Increment attribute

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These cards apply enchantments that raise or lower the Attack, Health, or Cost of something.

An enchantment, or buff or debuff, is a special effect gained by a minion. Enchantments may be generated by spells, minion texts or abilities such as Battlecries, or other sources, may be temporary or permanent, and can have a range of effects. Each enchantment has its own name, icon and text. Beneficial enchantments are often referred to as buffs, and detrimental ones as debuffs.

Most enchantments belong to minions while on the battlefield. However, some enchantments affect cards of other types, and some are active while in the player's hand. Enchantments may be granted permanently, or temporarily by an aura.

Active enchantments are usually shown on the battlefield by visual effects, such as golden sparkles for buffs or red for debuffs, over the enchanted minion. When moused over, a minion will list any active enchantments just below the body of the minion's own card, along with the names, icons and text of each. Enchantments are usually displayed in the order in which they were granted. Enchantments on cards in the hand are not listed visually, but are usually reflected in highlighted changes to the card's stats.

For a list of all enchantments in the game, see Enchantment list.

Notes[edit | edit source]

  • Most enchantments belong to the affected minion and can be removed by silencing it. However, enchantments granted by other minions' ongoing auras can only be removed by neutralizing the minions generating them.
  • Returning a minion to the hand will remove all enchantments and other modifications from the card, even if the enchantment was present when the card was originally in the hand.[1] This rule applies whenever any enchanted minion leaves the battlefield zone, such as in the case of Entomb.
  • Enchantments are mostly seen on minions. However, the game itself uses enchantments to track many other adjustments, including effects like those of Deadly Poison, Loatheb and Alexstrasza. These enchantments are not usually displayed for players.
In-hand enchantments

Health[edit | edit source]

These rules govern changes to the maximum health of a minion:

  • When an effect "increases Health" or gives "+h Health", it usually means an increase to maximum health. "Restore Health" or "heal" is the wording for current health gains that don't affect maximum health.
  • When a statistics change to a minion is given in the form of +a/+h (e.g. +2/+4), the +h part is a change to maximum health.
  • When maximum health is directly increased by an enchantment, the minion's current health increases by the same amount. For example, if a 2/2 Frostwolf Grunt, damaged to 2/1, gets +2 Health, its maximum health becomes 4 AND its current health becomes 3.
  • When maximum health is decreased by an enchantment or the removal of enchantments, the actual health of the minion will only decrease as far as the new maximum. For example, if the Grunt from above is silenced, it will lose its 2 maximum health from its enchantment, but its current health will only drop by 1: from 3 to its new maximum health of 2. If the minion's current health is already no greater than the new maximum, it is unaffected.

Multiple enchantments[edit | edit source]

The interactions of multiple enchantments can be complex and unpredictable. Generally:

  • Non-aura enchantments are applied first, in the order they were granted to the minion, followed by any auras.
  • When temporary enchantments expire, the effects of remaining enchantments are recalculated.

For further details, see Advanced rulebook#Enchantments, or individual card pages.

Cards[edit | edit source]

For Wild format listings, see Increment attribute/Wild format

The following are examples of cards which add or subtract to something's Attack, Health, or Cost

