In-hand effect

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In-hand effects are card effects which are active while they are in the player's hand, rather than while in the battlefield. In-hand effects are notable for being exceptions to the general game rule that cards do not become active until played or otherwise put into play.

Most cards with in-hand effects have a variable mana cost that changes in response to game conditions, as with Molten Giant or Knight of the Wild. Other effects include increasing stats (as with Bolvar Fordragon or Blubber Baron), transforming into other cards (as with Shifter Zerus and Molten Blade), or directly causing an effect outside of the card itself (as with Cursed!).

Because mana cost modifications are lost upon being played, the consequences of most in-hand effects exist only while in the hand. Modifications made to the card itself other than mana cost tend to survive into the battlefield, although they will be lost if returned to the hand. Most in-hand effects are calculated on an ongoing basis, depending on certain events within the game; these provide their values regardless of when they were brought into the hand. Others activate at specific times, only recording the number of times the triggering event has taken place while they were in the hand.

In-hand effects are distinguished from on-draw effects, which activate when they are drawn from the deck, but not otherwise while they are in the player's hand. However, since on-draw effects must first be drawn into the player's hand in order to activate, they are in a sense in-hand effects.

Notes[edit | edit source]

  • While some in-hand effects, like those of Frost Giant or Arcane Giant, appear to respond to events taking place while the card is still in the player's deck, the effect is in fact not triggered until the card enters the player's hand.[1]

Cards[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Ringmaster's Baton Epic Weapon Warrior 2 1 3 After your hero attacks, give a Mech, Dragon, and Pirate in your hand +1/+1.
Dread Corsair Common Minion Pirate Any 4 3 3 Taunt. Costs (1) less per Attack of your weapon.
Blood Herald Common Minion General 5 1 1 Whenever a friendly minion dies while this is in your hand, gain +1/+1.
Cutting Class Common Spell 5 Draw 2 cards.
Costs (1) less per Attack of your weapon.
Malevolent Strike Epic Spell Rogue 5 Destroy a minion. Costs (1) less for each card in your deck that didn't start there.
Tent Trasher Epic Minion Dragon Warrior 5 5 5 Rush. Costs (1) less for each friendly minion with a unique minion type.
Bladed Lady Rare Minion Demon Demon Hunter 6 6 6 Rush
Costs (1) if your hero has 6 or more Attack.
Fel Guardians Common Spell Fel Demon Hunter 7 Summon three 1/2 Demons with Taunt. Costs (1) less whenever a friendly minion dies.
Umbral Owl Rare Minion Beast Druid 7 4 4 Rush
Costs (1) less for each spell you've cast this game.
Flesh Giant Epic Minion General 8 8 8 Costs 1 less for each time your hero's Health changed during your turns.
Sea Giant Epic Minion General Any 10 8 8 Costs (1) less for each other minion on the battlefield.
Showing all 11 cards
Ringmaster's Baton(388939).png
Dread Corsair(261).png
Blood Herald(329958).png
Cutting Class(330006).png
Malevolent Strike(388952).png
Tent Trasher(388946).png
Bladed Lady(388947).png
Fel Guardians(329952).png
Umbral Owl(389042).png
Flesh Giant(329888).png
Sea Giant(614).png


Forged in the Barrens

The below cards are planned for release with Forged in the Barrens, coming March 30th, 2021.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Barrens Scavenger Epic Minion General Warlock 6 6 6 Taunt
Costs (1) while your deck has 10 or fewer cards.
Power Word: Fortitude Common Spell Holy Priest 8 Give a minion +3/+5. Costs (1) less for each spell in your hand.
Clockwork Giant Epic Minion Mech Any 12 8 8 Costs (1) less for each card in your opponent's hand.
Showing all 3 cards
Barrens Scavenger(464329).png
Power Word- Fortitude(464113).png
Clockwork Giant(475011).png


