/+1. Give your Murlocs an extra +1/+1.
Overconfident Orc Common Minion General Any 3 1 6 Taunt
While at full Health, this has +2 Attack.
Palm Reading Rare Spell Shadow Priest 3 Discover a spell. Reduce the Cost of spells in your hand by (1).
Raid Leader Common Minion General Any 3 2 3 Your other minions have +1 Attack.
Ratchet Privateer Common Minion Pirate Any 3 4 3 Battlecry: Give your weapon +1 Attack.
Relentless Pursuit Common Spell General Demon Hunter 3 Give your hero +4 Attack and Immune this turn.
Rokara Legendary Minion General Warrior 3 2 3 Rush
After a friendly minion attacks and survives, give it +1/+1.
Savage Roar Free Spell General Druid 3 Give your characters +2 Attack this turn.
Self-Sharpening Sword Rare Weapon Rogue 3 1 4 After your hero attacks, gain +1 Attack.
Shan'do Wildclaw Legendary Minion General 3 3 3 Choose One - Give Beasts in your deck +1/+1; or Transform into a copy of a friendly Beast.
Shattered Sun Cleric Free Minion General Any 3 3 2 Battlecry: Give a friendly minion +1/+1.
Southsea Captain Epic Minion Pirate Any 3 3 3 Your other Pirates have +1/+1.
Speaker Gidra Legendary Minion General 3 1 4 Rush, Windfury
Spellburst: Gain Attack and Health equal to the spell's Cost.
Stiltstepper Epic Minion General Demon Hunter 3 4 1 Battlecry: Draw a card. If you play it this turn, give your hero +4 Attack this turn.
Stormstrike Common Spell Nature Shaman 3 Deal 3 damage to a minion. Give your hero +3 Attack this turn.
Swinetusk Shank Epic Weapon Rogue 3 2 2 After you play a Poison, gain +1 Durability.
Teron Gorefiend Legendary Minion General Any 3 3 4 Battlecry: Destroy all other friendly minions.
Deathrattle: Resummon them with +1/+1.
Totemic Reflection Common Spell General Shaman 3 Give a minion +2/+2. If it's a Totem, summon a copy of it.
Unbound Elemental Common Minion Elemental Shaman 3 3 4 After you play a card with Overload, gain +1/+1.
Void Terror Rare Minion Demon Warlock 3 3 4 Battlecry: Destroy the minions on either side of this minion and gain their Attack and Health.
Vulpera Toxinblade Common Minion General Rogue 3 3 3 Your weapon has +2 Attack.
Warhorse Trainer Common Minion General Paladin 3 3 4 Your Silver Hand Recruits have +1 Attack.
Whack-A-Gnoll Hammer Rare Weapon Shaman 3 3 2 After your hero attacks, give a random friendly minion +1/+1.
Balloon Merchant Rare Minion General Paladin 4 3 5 Battlecry: Give your Silver Hand Recruits +1 Attack and Divine Shield.
Blessing of Kings Common Spell Holy Paladin 4 Give a minion +4/+4. (+4 Attack/+4 Health)
Cariel Roame Legendary Minion General Paladin 4 4 3 Rush, Divine Shield
Whenever this attacks, reduce the Cost of Holy spells in your hand by (1).
Crimson Hothead Common Minion Dragon Any 4 3 6 Spellburst: Gain +1 Attack and Taunt.
Crossroads Watch Post Epic Minion General Any 4 4 6 Can't attack. Whenever your opponent casts a spell, give your minions +1/+1.
Dark Iron Dwarf Common Minion General Any 4 4 4 Battlecry: Give a minion +2 Attack this turn.
Defender of Argus Rare Minion General Any 4 3 3 Battlecry: Give adjacent minions +1/+1 and Taunt.
Dire Frenzy Common Spell General Hunter 4 Give a Beast +3/+3. Shuffle 3 copies into your deck with +3/+3.
Draenei Totemcarver Rare Minion General Shaman 4 4 5 Battlecry: Gain +1/+1 for each friendly Totem.
Ethereal Arcanist Rare Minion General Mage 4 3 3 If you control a Secret at the end of your turn, gain +2/+2.
Felfin Navigator Common Minion Murloc Any 4 4 4 Battlecry: Give your other Murlocs +1/+1.
Invigorating Sermon Common Spell Holy Paladin 4 Give +1/+1 to all minions in your hand, deck, and battlefield.