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Inner Rage Common Spell Warrior 0 Deal 1 damage to a minion and give it +2 Attack.
Nightmare None Spell Any 0 Give a minion +5/+5. At the start of your next turn, destroy it.
Power Word: Shield Free Spell Priest 0 Give a minion +2 Health.
Preparation Epic Spell Rogue 0 The next spell you cast this turn costs (2) less.
Shadowstep Common Spell Rogue 0 Return a friendly minion to your hand. It costs (2) less.
Totemic Might Free Spell Shaman 0 Give your Totems +2 Health.
Abusive Sergeant Common Minion General Any 1 1 1 Battlecry: Give a minion +2 Attack this turn.
Adorable Infestation Common Spell 1 Give a minion +1/+1. Summon a 1/1 Cub. Add a Cub to your hand.
Aldor Attendant Common Minion General Paladin 1 1 3 Battlecry: Reduce the Cost of your Librams by (1) this game.
Angry Chicken Rare Minion Beast Any 1 1 1 Has +5 Attack while damaged.
Athletic Studies Common Spell Warrior 1 Discover a Rush minion. Your next one costs (1) less.
Avenge Common Spell Holy Paladin 1 Secret: When one of your minions dies, give a random friendly minion +3/+2.
Bananas Common Spell Any 1 Give a minion +1/+1.
Bestial Wrath Epic Spell Hunter 1 Give a friendly Beast +2 Attack and Immune this turn.
Blackjack Stunner Rare Minion General Rogue 1 1 2 Battlecry: If you control a Secret, return a minion to its owner's hand. It costs (1) more.
Blessing of Might Free Spell Paladin 1 Give a minion +3 Attack.
Blood Imp Common Minion Demon Warlock 1 0 1 Stealth. At the end of your turn, give another random friendly minion +1 Health.
Carrion Studies Common Spell Hunter 1 Discover a Deathrattle minion. Your next one costs (1) less.
Claw Free Spell Druid 1 Give your hero +2 Attack this turn and 2 Armor.
Conviction (Rank 1) Epic Spell Holy Paladin 1 Give a random friendly minion +3 Attack. (Upgrades when you have 5 Mana.)
Deadly Poison Free Spell Rogue 1 Give your weapon +2 Attack.
Demon Claws None Hero Power Demon Hunter 1 Hero Power
+1 Attack this turn.
Demonic Studies Common Spell Warlock 1 Discover a Demon. Your next one costs (1) less.
Draconic Studies Common Spell Priest 1 Discover a Dragon. Your next one costs (1) less.
Ethereal Augmerchant Common Minion General Any 1 2 1 Battlecry: Deal 1 damage to a minion and give it Spell Damage +1.
Felosophy Epic Spell Fel 1 Copy the lowest Cost Demon in your hand.
Outcast: Give both +1/+1.
Fury (Rank 1) Common Spell Fel Demon Hunter 1 Give your hero +2 Attack this turn. (Upgrades when you have 5 Mana.)
Grimscale Oracle Free Minion Murloc Any 1 1 1 Your other Murlocs have +1 Attack.
Guardian Augmerchant Common Minion General Any 1 2 1 Battlecry: Deal 1 damage to a minion and give it Divine Shield.
Helboar Common Minion Beast Hunter 1 2 1 Deathrattle: Give a random Beast in your hand +1/+1.
Hungry Crab Epic Minion Beast Any 1 1 2 Battlecry: Destroy a Murloc and gain +2/+2.
Illidari Studies Common Spell Demon Hunter 1 Discover an Outcast card. Your next one costs (1) less.
Intrepid Initiate Common Minion General Any 1 1 2 Spellburst: Gain +2 Attack.
Kolek None Minion Demon 1 1 2 Your other minions have +1 Attack.
Lightwarden Rare Minion General Any 1 1 2 Whenever a character is healed, gain +2 Attack.
Murloc Tidecaller Rare Minion Murloc Any 1 1 2 Whenever you summon a Murloc, gain +1 Attack.
Nature Studies Common Spell Druid 1 Discover a spell. Your next one costs (1) less.
Primordial Studies Common Spell Arcane 1 Discover a Spell Damage minion. Your next one costs (1) less.
Rocket Augmerchant Common Minion General Any 1 2 1 Battlecry: Deal 1 damage to a minion and give it Rush.
Scarlet Subjugator Rare Minion General Priest 1 2 1 Battlecry: Give an enemy minion -2 Attack until your next turn.
Secretkeeper Rare Minion General Any 1 1 2 Whenever a Secret is played, gain +1/+1.
Shadow Council Epic Spell Fel Warlock 1 Replace your hand with random Demons. Give them +2/+2.
Shadowhoof Slayer Free Minion Demon Demon Hunter 1 2 1 Battlecry: Give your hero +1 Attack this turn.
Shield of Honor Common Spell 1 Give a damaged minion +3 Attack and Divine Shield.
Spiked Wheel Common Weapon Warrior 1 0 2 Has +3 Attack while your hero has Armor.
Stage Dive Rare Spell Warrior 1 Corrupted
Draw a Rush minion and give it +2/+1.
Strength Totem Free Minion Totem Shaman 1 0 2 At the end of your turn, give another friendly minion +1 Attack.
Sunscale Raptor Rare Minion Beast Hunter 1 1 3 Frenzy: Shuffle a Sunscale Raptor into your deck with permanent +2/+1.
Timber Wolf Free Minion Beast Hunter 1 1 1 Your other Beasts have +1 Attack.
Upgrade! Rare Spell Warrior 1 If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon.
Warsong Envoy Rare Minion General Warrior 1 1 3 Frenzy: Gain +1 Attack for each damaged character.
Wicked Whispers Rare Spell Warlock 1 Discard your lowest Cost card. Give your minions +1/+1.
Young Priestess Rare Minion General Any 1 2 1 At the end of your turn, give another random friendly minion +1 Health.
