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==Strategy==
 
==Strategy==
At 3 damage/3 Imps, this card is barely mana-efficient, so [[Spell Damage]] is highly recommended. Do not gamble on 4 damage against a [[priest]]'s minion since [[Holy Nova]] will take out all the imps and heal the minion.
+
At 3 damage/3 Imps, this card is barely mana-efficient, so [[Spell Damage]] is highly recommended.
  +
  +
Be aware that the summoned Imps are extremely vulnerable to [[AoE]] attacks such as [[Holy Nova]], [[Consecration]] and [[Wild Pyromancer]].
  +
  +
This card works very well with [[Knife Juggler]], for 2-4 extra knives. This essentially doubles the damage output of this spell, although the targets of the knives is not controllable. In this case the sequence of events will be: the spell deals damage; the Imps are summoned, one at a time, each followed by any events triggered from its summoning; then finally any deaths are resolved. Note that the Imps will be summoned ''before'' any deaths from the spell's damage have resolved, meaning that [[Deathrattle]] summons such as [[Harvest Golem]]'s [[Damaged Golem]] will not appear on the board until after the Imps' summoning and related effects like Knife Juggler have resolved.
   
 
==Artist==
 
==Artist==

Revision as of 18:12, 13 December 2014

Imp-losion
Regular
latest?cb=20210525072404
Gold
latest?cb=20210525072359
Set:Goblins vs GnomesGoblins vs Gnomes
Type:Spell
Spell school:Fel
Class:WarlockWarlock
Rarity:RareRare
Cost:4 Mana icon
Abilities:Deal damage, Summon
Wiki tags:Demon-related, Random
Deal 2-4 damage to a minion. Summon a 1/1 Imp for each damage dealt.
Flavor text

The shrapnel is waaaaay worse than the explosion.

External links

Data pageHearthpwn

Imp-losion is a rare warlock spell card, from the Goblins vs Gnomes set. It summons 1/1 Imps.

How to get

Imp-losion can be obtained through Goblins vs Gnomes card packs, or through crafting.

Card Crafting cost Disenchanting
Imp-losion 100 20
Golden Imp-losion 800 100

Notes

  • The number of Imps summoned is determined by the amount of damage the spell deals. This is not affected by the amount of Health the target has remaining.[1] For example, dealing 4 damage to a 1 Health minion will still summon 4 Imps.
  • Damage must actually be dealt to summon Imps. If the target is Immune or protected by a Divine Shield, no Imps will be summoned.[2]
  • This card is improved by Spell Damage, dealing 1 extra damage and therefore summoning 1 extra Imp per point of Spell Damage.[3]

Strategy

At 3 damage/3 Imps, this card is barely mana-efficient, so Spell Damage is highly recommended.

Be aware that the summoned Imps are extremely vulnerable to AoE attacks such as LegacyHoly Nova, LegacyConsecration and LegacyWild Pyromancer.

This card works very well with LegacyKnife Juggler, for 2-4 extra knives. This essentially doubles the damage output of this spell, although the targets of the knives is not controllable. In this case the sequence of events will be: the spell deals damage; the Imps are summoned, one at a time, each followed by any events triggered from its summoning; then finally any deaths are resolved. Note that the Imps will be summoned before any deaths from the spell's damage have resolved, meaning that Deathrattle summons such as LegacyHarvest Golem's LegacyDamaged Golem will not appear on the board until after the Imps' summoning and related effects like Knife Juggler have resolved.

Artist

Jaemin Kim

Patch changes

Goblins vs Gnomes logo Patch 2.0.0.7234 (2014-12-04): Added.

References

 
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  2. Zeriyah on Twitter. (2014-12-02). 
  3. Error on call to Template:Cite web - parameters url and title must be specified.