Lightsteed Rare Minion Elemental Priest 4 3 6 Your healing effects also give affected minions +2 Health.
Nordrassil Druid Rare Minion General Druid 4 3 5 Battlecry: The next spell you cast this turn costs (3) less.
Power Infusion Common Spell Holy Priest 4 Give a minion +2/+6.
Pride's Fury Common Spell General Druid 4 Give your minions +1/+3.
Raging Felscreamer Rare Minion General Demon Hunter 4 4 4 Battlecry: The next Demon you play costs (2) less.
Scabbs Cutterbutter Legendary Minion General Rogue 4 3 3 Combo: The next two cards you play this turn cost (3) less.
Scrap Shot Rare Spell General Hunter 4 Deal 3 damage. Give a random Beast in your hand +3/+3.
Spirit Healer Epic Minion General Any 4 3 6 After you cast a Holy spell, give a random friendly minion +2 Health.
The Dark Portal Rare Spell Fel Warlock 4 Draw a minion. If you have at least 8 cards in hand, it costs (5) less.
Torrent Rare Spell Nature Shaman 4 Deal 8 damage to a minion. Costs (3) less if you cast a spell last turn.
Warsong Wrangler Epic Minion General Hunter 4 3 4 Battlecry: Discover a Beast from your deck. Give all copies of it +2/+1 (wherever they are).
Aldor Truthseeker Rare Minion General Paladin 5 4 6 Taunt. Battlecry: Reduce the Cost of your Librams by (2) this game.
Arbor Up Rare Spell Nature Druid 5 Summon two 2/2 Treants. Give your minions +2/+1.
Barrens Blacksmith Epic Minion General Any 5 3 5 Frenzy: Give your other minions +2/+2.
Blessing of Authority Rare Spell Holy Paladin 5 Give a minion +8/+8. It can't attack heroes this turn.
Blood Herald Common Minion General 5 1 1 Whenever a friendly minion dies while this is in your hand, gain +1/+1.
Bloodlust Free Spell General Shaman 5 Give your minions +3 Attack this turn.
Cutting Class Common Spell General 5 Draw 2 cards.
Costs (1) less per Attack of your weapon.
Dark Inquisitor Xanesh Legendary Minion General Priest 5 3 5 Battlecry: Reduce the Cost of all Corrupt and Corrupted cards in your hand and deck by (2).
Doctor Krastinov Legendary Minion General 5 4 4 Rush
Whenever this attacks, give your weapon +1/+1.
Fortune Teller Common Minion Mech Priest 5 3 3 Taunt
Battlecry: Gain +1/+1 for each spell in your hand.
Frostwolf Warlord Free Minion General Any 5 4 4 Battlecry: Gain +1/+1 for each other friendly minion on the battlefield.
Gurubashi Berserker Common Minion General Any 5 2 8 Whenever this minion takes damage, gain +3 Attack.
Inara Stormcrash Legendary Minion General Shaman 5 4 5 On your turn, your hero has +2 Attack and Windfury
Malevolent Strike Epic Spell General Rogue 5 Destroy a minion. Costs (1) less for each card in your deck that didn't start there.
Mistrunner Common Minion General Shaman 5 4 4 Battlecry: Give a friendly minion +3/+3.
Overload: (1)
Overlord Runthak Legendary Minion General Any 5 3 6 Rush. Whenever this attacks, give +1/+1 to all minions in your hand.
Priest of An'she Epic Minion General Priest 5 5 5 Taunt. Battlecry: If you've restored Health this turn, gain +3/+3.
Psyche Split Rare Spell Shadow Priest 5 Give a minion +1/+2. Summon a copy of it.
Ruststeed Raider Common Minion General Any 5 1 8 Taunt, Rush
Battlecry: Gain +4 Attack this turn.
Soulshard Lapidary Common Minion General Demon Hunter 5 5 5 Battlecry: Destroy a Soul Fragment in your deck to give your hero +5 Attack this turn.
Temple Enforcer Common Minion General Priest 5 5 6 Battlecry: Give a friendly minion +3 Health.
Tent Trasher Epic Minion Dragon Warrior 5 5 5 Rush. Costs (1) less for each friendly minion with a unique minion type.
Void Drinker Epic Minion Demon Warlock 5 4 5 Taunt. Battlecry: Destroy a Soul Fragment in your deck to gain +3/+3.