Amani Berserker Common Minion General Any 2 2 3 Has +3 Attack while damaged.
Argent Braggart Epic Minion General Paladin 2 1 1 Battlecry: Gain Attack and Health to match the highest in the battlefield.
Ashtongue Slayer Rare Minion General Rogue 2 3 2 Battlecry: Give a Stealthed minion +3 Attack and Immune this turn.
Bloodsail Raider Common Minion Pirate Any 2 2 3 Battlecry: Gain Attack equal to the Attack of your weapon.
Bonechewer Brawler Common Minion General Any 2 2 3 Taunt
Whenever this minion takes damage, gain +2 Attack.
Bulk Up Common Spell General Warrior 2 Give a random Taunt minion in your hand +1/+1 and copy it.
Cold Blood Common Spell Rogue 2 Give a minion +2 Attack. Combo: +4 Attack instead.
Conditioning (Rank 1) Rare Spell General Warrior 2 Give minions in your hand +1/+1. (Upgrades when you have 5 Mana.)
Corsair Cache Rare Spell Warrior 2 Draw a weapon.
Give it +1 Durability.
Costumed Entertainer Common Minion General Any 2 1 2 Battlecry: Give a random minion in your hand +2/+2.
Cruel Taskmaster Common Minion General Warrior 2 2 2 Battlecry: Deal 1 damage to a minion and give it +2 Attack.
Cult Neophyte Rare Minion General Any 2 3 2 Battlecry: Your opponent's spells cost (1) more next turn.
Dire Wolf Alpha Common Minion Beast Any 2 2 2 Adjacent minions have +1 Attack.
Don't Feed the Animals Epic Spell Hunter 2 Give all Beasts in your hand +1/+1.
Corrupt: Give them +2/+2 instead.
Don't Feed the Animals Epic Spell Hunter 2 Corrupted
Give all Beasts in your hand +2/+2.
Dragonmaw Sentinel Rare Minion General Priest 2 1 4 Battlecry: If you're holding a Dragon, gain +1 Attack and Lifesteal.
Efficient Octo-bot Common Minion Mech Rogue 2 1 4 Frenzy: Reduce the cost of cards in your hand by (1).
Far Watch Post Common Minion General Any 2 2 4 Can't attack. After your opponent draws a card, it costs (1) more (up to 10).
Felfire Deadeye Common Minion General 2 2 3 Your Hero Power costs (1) less.
Foxy Fraud Common Minion General Rogue 2 3 2 Battlecry: Your next Combo card this turn costs (2) less.
Freezing Trap Common Spell Frost Hunter 2 Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more.
Furious Felfin Rare Minion Murloc Demon Hunter 2 3 2 Battlecry: If your hero attacked this turn, gain +1 Attack and Rush.
Hand of A'dal Common Spell Paladin 2 Give a minion +2/+2. Draw a card.
Heroic Strike Free Spell Warrior 2 Give your hero +4 Attack this turn.
Horrendous Growth Epic Minion General Any 2 3 3 Corrupted
Corrupt: Gain +1/+1. Can be Corrupted endlessly.
Imprisoned Scrap Imp Rare Minion Demon Warlock 2 3 3 Dormant for 2 turns. When this awakens, give all minions in your hand +2/+1.
Incanter's Flow Common Spell Arcane Mage 2 Reduce the Cost of spells in your deck by (1).
Insight Common Spell Priest 2 Corrupted
Draw a minion.
Reduce its Cost by (2).
Ironbark Rare Spell Druid 2 Give a minion +1/+3 and Taunt. Costs (0) if you have at least 7 Mana Crystals.
Kanrethad Ebonlocke Legendary Minion General Warlock 2 3 2 Your Demons cost (1) less.
Deathrattle: Shuffle 'Kanrethad Prime' into your deck.
Kul Tiran Chaplain Rare Minion General Priest 2 2 3 Battlecry: Give a friendly minion +2 Health.
Libram of Wisdom Rare Spell Paladin 2 Give a minion +1/+1 and "Deathrattle: Add a 'Libram of Wisdom' spell to your hand."
Living Seed (Rank 1) Rare Spell Nature Druid 2 Draw a Beast. Reduce its Cost by (1). (Upgrades when you have 5 Mana.)
Lunar Eclipse Common Spell Arcane Druid 2 Deal 3 damage to a minion. Your next spell this turn costs (2) less.
Lushwater Murcenary Common Minion Murloc Any 2 3 2 Battlecry: If you control a Murloc, gain +1/+1.
Lushwater Scout Common Minion Murloc Any 2 1 3 After you summon a Murloc, give it +1 Attack and Rush.
Mana Addict Rare Minion General Any 2 1 3 Whenever you cast a spell, gain +2 Attack this turn.
Mana Wraith Rare Minion General Any 2 2 2 ALL minions cost (1) more.
Mana Wyrm Common Minion General Mage 2 1 3 Whenever you cast a spell, gain +1 Attack.
Mark of the Spikeshell Rare Spell Nature Druid 2 Give a minion +2/+2. If it has Taunt, add a copy of it to your hand.
Mark of the Wild Free Spell Druid 2 Give a minion Taunt and +2/+2. (+2 Attack/+2 Health)
Master Swordsmith Rare Minion General Any 2 1 3 At the end of your turn, give another random friendly minion +1 Attack.
Nitroboost Poison Common Spell Nature 2 Give a minion +2 Attack. Corrupt: And your weapon.
Nitroboost Poison Common Spell Nature 2 Corrupted
Give a minion and your weapon +2 Attack.
Parade Leader Common Minion General Any 2 2 3 After you summon a Rush minion, give it +2 Attack.
Pint-Sized Summoner Rare Minion General Any 2 2 2 The first minion you play each turn costs (1) less.
Power of the Wild Common Spell Druid 2 Choose One - Give your minions +1/+1; or Summon a 3/2 Panther.
Power Word: Feast Rare Spell Priest 2 Give a minion +2/+2. Restore it to full Health at the end of this turn.