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Shifting Scroll Common Spell Arcane Mage Each turn this is in your hand, transform it into a random Mage spell.
Chameleos Legendary Minion Beast Priest 1 1 1 Each turn this is in your hand, transform it into a card your opponent is holding.
Molten Blade Rare Weapon Warrior 1 1 1 Each turn this is in your hand, transform it into a new weapon.
Shifter Zerus Legendary Minion General Any 1 1 1 Each turn this is in your hand, transform it into a different minion.
Cursed! None Spell Warlock 2 While this is in your hand, take 2 damage at the start of your turn.
Blubber Baron Epic Minion General Any 3 1 1 Whenever you summon a Battlecry minion while this is in your hand, gain +1/+1.
Happy Ghoul Rare Minion General Any 3 3 3 Costs (0) if your hero was healed this turn.
Flobbidinous Floop Legendary Minion General Druid 4 3 4 While in your hand, this is a 3/4 copy of the last minion you played.
Obsidian Shard Rare Weapon Rogue 4 3 3 Costs (1) less for each card you've played from another class.
Aeroponics Rare Spell Druid 5 Draw 2 cards. Costs (2) less for each Treant you control.
Anubisath Defender Epic Minion General Druid 5 3 5 Taunt. Costs (0) if you've cast a spell that costs (5) or more this turn.
Arcane Tyrant Epic Minion Elemental Any 5 4 4 Costs (0) if you've cast a spell that costs (5) or more this turn.
Bandersmosh Legendary Minion General Shaman 5 5 5 Each turn this is in your hand, transform it into a 5/5 copy of a random Legendary minion.
Bolvar Fordragon Legendary Minion General Paladin 5 1 7 Whenever a friendly minion dies while this is in your hand, gain +1 Attack.
Dragon's Breath Common Spell Fire Mage 5 Deal 4 damage. Costs (1) less for each minion that died this turn.
Second-Rate Bruiser Rare Minion General Any 5 4 5 Taunt. Costs (2) less if your opponent has at least three minions.
Solemn Vigil Common Spell Paladin 5 Draw 2 cards. Costs (1) less for each minion that died this turn.
Crystal Lion Rare Minion General Paladin 6 5 5 Divine Shield
Costs (1) less for each Silver Hand Recruit you control.
Kabal Crystal Runner Rare Minion General Mage 6 5 5 Costs (2) less for each Secret you've played this game.
Nerubian Prophet Common Minion General Any 6 4 4 At the start of your turn, reduce this card's Cost by (1).
Thing from Below Rare Minion General Shaman 6 5 5 Taunt. Costs (1) less for each Totem you've summoned this game.
Volcanic Drake Common Minion Dragon Any 6 6 4 Costs (1) less for each minion that died this turn.
Corridor Creeper Epic Minion Beast Any 7 2 5 Costs (1) less whenever a minion dies while this is in your hand.
Crush Epic Spell Warrior 7 Destroy a minion. If you have a damaged minion, this costs (4) less.
Everyfin is Awesome Rare Spell Shaman 7 Give your minions +2/+2.

Costs (1) less for each Murloc you control.

Knight of the Wild Rare Minion General Druid 7 6 6 Whenever you summon a Beast, reduce the Cost of this card by (1).
Rabble Bouncer Common Minion General Any 7 2 7 Taunt
Costs (1) less for each enemy minion.
Skycap'n Kragg Legendary Minion Pirate Any 7 4 6 Charrrrrge
Costs (1) less for each friendly Pirate.
Mana Giant Epic Minion Elemental Mage 8 8 8 Costs (1) less for each card you've played this game that didn't start in your deck.
Mogu Fleshshaper Rare Minion General Shaman 9 3 4 Rush. Costs (1) less for each minion on the battlefield.
Mulchmuncher Rare Minion Mech Druid 9 8 8 Rush. Costs (1) less for each friendly Treant that died this game.
Volcanic Lumberer Rare Minion General Druid 9 7 8 Taunt
Costs (1) less for each minion that died this turn.
Frost Giant Epic Minion General Any 10 8 8 Costs (1) less for each time you used your Hero Power this game.
Jumbo Imp Epic Minion Demon Warlock 10 8 8 Costs (1) less whenever a friendly Demon dies while this is in your hand.
Snowfury Giant Epic Minion Elemental Shaman 11 8 8 Costs (1) less for each mana crystal you've Overloaded this game.
Arcane Giant Epic Minion General Any 12 8 8 Costs (1) less for each spell you've cast this game.
Clockwork Giant Epic Minion Mech Any 12 8 8 Costs (1) less for each card in your opponent's hand.
Grave Horror Rare Minion General Priest 12 7 8 Taunt
Costs (1) less for each spell you've cast this game.
Mountain Giant Epic Minion Elemental Any 12 8 8 Costs (1) less for each other card in your hand.
Molten Giant Epic Minion Elemental Any 20 8 8 Costs (1) less for each damage your hero has taken.
Shirvallah, the Tiger Legendary Minion Beast Paladin 25 7 5 Divine Shield, Rush, Lifesteal
Costs (1) less for each Mana you've spent on spells.
Showing all 41 cards
Shifting Scroll(77017).png
Chameleos(89377).png
Molten Blade(55496).png
Shifter Zerus(35190).png
Cursed!(27482).png
Blubber Baron(49760).png
Happy Ghoul(62902).png
Flobbidinous Floop(89812).png
Obsidian Shard(55587).png
Aeroponics(151429).png
Anubisath Defender(90771).png
Arcane Tyrant(76910).png
Bandersmosh(151362).png
Bolvar Fordragon(12244).png
Dragon's Breath(14446).png
Second-Rate Bruiser(49626).png
Solemn Vigil(14453).png
Crystal Lion(76968).png
Kabal Crystal Runner(49700).png
Nerubian Prophet(35233).png
Thing from Below(33159).png
Volcanic Drake(14450).png
Corridor Creeper(77000).png
Crush(12303).png
Everyfin is Awesome(27224).png
Knight of the Wild(22360).png
Rabble Bouncer(90203).png
Skycap'n Kragg(22260).png
Mana Giant(151419).png
Mogu Fleshshaper(90836).png
Mulchmuncher(89814).png
Volcanic Lumberer(14458).png
Frost Giant(22262).png
Jumbo Imp(90640).png
Snowfury Giant(62918).png
Arcane Giant(42049).png
Clockwork Giant(12201).png
Grave Horror(90186).png
Mountain Giant(264).png
Molten Giant(94).png
Shirvallah, the Tiger(90145).png

References[edit | edit source]

  1. Chadd Nervig on Twitter. (2020-07-24).