Claw Machine Common Minion Mech Any 6 6 3 Rush. Deathrattle: Draw a minion and give it +3/+3.
Devout Pupil Epic Minion General 6 4 5 Divine Shield, Taunt
Costs (1) less for each spell you've cast on friendly characters this game.
Floecaster Common Minion General Mage 6 5 5 Costs (2) less for each Frozen enemy.
Lady Anacondra Legendary Minion General Druid 6 3 7 Your Nature spells cost (2) less.
Skull of Gul'dan Rare Spell General Demon Hunter 6 Draw 3 cards.
Outcast: Reduce their Cost by (3).
Ancient of War Epic Minion General Druid 7 5 5 Choose One - +5 Attack; or +5 Health and Taunt.
Bloodboil Brute Rare Minion General Warrior 7 5 8 Rush
Costs (1) less for each damaged minion.
Bonechewer Vanguard Common Minion General Any 7 4 10 Taunt
Whenever this minion takes damage, gain +2 Attack.
Fel Guardians Common Spell Fel Demon Hunter 7 Summon three 1/2 Demons with Taunt. Costs (1) less whenever a friendly minion dies.
Gorehowl Epic Weapon Warrior 7 7 1 Attacking a minion costs 1 Attack instead of 1 Durability.
Mutanus the Devourer Legendary Minion Murloc Any 7 4 4 Battlecry: Eat a minion in your opponent's hand. Gain its stats.
Stormwind Champion Common Minion General Any 7 7 7 Your other minions have +1/+1.
Umbral Owl Rare Minion Beast Druid 7 4 4 Rush
Costs (1) less for each spell you've cast this game.
Vashj Prime Minion General Shaman 7 5 4 Spell Damage +1
Battlecry: Draw 3 spells. Reduce their Cost by (3).
Arcane Devourer Rare Minion Elemental Any 8 4 8 Whenever you cast a spell, gain +2/+2.
Cenarius Legendary Minion General Druid 8 5 8 Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt.
Flesh Giant Epic Minion General 8 8 8 Costs 1 less for each time your hero's Health changed during your turns.
Grommash Hellscream Legendary Minion General Warrior 8 4 9 Charge
Has +6 Attack while damaged.
Gruul Legendary Minion General Any 8 7 7 At the end of each turn, gain +1/+1 .
Inner Demon Free Spell General Demon Hunter 8 Give your hero +8 Attack this turn.
Natalie Seline Legendary Minion General Priest 8 8 1 Battlecry: Destroy a minion and gain its Health.
Power Word: Fortitude Common Spell Holy Priest 8 Give a minion +3/+5. Costs (1) less for each spell in your hand.
Taintheart Tormenter Rare Minion Demon Demon Hunter 8 8 8 Taunt
Your opponent's spells cost (2) more.
Ancient Void Hound Epic Minion Demon Demon Hunter 9 10 10 At the end of your turn, steal 1 Attack and Health from all enemy minions.
Rattlegore Legendary Minion General Warrior 9 9 9 Deathrattle: Resummon this with -1/-1.
Survival of the Fittest Epic Spell General Druid 10 Give +4/+4 to all minions in your hand, deck, and battlefield.
Yogg-Saron, Master of Fate Legendary Minion General Any 10 7 5 Battlecry: If you've cast 10 spells this game, spin the Wheel of Yogg-Saron.
Clockwork Giant Epic Minion Mech Any 12 8 8 Costs (1) less for each card in your opponent's hand.
Showing all 241 cards


United in Stormwind

The below cards are planned for release with United in Stormwind, coming August 3rd, 2021.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Prismatic Jewel Kit Rare Weapon PALADIN 1 0 After a friendly minion loses Divine Shield, give minions in your hand +1/+1. Lose 1 Durability.
Ramming Mount Rare Spell General HUNTER 3 Give a minion +2/+2 and Immune while attacking. When it dies, summon a Ram.
Runed Mithril Rod Rare Weapon WARLOCK 3 0 After you draw 4 cards, reduce the Cost of cards in your hand by (1). Lose 1 Durability.
Elekk Mount Rare Spell General PRIEST 7 Give a minion +4/+7 and Taunt. When it dies, summon an Elekk.
Showing all 4 cards
Prismatic Jewel Kit(64554).png
Ramming Mount(64965).png
Runed Mithril Rod(63677).png
Elekk Mount(64416).png

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