Prospector's Caravan Rare Minion General Hunter 2 1 3 At the start of your turn, give all minions in your hand +1/+1.
Pursuit of Justice Epic Spell Holy Paladin 2 Give +1 Attack to Silver Hand Recruits you summon this game.
Rampage Common Spell Warrior 2 Give a damaged minion +3/+3.
Razormane Battleguard Rare Minion General Druid 2 2 3 The first Taunt minion you play each turn costs (2) less.
Redeemed Pariah Common Minion General Demon Hunter 2 2 3 After you play an Outcast card, gain +1/+1.
Ringmaster's Baton Epic Weapon Warrior 2 1 3 After your hero attacks, give a Mech, Dragon, and Pirate in your hand +1/+1.
Rockbiter Weapon Free Spell Shaman 2 Give a friendly character +3 Attack this turn.
Scavenger's Ingenuity Common Spell Hunter 2 Draw a Beast.
Give it +2/+2.
Scavenging Hyena Common Minion Beast Hunter 2 2 2 Whenever a friendly Beast dies, gain +2/+1.
Shapeshift None Hero Power Druid 2 Hero Power
+1 Attack this turn. +1 Armor.
Sorcerer's Apprentice Common Minion General Mage 2 3 2 Your spells cost (1) less.
Stage Hand Common Minion Mech Warrior 2 3 2 Battlecry: Give a random minion in your hand +1/+1.
Toad of the Wilds Common Minion Beast Any 2 2 2 Taunt
Battlecry: If you're holding a Nature spell, gain +2 Health.
Transfer Student Epic Minion General Any 2 2 2 Battlecry: Give a friendly minion +1/+2.
Wriggling Horror Common Minion General Any 2 2 1 Battlecry: Give adjacent minions +1/+1.
Apotheosis Common Spell Priest 3 Give a minion +2/+3 and Lifesteal.
Arcane Luminary Epic Minion Elemental Mage 3 4 3 Cards that didn't start in your deck cost (2) less, but not less than (1).
Blood Knight Epic Minion General Any 3 3 3 Battlecry: All minions lose Divine Shield. Gain +3/+3 for each Shield lost.
Bonechewer Raider Common Minion General Warrior 3 3 3 Battlecry: If there is a damaged minion, gain +1/+1 and Rush.
Carnival Barker Rare Minion General Paladin 3 3 2 Whenever you summon a 1-Health minion, give it +1/+2.
Coldlight Seer Rare Minion Murloc Any 3 2 3 Battlecry: Give your other Murlocs +2 Health.
Crossroads Gossiper Common Minion General Any 3 4 3 After a friendly Secret is revealed, gain +2/+2.
Darkmoon Statue Common Minion General Any 3 0 5 Your other minions have +1 Attack. Corrupt: This gains +4 Attack.
Darkmoon Statue Common Minion General Any 3 4 5 Corrupted
Your other minions have +1 Attack.
Dragonmaw Overseer Rare Minion General Priest 3 2 2 At the end of your turn, give another friendly minion +2/+2.
Eaglehorn Bow Rare Weapon Hunter 3 3 2 Whenever a friendly Secret is revealed, gain +1 Durability.
Far Sight Epic Spell Shaman 3 Draw a card. That card costs (3) less.
Feat of Strength Rare Spell Warrior 3 Give a random Taunt minion in your hand +5/+5.
Flametongue Totem Free Minion Totem Shaman 3 0 3 Adjacent minions have +2 Attack.
Flesheating Ghoul Common Minion General Any 3 2 3 Whenever a minion dies, gain +1 Attack.
Free Admission Rare Spell Warlock 3 Draw 2 minions. If they're both Demons, reduce their Costs by (2).
Frothing Berserker Rare Minion General Warrior 3 2 4 Whenever a minion takes damage, gain +1 Attack.
Gan'arg Glaivesmith Common Minion Demon Demon Hunter 3 3 2 Outcast: Give your hero +3 Attack this turn.
Grand Totem Eys'or Legendary Minion Totem Shaman 3 0 4 At the end of your turn, give +1/+1 to all other Totems in your hand, deck and battlefield.
Guff Runetotem Legendary Minion General Druid 3 2 4 After you cast a Nature spell, give another friendly minion +2/+2.
Imprisoned Satyr Common Minion Demon Druid 3 3 3 Dormant for 2 turns. When this awakens, reduce the Cost of a random minion in your hand by (5).
Ironclad Common Minion Mech Warrior 3 2 4 Battlecry: If your hero has Armor, gain +2/+2.
Leokk Common Minion Beast Hunter 3 2 4 Your other minions have +1 Attack.
Line Hopper Common Minion General Demon Hunter 3 3 4 Your Outcast cards cost (1) less.
Man'ari Mosher Common Minion Demon Warlock 3 3 4 Battlecry: Give a friendly Demon +3 Attack and Lifesteal this turn.
Mark of Nature Common Spell Druid 3 Choose One - Give a minion +4 Attack; or +4 Health and Taunt.
Moontouched Amulet Rare Spell Druid 3 Give your hero +4 Attack this turn. Corrupt: And gain 6 Armor.
Moontouched Amulet Rare Spell Druid 3 Corrupted
Give your hero +4 Attack this turn. Gain 6 Armor.
Murloc Warleader Epic Minion Murloc Any 3 3 3 Your other Murlocs have +2 Attack.
Nazmani Bloodweaver Rare Minion General Priest 3 2 5 After you cast a spell, reduce the cost of a random card in your hand by (1).
Overconfident Orc Common Minion General Any 3 1 6 Taunt
While at full Health, this has +2 Attack.
Palm Reading Rare Spell Priest 3 Discover a spell. Reduce the Cost of spells in your hand by (1).
Questing Adventurer Rare Minion General Any 3 2 2 Whenever you play a card, gain +1/+1.
Raging Worgen Common Minion General Any 3 3 3 Has +1 Attack and Windfury while damaged.
Raid Leader Free Minion General Any 3 2 2 Your other minions have +1 Attack.
Relentless Pursuit Common Spell Demon Hunter 3 Give your hero +4 Attack and Immune this turn.
Rokara Legendary Minion General Warrior 3 2 3 Rush
After a friendly minion attacks and survives, give it +1/+1.
Savage Roar Free Spell Druid 3 Give your characters +2 Attack this turn.
Self-Sharpening Sword Rare Weapon Rogue 3 1 4 After your hero attacks, gain +1 Attack.
Shan'do Wildclaw Legendary Minion General 3 3 3 Choose One - Give Beasts in your deck +1/+1; or Transform into a copy of a friendly Beast.
Shattered Sun Cleric Free Minion General Any 3 3 2 Battlecry: Give a friendly minion +1/+1.
Southsea Captain Epic Minion Pirate Any 3 3 3 Your other Pirates have +1/+1.
Speaker Gidra Legendary Minion General 3 1 4 Rush, Windfury
Spellburst: Gain Attack and Health equal to the spell's Cost.
Stiltstepper Epic Minion General Demon Hunter 3 4 1 Battlecry: Draw a card. If you play it this turn, give your hero +4 Attack this turn.
Stormstrike Common Spell Shaman 3 Deal 3 damage to a minion. Give your hero +3 Attack this turn.
Sword of Justice Epic Weapon Paladin 3 1 5 After you summon a minion, give it +1/+1 and this loses 1 Durability.
Tauren Warrior Common Minion General Any 3 2 3 Taunt
Has +3 Attack while damaged.
Teron Gorefiend Legendary Minion General Any 3 3 4 Battlecry: Destroy all other friendly minions.
Deathrattle: Resummon them with +1/+1.
Totemic Reflection Common Spell Shaman 3 Give a minion +2/+2. If it's a Totem, summon a copy of it.
Unbound Elemental Common Minion Elemental Shaman 3 2 4 Whenever you play a card with Overload, gain +1/+1.
Void Terror Rare Minion Demon Warlock 3 3 3 Battlecry: Destroy the minions on either side of this minion and gain their Attack and Health.
Vulpera Toxinblade Common Minion General Rogue 3 3 3 Your weapon has +2 Attack.
Warsong Commander Free Minion General Warrior 3 2 3 After you summon another minion, give it Rush.
Whack-A-Gnoll Hammer Rare Weapon Shaman 3 3 2 After your hero attacks, give a random friendly minion +1/+1.
Balloon Merchant Rare Minion General Paladin 4 3 5 Battlecry: Give your Silver Hand Recruits +1 Attack and Divine Shield.
Bite Rare Spell Druid 4 Give your hero +4 Attack this turn. Gain 4 Armor.
Blessing of Kings Free Spell Paladin 4 Give a minion +4/+4. (+4 Attack/+4 Health)
Blessing of Kings Common Spell Holy Paladin 4 Give a minion +4/+4. (+4 Attack/+4 Health)
Cariel Roame Legendary Minion General Paladin 4 4 3 Rush, Divine Shield
Whenever this attacks, reduce the Cost of Holy spells in your hand by (1).
Crimson Hothead Common Minion Dragon Any 4 3 6 Spellburst: Gain +1 Attack and Taunt.
Crossroads Watch Post Epic Minion General Any 4 4 6 Can't attack. Whenever your opponent casts a spell, give your minions +1/+1.
Dark Iron Dwarf Common Minion General Any 4 4 4 Battlecry: Give a minion +2 Attack this turn.
Defender of Argus Rare Minion General Any 4 2 3 Battlecry: Give adjacent minions +1/+1 and Taunt.
Dread Corsair Common Minion Pirate Any 4 3 3 Taunt. Costs (1) less per Attack of your weapon.
Edwin VanCleef Legendary Minion General Rogue 4 2 2 Combo: Gain +2/+2 for each other card you've played this turn.
Ethereal Arcanist Rare Minion General Mage 4 3 3 If you control a Secret at the end of your turn, gain +2/+2.
Felfin Navigator Common Minion Murloc Any 4 4 4 Battlecry: Give your other Murlocs +1/+1.
Germination Rare Spell Druid 4 Summon a copy of a friendly minion. Give the copy Taunt.
Houndmaster Free Minion General Hunter 4 4 3 Battlecry: Give a friendly Beast +2/+2 and Taunt.
Invigorating Sermon Common Spell Holy Paladin 4 Give +1/+1 to all minions in your hand, deck, and battlefield.
Lightsteed Rare Minion Elemental Priest 4 3 6 Your healing effects also give affected minions +2 Health.
Power Infusion Common Spell Holy Priest 4 Give a minion +2/+6.
Pride's Fury Common Spell Druid 4 Give your minions +1/+3.
Scrap Shot Rare Spell Hunter 4 Deal 3 damage. Give a random Beast in your hand +3/+3.
Summoning Portal Common Minion General Warlock 4 0 4 Your minions cost (2) less, but not less than (1).
The Dark Portal Rare Spell Fel Warlock 4 Draw a minion. If you have at least 8 cards in hand, it costs (5) less.
Torrent Rare Spell Shaman 4 Deal 8 damage to a minion. Costs (3) less if you cast a spell last turn.
Twilight Drake Rare Minion Dragon Any 4 4 1 Battlecry: Gain +1 Health for each card in your hand.
Warsong Wrangler Epic Minion General Hunter 4 3 4 Battlecry: Discover a Beast in your deck. Give all copies of it +2/+1 (wherever they are).
Aldor Truthseeker Rare Minion General Paladin 5 4 6 Taunt. Battlecry: Reduce the Cost of your Librams by (2) this game.
Arbor Up Rare Spell Druid 5 Summon two 2/2 Treants. Give your minions +2/+1.
Barrens Blacksmith Epic Minion General Any 5 3 5 Frenzy: Give your other minions +2/+2.
Blessing of Authority Rare Spell Paladin 5 Give a minion +8/+8. It can't attack heroes this turn.
Blood Herald Common Minion General 5 1 1 Whenever a friendly minion dies while this is in your hand, gain +1/+1.
Bloodlust Free Spell Shaman 5 Give your minions +3 Attack this turn.
Captain Greenskin Legendary Minion Pirate Any 5 5 4 Battlecry: Give your weapon +1/+1.
Cutting Class Common Spell 5 Draw 2 cards.
Costs (1) less per Attack of your weapon.
Dark Inquisitor Xanesh Legendary Minion General Priest 5 3 5 Battlecry: Reduce the Cost of all Corrupt cards in your hand and deck by (2).
Doctor Krastinov Legendary Minion General 5 4 4 Rush
Whenever this attacks, give your weapon +1/+1.
Fortune Teller Common Minion Mech Priest 5 3 3 Taunt
Battlecry: Gain +1/+1 for each spell in your hand.
Frostwolf Warlord Free Minion General Any 5 4 4 Battlecry: Gain +1/+1 for each other friendly minion on the battlefield.
Gurubashi Berserker Free Minion General Any 5 2 7 Whenever this minion takes damage, gain +3 Attack.
Inara Stormcrash Legendary Minion General Shaman 5 4 5 On your turn, your hero has +2 Attack and Windfury
Malevolent Strike Epic Spell Rogue 5 Destroy a minion. Costs (1) less for each card in your deck that didn't start there.
Mistrunner Common Minion General Shaman 5 4 4 Battlecry: Give a friendly minion +3/+3.
Overload: (1)
Priest of An'she Epic Minion General Priest 5 5 5 Taunt. Battlecry: If you've restored Health this turn, gain +3/+3.
Psyche Split Rare Spell Priest 5 Give a minion +1/+2. Summon a copy of it.
Ruststeed Raider Common Minion General Any 5 1 8 Taunt, Rush
Battlecry: Gain +4 Attack this turn.
Soulshard Lapidary Common Minion General Demon Hunter 5 5 5 Battlecry: Destroy a Soul Fragment in your deck to give your hero +5 Attack this turn.
Spiteful Smith Common Minion General Any 5 4 6 Your weapon has +2 Attack while this is damaged.
Temple Enforcer Common Minion General Priest 5 5 6 Battlecry: Give a friendly minion +3 Health.
Tent Trasher Epic Minion Dragon Warrior 5 5 5 Rush. Costs (1) less for each friendly minion with a unique minion type.
Venture Co. Mercenary Common Minion General Any 5 7 6 Your minions cost (3) more.
Void Drinker Epic Minion Demon Warlock 5 4 5 Taunt. Battlecry: Destroy a Soul Fragment in your deck to gain +3/+3.
Akama Prime None Minion General Rogue 6 6 5 Permanently Stealthed.
Claw Machine Common Minion Mech Any 6 6 3 Rush. Deathrattle: Draw a minion and give it +3/+3.
Devout Pupil Epic Minion General 6 4 5 Divine Shield, Taunt
Costs (1) less for each spell you've cast on friendly characters this game.
Skull of Gul'dan Rare Spell Demon Hunter 6 Draw 3 cards.
Outcast: Reduce their Cost by (3).
Ancient of War Epic Minion General Druid 7 5 5 Choose One - +5 Attack; or +5 Health and Taunt.
Bloodboil Brute Rare Minion General Warrior 7 5 8 Rush
Costs (1) less for each damaged minion.
Bonechewer Vanguard Common Minion General Any 7 4 10 Taunt
Whenever this minion takes damage, gain +2 Attack.
Fel Guardians Common Spell Fel Demon Hunter 7 Summon three 1/2 Demons with Taunt. Costs (1) less whenever a friendly minion dies.
Gorehowl Epic Weapon Warrior 7 7 1 Attacking a minion costs 1 Attack instead of 1 Durability.
Siegebreaker Rare Minion Demon Warlock 7 5 8 Taunt
Your other Demons have +1 Attack.
Stormwind Champion Free Minion General Any 7 6 6 Your other minions have +1/+1.
Umbral Owl Rare Minion Beast Druid 7 4 4 Rush
Costs (1) less for each spell you've cast this game.
Vashj Prime None Minion General Shaman 7 5 4 Spell Damage +1
Battlecry: Draw 3 spells. Reduce their Cost by (3).
Arcane Devourer Rare Minion Elemental Any 8 5 5 Whenever you cast a spell, gain +2/+2.
Flesh Giant Epic Minion General 8 8 8 Costs 1 less for each time your hero's Health changed during your turns.
Gift of the Wild Common Spell Druid 8 Give your minions +2/+2 and Taunt.
Grommash Hellscream Legendary Minion General Warrior 8 4 9 Charge
Has +6 Attack while damaged.
Gruul Legendary Minion General Any 8 7 7 At the end of each turn, gain +1/+1 .
Inner Demon Free Spell Demon Hunter 8 Give your hero +8 Attack this turn.
Murgurgle Prime None Minion Murloc Paladin 8 6 3 Divine Shield
Battlecry: Summon 4 random Murlocs. Give them Divine Shield.
Natalie Seline Legendary Minion General Priest 8 8 1 Battlecry: Destroy a minion and gain its Health.
Power Word: Fortitude Common Spell Holy Priest 8 Give a minion +3/+5. Costs (1) less for each spell in your hand.
Ancient Void Hound Epic Minion Demon Demon Hunter 9 10 10 At the end of your turn, steal 1 Attack and Health from all enemy minions.
Cenarius Legendary Minion General Druid 9 5 8 Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt.
Rattlegore Legendary Minion General Warrior 9 9 9 Deathrattle: Resummon this with -1/-1.
Sea Giant Epic Minion General Any 10 8 8 Costs (1) less for each other minion on the battlefield.
Survival of the Fittest Epic Spell Druid 10 Give +4/+4 to all minions in your hand, deck, and battlefield.
Yogg-Saron, Master of Fate Legendary Minion General Any 10 7 5 Battlecry: If you've cast 10 spells this game, spin the Wheel of Yogg-Saron.
Showing all 248 cards


Forged in the Barrens

The below cards are planned for release with Forged in the Barrens, coming March 30th, 2021.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Pounce Common Spell Druid 0 Give your hero +2 Attack this turn.
Preparation Epic Spell Rogue 0 The next spell you cast this turn costs (2) less.
Shadowstep Common Spell Shadow Rogue 0 Return a friendly minion to your hand. It costs (2) less.
Abusive Sergeant Common Minion General Any 1 1 1 Battlecry: Give a minion +2 Attack this turn.
Arcane Anomaly Common Minion Elemental Any 1 2 1 Whenever you cast a spell, give this minion +1 Health.
Battlefiend Common Minion Demon Demon Hunter 1 1 2 After your hero attacks, gain +1 Attack.
Bladed Cultist Common Minion General Rogue 1 1 2 Combo: Gain +1/+1.
Bloodsail Deckhand Common Minion Pirate Warrior 1 2 1 Battlecry: The next weapon you play costs (1) less.
Cogmaster Common Minion General Any 1 1 2 Has +2 Attack while you have a Mech.
Conviction (Rank 2) Epic Spell Holy Paladin 1 Give two random friendly minions +3 Attack. (Upgrades when you have 10 Mana.)
Conviction (Rank 3) Epic Spell Holy Paladin 1 Give three random friendly minions +3 Attack.
Crimson Clergy Rare Minion General Priest 1 1 3 After a friendly character is healed, gain +1 Attack.
Deadly Poison Common Spell Nature Rogue 1 Give your weapon +2 Attack.
Focused Will Rare Spell Priest 1 Silence a minion, then give it +3 Health.
Fury (Rank 2) Common Spell Fel Demon Hunter 1 Give your hero +3 Attack this turn. (Upgrades when you have 10 Mana.)
Fury (Rank 3) Common Spell Fel Demon Hunter 1 Give your hero +4 Attack this turn.
Kindling Elemental Common Minion Elemental Any 1 1 2 Battlecry: The next Elemental you play costs (1) less.
Murloc Tidecaller Rare Minion Murloc Any 1 1 2 Whenever you summon a Murloc, gain +1 Attack.
Paralytic Poison Rare Spell Nature Rogue 1 Give your weapon +1 Attack and "Your hero is Immune while attacking."
Young Priestess Rare Minion General Any 1 2 1 At the end of your turn, give another random friendly minion +1 Health.
Bloodsail Raider Common Minion Pirate Any 2 2 3 Battlecry: Gain Attack equal to the Attack of your weapon.
Chaos Strike Common Spell Fel Demon Hunter 2 Give your hero +2 Attack this turn. Draw a card.
Cold Blood Common Spell Rogue 2 Give a minion +2 Attack. Combo: +4 Attack instead.
Conditioning (Rank 2) Rare Spell Warrior 2 Give minions in your hand +2/+2. (Upgrades when you have 10 Mana.)
Conditioning (Rank 3) Rare Spell Warrior 2 Give minions in your hand +3/+3.
Cruel Taskmaster Common Minion General Warrior 2 2 2 Battlecry: Deal 1 damage to a minion and give it +2 Attack.
Dire Wolf Alpha Common Minion Beast Any 2 2 2 Adjacent minions have +1 Attack.
Headhunter's Hatchet Common Weapon Hunter 2 2 2 Battlecry: If you control a Beast, gain +1 Durability.
Kul Tiran Chaplain Rare Minion General Priest 2 2 3 Battlecry: Give a friendly minion +2 Health.
Living Seed (Rank 2) Rare Spell Nature Druid 2 Draw a Beast. Reduce its Cost by (2). (Upgrades when you have 10 Mana.)
Living Seed (Rank 3) Rare Spell Nature Druid 2 Draw a Beast. Reduce its Cost by (3).
Mark of the Wild Rare Spell Nature Druid 2 Give a minion Taunt and +2/+3.
(+2 Attack/+3 Health)
Power of the Wild Common Spell Druid 2 Choose One - Give your minions +1/+1; or Summon a 3/2 Panther.
Rockbiter Weapon Common Spell Nature Shaman 2 Give a friendly character +3 Attack this turn.
Scavenging Hyena Common Minion Beast Hunter 2 2 2 Whenever a friendly Beast dies, gain +2/+1.
Serena Bloodfeather Legendary Minion General Priest 2 1 1 Battlecry: Choose an enemy minion. Steal Attack and Health from it until this has more.
Sunreaver Spy Common Minion General Any 2 2 3 Battlecry: If you control a Secret, gain +1/+1.
Tiny Knight of Evil Rare Minion Demon Warlock 2 3 2 Whenever you discard a card, gain +1/+1.
Toxicologist Common Minion General Any 2 2 2 Battlecry: Give your weapon +1 Attack.
Barrens Trapper Common Minion General Any 3 2 4 Your Deathrattle cards cost (1) less.
Coldlight Seer Rare Minion Murloc Any 3 2 3 Battlecry: Give your other Murlocs +2 Health.
Feral Rage Common Spell Druid 3 Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor.
Flesheating Ghoul Common Minion General Any 3 3 3 Whenever a minion dies, gain +1 Attack.
Frothing Berserker Rare Minion General Warrior 3 2 4 Whenever a minion takes damage, gain +1 Attack.
Nofin Can Stop Us Rare Spell Shaman 3 Give your minions +1/+1. Give your Murlocs an extra +1/+1.
Raid Leader Common Minion General Any 3 2 3 Your other minions have +1 Attack.
Ratchet Privateer Common Minion Pirate Any 3 4 3 Battlecry: Give your weapon +1 Attack.
Southsea Captain Epic Minion Pirate Any 3 3 3 Your other Pirates have +1/+1.
Swinetusk Shank Epic Weapon Rogue 3 2 2 After you play a Poison, gain +1 Durability.
Unbound Elemental Common Minion Elemental Shaman 3 2 4 Whenever you play a card with Overload, gain +1/+1.
Void Terror Rare Minion Demon Warlock 3 3 4 Battlecry: Destroy the minions on either side of this minion and gain their Attack and Health.
Warhorse Trainer Common Minion General Paladin 3 3 4 Your Silver Hand Recruits have +1 Attack.
Dark Iron Dwarf Common Minion General Any 4 4 4 Battlecry: Give a minion +2 Attack this turn.
Defender of Argus Rare Minion General Any 4 3 3 Battlecry: Give adjacent minions +1/+1 and Taunt.
Dire Frenzy Common Spell Hunter 4 Give a Beast +3/+3. Shuffle 3 copies into your deck with +3/+3.
Draenei Totemcarver Rare Minion General Shaman 4 4 6 Battlecry: Gain +1/+1 for each friendly Totem.
Nordrassil Druid Rare Minion General Druid 4 3 5 Battlecry: The next spell you cast this turn costs (3) less.
Raging Felscreamer Rare Minion General Demon Hunter 4 4 4 Battlecry: The next Demon you play costs (2) less.
Scabbs Cutterbutter Legendary Minion General Rogue 4 3 3 Combo: The next two cards you play this turn cost (3) less.
Spirit Healer Epic Minion General Any 4 3 6 After you cast a Holy spell, give a random friendly minion +2 Health.
Gurubashi Berserker Common Minion General Any 5 2 8 Whenever this minion takes damage, gain +3 Attack.
Overlord Runthak Legendary Minion General Any 5 3 6 Rush. Whenever this attacks, give +1/+1 to all minions in your hand.
Temple Enforcer Common Minion General Priest 5 5 6 Battlecry: Give a friendly minion +3 Health.
Ancient of War Epic Minion General Druid 7 5 5 Choose One - +5 Attack; or +5 Health and Taunt.
Gorehowl Epic Weapon Warrior 7 7 1 Attacking a minion costs 1 Attack instead of 1 Durability.
Stormwind Champion Common Minion General Any 7 7 7 Your other minions have +1/+1.
Arcane Devourer Rare Minion Elemental Any 8 4 8 Whenever you cast a spell, gain +2/+2.
Cenarius Legendary Minion General Druid 8 5 8 Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt.
Grommash Hellscream Legendary Minion General Warrior 8 4 9 Charge
Has +6 Attack while damaged.
Natalie Seline Legendary Minion General Priest 8 8 1 Battlecry: Destroy a minion and gain its Health.
Clockwork Giant Epic Minion Mech Any 12 8 8 Costs (1) less for each card in your opponent's hand.
Showing all 71 cards
Pounce(474977).png
Preparation(475120).png
Shadowstep(475118).png
Abusive Sergeant(475162).png
Arcane Anomaly(475164).png
Battlefiend(475082).png
Bladed Cultist(475114).png
Bloodsail Deckhand(475156).png
Cogmaster(475170).png
Conviction (Rank 2)(487692).png
Conviction (Rank 3)(487693).png
Crimson Clergy(475083).png
Deadly Poison(475113).png
Focused Will(475087).png
Fury (Rank 2)(464321).png
Fury (Rank 3)(464322).png
Kindling Elemental(464305).png
Murloc Tidecaller(475044).png
Paralytic Poison(487664).png
Young Priestess(475043).png
Bloodsail Raider(475168).png
Chaos Strike(475080).png
Cold Blood(475106).png
Conditioning (Rank 2)(500131).png
Conditioning (Rank 3)(500132).png
Cruel Taskmaster(475150).png
Dire Wolf Alpha(475174).png
Headhunter's Hatchet(475100).png
Kul Tiran Chaplain(475116).png
Living Seed (Rank 2)(487690).png
Living Seed (Rank 3)(487691).png
Mark of the Wild(475016).png
Power of the Wild(475014).png
Rockbiter Weapon(475074).png
Scavenging Hyena(475095).png
Serena Bloodfeather(487698).png
Sunreaver Spy(475193).png
Tiny Knight of Evil(475025).png
Toxicologist(475194).png
Barrens Trapper(464110).png
Coldlight Seer(475034).png
Feral Rage(475013).png
Flesheating Ghoul(475163).png
Frothing Berserker(475144).png
Nofin Can Stop Us(487651).png
Raid Leader(475175).png
Ratchet Privateer(464065).png
Southsea Captain(475003).png
Swinetusk Shank(487695).png
Unbound Elemental(475068).png
Void Terror(475023).png
Warhorse Trainer(475046).png
Dark Iron Dwarf(475186).png
Defender of Argus(475022).png
Dire Frenzy(475088).png
Draenei Totemcarver(475067).png
Nordrassil Druid(474993).png
Raging Felscreamer(475060).png
Scabbs Cutterbutter(487696).png
Spirit Healer(463932).png
Gurubashi Berserker(475190).png
Overlord Runthak(463942).png
Temple Enforcer(475158).png
Ancient of War(474980).png
Gorehowl(475131).png
Stormwind Champion(475195).png
Arcane Devourer(475018).png
Cenarius(474979).png
Grommash Hellscream(475129).png
Natalie Seline(475159).png
Clockwork Giant(475011).png

References[edit | edit source]